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Message started by Pbertovich04 on 01/02/05 at 06:43:35

Title: Mario 64
Post by Pbertovich04 on 01/02/05 at 06:43:35

Look on SDA and you will see that someone did a 120 star run on Mario 64. I thought this was amazing and it might interest people such as Alex Penev.

Title: Re: Mario 64
Post by Michael_Fried on 01/02/05 at 07:23:04

We all know about that video already.  Also, even though Penev's time is slower, it was done on the PAL version of the game which runs slower, so if you take that into account then Penev's time is actually a little faster.  If I remember correctly, I think Penev said the NTSC equivalent of his time by SDA's timing rules would be under 1:10.

Title: Re: Mario 64
Post by AlexPenev on 01/02/05 at 07:58:20

Certainly not for 120 stars..

Title: Re: Mario 64
Post by Tuomas on 01/02/05 at 09:26:47

Fried, he was talking about the new 120 star vid, not the 70 star vid. I downloaded it today but haven't watched it yet.

Title: Re: Mario 64
Post by Maaatthew on 01/02/05 at 09:35:27

I did download it and I'm watching it right now ;D I once timed myself beating it as fast as possible using the 16 star glitch and I got 27min and something seconds......I can do better, but I just can't get the little mistakes down costing a couple minutes all together.

Title: Re: Mario 64
Post by Michael_Fried on 01/02/05 at 11:56:33

Oops, I misread the post, sorry about that.  Can someone watch the video and tell me how good it is so I'll know whether I should download it?

Title: Re: Mario 64
Post by Soepgroente on 01/02/05 at 12:55:19

Where can you download it  ???

Title: Re: Mario 64
Post by Maaatthew on 01/02/05 at 12:57:59


Michael_Fried wrote:
Oops, I misread the post, sorry about that.  Can someone watch the video and tell me how good it is so I'll know whether I should download it?


well I'm half way done(I took a break) and by the looks of it so far it's a pretty nice run.

1. He knows exactly which coin to get during his 100-coin star.
2. He does a few mistakes and it's kind of funny to watch.
3. I personally like his style of playing the game...
4. well, there isn't a number 4

If those are good enough reasons, you should download it and erase it when you're done if you are concerned about how much space it takes up.

edit: here is the website:http://www.planetquake.com/sda/other/mario64.html

Title: Re: Mario 64
Post by Michael_Fried on 01/02/05 at 16:59:40

Does the general playing quality look more or less skillful than the other 2 runs?

Title: Re: Mario 64
Post by MartinM on 01/02/05 at 17:41:52


Michael_Fried wrote:
Does the general playing quality look more or less skillful than the other 2 runs?


Much worse, but the 100 coin stars are cool.  I'd wait for a better one if I was you.

Title: Re: Mario 64
Post by Soepgroente on 01/03/05 at 01:09:51

Yea the 16 and 70 runs were way impressive (the 120 is too) but the 120 is indeed quite sloppy.

Title: Re: Mario 64
Post by Maaatthew on 01/03/05 at 13:37:49

We all knew that it was going to be bad in the first place. Just by judging the number of mistakes from the 16-star to 70-star, mistakes increased significantly. And obviously they increased a lot on the 120-star considering that it is almost 2 times as much stars(4 deaths!)
Has anyone even thought about trying to record a 120-star run? How about 70-star? 16?

Title: Re: Mario 64
Post by Holy_Moly on 01/04/05 at 08:06:17

Im very impressed of the glitches in the 16 star run...

maybe ill try that out soon.

Title: Re: Mario 64
Post by TatsuyA on 01/05/05 at 13:20:12

I didn't like SM64 when it was first released. Many people said it was one of the best games ever made.

I got it with my DS and was determined to get into it, and I have no idea why I don't like it when EVERYONE else does.

I just can't put my finger on why I can't get into it, but I gotta respect anyone who can run it so quickly.

Title: Re: Mario 64
Post by Holy_Moly on 01/09/05 at 05:06:34

I tried out all the bugs of the 16 star run.....the long jump technique is simple...just press the stick back and hold Z while jumping all the time (long jump)

The only thing i was not able to manage is the one with the rabbit. I had so many tries, but it depends on luck in my eyes, because everytime when u try that there is another bug. Its confusing. Does anybody know an "easier" way to get that rabbit through the door? Someone made it?

Title: Re: Mario 64
Post by Shaun_T on 01/09/05 at 06:59:01

I cant get the rabbit through the door either,maybe you cant do it in pal

Title: Re: Mario 64
Post by Michael_Fried on 01/09/05 at 07:02:55

I cant get the rabbit through the door either,maybe you cant do it in pal

It can be done in PAL, I remember Penev saying that he did a 16 star speed run.

Title: Re: Mario 64
Post by Holy_Moly on 01/09/05 at 08:16:56

Yeah..im sure it can be done, maybe theres a small trick. Like the position of the rabbit and/or small jumps between the doors. I cant find a pattern in the 16 stars video. It would be cool to talk to the person who made that run. Maybe he can help me to get it work.

Title: Re: Mario 64
Post by Maaatthew on 01/09/05 at 08:24:50

The rabbit part is kind of easy in my opinion. It just takes practice, the vid helps a lot. Are you sometimes jumping through the door into the otherside?? If you are then try and push the jump button more easily...(I guess it is luck)
I think that I'm slightly worse at doing the long jump backwards thing. I can't understand how they can do it on just one try. I have only done it once on my first try, it usually takes me around 8-10 tries...

Title: Re: Mario 64
Post by Holy_Moly on 01/09/05 at 09:22:40

Sorry, i cant do that with the rabbit. I tried all versions out. There must be a small trick that is important to know.

Somebody knows it?

Title: Re: Mario 64
Post by AlexPenev on 01/09/05 at 23:14:59

Merging with the door works in all versions (not DS, I presume). When you go through the door, hold backwards and jump. But you don't want to do a normal jump because you will hit the wall above the door and bounce back.. you want to do a tiny jump (tap A lightly).

Many of my attempts were ruined with the rabbit. Sometimes I make it first try, sometimes it still doesn't work for 5 minutes.

Title: Re: Mario 64
Post by Shaun_T on 01/10/05 at 08:05:06

got all the glitches working now and have just done my first 16 star completion took a long time though to get through the door i found back jumping up the stairs easier

Title: Re: Mario 64
Post by PYLemire on 01/10/05 at 08:32:54

The stairs part is teh easy part even if the last stair can sometimes be really bad.

I had a pretty nice run screwed in those stairs because taking a bad angle makes you go through the stair and fall into wet dry world then you're done since exit course takes you back down and you have to redo the first stair or getting a star is long  :'(. i find that the first rabbit door is the real hard part that can screw the runs.

Title: Re: Mario 64
Post by Shaun_T on 01/10/05 at 09:08:19

Yes getting the rabbit through the door took ages it just seems to be pure luck if you get it right

Title: Re: Mario 64
Post by PYLemire on 01/10/05 at 19:48:53

The second door can be a pain to get through as well.

Title: Re: Mario 64
Post by Stefan on 01/11/05 at 04:32:14

Watched that 16 star run a few weeks ago, so I thought lets try it, Did it in about 1 and a half hour. That bunny stuff took me about 20 minutes after watching that vid again. I also landed insice a wall doing that stair short cut and got schoot out of it with onemilion miles an hour :o ;D. Mario was my first N64 game so I just had to experience a 16 star run.

Title: Re: Mario 64
Post by Holy_Moly on 01/11/05 at 05:28:27

Maybe u can explain here again how u managed gettin the rabbit through the door. I always jump through the door or i stuck in the door, but i cant catch the rabbit then. Maybe i have to give it a try for some more time....but after 30mins i was bored of that.
Please try to explain here again.

EDIT: I will try to get my N64 to the LAN, then we can try a little faster speedrun :)

Title: Re: Mario 64
Post by Stefan on 01/11/05 at 05:51:01

That's great. Well my explanation is, first of all watch the vid ;D. Put the rabbit in front of the door and go trhough the door with the camera at your back. As soon as you got out of the door and you can move again make a small jump towards the door (tap A) If you did it right you are stuck in the door and you can grab the bunny turn around and put it down in the other room. Go trough the door again and you have it.

Title: Re: Mario 64
Post by Shaun_T on 01/11/05 at 06:36:08

i have down on the joystick held before you get control and tap A as mario turns, I seem to jump through the door loads then all of a sudden mario gets stuck in the door, I cant seem to perfect it though just seems a matter of luck

Title: Re: Mario 64
Post by Holy_Moly on 01/11/05 at 12:52:59

Ok, i got all bugs now...the rabbit trick is really tricky, but i now i found the right way to get it fast. My first speedrun was about 60mins. I will try soon to get 45 min :)

Title: Re: Mario 64
Post by Holy_Moly on 01/12/05 at 09:06:44

Yeah...now i have a 38min run.

I got the rabbit trick with 1st try and all other glitches were fine (exepted one long jump glitch)...i lost a lot of time in the last Bowser level..i fell off 2 times when i was near the finish....it could have been 5 min better. But im satisfied..it was my 3rd speedrun and sub 40min is pretty cool in PAL.

Im uploading it at the moment. Its 100mb, so it will take some time.

Marius

Title: Re: Mario 64
Post by Maaatthew on 01/12/05 at 09:51:15


Holy_Moly wrote:
Yeah...now i have a 38min run.

I got the rabbit trick with 1st try and all other glitches were fine (exepted one long jump glitch)...i lost a lot of time in the last Bowser level..i fell off 2 times when i was near the finish....it could have been 5 min better. But im satisfied..it was my 3rd speedrun and sub 40min is pretty cool in PAL.

Im uploading it at the moment. Its 100mb, so it will take some time.

Marius


Do you have your own strat or are you copying from the vid? I remember copying the strat from the 25:17 vid(the vid before the 20:56) I sort of combined all the strats from the 16-star vids and made pretty nice run... Infact I'm going to play now :)

Title: Re: Mario 64
Post by Holy_Moly on 01/12/05 at 10:01:36


Maaatthew wrote:
Do you have your own strat or are you copying from the vid? I remember copying the strat from the 25:17 vid(the vid before the 20:56) I sort of combined all the strats from the 16-star vids and made pretty nice run... Infact I'm going to play now :)


Yeah..i use nearly the same tricks than in the 20:56 run..but i will never reach 20:56, because i play PAL....its slower...

Title: Re: Mario 64
Post by Holy_Moly on 01/12/05 at 12:48:15

Now i have 32min....but still some extreme mistakes. Next try will be sub 30min 8)

Title: Re: Mario 64
Post by Maaatthew on 01/12/05 at 13:55:33

I knew that PAL is slow, but I didn't realize that it was slow-motion ;)
I watched your vid and you probably don't want me to list the mistakes that you did :P. 8-coin puzzle with 15 pieces star gave me a good laugh when you attempted to jump and dive for the star :) Maybe you could consider long jumping right before you collect the last red coin, I always found that easier.
You're improving like crazy! Every time I check the board you have a better time! Keep it up and you will soon beat my time!(around 27min 34sec) ;D

Title: Re: Mario 64
Post by AlexPenev on 01/12/05 at 14:36:03


Holy_Moly wrote:
Now i have 32min....but still some extreme mistakes. Next try will be sub 30min 8)


You are a softie and cheater and are playing the slow-motion version, not the REAL version.  ::)

Title: Re: Mario 64
Post by Holy_Moly on 01/12/05 at 20:59:14

32min...(89mb)

www.mojo-portal.de/mariokart/Super_Mario_Speedrun.wmv

Some very good parts and some terrible parts....i think when i dont fall off then i can get a time of 27:30.

Hey Maathew, do u play PAL or NTSC? Do u have a video of your time?

@Alex...what is your PAL time?

Title: Re: Mario 64
Post by Stefan on 01/13/05 at 06:41:02

Just made an amazing run  :o :o :o. 45 minutes ::) ;D
ok the run sucks but it was my first try after knowing the right strat so I will bring it down for sure

Title: Re: Mario 64
Post by Michael_Fried on 01/13/05 at 08:30:22

Moly, you should try to improve your run a little more and then be the first to submit a PAL run to SDA.

Title: Re: Mario 64
Post by Stefan on 01/13/05 at 12:18:05

just made 37 minutes, went into Wet dry world on the last glitch :-/, so had to exit course and do two tricks again. Also I am still goofing around to much, jumping a wall for like 40 secs and jumping into painting witch are alreadt done. Need to pay more attention but thats hard for half an hour ::). Next weekend I finaly have some free time and will get sub 30 minutes.

Title: Re: Mario 64
Post by Maaatthew on 01/13/05 at 12:56:19


Holy_Moly wrote:
32min...(89mb)

www.mojo-portal.de/mariokart/Super_Mario_Speedrun.wmv

Some very good parts and some terrible parts....i think when i dont fall off then i can get a time of 27:30.

Hey Maathew, do u play PAL or NTSC? Do u have a video of your time?

@Alex...what is your PAL time?

1. I am NTSC
2. I haven't been recording my runs. If I have been recording I don't have anyway to get it on the computer, I'd have to send it to someone

Title: Re: Mario 64
Post by Holy_Moly on 01/13/05 at 19:38:58


Michael_Fried wrote:
Moly, you should try to improve your run a little more and then be the first to submit a PAL run to SDA.


Yeah..i spoke to the guy who manages the SDA site. He said the PAL eqivalent would be 25/26 minutes. Yesterday i had a very good run, would have been around 28minutes, but i fell off at the last bowser :( And in the 2nd try i died :( So the time was again 32 mins.

On saturday i will try again. 28 mins is definitely not hard.

Title: Re: Mario 64
Post by Pau| on 01/13/05 at 23:56:14

I just tried some SM64 , i can do the first 8stars pretty fast , but as soon as i get to the first bowser level i struggle , i need to practice more on that.

Also found some quicker routes in the levels.

Title: Re: Mario 64
Post by AlexPenev on 01/14/05 at 00:16:56

My best time was 26:49. On that one I lost quite a lot of time on Bowser (I missed the final throw three times I think). Also my star choice was poor because I thought you needed to get the 1-1 star to make MIPS appear at all, which is false. I should be able to improve by at least another minute if I play this again and ignore star 1-1 (which is definitely my slowest star).

Title: Re: Mario 64
Post by Holy_Moly on 01/14/05 at 02:12:59


AlexPenev wrote:
My best time was 26:49. On that one I lost quite a lot of time on Bowser (I missed the final throw three times I think). Also my star choice was poor because I thought you needed to get the 1-1 star to make MIPS appear at all, which is false. I should be able to improve by at least another minute if I play this again and ignore star 1-1 (which is definitely my slowest star).


26:49 :o  impressive..i think 27:xx is possible for me...but sub 27 :o

The last Bowser is a bitch..especially when the controller is not the best :-/

Title: Re: Mario 64
Post by AlexPenev on 01/14/05 at 02:28:27

Well I only played it about ten times. I got to the final bowser only on half of those, the other half I wasted too much time on the stairs/rabbit or died somewhere.

If you follow the video and get decently lucky not to mess up on the rabbit, you should be able to beat 27 minutes!

Title: Re: Mario 64
Post by Holy_Moly on 01/14/05 at 11:28:19


AlexPenev wrote:
Well I only played it about ten times. I got to the final bowser only on half of those, the other half I wasted too much time on the stairs/rabbit or died somewhere.

If you follow the video and get decently lucky not to mess up on the rabbit, you should be able to beat 27 minutes!


Sub 27 minutes seems impossible to me...i have 30:24min now with no big mistakes (many many small), but a very safe run..i lost over a minute catching the rabbit and getting the 2nd rabbit bug. :(
27:30 is definitely my limit when i get all perfect..im asking myself how u get 26:49 with mistakes and one minute messing up...maybe u had been a little bigmouthed ;)

Im uploading my video now.

PS: What u mean with 1-1 star, i didnt understand that sentence with the 1-1 thing, can u explain again, Alex?

Title: Re: Mario 64
Post by Holy_Moly on 01/14/05 at 12:30:15

30:24 (77mb) Super Mario 64 Speedrun PAL

www.mojo-portal.de/mariokart/Super_Mario_64_Speedrun_Holy_Moly.wmv

Title: Re: Mario 64
Post by Maaatthew on 01/14/05 at 18:49:49

I played like crazy today and I improved a lot: 23:46.
I had a couple of mistakes that cost me about a little over a minute plus I fell off the boxes TWICE while trying to get on top of bowsers sub, so that's another 20-25 seconds. So I guess my best time would probably be around 22:00 if I did the bunny and backwards long-jump pretty good,(just maybe ;)).

Title: Re: Mario 64
Post by AlexPenev on 01/14/05 at 20:54:45

> 27:30 is definitely my limit when i get all perfect..im asking myself how u get 26:49 with mistakes and one minute messing up...maybe u had been a little bigmouthed ;)

Maybe I'm just better than you :)

> What u mean with 1-1 star, i didnt understand that sentence with the 1-1 thing, can u explain again, Alex?

World 1, Star 1. The bob-omb on the summit. It's a very slow star, but I was always getting it.

Title: Re: Mario 64
Post by Holy_Moly on 01/15/05 at 00:15:58


AlexPenev wrote:
Maybe I'm just better than you :)


Haha...without proof i can tell shit. My time is 24:30 (pal), but i only taped my crappy 30:24 :P
Maybe im just better. ::)
Tape your runs and show, then i believe u ;)

Title: Re: Mario 64 27"
Post by Tuomas on 01/15/05 at 04:51:14

If 27"30 is YOUR limit, it doesn't mean other people can't go faster. If you use roughly 1.2 as a NTSC to PAL conversion the sub 21 minute vid would be something around 25-26 minutes making Penev's time seem very possible.

Title: Re: Mario 64
Post by Stefan on 01/15/05 at 05:03:23

made 31"40, fell down on the last bowser so I missed sub 30, and the 2nd rabbit glitch also took about 2 minutes, rest of the run was pretty smooth.

Title: Re: Mario 64
Post by Michael_Fried on 01/15/05 at 08:56:07

Tape your runs and show, then i believe u

I think it was on the same tape as his 31.84 CM flap run. ::)

Title: Re: Mario 64
Post by Stefan on 01/15/05 at 10:26:14

Hey alex, I was looking at some Mario 64 scores on Cyberscore. Grab the most coins top 30s are all the same (all number 1), everyone has the same amounth of coins, exept Snowmans Land:

http://www.cyberscore.net/chart.php?level_id=6645

You take the lead by over 100 coins on the 3rd player, how? Does it has something to do with PAL, NTSC?

Title: Re: Mario 64
Post by ThomasGrandjean on 01/15/05 at 10:44:33

Sounds like a glitch on the page. The record should be 127 coins, if I'm not mistaken (unless a new strat was discovered recently?).

Edit: I've learnt something new today:
http://www.geocities.com/sm64home/clonemoneybags.html
http://www.geocities.com/sm64home/increase2091coins.html

Title: Re: Mario 64
Post by The Yoshster on 01/15/05 at 11:11:20

I myself have attempted taping quite a number of 70-star runs (four or five). Unfortunately, I've only ever finished one, and it was 1hr 50'XX".  Most of the others have huge mess-ups in them, and the one that I knew was better than the only completed one purposely froze on me when I entered Snowman's Land.  :'(

But I believe Lemire has the record for the 70-star run at 1hr 26'XX", or something like that.

Title: Re: Mario 64
Post by The Yoshster on 01/15/05 at 11:34:55

Here's a cool page of a decent strategy to get a good run for a 70-star:

http://www.angelfire.com/vt2/Vulpex/Brooklyn/SM64itin.txt

Title: Re: Mario 64
Post by Tuomas on 01/15/05 at 11:41:55

David Gibbons has a 1'12"43 for a 70-star run. You can get it from here: http://www.planetquake.com/sda/other/Mario64.html#70

I watched it ages ago but from what I remember it was very impressive.

Edit: I just read from the Nintendo64 highscores site that they time the game differently than SDA, so the vid above would actually be slower if it was timed with the N64HS method. Don't know much much slower though.
Edit2: It seems that the vid at SDA would be 1:18'41 with the N64HS timing method.

Title: Re: Mario 64
Post by The Yoshster on 01/15/05 at 11:47:54

I'd watch it, if it (the file) wasn't so darned large...

You wouldn't happen to know where to get a strat, would you?

Title: Re: Mario 64
Post by Michael_Fried on 01/15/05 at 12:46:26

Here's Curtis Bright's strat:

http://www.geocities.com/sm64home/70starspeedrun.html

Title: Re: Mario 64
Post by AlexPenev on 01/15/05 at 23:34:33

Everyone has a slightly different strat for this.

Curtis's is pretty decent. However, there is a very quick way to do the Secrets in the Shallows and the Skty in Wet Dry world, so that star should be included.

The red coins in tall tall, and Time Jumps on Moving Bars are also not very long, so it's ok to swap them for something more risky (such as not doing the first star in Jolly Roger because it's very long, which also means you can't get a few other stars in Jolly as well, but Jolly's are all annoying so it works out ok).

Title: Re: Mario 64
Post by Holy_Moly on 01/16/05 at 07:58:42

29:05...its getting better.

My limit is still 27:30, when all is perfect.

Im uploading now.

Title: Re: Mario 64
Post by Holy_Moly on 01/16/05 at 10:34:01

29:05 (72MB) PAL

www.mojo-portal.de/mariokart/Super_Mario_64_Speedrun_Holy_Moly.rar

Title: Re: Mario 64
Post by Stefan on 01/16/05 at 11:19:13

30:30 missed the last bowser 3 times, I am pretty good at throwing bowser from long distance but on the final bowser I am just too nervous.I just thow him away and see where he lands ;)

Title: Re: Mario 64
Post by Holy_Moly on 01/16/05 at 13:38:05


Stefan wrote:
30:30 missed the last bowser 3 times, I am pretty good at throwing bowser from long distance but on the final bowser I am just too nervous.I just thow him away and see where he lands ;)


LOL....just aim a bomb..then release..it will land on the next...  ;)

Title: Re: Mario 64
Post by Stefan on 01/16/05 at 22:47:56

While I was playing my brother was wathcing and everytime I missed bowser on a bomb (like 3 times in a row :-[) he said. Damn are you blind or something, then he said let me try and he throwed bowser like 180 degree in the other directioin and landed on a bomb ;D, then he said, see, thats how you should do it ::)

Title: Re: Mario 64
Post by Holy_Moly on 01/16/05 at 23:55:30


Stefan wrote:
While I was playing my brother was wathcing and everytime I missed bowser on a bomb (like 3 times in a row :-[) he said. Damn are you blind or something, then he said let me try and he throwed bowser like 180 degree in the other directioin and landed on a bomb ;D, then he said, see, thats how you should do it ::)


LOL ::)  Maybe your brother should start some speedruns

Title: Re: Mario 64
Post by Stefan on 01/17/05 at 02:29:29

lol

28"58, but ummm, its a 17 star run ::)

Title: Re: Mario 64
Post by Holy_Moly on 01/17/05 at 03:06:52


Stefan wrote:
lol

28"58, but ummm, its a 17 star run ::)


LOL...did u catch the star from the rabbit? That happened to me in some runs, too. :)

Title: Re: Mario 64
Post by Stefan on 01/17/05 at 03:20:28

no I grabed the 8 red coin star in Rainbow Land, I thought you needed that to do the last glitch.

Does it sound like someone would believe that?? ::) hope so ;D

Rabbit through the first door I missd 30 to 60 secs don't know the exact time, but the rest was pretty nice.

Title: Re: Mario 64
Post by Holy_Moly on 01/17/05 at 03:34:49


Stefan wrote:
no I grabed the 8 red coin star in Rainbow Land, I thought you needed that to do the last glitch.

Does it sound like someone would believe that?? ::) hope so ;D

Rabbit through the first door I missd 30 to 60 secs don't know the exact time, but the rest was pretty nice.



Doesnt matter 16 or 17 stars....the time is very good :)
I will try on wednesday again, because today and tomorrow i have to learn :-/

Title: Re: Mario 64
Post by The Yoshster on 01/17/05 at 07:01:34


Quote:
Here's Curtis Bright's strat:

http://www.geocities.com/sm64home/70starspeedrun.html


This only tells which ones he did. It doesn't tell what order that he did them in or anything else.

Ah well, I guess I'll have to make up my own from what he has listed.

Title: Re: Mario 64
Post by Pbertovich05 on 01/17/05 at 09:10:12

One thing i noticed in the 16 star speedrun. He did not get two of the castle secret stars from Toad. That would have saved him time because he could elimate the two most time consuming stars.

Title: Re: Mario 64
Post by Holy_Moly on 01/17/05 at 09:58:24


Pbertovich05 wrote:
One thing i noticed in the 16 star speedrun. He did not get two of the castle secret stars from Toad. That would have saved him time because he could elimate the two most time consuming stars.


In which 16 star speedrun?

Title: Re: Mario 64
Post by The Yoshster on 01/17/05 at 10:02:11


Quote:
One thing i noticed in the 16 star speedrun. He did not get two of the castle secret stars from Toad. That would have saved him time because he could elimate the two most time consuming stars.


You only need one of the secret stars from Toad because by the time you get to the second floor, you don't need any more stars at that point.

Title: Re: Mario 64
Post by Michael_Fried on 01/17/05 at 10:12:46

Does SDA allow use of the skipping lakitu trick for 16 star speed runs?

Title: Re: Mario 64
Post by PYLemire on 01/17/05 at 10:59:36


AlexPenev wrote:
My best time was 26:49. On that one I lost quite a lot of time on Bowser (I missed the final throw three times I think). Also my star choice was poor because I thought you needed to get the 1-1 star to make MIPS appear at all, which is false. I should be able to improve by at least another minute if I play this again and ignore star 1-1 (which is definitely my slowest star).

I always tought so as well so now sub 20 minutes might now be possible to me(NTSC that is of course). Which star did this guy take and how have he made the rabbit appear even without getting the 1-1 star? (I think I tryed it once and he wasn't there if I had not taken the first star)


Michael_Fried wrote:
Does SDA allow use of the skipping lakitu trick for 16 star speed runs?


Which trick you mean there? If it's the first lakitu in the game it's useless to skip it since you have to get on the roof and then jump down by the entrance while running there and "reading" the speech is faster. Unless you mean a different trick I'm forgetting/never heard about.


Also Drew if I happen to get my comps working again I'll be able to tell you which star I got and when. Getting all those in the right order without much error would get me in the 1hr17-18 which is about the same as the 1hr12 since he timed it differently.

Title: Re: Mario 64
Post by Stefan on 01/17/05 at 11:01:14

Tell me what it is, is it the first lakitu that talks to you? Well they allow you to go through doors so I cant think of a reason why not.

Title: Re: Mario 64
Post by Michael_Fried on 01/17/05 at 11:19:03

Here's a vid by Curtis Bright that shows how the skipping lakitu trick is done:

http://s6.yousendit.com/d.aspx?id=23GJ7KNB5O4AR33I5DMLW9D1SN

I tried it on my emulator and it's hard to do, but it definitely saves time.

Title: Re: Mario 64
Post by Maaatthew on 01/17/05 at 11:38:32

How exaclty do you do the lakitu trick? Is it luck or is there a special way to do it(thoughs who have done it)? I saw that vid at the gamefaqs message board and I tried doing it a few times already, but couldn't get it to work.

Title: Re: Mario 64
Post by Michael_Fried on 01/17/05 at 11:47:40

I got it to work.  I don't know if there's any special way you're supposed to do it, I just kept doing the same thing as the vid showed and finally it worked and it let me make the jump from the ledge without stopping to talk to lakitu.

Title: Re: Mario 64
Post by PYLemire on 01/17/05 at 11:48:49

I'll check that vid later Fried since I can't right now.

Could you explain it briefly or is it a you have to see it?

How much would it saves also? I guess it can't be that much anyway but again it's right at the start so it's not like a big risk take toward the end of a run.

Title: Re: Mario 64
Post by Michael_Fried on 01/17/05 at 12:29:58

You do a long jump to the ledge on the left side of the bridge and from there you jump to the door.  I'd guess it would save about 8 seconds in a speed run.

Title: Re: Mario 64
Post by Stefan on 01/17/05 at 22:27:04


Holy_Moly wrote:
29:05 (72MB) PAL

www.mojo-portal.de/mariokart/Super_Mario_64_Speedrun_Holy_Moly.rar


Moly, I can't play your vid, I can play wmv and mpeg but how do I play rar?

when I extract it sais the file is corrupt and unexpected end of achive

Title: Re: Mario 64
Post by Holy_Moly on 01/17/05 at 23:38:15

Is that allowed in the 16 star speedrun?

I mean the Latiku trick?

Title: Re: Mario 64
Post by Holy_Moly on 01/17/05 at 23:39:07


Stefan wrote:
Moly, I can't play your vid, I can play wmv and mpeg but how do I play rar?

when I extract it sais the file is corrupt and unexpected end of achive


Extract wir WinRar, WinAce or WinZip.....it works for me.

Title: Re: Mario 64
Post by Stefan on 01/18/05 at 03:15:41

28"51 damn it was a pretty clean run including the sc's but I missed the final bowser once and when he came back on the platform he landed on the edge of the star shaped platform so I had to wait till he was a little but farther away from the side, lost a minute there >:(. Better luck next time.

Title: Re: Mario 64
Post by Holy_Moly on 01/18/05 at 03:29:31


Stefan wrote:
28"51 damn it was a pretty clean run including the sc's but I missed the final bowser once and when he came back on the platform he landed on the edge of the star shaped platform so I had to wait till he was a little but farther away from the side, lost a minute there >:(. Better luck next time.


I found the time to practise the Bowser levels..im quite good now. And i practised throwing the Bowser. Tormorrow ill start some runs.
And the Latiku trick is working as well....

Title: Re: Mario 64
Post by Stefan on 01/18/05 at 04:32:30

Lakitu glitch yeh I try it on every run, havent succeded yet but if it failes it doesnt cost time, so. Practicing bowser castles mmm well the first two are pretty much without mistakes and pretty easy, I gotta train the last one cos you dont do that one very often and its deffenetly the hardest.

Title: Re: Mario 64
Post by Holy_Moly on 01/18/05 at 05:48:28


Stefan wrote:
Lakitu glitch yeh I try it on every run, havent succeded yet but if it failes it doesnt cost time, so. Practicing bowser castles mmm well the first two are pretty much without mistakes and pretty easy, I gotta train the last one cos you dont do that one very often and its deffenetly the hardest.


The first 2 bowser level are easy, but i lost much time there in my former runs. Now i know all little tricks to get it better, i think about one minute in Bowser Level one and 2. The 3rd is still tricky, but now i found the best fastest way for me. My next run i finish will be 27:xx min hopefully. :)

Title: Re: Mario 64
Post by PYLemire on 01/18/05 at 06:12:36

Can anyone tell me how to skip the first star and make MIPS appear anyway? I was usually getting Hazy Maze Cave star as my final one. Do you have to enter a world then die so that he appears? I do think I tryed it and without getting 1-1 stars he wasn't there.

Title: Re: Mario 64
Post by Stefan on 01/18/05 at 09:56:53

I think you need to exit a world with 15 stars to make it appear, so taking the toad star as number 15 would not make the rabbit appear (you can make it appear if you go back to the lobby and head back to the basement again). No you dont need the 1-1 star. Just one star from level 1 to go to the other.

Title: Re: Mario 64
Post by PYLemire on 01/18/05 at 10:23:34

yeah I knew you couldn't get MIPS to appear by getting TOAD star as last. Found it the hard way by screwing a nice run  :P. But I tryed without getting 1-1 star and I think he still haven't appeared and I hadn't gotten TOAD star as my last. So in the vid which star is he finishing with and is he doing anything after getting it like entering back the world and killing himself?

Title: Re: Mario 64
Post by Stefan on 01/18/05 at 10:45:58

My strat is first 8 stars in the levels around the lobby, then bowser then Lava land 2 stars then Haze Cave 2 stars + taod star after that Desert land 2 stars, et voila MIPS apears when I exit the level. I think it appears in whatever way you do the last 6 level stars you just have to not take the taod star as the final one. Oh yeh toad appears after 12 stars I think.

Title: Re: Mario 64
Post by PYLemire on 01/18/05 at 10:49:49

Humm I'm pretty sure I tried without that 1-1 star and that I finished with a star in Hazy and that MIPS wasn't there. I'll check that again tonight.

Title: Re: Mario 64
Post by AlexPenev on 01/18/05 at 15:38:59


PYLemire wrote:
yeah I knew you couldn't get MIPS to appear by getting TOAD star as last. Found it the hard way by screwing a nice run  :P. But I tryed without getting 1-1 star and I think he still haven't appeared and I hadn't gotten TOAD star as my last. So in the vid which star is he finishing with and is he doing anything after getting it like entering back the world and killing himself?




He gets Toad and then he gets some stars inside Hazy Maze Cave. Yeah, when I saw the video I thought "oh shit, he skipped 1-1, wtf?" but then I went and tried it myself again and after 15 stars and skipping 1-1, MIPS was there. So his strat is way faster than mine at the very start. But we play around the same. I have some tricks that he doesn't use.

Title: Re: Mario 64
Post by Stefan on 01/19/05 at 05:53:20

28"11

messed up the last bowser land + Bowser himselfe, I wanted to much by throwing him high in the sky on my first throw and missed the bomb. best time possible for me would be around 26"00 but I'm satisfied with this run, little less nervous next time :D

Title: Re: Mario 64
Post by Holy_Moly on 01/19/05 at 06:14:58

27:44 8)

I failed skipping the Lakitu and i messed up the rabbit >:(

I feel confident to get sub 27 soon....

ill cut now and upload :)

Title: Re: Mario 64
Post by Pau| on 01/19/05 at 07:09:28

I would go for a speed run but that stupid rabbit never works for me , there is no skill in that just luck.

Title: Re: Mario 64
Post by Stefan on 01/19/05 at 08:07:21

lolololoolololoololololoollolololololololoolololololoolololo

27"46

missed the longjump to the final big star loooooooool. it would be a 43 then. DAMN ;D

Title: Re: Mario 64
Post by Stefan on 01/19/05 at 08:09:19

Paul, play good to get the luck on your side. And I practiced the bunny so now it works 1 out of 5, so I decreased the luck you need for it ;D

Title: Re: Mario 64
Post by Holy_Moly on 01/19/05 at 09:09:47


Stefan wrote:
lolololoolololoololololoollolololololololoolololololoolololo

27"46

missed the longjump to the final big star loooooooool. it would be a 43 then. DAMN ;D


LOL....2 sec difference...LOL....u all have to wait until tomorrow...the server is extreme slow to upload..ill try tomorrow again...maybe tomorrow i have a 26min already  :P

Title: Re: Mario 64
Post by PYLemire on 01/19/05 at 10:07:41

Which star is he getting in that vid?

And yeah I actually tried it as well and he was there for some reason.

I'll probably try a run soon since I've got a bit of time tonight. We'll see if I can land a run this time :)

I get bunny pretty nicely when I tried this morning but the 1st stair will be the make or break factor  :)

Title: Re: Mario 64
Post by Stefan on 01/19/05 at 10:49:51

If I remebered correctly he gets a star from haze maze cave as his last one, if you mean the 20"56 vid.

Title: Re: Mario 64
Post by PYLemire on 01/19/05 at 10:57:57

But I mean which stars he took on his run (all 15 stars).

Title: Re: Mario 64
Post by Stefan on 01/19/05 at 11:14:54

world 1 - behind chain chomp's gate
world 2 - chip off whomp's block, to the top of the fortress, shoot into the wild blue, fall onto the gaged islandblast away the wall
Peach slide - two stars
world 7 - boil the big bully, coin puzzle 15 pieces
world 8 - in the talons of the big bird, shining atop the piramid
world 6 - A maze ing emergensy exit, watch for roling rocks
toad star
world 9 - board bowser sub

Title: Re: Mario 64
Post by Stefan on 01/20/05 at 08:02:21

27"42 oh yeh :D

srewed up big time in the last bowser castle, forgot how to longjump to the platform after the yellow stairs, missd it 3 times ???

your turn moly ;)

Title: Re: Mario 64
Post by Pau| on 01/20/05 at 09:07:49

I played some speed run before and got to the glitches , i couldnt do them so i passed it to shaun it took him 3tries for both the glithces , then i went onto to complete the 16star run , maybe we will go for WR combined , i do stars he does glitches ::)

Title: Re: Mario 64
Post by Dr. Evil on 01/20/05 at 11:30:20


Stefan wrote:
27"42 oh yeh :D

srewed up big time in the last bowser castle, forgot how to longjump to the platform after the yellow stairs, missd it 3 times ???

your turn moly ;)


27:12   8)

Its your turn...

i found out some new tricks which saves some time.

Title: Re: Mario 64
Post by Dr. Evil on 01/20/05 at 12:01:19

www.mojo-portal.de/mariokart/trick.wmv

one trick i use..it saves 20sec in both stars...

Title: Re: Mario 64
Post by Michael_Fried on 01/20/05 at 12:09:04

Cool trick, did you tell Illu about it yet so he can do another run?

Title: Re: Mario 64
Post by Dr. Evil on 01/20/05 at 12:29:23


Michael_Fried wrote:
Cool trick, did you tell Illu about it yet so he can do another run?

No, whats his AIM, MSN, ICQ or Yahoo? can somebody give it to me?

Title: Re: Mario 64
Post by Tuomas on 01/20/05 at 12:36:23

AIM: The Illu

Title: Re: Mario 64
Post by Michael_Fried on 01/20/05 at 12:38:23

No, whats his AIM, MSN, ICQ or Yahoo? can somebody give it to me?

http://p075.ezboard.com/bperfectdarkelite.showUserPublicProfile?gid=theillu

Title: Re: Mario 64
Post by Dr. Evil on 01/20/05 at 12:48:22

Thanks...when he comes online ill talk to him...

good night...

Title: Re: Mario 64
Post by Stefan on 01/20/05 at 22:38:41

also tell him to re-enter bowsres land 2 instead of dire dire docs ;)

Title: Re: Mario 64
Post by Dr. Evil on 01/21/05 at 02:03:40

Done..i showed him my trick and told him to enter the 2nd bowserlevel again istead of the dire dire docs.

Title: Re: Mario 64
Post by PYLemire on 01/21/05 at 02:21:38

Can't see the vid :(

Can you describe it or at least tell me what it does?

Entering 2nd Bowser won't gain him much actually but it still saves a few seconds.

Title: Re: Mario 64
Post by Dr. Evil on 01/21/05 at 02:44:36

star 2 and 3 of the 16 star run (the 1st and 2nd star in the 2nd world)

instead of making a long jump to the 2 plattforms which bring u up to the top i do a tripple jump to the wall and im directly on the top without using the platforms.

Title: Re: Mario 64
Post by Stefan on 01/21/05 at 05:54:06

ifact triple jump then you land on the wall, the wal is not 90 degree there but a little more so you land on that wall, then jump again and press B to land on top of the fortress

Title: Re: Mario 64
Post by PYLemire on 01/21/05 at 07:29:44

Actually Drew Kostecki told me about this a while ago I tried it. For me it didn't save much time and was a lot less consistant. You might have a different way of doing it which is easier and faster but I didn't find any myself.

Also I do think that by going fast you can take the platform that is going up rather then waiting for the next one which would be faster then your way I think but that would be hard.

Title: Re: Mario 64
Post by Stefan on 01/21/05 at 08:36:35

yeh it doesnt save the 20 secs moly told us I think 10 secs or even lower, but still a cool trick ofcourse

Title: Re: Mario 64
Post by AlexPenev on 01/21/05 at 12:06:23

It looks a bit risky, because the slope stops so if you hit the vertical part you might fall back down. But looks pretty cool.

Title: Re: Mario 64
Post by Dr. Evil on 01/21/05 at 12:20:57


AlexPenev wrote:
It looks a bit risky, because the slope stops so if you hit the vertical part you might fall back down. But looks pretty cool.


it isa not risky....u ca learn it...i assure that u can do it with every try...its just practise,,and it saves 10sec per star...20sec overall

please trust me..i checked the time difference

Title: Re: Mario 64
Post by Maaatthew on 01/21/05 at 13:21:30

I kind of did that same trick before, but I missed the long jump to the platforms and I went up the slanted wall, I can't remember whether or not I made it to the top.
Hey Alex, how long does it take to get all 255 coins on snowmand's land? And is it pretty hard to get them all? Because the money bag keeps getting trapped in between the ground and the sloped ground(near the "In the deep freeze" star) preventing him to clone himself. I've tried almost everything and nothing works. Thus I can never get the other money bag to clone over by the pond. I have 137 coins, but that was just to past Schloosh at cyberscore(and now hopefully I can take 3rd place on the sm64 scoreboard (http://www.cyberscore.net/gameboard/92) ;D)

Title: Re: Mario 64
Post by Stefan on 01/21/05 at 13:50:16

what is the reason for 255 coins being max? I know a trick in resedent evil to get as many bullets as you want but dont upgate till 256 or the game will do weird things it doesn't make sence. Wel you have 4, 8, 16, 32, 64, 128, 256 but what it is, I dont know ::) does anyone?

Title: Re: Mario 64
Post by AlexPenev on 01/21/05 at 20:28:05

> Hey Alex, how long does it take to get all 255 coins on snowmand's land? And is it pretty hard to get them all?

It took me 4 hours. It took Curtis 2 hours, but he already had some practice (he had around 200 once and then died, I think).

> Because the money bag keeps getting trapped in between the ground and the sloped ground(near the "In the deep freeze" star) preventing him to clone himself.

Screw that guy. Use the moneybags near the ice maze at the start of the level. He can get stuck as well, but in less places. Make sure you clone him and clone the clone so that you always keep about 3 moneybags alive before you take the coins from one. Curtis did it all in one go, and cloned like 25 of them on the screen and killed them all together. I did them one by one and kept about 3 or 4 alive at all times.


> what is the reason for 255 coins being max?

Do you know about bits and bytes? A bit is either a 1 or a 0, and a byte is a group of 8 bits. Bits and bytes are used to store data in computing... using 8 bits gives you 256 possible, but different, combinations to choose your 1s and 0s. For this reason, you can count 256 different numbers using 8 bits, from 00000000 being the smallest (ie. 0), 0000001 being the next highest (ie. 1), up until 11111111 (ie. 255). If you use 2 bytes you can count from 0 to to 2^15 - 1, and if you use 4 bytes you can count from 0 to 2^32 - 1 (which is around 4 billion).

In the game you can collect 999 coins, but someone on GameFAQs said that the game only saves the coin count as a byte. So if you collect 255 coins, it will precisely fit into the 8 slots. If you collect another coin, the screen will show 256, but when you save your score, it will become 100000000, which is 9 bits so it doesn't fit into the allocated space. As a result, the 1 gets chopped off and the score actually becomes 0. So 255 is the most it can reach on the Score data screen.


Neither me or Curtis have risked to try and collect 256 coins to see if it goes back to 0 since it takes too long. I think we're happy enough to believe that guy, so we stopped collecting on the 255th coin. If he lied, then I guess you can get 999 coins :)


Title: Re: Mario 64
Post by Stefan on 01/22/05 at 01:16:02

ok thanks

just made 27"25

good run but 2nd bunny glitch lost 20 secs and the 1st and 2nd bowser were hard to beat so lost over a minute there, oops ;D. The last bowser was done in 55 secs cos I had no nerves and throwed him 3 times directly on the bom.

Title: Re: Mario 64
Post by Dr. Evil on 01/22/05 at 03:12:28

I practised the last bowserlevel.

I had an extremely good run..would have been a low 26, but i died in the last Bowser level ::)

Title: Re: Mario 64
Post by Stefan on 01/22/05 at 06:13:04

yeh ha woohooo!!! ;D

26"58

this was sure one of my funnyest runs so I hope to get my card fixed so that I can show it to you guys and hopefully submit it to SDA if they dont ask me to get a better time I hope ;). I was nerves at the end cos I throwed the bowser on the bom and had to talk to him on the edge of the platform, well talked to him luckely but DAMN that vid of the star going to the midle off the platform took ages and I was watching my timer :o :o :o 50 51 52 53 54 55 56 57 :-X star 58 ::) phew ;D. Happy with my time now, not sure if I play again, I think if moly beats me again.

Title: Re: Mario 64
Post by PYLemire on 01/22/05 at 08:23:35


Dr. Evil wrote:
it isa not risky....u ca learn it...i assure that u can do it with every try...its just practise,,and it saves 10sec per star...20sec overall

please trust me..i checked the time difference


I don't see hwo you can save 10 seconds if it doesn't even take 10 seconds to longjump side jump and double jump up  :P. When I tried it it was more like 3-4 seconds saved and it's a lot more risky then a simple longjump since you can jump too late and slide all the way down wasting 5 seconds.

Title: Re: Mario 64
Post by Michael_Fried on 01/22/05 at 08:37:01

26"58

You should at least try to beat Penev's time before sending it in.

Title: Re: Mario 64
Post by Dr. Evil on 01/22/05 at 09:13:39


PYLemire wrote:
I don't see hwo you can save 10 seconds if it doesn't even take 10 seconds to longjump side jump and double jump up  :P. When I tried it it was more like 3-4 seconds saved and it's a lot more risky then a simple longjump since you can jump too late and slide all the way down wasting 5 seconds.


When u do perfect then u save 10sec, trust me. When u fail the trick, then u loose time of course. I do it with 90%..bbut im still not consitent with it.

Title: Re: Mario 64
Post by Michael_Fried on 01/22/05 at 09:28:08

Moly, in your 30:24 speed run, look at where you are at 3:42, and then look at where you are in 3:52.  Are you telling me you can use this trick to travel that same distance 10 seconds faster?

Title: Re: Mario 64
Post by PYLemire on 01/22/05 at 09:28:45

Are you PAL or NTSC?

Title: Re: Mario 64
Post by Michael_Fried on 01/22/05 at 09:49:45

Here's another trick that you can use to save a few seconds that I've known about for a long time.  It's easy to do so I don't understand why none of the vids use it (or am I the only person who knows it?).  When you fight whomp, instead of running under him, just jump straight up and pound right away and you'll go through him as he tries to jump on you.

Title: Re: Mario 64
Post by PYLemire on 01/23/05 at 06:30:46

I for one didn't knew this :)

I'll be sure to add it to my run so you might see it in a vid someday ;)

Title: Re: Mario 64
Post by Stefan on 01/23/05 at 08:18:25

www.chrisvandijke.nl/stefan/movies/supermario64_26_58_stefanvandijke.WMV

Mario 64 PAL in 26"58 (I think its 26"55 but its a small difference so no big deal)

oh yeh its 130 MB ;D

enjoy

Title: Re: Mario 64
Post by Michael_Fried on 01/23/05 at 08:28:31

Can't you make it a little smaller?  Moly's vid was only about 80 MB and the quality was good.

Title: Re: Mario 64
Post by Stefan on 01/23/05 at 08:38:45

ok I also have a problem with space so I will make it smaller

the link I listed is for half the vid so you better wait.

Title: Re: Mario 64
Post by Maaatthew on 01/23/05 at 08:44:43


Stefan wrote:
ok I also have a problem with space so I will make it smaller

the link I listed is for half the vid so you better wait.


yeah I started downloading it and it was 2.12mb. It only shows lakitu's speech and then you opening the castle door, thats it :P. Kind of weird huh? (it's not really half, its more like 1/100th)

Title: Re: Mario 64
Post by Stefan on 01/23/05 at 09:25:14

thats weird, ah well

www.chrisvandijke.nl/stefan/movies/supermario64_26_58_2stefanvandijke.WMV

70mb

will be here in a few minutes

Title: Re: Mario 64
Post by Michael_Fried on 01/23/05 at 11:18:47

Impressive, though you need some more practice on those glitches.  Even if you can improve it some more, it might be a good idea to submit it to SDA already since it'll encourage more people to compete.

Title: Re: Mario 64
Post by Dr. Evil on 01/23/05 at 12:43:22

AHHHHHHHHHH :-X


I entered the last bowser at 25:20 then i totally messed up....im so pissed off

::) ::) ::)

With a perfect run a 25:3x is possible...26:30 is realistic. 26:45 would be enough :P

I cant play the next 2 days because of an exam :-/

Title: Re: Mario 64
Post by Dr. Evil on 01/23/05 at 12:45:18

Ahhh....very impressive video, Stefan. I go some other ways. U are very good at the first 8 Stars, but in the bowserlevels u can save some more time.

I hope to get that shitty 26:xx time soon.

Title: Re: Mario 64
Post by PYLemire on 01/24/05 at 08:27:51

Any NTSCer playing this ???

looks like the only one playing lately are PAL players.

Also I tried your trick again and it does save time but not 10 seconds on each star. I've made 10 seconds save for both star but that's still something. Not too hard to do actually since I was doing it wrong before. Maybe you got an even faster way then mine.

Title: Re: Mario 64
Post by Dr. Evil on 01/25/05 at 03:34:26

27:08  (67,9mb)

Many many small mistakes and messed up the "boil the bully" and the stair glitches. But also some very good parts.

klick here for video (http://www.mojo-portal.de/mariokart/27_08_Super_Mario_64_Speedrun_Holy_Moly.wmv)

Title: Re: Mario 64
Post by PYLemire on 01/25/05 at 03:44:46

Stefan made a run faster then this so you better get back to playing  ;)

I tried a bit yesterday and messed up for like 2 minutes for the 1st rabbit but still continued and made both stair glitch on first try which is the first time I did that of course that was on a bad run  :P.

Title: Re: Mario 64
Post by Dr. Evil on 01/25/05 at 04:13:04

I messed up 45 sec at the first stair glitch :o :-X

and 20 sec messed up at the 2nd stair glitch :(


And 30sec in the "boil the bully" :-[


With a run without mistakes and fast glitches a 25:10 run is possible :o :o

Title: Re: Mario 64
Post by Stefan on 01/25/05 at 05:29:40

Nice vid, not very impresive ;) till you reach the 2nd bowser castle, your on fire there, very impressive. Hope yuo get 26 soon.

Title: Re: Mario 64
Post by Stefan on 01/25/05 at 08:04:09

26"51

the last bowser was a miss lol it had the perfect aim  but it hadn't enough distance???

Title: Re: Mario 64
Post by Dr. Evil on 01/25/05 at 08:48:47


Stefan wrote:
26"51

the last bowser was a miss lol it had the perfect aim  but it hadn't enough distance???

Damn..only few seconds to alex....come on dijke...

Tomorrow is my day..i feel it :P

Title: Re: Mario 64
Post by Stefan on 01/25/05 at 10:11:31


Dr. Evil wrote:
Tomorrow is my day


oh thats a good one

Title: Re: Mario 64
Post by Stefan on 01/25/05 at 10:51:36

26:26 :D

pretty good run all glitches in one try, but the 2nd bunny cost me 15 secs I think cos I had to replace him cos I didn't went through the door when I jumped on him. missed 2nd bowser onces wich is expensive cos he has to shuffle the whole platform again. Bisedes that it was a perfect run (ofcourse the last bowser can go 20 secs faster with 3 direct hits but that just insane).

Title: Re: Mario 64
Post by Dr. Evil on 01/26/05 at 08:05:05

I entered the last Bowser at exactly 25min...and finished with 27:07 ::)
2:07min for the last Bowser....that bastard can be beaten in 40-50sec ::) Im always too nervous....
Made some mistakes at first and 2nd bowser, too...LOL :P

*grrrr*...now i can aim for a 25min run, i will skip the 26min  ::)


EDIT: Football starts (MANU--CHEL)...that means no more Mario for today

Title: Re: Mario 64
Post by PYLemire on 01/26/05 at 11:09:37

That would be a really nice time if you could get that 25 seconds run even better if you end up with sub 25  :)

Any of you think it's possible on PAL system?

EDIT: Do you guys use the same star that the SDA vid use?

Title: Re: Mario 64
Post by ThomasGrandjean on 01/26/05 at 11:32:27


Dr. Evil wrote:
EDIT: Football starts (MANU--CHEL)...that means no more Mario for today


You got to see the match live? On what channel was it? I have quite a few German channels, but I've never seen English football on any of them.

Title: Re: Mario 64
Post by Dr. Evil on 01/26/05 at 11:51:44

DSF

german sports channel...they have the rights to show the fa cup games live

Title: Re: Mario 64
Post by Stefan on 01/26/05 at 12:31:02

25 seconds?? ::)

If I make a perfect run wich basicly means: do all glitches in one try and dont mess up to hard on the bowsers, yeh 24 is possible. 25 would be a nice target for me now cos I realized the low 26 already with a good srewed minute for the 'through the 30 star door trick' and 'missing bowser #2 once'. I think the max for this run is sub 24 but I doubt that anyone can do that.

yeh same strat but a few more tricks I learned along the way. Im pretty sure Moly uses the same strat with a couple of his own tricks of course.

Title: Re: Mario 64
Post by PYLemire on 01/26/05 at 13:09:18

Cause I timed myself just to see and ended with

Blast away the wall + 2 slides from save and continue after the owl: 2min45
Slip Slidin' Away wall kicks will work and Li'l penguin lost starting from the same point: 2min35

But my 2:45 can be improved a bit since I made gay mistakes more then my 2:35 but opening the canon and having to go all the way up and watching the star animation twice takes a lot of time. I'd like it if you'd try to time those alternate path just to see if you could save a couple seconds just with a better path.

Title: Re: Mario 64
Post by Dr. Evil on 01/26/05 at 22:43:24


Stefan wrote:
25 seconds?? ::)

If I make a perfect run wich basicly means: do all glitches in one try and dont mess up to hard on the bowsers, yeh 24 is possible. 25 would be a nice target for me now cos I realized the low 26 already with a good srewed minute for the 'through the 30 star door trick' and 'missing bowser #2 once'. I think the max for this run is sub 24 but I doubt that anyone can do that.

yeh same strat but a few more tricks I learned along the way. Im pretty sure Moly uses the same strat with a couple of his own tricks of course.


Sub 24 ::) Dude, u have the WR with 26:26!!!
remember that there is nobody with a 25....and u are talking about a sub 24 with a perfect run ;)
I think the Maximum is 24:45 when all is perfect.
23 is only possible with a new strat imo.

Title: Re: Mario 64
Post by Stefan on 01/26/05 at 23:22:13


PYLemire wrote:
Cause I timed myself just to see and ended with

Blast away the wall + 2 slides from save and continue after the owl: 2min45
Slip Slidin' Away wall kicks will work and Li'l penguin lost starting from the same point: 2min35

But my 2:45 can be improved a bit since I made gay mistakes more then my 2:35 but opening the canon and having to go all the way up and watching the star animation twice takes a lot of time. I'd like it if you'd try to time those alternate path just to see if you could save a couple seconds just with a better path.


I tryd your strat some time ago cos someone mentioned it. I ended up with equal times, while I totaly messed up Blast away the wall. The second slowest star is in shifting sandland on the bird wich takes 55 seconds or is there an even slower one? I also tryd to grab all red coins in Bowser in the dark world but again, its equal and much harde to do perfect.

Title: Re: Mario 64
Post by Stefan on 01/26/05 at 23:24:23

Yes but consider it a perfect run. My time compared to your time is only 1.5 secs per minute faster wich shouldn't be that hard ;D ;)

Title: Re: Mario 64
Post by Stefan on 01/27/05 at 02:25:20

:'( 26"23

Im not even going to say it it anymore that I missed the last bowser, DAMN not even by an inch >:(. I entered at 24"30 so A perfect bowser woul give me low 25s, but a perfect bowser after a perfect run is just a dream ::)

Title: Re: Mario 64
Post by Holy Moly on 01/27/05 at 02:35:54


Stefan wrote:
:'( 26"23

Im not even going to say it it anymore that I missed the last bowser, DAMN not even by an inch >:(. I entered at 24"30 so A perfect bowser woul give me low 25s, but a perfect bowser after a perfect run is just a dream ::)


U are lucky...i always mess up over 2min at the last bowser...im too nervous... ::)

Title: Re: Mario 64
Post by Pbertovich05 on 01/27/05 at 07:50:30

Do pal times have to be converted? If so then you guys could have beaten the SDA time and you should submit a fast vid.

Title: Re: Mario 64
Post by Jeffz0r on 01/27/05 at 10:05:49

I got a vid of someone that is faster actually. I didn't use stopwatch or anything but according to the title it's 26:01 ;)
I'll try to find the vid on internet again if you want me to :P

Title: Re: Mario 64
Post by Stefan on 01/27/05 at 10:41:59

if that time is Pal then yeh its a very fast vid. Sure look it up for us I wanna see it.

Title: Re: Mario 64
Post by Stefan on 01/27/05 at 10:43:01

http://www.chrisvandijke.nl/stefan/movies/Mario.WMV

26"23 grab some popcorne and enjoy :D

Title: Re: Mario 64
Post by Stefan on 01/27/05 at 10:51:56

The SDA time converted to PAL is 25:10, not quite beaten yet.

Title: Re: Mario 64
Post by Tuomas on 01/27/05 at 11:23:45


Jeffz0r wrote:
I got a vid of someone that is faster actually. I didn't use stopwatch or anything but according to the title it's 26:01 ;)
I'll try to find the vid on internet again if you want me to :P



There used to be a 26'01 NTSC Mario64 vid on SDA so it's probably that.

Title: Re: Mario 64
Post by PYLemire on 01/27/05 at 12:33:36


Tuomas wrote:
There used to be a 26'01 NTSC Mario64 vid on SDA so it's probably that.


That vid was a NTSC vid which is why it's no longer there since there is a way better one.


Stefan wrote:
I tryd your strat some time ago cos someone mentioned it. I ended up with equal times, while I totaly messed up Blast away the wall. The second slowest star is in shifting sandland on the bird wich takes 55 seconds or is there an even slower one? I also tryd to grab all red coins in Bowser in the dark world but again, its equal and much harde to do perfect.


Bowser is definatly not a fast star to try. No idea how slow 55 is in PAL since my time there is way faster (because I'm NTSC). The basement stars are the fastest you can get for sure so you only need 8 before the 1st Bowser. How are you doing blast away ... star? Open canon, blast the wall, blast to star or is there some faster trick then reentering the canon again? I'll mess with those 2 paths before settling for the one I like the best.


Title: Re: Mario 64
Post by Maaatthew on 01/27/05 at 13:01:32

there used to be a 25:17(ntsc) that one was right before the current one now...

Title: Re: Mario 64
Post by Holy Moly on 01/28/05 at 02:06:32


Stefan wrote:
The SDA time converted to PAL is 25:10, not quite beaten yet.


How did u calculate that?



Title: Re: Mario 64
Post by Holy Moly on 01/28/05 at 02:09:06


Stefan wrote:
http://www.chrisvandijke.nl/stefan/movies/Mario.WMV

26"23 grab some popcorne and enjoy :D


Nice :)

I have 26:53 with a terrible run, but beat the last bowser in 50sec....
Lost over a minute with the rabbit and the second bowser..lol....and the stair bitch was also terrible...

god almighty, give me one good run and i have a low 25...ahhhhhhhhhhhhhh

Title: Re: Mario 64
Post by Tuomas on 01/28/05 at 02:34:43

If you just multiply the 20'56 NTSC vid with 1.2 it will give 25'07"2. Not sure though if there can be an accurate conversion rate for this hame though. It's still probably a low 25 minute run looking at the quality of the playing in the vid.

Title: Re: Mario 64
Post by Stefan on 01/28/05 at 03:36:15

26"17, geting there

Title: Re: Mario 64
Post by Jeffz0r on 01/28/05 at 06:52:37


Tuomas wrote:
There used to be a 26'01 NTSC Mario64 vid on SDA so it's probably that.

Yeah that´s the one. It seems it´s not there anymore, strange.

Title: Re: Mario 64
Post by Tuomas on 01/28/05 at 07:15:50


Jeffz0r wrote:
Yeah that´s the one. It seems it´s not there anymore, strange.



They only show the fastest video available there. Currently the fastest NTSC Mario64 vid is Illu's 20'56.

26'01 on NTSC isn't very spectacular though as Stefan almost beat it with a PAL machine.

Title: Re: Mario 64
Post by PYLemire on 01/28/05 at 07:16:41

The convertion rate isn't quite 1.2024 it's less then that from what me and Penev worked out. For example start your stopwatch as you press A to select the file and check the time when Mario exit the pipe and also when you get to the door after lakitu speech.

I think I had 45 and 1min07.

Title: Re: Mario 64
Post by Michael_Fried on 01/28/05 at 07:18:25

Yeah that´s the one. It seems it´s not there anymore, strange.

Why is it strange that they would replace a 26:01 vid with a 20:56 vid?  Btw, if anyone wants to see the 26:01 vid or the 25:17 vid, you can probably still get them from archive.org.

Edit: Here are the links:

26:01 vid: http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=Mario64_2601

25:17 vid: http://www.archive.org/movies/details-db.php?collection=speed_runs&collectionid=Mario64_16stars_2517

Title: Re: Mario 64
Post by Stefan on 01/28/05 at 09:29:11

I think it would be better to check the time when you play the game, not something like the opening scene.

I compared the "kick the hawk" (dont know the real name) star in shifting sand land in Illaru's vid and in my 26"23 vid, they are basicly the same cos the hawk needs his time to travel to the platform and we do both a long jump to the star. I stopwatched from the moment that mario touches the painting till the moment he gots out of the painting again and hita the ground.

Illaru's time 37 seconds
My time 47 seconds

wich is interesting cos if you take  37 * 1.2 you get 44.5 wich is still not quite 47 seconds, I agree that it is too hard to compare these games cos text speed might be different "star appear annimations" might be different etc etc.

Title: Re: Mario 64
Post by Holy Moly on 01/28/05 at 10:19:09


Stefan wrote:
I think it would be better to check the time when you play the game, not something like the opening scene.

I compared the "kick the hawk" (dont know the real name) star in shifting sand land in Illaru's vid and in my 26"23 vid, they are basicly the same cos the hawk needs his time to travel to the platform and we do both a long jump to the star. I stopwatched from the moment that mario touches the painting till the moment he gots out of the painting again and hita the ground.

Illaru's time 37 seconds
My time 47 seconds

wich is interesting cos if you take  37 * 1.2 you get 44.5 wich is still not quite 47 seconds, I agree that it is too hard to compare these games cos text speed might be different "star appear annimations" might be different etc etc.


When we have a clear run like Illu then we can say what time is the equivalent in PAL.
I think it is about 25:20-25:30

Title: Re: Mario 64
Post by Stefan on 01/29/05 at 07:20:35

can anybody tell me when the timer officialy starts if you go speedrunning, is when the text apaers for the first time or when you move for the first time?

Title: Re: Mario 64
Post by Michael_Fried on 01/29/05 at 08:33:42

I think it starts when you can start moving.

Title: Re: Mario 64
Post by Stefan on 01/29/05 at 09:08:03

In that case I just hit a 25"59

Title: Re: Mario 64
Post by Maaatthew on 01/29/05 at 11:19:41

I've always started timing right when the message comes up when you exit out of the warp. And I think thats what he does in the vid.

Title: Re: Mario 64
Post by Holy Moly on 01/29/05 at 23:38:02

I think the time starts counting when u can move first time and when u hit the last star after beating the last Bowser..so Dijke has 25:59 imo

Title: Re: Mario 64
Post by Holy Moly on 01/30/05 at 01:01:57

I just had the run of my life.

But i lost 1:20 at the first stair glitch...the rest of the run was near perfect.

26:39

It could have been 25:10...like illu's run converted to pal :-/

Lakitu trick, rabbit glitches, bowsers and stars...all were very good...only the shit stupid bitch stair >:(

Ill upload it...it is worth to see it :)


Title: Re: Mario 64
Post by Stefan on 01/30/05 at 01:46:54

Nice can't wait to see it. I will try to get my vid online soon and yeh its always that first stair glitch wich also took me 30 seconds in my run. Illu seems to do  it in one try. Is it realy luck, or do you need to slam the A butten like your live depents on it, or is it more the rythm and you dont realy need to tap it that fast?

My goal for now is mid 25s and who knows maybe a sub 25 later on.

Title: Re: Mario 64
Post by Holy Moly on 01/30/05 at 01:59:23

I finished the 2nd bowser at 20:10 :o

I start uploading now....post the link when its done

Title: Re: Mario 64
Post by Holy Moly on 01/30/05 at 04:44:21

www.mojo-portal.de/mariokart/26_39_Super_Mario_64_Speedrun_Holy_Moly.wmv

66,7MB

Title: Re: Mario 64
Post by Jeffz0r on 01/30/05 at 08:45:46

I´m now trying to do speedrun too (well, not really, took me about 45 minutes to get the bunny through the door :-/)
But could anyone tell me now how the stair glitch works? ???

EDIT: Oh I think Ii already figured it out. I got a few steps, but I didn't get through the door yet.
Tapping it like crazy doesn't seem to work. Is there a certain technique or something?

EDIT2:If I go forward then I can get up the stairs that fast but then you won't go through the door :(

Title: Re: Mario 64
Post by Holy Moly on 01/30/05 at 09:57:01


Jeffz0r wrote:
I´m now trying to do speedrun too (well, not really, took me about 45 minutes to get the bunny through the door :-/)
But could anyone tell me now how the stair glitch works? ???

EDIT: Oh I think Ii already figured it out. I got a few steps, but I didn't get through the door yet.
Tapping it like crazy doesn't seem to work. Is there a certain technique or something?

EDIT2:If I go forward then I can get up the stairs that fast but then you won't go through the door :(


Stair glitch: Make a long jump downstairs....hold Z and press A fast and hold the stick in the direction of the door (upstairs)....when u are lucky u will get high speed and go through the door. Its not hard to do, but it can be annoying because sometimes i doesnt want to work and u mess up the run.

The rabbit: place the rabbit in the middle of the door, then go through the door and press the stick down and tap A while going through the dorr...mario will turn and jump immediately and stuck in the door. then press b and turn around....

Title: Re: Mario 64
Post by Jeffz0r on 01/30/05 at 10:07:45


Holy Moly wrote:
Stair glitch: Make a long jump downstairs....hold Z and press A fast and hold the stick in the direction of the door (upstairs)....when u are lucky u will get high speed and go through the door. Its not hard to do, but it can be annoying because sometimes i doesnt want to work and u mess up the run.

That pressing A is just buttonbashing right? Cause it just won't work :/

Title: Re: Mario 64
Post by Stefan on 01/30/05 at 11:03:11

practice on the endless stairs if you hapen to have a save data of 50 to 69 stars.

Title: Re: Mario 64
Post by Stefan on 01/30/05 at 23:47:20

http://www.chrisvandijke.nl/stefan/movies/Mario3.WMV

Here is my 25"58 run

Title: Re: Mario 64
Post by Stefan on 01/31/05 at 07:04:32

25"41, Will be very hard to beat now so I'll leave it with this. Or not ;)

Title: Re: Mario 64
Post by Jeffz0r on 01/31/05 at 07:13:04

Screw that stairs dude I can´t get it done :P
Is it really just buttonbashing? :-X

Title: Re: Mario 64
Post by Holy Moly on 01/31/05 at 07:55:16


Stefan wrote:
25"41, Will be very hard to beat now so I'll leave it with this. Or not ;)


Now u have both WRs...16 and 17star ;)

Title: Re: Mario 64
Post by Stefan on 01/31/05 at 09:06:42

Yeh got the MIPS star again, oops ::)

Dude its button smashing, shouldn't be that hard ;)

Title: Re: Mario 64
Post by Jeffz0r on 01/31/05 at 09:10:57

MIPS star? ???

Title: Re: Mario 64
Post by Stefan on 01/31/05 at 09:15:06

yeh its that star, from MIPS ;D

ok, serius now, its the rabbit in the basement. Have you maneged the Rabbit glitch? Cos I found that one harder then the stair glitch.


Title: Re: Mario 64
Post by Jeffz0r on 01/31/05 at 09:16:45

Yesterday I did it for the first time and it took be about 45 minutes, But Today I got in 3 tries or something. I find the stair glitch much harder :P

Title: Re: Mario 64
Post by Stefan on 01/31/05 at 09:18:38

practise on the endless stairs.....the stairs b4 the last bowser level. You should get the hang of it there.

Title: Re: Mario 64
Post by Jeffz0r on 01/31/05 at 09:36:07

Oh cewl I just did it on the endless stairs :P
I just don't get why i t went so easy this time ???
I did it much faster before on the other stairs and then it didn't work :-/

EDIT: I just did it twice and now I can't get it any more. i bet there's more to it then just buttonbashing but what?

Title: Re: Mario 64
Post by PYLemire on 01/31/05 at 09:42:38

No it's all about button bash. You hold Z and back on controlelr and bash A like crazy  :D

Title: Re: Mario 64
Post by Stefan on 02/01/05 at 05:47:49

http://www.chrisvandijke.nl/stefan/movies/Mario3.WMV

25"41

Title: Re: Mario 64
Post by Holy Moly on 02/01/05 at 09:02:46


Stefan wrote:
http://www.chrisvandijke.nl/stefan/movies/Mario3.WMV

25"41


Amazing, dude :D

Ill try later, im busy with BC atm.

Title: Re: Mario 64
Post by Stefan on 02/02/05 at 13:05:07

mamma mia 25"07

converted to NTSC I beat Illu ;D

the vid's up.

www.chrisvandijke.nl/stefan/movies/Mario4.WMV

oh yeh :D

Title: Re: Mario 64
Post by MartinM on 02/02/05 at 13:58:56


Stefan wrote:
mamma mia 25"07

converted to NTSC I beat Illu ;D

the vid's up.

www.chrisvandijke.nl/stefan/movies/Mario4.WMV

oh yeh :D


Just finished watching it...  very nice video  :)

Title: Re: Mario 64
Post by Michael_Fried on 02/02/05 at 14:31:46

It's too bad you didn't pull off the skipping lakitu trick, you would have just made a sub 25. :o

Title: Re: Mario 64
Post by Pbertovich05 on 02/02/05 at 14:41:54

what is that converted? did you beat the SDA time?

Title: Re: Mario 64
Post by Michael_Fried on 02/02/05 at 14:56:53

Why didn't you do the secret slide shortcut?

Title: Re: Mario 64
Post by Stefan on 02/02/05 at 22:12:30

wel the last 10 times I did the sc I just messed it up by falling of the course. The way I did it saves 5 seconds but the way illu does it saves 15 seconds I think compared to then normal way. Maybe I should practice his way but I tryd a few times and couldn't do it. Can anyone explain?

The conversation is 1.2 right? so what about that 1.2024 in MK64? I don't get it. Is it also 1.2024 for Mario64 then, cos then I beat illu by a few seconds?

Title: Re: Mario 64
Post by Stefan on 02/04/05 at 07:23:19

I speeded up my 25"07 to NTSC speed and its interesting, illu and I do some stars excacly the same so I can watch my vid with his sound :P. All seems equal: all the animation are the same, except for one wich is the "enter a level animation". It seems to take the Pal version around a second longer to enter a level (from jumping into the painting till touching the ground of the level) so take all the 16 stars and is about 10 seconds you lose in the Pal version. Oh yeh watching both vids at the same time was funny, Illu is in front of me all the time, but on the final bowser fight, he lost ;D

Title: Re: Mario 64
Post by Stefan on 02/04/05 at 10:28:24

25:00

not realy a good run tho

Title: Re: Mario 64
Post by Maaatthew on 02/04/05 at 13:22:28


Stefan wrote:
mamma mia 25"07

converted to NTSC I beat Illu ;D

the vid's up.

www.chrisvandijke.nl/stefan/movies/Mario4.WMV

oh yeh :D


Hey I tried to download the vid and it says that I can't download it. Did you take it down or something? I'll try later after restarting my computer because I just installed norton antivirus, maybe that has something to do with it.

Title: Re: Mario 64
Post by AlexPenev on 02/04/05 at 16:41:22

Stefan:
That's a really good time. Though when I watched the video it seemed a bit less "perfect" than I thought it would look.

The level entry could be that the n64 is loading all the level and the enemies into memory. Maybe there is a physical limitation on how quickly this can be done, so that it takes, say, exactly 5.61* seconds in both PAL and NTSC because of the size of the level and the hardware limitations, which has nothing to do with the framerate.

* - I made this number up.

So you were the same as Illu on ALL the stars? But sometimes you gained some times, and sometimes you lost some time (like in the Princess slide).

Title: Re: Mario 64
Post by Stefan on 02/04/05 at 22:57:11

Maaatthew, the new link is: http://www.chrisvandijke.nl/stefan/movies/Mario.WMV


AlexPenev wrote:
Stefan:
That's a really good time. Though when I watched the video it seemed a bit less "perfect" than I thought it would look.

The level entry could be that the n64 is loading all the level and the enemies into memory. Maybe there is a physical limitation on how quickly this can be done, so that it takes, say, exactly 5.61* seconds in both PAL and NTSC because of the size of the level and the hardware limitations, which has nothing to do with the framerate.

* - I made this number up.

So you were the same as Illu on ALL the stars? But sometimes you gained some times, and sometimes you lost some time (like in the Princess slide).



For entering a level, a speeded up vid from pal to NTSC stil takes longer then the ntsc version. Lets say in ntsc it takes you 10 seconds and in Pal it takes you 13 seconds. So 13 / 1.2 = 10.8.

about being it less perfect, when I had this time I also thought it was les perfect but it all makes sense when you watch both vids at the same time. Illu slowly takes more lead during the run he has about 20 seconds before the first stair glitch. We both did that in one try so then the 2nd stair glitch, he messed up 10 seconds there and I got it in one try, bowser in the sky was about the same for both of us but the final bowser fight also taks him 10 seconds more then me. Lets say he is very consistand and I make some mistakes and some realy good moves to compensate.

about princes peach slide I only lose 5 seconds, 1st slide he made about 14 I think and  got 20 but on the 2nd slide he did 2 short cuts but all useless cos he had to watch the "under 21 seconds"animation of the star. I had a time of 21"X but still faster then him in total.

yes some stars we did pretty much the same like: fall into the caged island, talons of the big bird etc. A few he did faster and a few did I.

oh yeh he takes 20 second lead but actualy I lose 10 seconds for entering the levels ;D

Title: Re: Mario 64
Post by Stefan on 02/06/05 at 06:33:39

Will a 24"34 be impressive enough Penev?  ;D

Title: Re: Mario 64
Post by gingerscot on 02/06/05 at 07:12:23

;D...vid please, for some reason watching m64 vids is so captivating...it's like a mini film, i like it!

Title: Re: Mario 64
Post by Holy Moly on 02/06/05 at 07:41:22

Yeh...24:32 after 1 month of playing is really impressive. Im asking myself what time is possible when someone plays 10month. :o

maybe a 22min time?

Maybe i get motivated again when i see Dijkes video..HURRY MAN ;) I cant wait

Title: Re: Mario 64
Post by Stefan on 02/06/05 at 08:03:42


Dr. Evil wrote:
I think the Maximum is 24:45 when all is perfect.


Can you imagine? you said this 10 days ago ;D

Title: Re: Mario 64
Post by Holy Moly on 02/06/05 at 11:32:45


Stefan wrote:
Can you imagine? you said this 10 days ago ;D


Yeh...incredible...

Title: Re: Mario 64
Post by Maaatthew on 02/06/05 at 15:14:31

Holy Moly! I mean Holy Crap! That is a pretty freakin nice run you got there stefan! I must say that you have improved a lot! I'm impressed! Do you think you still have some room to improve? Now I feel my 23:46 needs some improvement now :(

Hey Alex, have you heard all of those crazy glitches being discovered recently? Man I can hardly catch up on what's going on. Have you managed to get 255 coins on tiny-huge island? I tried for about 10 min with no success.

Title: Re: Mario 64
Post by AlexPenev on 02/06/05 at 20:50:06

255 in THI is next to impossible. You need godlike timing, and you can only acheive such timing if you practice the glitch for 57 years.

I can get it to work, but not 30 times in a row (allowing only 4 mistakes). I practiced a bit on an emulator, with a current success rate of about 1:20 (1 correct to even 20 kills). I did it on the console after that, so I could have got 193.. but I fell off the level and said "pfft, screw that" :)


The Wet Dry World trick, on the other hand, is really easy! I carried a Pink Bob-Omb one time :). You don't need any timing or anything.. just full water when you enter, mash A when walking off the ledge, and Lakitu cam when doing the stutter. I played about an hour and managed 176 coins (as well 154, 156, 158 and 160 before it, so the 176 was a big jump in consistency). I landing under the Chuckya correctly about 90% of the time, but I got ripped off eventually and he broke into bits (not my fault, I was doing exactly what I was doing on all the other times.. that 10% is due to randomness). 255 will require some luck, but it's a gazillion times more feasible than 200+ in THI for me.

Title: Re: Mario 64
Post by Stefan on 02/07/05 at 09:42:11

http://www.chrisvandijke.nl/stefan/movies/mario.avi

its up

Title: Re: Mario 64
Post by Michael_Fried on 02/07/05 at 13:52:57

Are you sending that vid to SDA or do you want to improve it more first?

Edit: For the shining atop the pyramid star, you can save a little time by triple jumping over the hill instead of using the box.  Also, I don't know if you didn't know about this or if it's just too risky, but in the last Bowser level you can take a shortcut by jumping up to the pole from the blue thing.  I think Moly did that in one of his runs.

Title: Re: Mario 64
Post by Maaatthew on 02/07/05 at 14:09:10


Michael_Fried wrote:
Edit: For the shining atop the pyramid star, you can save a little time by triple jumping over the hill instead of using the box.


I told curtis bright about that strat and I got under 10 seconds for that star. He has a list of all the fastest star times on his website. I think it is a little easier to get over the hill with the improved triple jump, but that requires 120 stars...

Title: Re: Mario 64
Post by Michael_Fried on 02/07/05 at 14:11:06

I just tried it on my emulator and I didn't find it hard.

Title: Re: Mario 64
Post by Maaatthew on 02/07/05 at 14:19:32

I do occasionally slide down on the right side and fall in the quicksand. I just found the advanced triple jump slightly easier.

Title: Re: Mario 64
Post by Stefan on 02/07/05 at 22:28:12

I dont realy want to improve it anymore so yes, hope to send it in to SDA soon. Got realy lucky on this run and it will be very hard to beat. Thanks for the Shifting sandland trick but I think the trick you mean in the last bowser level is in one of my vids so yes I already know it. My techniqe is to longjump to the blue platform and hold Z when you'r close to it, if you'r lucky mario will stay on the platform. So yes I know that unless you mean something else.

There is one more trick in shifting sandland for the Talons of the big bird, requiers some timing but if you work it out you will always know when to do it. Normaly you triple jump for the star on the piramid now for the bird star also triple jump but a little more to the left. The bird will fly over and you can jump on it then slide back from the piramid and longjump to the star saving you maybe 5 to 10 seconds.

Title: Re: Mario 64
Post by Piet den Dulk on 02/07/05 at 22:54:58


AlexPenev wrote:
Stefan:

The level entry could be that the n64 is loading all the level and the enemies into memory. Maybe there is a physical limitation on how quickly this can be done, so that it takes, say, exactly 5.61* seconds in both PAL and NTSC because of the size of the level and the hardware limitations, which has nothing to do with the framerate.


I would not be sure about that Alex. Since the machine's hardware do differ. That is in frequency of processing/ computation. Pal version runs on about 93 MHZ and NTSC 97 MHZ.

Title: Re: Mario 64
Post by PYLemire on 02/08/05 at 03:23:52


Michael_Fried wrote:
For the shining atop the pyramid star, you can save a little time by triple jumping over the hill instead of using the box.


I was kind of surprised to see Illu was using the box in his run. I tought it was pretty obvious that you could jump the hill without that box and it's pretty easy since if you slide you can just jump to the right place.

One last thing that is hard to do fast is for the a maze-ing exit star you can get it from the left side by triple jumping and wall kicking up to the platform. Much harder to do consistently then the other strat and it might save like 1 second  ;D. Unless there could be a way to land right on the platform without grabbing it or even better grab the star after the wall kick.

I'll check the bird thingy as I always wanted to try it but I tought I would end up on the sand. Are you going there as fast as you can then triple and you usually land on the bird? Or do you wait a bit then go?

Congrats for the nice run also. You got all the glitches on your first try? Cause that's where Illu loose most of his time along with the Whomp fortress stars.

Title: Re: Mario 64
Post by Holy Moly on 02/08/05 at 05:12:48

I just watched your video and its very impressive of course. U only make some small mistakes which cost about 10sec.
I sum up what is possible for the perfect run:
U can save more than 20sec when u dont get scared at the first and the 2nd bowser. Its not hard to throw them directly onto a bomb, the 1st and 2nd bowser is very close to a bomb. That saves 20sec.
The first bowserlevel could be better (i mean at the start at the platforms)
plus the 15sec u can save when u manage the jump in the last bowser level to cut your way.
And, on the final bowser u can save again 20-30sec when u go high risc.
Another 10sec can be saved in the sand land tripple jumping instead of using the box and dont wait for the eagle.
10 more sec can be saved when u do the sc on the peach slide like illu in star no.7 (i know its really hard, but possible)
another 10sec can be saved with the tripple jump to the top at star 2 and 3.

20 (perfect skill)+20 (1st and 2nd bowser)+15sec (sc in the last bowserlevel)+10sec (sc in peach slide)+30sec (last bowser high risc)+10sec (sand land tripple jump)+10(tripple jump star 2 and 3)
= 115sec

SVD record 24:34min - 1:55min= 22:39min Maximum

So...when one uses all SCs and high risc and is lucky then 22:30 is the limit. Maybe there are some other new strats which save time. :)

Marius


Title: Re: Mario 64
Post by Stefan on 02/08/05 at 05:31:34


Holy Moly wrote:
20 (perfect skill)+20 (1st and 2nd bowser)+15sec (sc in the last bowserlevel)+10sec (sc in peach slide)+30sec (last bowser high risc)+10sec (sand land tripple jump)+10(tripple jump star 2 and 3)
= 115sec


I checked the sc in the last bowser level its 10 seconds. Peach Slide is defenetly not 10 seconds, I got 16"5 and Illu got around 13"5 thats 3 seconds (4 I supose in PAL). For the 2nd slide we are equal cos he has to watch the star animation. The tripple jump in sand land instead of the box is only 3 seconds the other one though is 10 seconds if you fall to the left of the piramid and 5 seconds if you fall back and longjump to the star. So yeh around 110 seconds can be saved. But a 22:30 will never be reched not even a 23:30 in my opinion

PY, For the bird star in Shifting sandland, well you have to wait a litle till the hawk gets close to the top of the piramid hit him and slide back. Sliding to the other 3 sides of the piramid will probably get you killed.

Title: Re: Mario 64
Post by Stefan on 02/08/05 at 08:04:05

http://www.chrisvandijke.nl/stefan/movies/Mario64_tricks.WMV

here are a few of the tricks I found + some other.

Title: Re: Mario 64
Post by Nathan Cromwell on 02/08/05 at 08:09:07

wow thats sick lol, nice tricks i wish i had mario 64 now :P

Title: Re: Mario 64
Post by Holy Moly on 02/08/05 at 08:32:19


Stefan wrote:
http://www.chrisvandijke.nl/stefan/movies/Mario64_tricks.WMV

here are a few of the tricks I found + some other.


Great, dude. Im motivated now. Im gonna practise some stars now.

Title: Re: Mario 64
Post by Michael_Fried on 02/08/05 at 09:27:36

This is just a minor time saver, but at 21:52 in the 24:34 vid, you can save a little time by long jumping diagonally from the gray platform to the yellow thing instead of going left and then forward.  Also, at 22:35, as you land on the moving platform from the yellow thing, you can do a double jump to the next yellow thing instead of waiting, jumping normally, and having to climb up.  Another time saver that saves even more time is for the blast away the wall star.  I remember reading on the GameFAQs board that after blasting away the wall, you can wall jump to the star without using the cannon again, though I don't know how to do that.  I also noticed that you didn't do the shortcut where you double jump through the ceiling instead of running up the stairs, so that might save you another second or two.

Title: Re: Mario 64
Post by Stefan on 02/08/05 at 11:02:08

double jump on the staircase to go through the ceiling is just a dumb move wich cost 0.5 seconds. I have to try that wall jump tho cos the canon animation takes way to long, just wondering how its done, I will try it out tomorrow.

Title: Re: Mario 64
Post by Holy Moly on 02/08/05 at 11:50:55

I practised the first 8 stars and the first bowserlevel.

I beat the first bowser at 9:40 ;D

EDIT: Without Lakitu skip ::)

EDIT2: The tripple jump at star 2 and 3 is very easy now. I save much time there.

Title: Re: Mario 64
Post by Pau| on 02/08/05 at 11:53:17

Thats is the only thing i will proberly try until i can do those 2 glitches with the rabbit , that is the first 15stars or so , maybe the first 8 like moly , when i have played it i will post a time.

Title: Re: Mario 64
Post by PYLemire on 02/09/05 at 06:17:16


Stefan wrote:
I got 16"5 and Illu got around 13"5 thats 3 seconds (4 I supose in PAL). For the 2nd slide we are equal cos he has to watch the star animation.

PY, For the bird star in Shifting sandland, well you have to wait a litle till the hawk gets close to the top of the piramid hit him and slide back. Sliding to the other 3 sides of the piramid will probably get you killed.


For the slide I checked that last time and for the 2nd star taking the SC is only slightly faster then getting 21 second. If you can get 12.6 on the slide you save like 1 second. If I recall correctly getting 13.5 was the same as getting a 21.0 time so not much can be save on 2nd star by taking teh SC and it's much more risky when you're not used to it.

The bird has to be on the very top of the pyramid when you hit him or is he over the walkable thingy that lead to the star? NM I just checked you vid and it's on it :) but that bring another question for the first stair glitch. Are you only showing the end of it or are you starting like that close to the door and you get through? If that'S it it's really sweet!

EDIT: (forgot to check the last page  :-/)

Stefan wrote:
double jump on the staircase to go through the ceiling is just a dumb move wich cost 0.5 seconds. I have to try that wall jump tho cos the canon animation takes way to long, just wondering how its done, I will try it out tomorrow.


I have to agree there that jumping through the wall gets you nothing. You need to stop and jump and grab then pull up and I haven't gotten the way to hold the stick yet to make it go directly to the door but still it won't save time. If there really is a way to wall kick I'll have to change my star choice  >:(

Title: Re: Mario 64
Post by Jeffz0r on 02/09/05 at 06:29:50


Pau| wrote:
Thats is the only thing i will proberly try until i can do those 2 glitches with the rabbit , that is the first 15stars or so , maybe the first 8 like moly , when i have played it i will post a time.

The rabbit glitches aren't that hard, only the first time. I hadn't played the game in years and when I tried it, I got the first rabbit glitch in 45 minutes. But now that I know what I did wrong, I can do it with hardly any trouble. Too bad the stair glitch is like impossible so I can't continue there :(

Title: Re: Mario 64
Post by Stefan on 02/09/05 at 09:58:20

yeh I only show the last part of the stair glitch, I made it look like you can go through the door by just backward longjumping to it. What I want to show is that you can gain speed on the stairs but not go through the door, then simply keep backjumping against the door and eventualy you should go through the door. Maybe I will make a vid to point that out.

With this in mind you can go through every star door, you just have to find a place to gain some speed by backward longjumping, (like jolly roger bay entrence). Just have to find these spots to gain speed if they excist.

Title: Re: Mario 64
Post by Jeffz0r on 02/09/05 at 10:33:47

Actually I just meant the normal stairglitch, to go through the 50-star door :-X

Title: Re: Mario 64
Post by Stefan on 02/09/05 at 10:42:33

I was responding to PYLemire and I talked about the 50 star door :P

Title: Re: Mario 64
Post by PYLemire on 02/09/05 at 10:48:10


Michael_Fried wrote:
 Another time saver that saves even more time is for the blast away the wall star.  I remember reading on the GameFAQs board that after blasting away the wall, you can wall jump to the star without using the cannon again, though I don't know how to do that.


So far the only way I made it is at least 2 seconds  faster(got it on 1st try when I was timing so it probably can be much more like 4-5 maybe NTSC that is) Made it in 28 seconds rather then 3 with canon already opened.

Triple jump up the slope then slide and wall kick so that you land on the rotating platform up there then you can jump to the star. But I don't know if you meant to be able to land right on the star rather then landing on the plat then jumpig to the star.
You can also triple jump and wall kick off a side wall but I always hit my head on that plat up there so it might be possible that way and faster too.


Stefan wrote:
yeh I only show the last part of the stair glitch, I made it look like you can go through the door by just backward longjumping to it. What I want to show is that you can gain speed on the stairs but not go through the door, then simply keep backjumping against the door and eventualy you should go through the door. Maybe I will make a vid to point that out.

With this in mind you can go through every star door, you just have to find a place to gain some speed by backward longjumping, (like jolly roger bay entrence). Just have to find these spots to gain speed if they excist.


If you longjump backward and miss the door then run around and start to longjump toward the door again would it work? Or does it have to be a continuous longjump? JRB entrance only have 4 stairs unless you mean the main hall one but that can't be made either. So I tried the one before the first key door (near the big boo) but I never got any speed up that stair  :-/. But it's long enough for sure so doing it there then (if you can run) go open the wood door and longjump through the first key door (or if you can't run maybe you could actually cross those wood door with a backjump then go for the star door  :o.

Nice discovery there.


Title: Re: Mario 64
Post by Stefan on 02/09/05 at 11:01:03

I practiced a bit with it but if you stop backjumping you lose your speed, Also if you go on the first stairs backward longjumping and speed up but end up backjumping to the wall next to the star door you cant get out of that spot if you keep longjumping, but after about 10 seconds you can. It seems that your speed slowly drains and stops after some time.

Weird ??? ;D

Title: Re: Mario 64
Post by PYLemire on 02/09/05 at 11:06:38

Do you have AIM or MSN?

Whch door you mean by the first door? the 2nd bowser key door?

Title: Re: Mario 64
Post by Stefan on 02/09/05 at 11:16:22

I will make a vid to point out what I mean.

AIM: StefanvanDijke
MSN stefan_cube@hotmail.com

Title: Re: Mario 64
Post by Holy Moly on 02/10/05 at 06:50:48


Stefan wrote:
I will make a vid to point out what I mean.


Any news?

Today im gonna play some Mario again. Practising star 9 to 16 and the glitches.

Title: Re: Mario 64
Post by Stefan on 02/10/05 at 14:22:51

http://www.chrisvandijke.nl/stefan/movies/mariodoor.avi

sound fixed

Title: Re: Mario 64
Post by Holy Moly on 02/10/05 at 14:32:02

Yeh nice...

i just had a very good run...i beat u by 30sec after the 2nd bowser, but then i stuck at the stair glitch :(

The stairs >:( >:( >:(


Title: Re: Mario 64
Post by Pbertovich05 on 02/10/05 at 15:44:25

You guys are really working at this. I am sure one of you has beat Illu and you need to contact Radix.

Title: Re: Mario 64
Post by Holy Moly on 02/10/05 at 22:35:33


Pbertovich05 wrote:
You guys are really working at this. I am sure one of you has beat Illu and you need to contact Radix.


Stefan beat illu by 30sec i think. His pal time is 24:34.
It will be hard to beat that, but a low 23 is possible with a very good run and some risc. :)

Title: Re: Mario 64
Post by Holy Moly on 02/11/05 at 04:01:53

Beat my splits again.

i beat the 2nd bowser at 19:20 :) But i dont know what to do at the stairs...i have to practise that again. I always stuck there for over a minute. ::)

God almighty...when the stairs work and i dont mess up th last bowser then i have a 23 min time 8)

Title: Re: Mario 64
Post by Stefan on 02/11/05 at 05:06:03

Do you mean the moment when bowser hits the bomb? If so its pretty impressive. Btw is your record still 26"3X cos if you beat bowser 2 at 19"20 you totaly sucked at the last part, lost about 3 minutes somewhere?

Title: Re: Mario 64
Post by Holy Moly on 02/11/05 at 05:31:01


Stefan wrote:
Do you mean the moment when bowser hits the bomb? If so its pretty impressive. Btw is your record still 26"3X cos if you beat bowser 2 at 19"20 you totaly sucked at the last part, lost about 3 minutes somewhere?


When i messed up the stairs i didnt finish the run. I want a perfect run ::)

EDIT: 19:20 when I catch the 2nd key. After 15:20 15stars. 8)

Title: Re: Mario 64
Post by Stefan on 02/11/05 at 09:53:06

lets list up our splits:

lets say:
8 star door 8"07
15 stars 15"35
entering dire dire docs 16"40
2nd bowser beat (key) 20"10
enter final bowser level 21"20
entering final bowser fight 23"10

Title: Re: Mario 64
Post by Stefan on 02/11/05 at 13:06:18


Maaatthew wrote:
Hey Alex, have you heard all of those crazy glitches being discovered recently? Man I can hardly catch up on what's going on. Have you managed to get 255 coins on tiny-huge island? I tried for about 10 min with no success.


can you give me a link to where you found these glitches?

Title: Re: Mario 64
Post by Maaatthew on 02/11/05 at 17:04:01


Stefan wrote:
can you give me a link to where you found these glitches?


yes I can. It's a bummer though because it is on gamefaqs message board so it will eventually be erased.  

Tiny Huge Island: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=19064032

Wet Dry World: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=16116202&page=49 and http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=19120515

Title: Re: Mario 64
Post by PYLemire on 02/11/05 at 22:36:49

I'd recommend Curtis Bright page for SM64 it's really nice and have all kind of vids or screenshot (some from EMU tho)

http://www.geocities.com/sm64home/index.html

Title: Re: Mario 64
Post by Holy Moly on 02/12/05 at 03:11:04


PYLemire wrote:
I'd recommend Curtis Bright page for SM64 it's really nice and have all kind of vids or screenshot (some from EMU tho)

http://www.geocities.com/sm64home/index.html


Wow...very nice page..especially the video of the 12,4 on the Peach Slide. Ill practise that. When its not too hard it can be very useful for the speedrun.

Title: Re: Mario 64
Post by PYLemire on 02/12/05 at 09:34:10

well for the speed run you're better with Z+B since it can yield 12.6 while this one can get you 12.4 only .2 faster for the slide and you need to start left and aim for the wall.

The KTQ vids are also nice if you go for a 70 star run saves tons of time while going up the mountain.

Title: Re: Mario 64
Post by Stefan on 02/12/05 at 13:33:11

:o new glitch. I just discovert a new glitch. It was like wait a sec, wtf :o I call it the ENTER JOLLY ROGER BAY before BOB-OMB BATTLEFIELD glitch. Its very hard to pull of, it took me about an hour to get it. Here's the vid:

http://www.chrisvandijke.nl/stefan/movies/stefanglitch.WMV

its great to open the jolly rojer bay 3 star door with the star power of 3 stars from jolly roger ;D

Title: Re: Mario 64
Post by Michael_Fried on 02/12/05 at 13:52:35

Is it possible to get through the door at the top of the stairs in the first room of the castle?  If so then it would be possible to beat the game with 0 stars.

Title: Re: Mario 64
Post by Jeffz0r on 02/12/05 at 14:04:56

Very nice man, not so strange that it is possible, but it's pretty cool 8)

Title: Re: Mario 64
Post by Stefan on 02/12/05 at 14:13:48

The stairs before that door have the wrong angle to speedjump, and even if you could go through the door you'r still nowhere, you'r in the so called "black room of death" cos the area behind this door will only be loaded if you go through the door (with the key of course). There is still a chance tho to go through the 8 star door, ist hard to build of speed and get close to this door, but there must be a way. But then again would be close to useless cos ou need 15 stars to let mips apear and the stars in the lobby are pretty fast. Would be still very cool to skip the 8 star door tho.

Title: Re: Mario 64
Post by Stefan on 02/12/05 at 14:17:01

with my glitch you can also chose Whomps fortress as your first level since you can grab the secret castle stars from jolly rogers hall and the two from peach slide. But beating the game without a star from bomb omb battle field is also pretty cool, I mean no one ever did that.

Title: Re: Mario 64
Post by PYLemire on 02/12/05 at 18:04:08

If you could find a way to go through another door then JRB it would be really cool since you could skip the chomp star but I guess that the current stars are the best you could get anyway.

Still cool to see :)

Title: Re: Mario 64
Post by Holy Moly on 02/12/05 at 18:07:29

Made a video showing some tricks and the first 8 stars in 8min..could have been 15sec faster, made some small mistakes. Also made a different version of the rabbit glitch and show the 2nd bowserlevel..the beginning is quite good. And listen to the sound ;D

58,4MB   13min (very good quality)

www.mojo-portal.de/mariokart/The_Tutelage_Of_Holy_Moly.wmv

Title: Re: Mario 64
Post by PYLemire on 02/12/05 at 18:17:57

Could you make a less high quality version because I have a 56K and I don't want to wait 20 hours to download this.  :)

EDIT: bah nm I'll just download it this night it shouldn't be that long like 7-10 hours depending on my speed.

EDIT again: the vids stopped after 3 MB ??? I'll try again

EDIT: this time it was 13Mb so I'll keep on going someday it will make it completly...

Title: Re: Mario 64
Post by Stefan on 02/13/05 at 03:01:35

Nice video, but you should try to get 'shoot into the wild blue' by wall kicking and you can cut off 5 seconds in peach slide by doing the simple sc. In a perfect run you can open the 8 star door under 8 minutes as well.

Title: Re: Mario 64
Post by duffjr on 02/13/05 at 03:52:45

this thread was 18 pages yesterday..  weird formatting

Title: Re: Mario 64
Post by PYLemire on 02/13/05 at 04:04:42

I finally decided I'd go for a couple of star ust to see if I could get anything good. Comparing with Illu's run I have 11 seconds lead when taking the 8th star so if I can get something good to finish with I could possibly lower the time in the 30. The main time savers of course are the Whomp and Fortress star along with the blast away the wall without the canon. So far I have 100% success on that star  :)

EDIT: Still couldn't download the vid  completly up to 14.6 Mb now :-/

Title: Re: Mario 64
Post by Stefan on 02/13/05 at 04:57:04

Blast away the wall without the cannon? Can you explain how to do that and how much it saves?

duff, pages were 15 posts yesterday and now 20 again as usual. I think it happened with all topics.

Title: Re: Mario 64
Post by Holy Moly on 02/13/05 at 18:37:16

U have to blast away the wall, but then make a wal jump and catch the star without using the canon again. Its not easy, its risky in my eyes. and it saves like 5 sec.

Title: Re: Mario 64
Post by PYLemire on 02/14/05 at 06:35:22

Well nevermind that technic I found a way faster one.

So now if I'd get the lakitu skip and a perfect run at 8 stars I could be a bit more then 20 seconds faster then Illu  :D at 8th stars.

For the blast away the wall star you want to start that star without having opened the canon earlier since that's the main point there. So you won't loose the canon animation time on wild blue. Now jump in the canon take aim at the coins up the star wall with the lowest triangle from your aim and blast just as the rotating platform touch the red coin (this take a long time if you have opened the canon in wild blue but is almost right away if you opened the canon like I said). So *BLAST* wall goes *BOOM* and Mario goes *FLY* and land on the rotating platform who's just stopping next to the star saying *EVERYONE GET OFF* so you get off and get the star saving time  :)

I could get close to 6 minutes NTSC for those 8 first star with that. So you should get less then 7m30s with it!

And on top of that it's not even unsafe it's all about placing the aim right on the coin and waiting .67842457 seconds and blast. The main thing is that you have to blast at the right moment otherwise Mario will fall too early and before the platform or if you blast too late you'll hit the platform wasting a lot of time since the wall won't blow and you'll have to retake the canon.

So with that you get the star within 3 seconds after the wall blew up.

And Stefan in your vid you're doing the whomp fortress star in a strange way. You can just seidjump then jump right away (that does a double jump) so you skip a plat form then run and jump (skipping another platform) and jump on the moving up platform no need to dive or anything.

Btw, when you started to go for run were you getting 15 stars most of the time right away without trouble? Cause at first I was screwing major time on Whomp or fortress stars and now it's pretty fast but I screwed a lot on Bowser which now seem to be close to correct and last time I screwed on the bird trying to go to the rleft after it I got it but ended I couldn't turn around so Mario was sliding backward down into the sand and I died  :-/. Guess I'll just slide back then longjump next time  ;D. I just wanted to know if you were going like that run pretty clean up to a certain point where you screw up a couple of time then you get it pretty nicely but end up screwing at a farther point each time so someday I'll be able to get most star easily and it will be up to the glitch.


I'll stop right there  :)

Title: Re: Mario 64
Post by Holy Moly on 02/14/05 at 09:27:26

I dont check the thing with the canon. Can somebody show a video of that, that would be nice.

Star 2 and 3 are perfect in my video.
www.mojo-portal.de/mariokart/The_Tutelage_Of_Holy_Moly.wmv

I think star 2 and 3 show the fastest possible way.

Title: Re: Mario 64
Post by Stefan on 02/14/05 at 10:22:50

thanks PY for the trick. Well I usualy retry alot between the 1st and the 3rd star, but once I have a good run on the first 3 stars I make it all the way to star number 16 pretty good and mess it up on the stairs.

Title: Re: Mario 64
Post by Holy Moly on 02/14/05 at 10:57:21


Stefan wrote:
thanks PY for the trick.


I see u get the trick. Can u make a small vid showing it? or explain it again. I didnt check it yet. :-/

Title: Re: Mario 64
Post by PYLemire on 02/14/05 at 14:44:52

Well I'd like to check your vid but I can't download it all so it stops after the the whomp star well the best I did was on your way to the 2nd start just when you landed from the tree jump.

So far I seem to be doing those 3 stars pretty nicely now well in fact I gotten all the way to Bowser without much trouble but on Bowser I messed up a lot. One more thing are you retrying until you get the lakitu skip? I usually just go on anyway since I rarely get it and that anyway if I get it I'll screw up on the stairs  :P

Title: Re: Mario 64
Post by Holy Moly on 02/14/05 at 15:01:38

Yes..i get it nearly in every attempt.

Title: Re: Mario 64
Post by PYLemire on 02/15/05 at 05:42:12

Any kind of trick to it? I just longjump and sometimes lakitu still come and speak and some other time I long jump to the door and skip it.

Title: Re: Mario 64
Post by Holy Moly on 02/15/05 at 06:08:56


PYLemire wrote:
Any kind of trick to it? I just longjump and sometimes lakitu still come and speak and some other time I long jump to the door and skip it.


Its quite simple..2 things to manage:

1. Jump as late as possible, so that u land as far as possible on the parapet
2. Try to land at the left side of the small parapet

It nearly works with every attempt.

Title: Re: Mario 64
Post by PYLemire on 02/15/05 at 06:17:07

okay I'm just jumpimg too early then. thanks

is it me or when you jump Mario often goes toward the left a bit in a weird way?

Title: Re: Mario 64
Post by Holy Moly on 02/15/05 at 06:30:51


PYLemire wrote:
okay I'm just jumpimg too early then. thanks

is it me or when you jump Mario often goes toward the left a bit in a weird way?


I made the video for u in low quality (but still quite good)..its 19.7MB now...

There u can see the Lakitu skip very perfectly. Do u want me to upload the video?

Title: Re: Mario 64
Post by Holy Moly on 02/15/05 at 12:32:57

Ok, i uploaded the video in low quality (but still not bad)..its 19.7 MB now. Enjoy ;)

www.mojo-portal.de/mariokart/The_Cruel_Tutelage_Of_Holy_Moly.wmv

And a Bowserlevel 1 video with a time of 42sec. I think its the fastest way without risc. With risc sub 40sec is possible. (2MB)

www.mojo-portal.de/mariokart/Bowser_Level_One_Holy_Moly.wmv

Title: Re: Mario 64
Post by Stefan on 02/15/05 at 14:28:25

ok PY, I did the blast away the wall trick saving a nice 10 seconds. It has no risks cos if you fail you have to collect the star the normal way anyway.

btw since you'r speedrunning again are you taping your runs cos you might get that ntsc wr.

Title: Re: Mario 64
Post by Holy Moly on 02/15/05 at 22:43:31


Stefan wrote:
ok PY, I did the blast away the wall trick saving a nice 10 seconds. It has no risks cos if you fail you have to collect the star the normal way anyway.


Please show a small vid of that wall trick. I want to see that. :)

Title: Re: Mario 64
Post by PYLemire on 02/16/05 at 07:51:05


Stefan wrote:
ok PY, I did the blast away the wall trick saving a nice 10 seconds. It has no risks cos if you fail you have to collect the star the normal way anyway.

btw since you'r speedrunning again are you taping your runs cos you might get that ntsc wr.


actually I tried around with it and the only risk is that if you fire too late you'll ram the platform and teh wall won't explode but you have to trigger it after the red coins so yeah it's like risk free  :D. Wow I found something!  ;)

And yeah I'm tapping my run of course too bad I don't have a capture card  >:( I'd have a few thnig to show here and there. the NTSC shoudln't be too hard to beat but I'd like to get the time sub 20 minutes since that would lok so much better  :P

Title: Re: Mario 64
Post by PYLemire on 02/20/05 at 10:55:06

Got to see Marius vid taday and the Whomp stage Top of the fortress star is what I wanted to describe. No need to dive and only 2 jumps (except you don't want to grab the edge at the top  :))

You'd need to get the slide SC working since it's way faster to get a time of 13 seconds then 19 and you still get the same star (well it's 6 seconds actually  ::))

Title: Re: Mario 64
Post by Weatherton on 02/20/05 at 12:21:58

You guys are losing time getting the Bowser Sub star in Dire, Dire Docks, you don't have to make that staircase appear... just swim up to the back of the sub and hop on and jump up  :)   (btw, Myles told me this a few weeks ago).

Anyways, it's great to see you guys speedrunning this game!  I love watching the vids (especially the NTSC ones  ;) )

Title: Re: Mario 64
Post by Holy Moly on 02/21/05 at 04:26:43


PYLemire wrote:
Got to see Marius vid taday and the Whomp stage Top of the fortress star is what I wanted to describe. No need to dive and only 2 jumps (except you don't want to grab the edge at the top  :))

You'd need to get the slide SC working since it's way faster to get a time of 13 seconds then 19 and you still get the same star (well it's 6 seconds actually  ::))


Your trick with the canon and the slide SC would save about 15sec....entering the first bowser door must be possible in 8min constantly.

Title: Re: Mario 64
Post by PYLemire on 02/22/05 at 05:58:22


Weatherton wrote:
You guys are losing time getting the Bowser Sub star in Dire, Dire Docks, you don't have to make that staircase appear... just swim up to the back of the sub and hop on and jump up  :)   (btw, Myles told me this a few weeks ago).

Anyways, it's great to see you guys speedrunning this game!  I love watching the vids (especially the NTSC ones  ;) )


I'm doing this as well but it doesn't save that much time I'd say 1 or 2 seconds since it's farther right so when you jump on it you'd be under the sub or just past it so it saves like 6 swimming.

Title: Re: Mario 64
Post by PYLemire on 02/22/05 at 08:59:27

I tried a bit this morning for a speed run and I acn see what you mean Stefan about missing first 3 stars for me it's first 4 stars as I keep screwing up and I'm a bit tired.

I take wild blue as my first star since you can't get the owl to get out which might screw up my run and get me even more  >:( .  :P

Probably going to give it another go tomorrow but I was wondering if you were still trying to improve your run?

Title: Re: Mario 64
Post by Stefan on 02/22/05 at 11:52:09

Yes I'm still trying one or two runs a day. Yesterday I got 7:59 to reach the 8 star door and 15:17 for 15 stars. To bad we cant compare our times, well you can but its hard. Yes the first 4 stars are crusuall. you can get them realy fast and you can make lots of mistakes. After those stars it gets more solid and I hardly make any mistakes. Offcourse you can screw it on the glitches after that.

I calculated the times to ntsc: 6:38 and 12:42

My 24:34 Pal time is 20:25 in ntsc

Title: Re: Mario 64
Post by Soepgroente on 02/22/05 at 12:26:58

I never played mario 64 but from what I see from these vids I can say you should take as few coins as possible since they all get counted after exiting the level. Hey it's not much but maybe it can safe you that second you need for a barrier  ;)

Title: Re: Mario 64
Post by Illu on 02/22/05 at 14:36:17

Hi guys!

Yeah I'm the one who has that NTSC 20:56 video up at SDA, I've seen your PAL WR run Stefan, very impressive. Just thought I'd pay you a visit since I myself have started to play again some after finding out about your new tricks.

These are my favourites among the new tricks that I'll include in my new runs.

1. Lakitu skip, obviously, can't get it to work consistently but doesn't bother that much since it's in the beginning.

2. Blast away the wall, no need to enter the cannon a second time anymore, very usefull and pretty easy to do.

3. First mips glitch, jump to get to the other side after grabbing mips.

4. Jump to the second bowser world again after defeating him to get to the exit instead of jumping to dire dire docks, obvious trick that I for some reason didn't think of.

5. Last Bowser world after the moving platform part I go up right after that and grab the pole, this was on Marius Mario 64 tricks video if you don't know what I mean.

Those are the ones that I think saves lots of time and are easy enough to do to include in my new runs.

Btw, on the last Bowser world when getting to that moving platform I'm considering about going ahead of that platform, not waiting for it, it's a bit risky though so I might not do it if I'm really nervous or something. I did this on a 20:51 run, yes it's faster than the one up at SDA, I got that time several months before 20:56 but they didn't want that vid since it was black and white. I just couldn't record NTSC in colour at the time.

I might as well also say a few things about how the runs are timed, I've always timed my runs like Stefan timed his, when text appears and until you hit the final star. I don't know who started that but it seems pretty obvious, no need to include the outro and intro cutscenes.
But actually if you time my 20:56 run that way you see that it's actually 20:58, it was the guys at SDA who probably start timing from after the text or something. Actually I'm not sure how they got that to 20:56, though it's just a matter of a couple of seconds but I just wanted to let you know that.

Anyway, just wanted to pay a visit, If I'll play I hope to get sub 20, it would need an amazing run though. Actually I did try already and got 20:48, used all of the above mentioned tricks, where I lost most time was on first stairs and missing the last bowser throw once. Lately I've been pretty busy with playing GE and some PD too but now I feel that there's enough new tricks out there that a sub 20 time would be possible for SM 64 so I thought I'll just have to give it a few tries at least.

Actually I'd say the biggest problem when going for sub 20 are the stairs glitches, they often don't work on the first try. We have good enough strategy and we have the skill but then we need the luck on those stairs, if someone can't some up with a way to do them consistently on the first try.

Well, we'll see what happens, good luck to anyone trying beat my NTSC time, the PAL record, or maybe even sub 20 on NTSC, that would really be something.

Title: Re: Mario 64
Post by Stefan on 02/23/05 at 09:10:33

Its great that you are playing again and I'm very interested to see a sub 20 in ntsc. I'm pretty motivated now to go for a sub 24 in pal and next week I have the time so I will go for it.

I became interested in speedrunning this game after watching your vid illu. I basicly copied your strat since there don't seem to be a faster one. Well I experimented a bit with other strats like getting some stars from the snowlevel but didn't came close enough to the time I got wiht your strat. After that I perfected the strat and added some new tricks that I and many other players dicoverd.

If it was for the stair glitch to always go in one try then we would probably have a sub 20 and 24 already. Its all luck wich you defenetly need for a good time.

Just want to say, good luck with your runs.

Title: Re: Mario 64
Post by Stefan on 02/23/05 at 09:14:51


Illu wrote:
3. First mips glitch, jump to get to the other side after grabbing mips.


This one is risky though. I onces jumped through the door back into the basement.

For the second mips glitch you can also backwards longjump against mips to pop through the door. Just incase you find it easyer.

Title: Re: Mario 64
Post by PYLemire on 02/23/05 at 09:30:35

Sub 20 is now definatly possible for NTSC. You can get to Bowser 1 door roughly in 6.30 probably faster since I can't have done it perfectly so that's about 30 seconds off your run right away. Then the SC in Bowser 3 saves some more time then there is SSL where you don't need to use the box to get big bird or pyra and if somehow we could get all glitches on first try we'd get sub 20 for sure.

Good to see you'll speed run the game again since those aren't thing hard to do (some even save time and are easier like blast away) so hopefully you'll beat your time  and I'll beat your new time  ;)

Btw for seconds MIPS no idea how you were all doing but instead of placing him you can simply jump and hit the wall above the door and MIPs fall down at a perfect location so you get through the door.

Title: Re: Mario 64
Post by Myles on 02/23/05 at 22:12:44

Gee this sounds like fun:-)

I think its time for Myles to give this 16 star completion stuff a try.

Hey I hear its possible to get the star "Blast Away the Wall" on whomps without using the cannon a second time. How do you do this?...

Myles

Title: Re: Mario 64
Post by Myles on 02/23/05 at 22:18:53

"For the blast away the wall star you want to start that star without having opened the canon earlier since that's the main point there. So you won't loose the canon animation time on wild blue. Now jump in the canon take aim at the coins up the star wall with the lowest triangle from your aim and blast just as the rotating platform touch the red coin (this take a long time if you have opened the canon in wild blue but is almost right away if you opened the canon like I said). So *BLAST* wall goes *BOOM* and Mario goes *FLY* and land on the rotating platform who's just stopping next to the star saying *EVERYONE GET OFF* so you get off and get the star saving time"

Oh I see:-)

Fancy that...answered my own question...Well actually PY did, thanks PY!

Myles

Title: Re: Mario 64
Post by Michael_Fried on 02/23/05 at 22:48:38

Oh no, now you're all in trouble.  *places bet on Myles going sub 19 minutes* ::)

Edit: Damn it, Weatherton just told me that Myles thinks he can get sub 19 minutes, I thought I was betting on something really crazy.  I guess I'll have to change my bet to Myles going sub 18 minutes. ;)

Title: Re: Mario 64
Post by Illu on 02/24/05 at 06:40:59

Sub 19? hmm... I think that would need some new tricks I don't think it will happen with the current strategy. Though I know you have some very impressive WRs on SM64 Myles, I don't know if you have any experience in doing any longer speed runs however, it's a bit different. But good luck if you're gonna give it a try, I myself just made and improvement on the NTSC WR...

20:10

When I look at just the run then I'm happy with it, I could say this was an good accomplishment in terms of getting a pretty smooth run and putting those new tricks to use without making too many misstakes.

Though I did feel some kind of dissapointment because I really wanted sub 20, so that way this was a failed attempt at breaking 20 min. But I'd rather look at this as a nice run where I succesfully took advantage of the new tricks and did a nice time improvement.

But I can now also see after this run that sub 20 is very likely to happen since this run had parts where I could clearly have been faster. I don't think I made any big misstakes really until the second Bowser, I started to think about the stairs glitches and was getting prepared to smass buttons very soon. But that was probably what made me loose focus on beating second Bowser, I had some trouble grabbing his tail and ran into him a couple of times and had to start chasing his tail again.

Those misstakes made me loose 10-15 sec, I pulled of first stairs glitch on the second try which is pretty good, though I'd been like 8 sec faster if I would have pulled it of on the first try. On the final stairs I lost about 20 sec but only by doing the second Bowser better I could have gone sub 20 even if I lost pretty much time on the stairs.

Everything else did go of without any major misstakes and it's pretty hard to get together this kind of a run, often I loose lots more time on the stairs so even if I lost some significant time on those I should still consider myself lucky that I didn't loose even more. So a nice run even though I can clearly see sub 20, I can even see a low 19 but still sub 20 isn't gonna come easily, when I look at my run it was on most places very good. So even if I pulled of the stairs glitches on the first try it could easily be that the rest of the run wouldn't turn out as good as this one, so many things has to come together.

Title: Re: Mario 64
Post by AlexPenev on 02/24/05 at 19:26:15

Myles has an annoying habit of coming up with new really bizarre strategies that somehow work out faster. He might fight a few new tricks.

Title: Re: Mario 64
Post by PYLemire on 02/24/05 at 22:04:31

Nice improvement there Illu I think you'll still keep going until you get the sub 20 :)

As for getting sub 19 minutes it might be possible but you'd need a really strong run. looking at what you said you could cut 45 seconds off your run so that make it 25 seconds off the 19 minutes so you may have lost those collecting the stars or some little mistakes here and there.  Sub 19 would be really insane :). Let's see sub 20 first.

Title: Re: Mario 64
Post by Myles on 02/25/05 at 15:40:07

Well on my first day of officially pursuing 16 Star Completion, so far my best time is 21 minutes 52 seconds. I did some really stupid stuff on this run, so I'm going to keep at it...

Myles

Title: Re: Mario 64
Post by Myles on 02/25/05 at 17:11:14

OK I'm gonna have to stop until my new capture card gets here.

See, my VCR doesn't have a minutes/seconds timer on it. It has the weird timer that goes up to "99 99". Also, I don't have a stop watch, so I have to use a regular watch to keep time, which isn't very precise.

I'm willing to say that my runs today don't officially count because I have to round the time by a second or two due to my current lack of technology. My card is supposed to get here either tomorrow or Sunday, so I'll resume then. That way I can make vids and watch the timer on the computer so that I'll be more precise.

I just got a run that I think is 21 minutes 6 seconds, but it may be more like 21 minutes 5 seconds or 21 minutes 7 seconds. Either way, rest assured Illu I won't be catching you anytime too soon.

I'll get back to this when the card arrives...

Myles

P.S...I do think I could go sub 20 with a solid run, but right now, sub 19 is pushing it. Even though I have some good ideas, my stamina isn't too great yet with this long-winded challenge.

Title: Re: Mario 64
Post by Myles on 02/25/05 at 17:16:53

"Though I know you have some very impressive WRs on SM64 Myles, I don't know if you have any experience in doing any longer speed runs however, it's a bit different."

Yeah, now that I've tried, I agree with you Illu. The longest gaming challenges I've ever worked with are Mario Golf Speed Golf challenges, but still, they're only 7 or 8 minutes. Other than that, most of my gaming WRs are 3 minutes or less.

Myles

Title: Re: Mario 64
Post by Myles on 02/25/05 at 22:51:19

Well I realize I'm talking to myself now, lol:-)

Anyway, after I stopped going for 16 star completion, I was hitting hardcore on the races...

I tied my 16"0* on Koopa One, I tied my 12"4* on the Slide, and I got a bunch of 10"X on Rematch with Koopa...All in less than an hour. When the new capture card arrives I'll start making a buncha vids if anyone is interested.

Myles

Title: Re: Mario 64
Post by Maaatthew on 02/25/05 at 22:58:39

I am way interested! My times suck Koopa: 16''9, slide 12''9(whoa, two 9s!) But I totally suck at the rematch with koopa: 14''6. I should really practice some more.
I saw some of your vids at Curtis Bright's website, those are very nice :)

Title: Re: Mario 64
Post by Michael_Fried on 02/25/05 at 23:28:54

Aren't there enough vids of the races already?  How about you make a vid where you keep up the same quality of playing as you do in those races throughout a 16 star speed run? ;)

Title: Re: Mario 64
Post by Stefan on 02/26/05 at 03:59:17

I made a video of one of my runs. I reach the first bowser door at 7:58 and got 15 stars at 15:15 ;D. I also show that after this I totaly mess it up and it should be fun to watch. The vid ends after I beated the 2nd bowser.

http://www.chrisvandijke.nl/stefan/movies/Mario64.WMV

Its great that more people starting to play mario 64 again. more Pal players please ;). I hope to see some impressive vids soon.

btw I also got some other glitches to work like into the aquarium and through the inviseble wall in the hall of the first bowser world. here are the vids:

http://www.chrisvandijke.nl/stefan/movies/JRBglitch.WMV
http://www.chrisvandijke.nl/stefan/movies/bowserpaintingglitch.WMV

Title: Re: Mario 64
Post by Illu on 02/26/05 at 06:11:27

A low 21 run isn't bad at all Myles, considering you haven't tried this before, though it will most likely take hours to get the pieces together and get to your max. Often you'll encounter things like, stairs glitches just won't work on the great run or you start making some really stupid misstakes that you just never thought you would.

Cool glitching Stefan, looks like that backwards longjumping works to glitch trough things on many places. I saw you got your PAL WR run up at SDA, it's great that they accepted it, both because it's a run worthy to be called a WR and fun for those who only have PAL to have something to compare against.
It will be hard to beat that one even with some new tricks since you didn't make any big misstakes at all and got all the glitches to work on the first try.

Actually I only had PAL too before I ordered a NTSC N64 from e-bay, I was thinking about trying some on PAL but it just feels so slow now. Also you've already done such a great run on PAL, it's better for me to stick with NTSC to not get myself confused between those two versions and aim for that sub 20 time.

Title: Re: Mario 64
Post by Myles on 02/26/05 at 09:08:36

"Aren't there enough vids of the races already? How about you make a vid where you keep up the same quality of playing as you do in those races throughout a 16 star speed run?;)"

Lol, I'll keep working on it. I only stopped because my timer isn't very accurate and because the new capture card I ordered hasn't gotten here yet. When the card gets here, I'll be able to play N64 on the computer like I always did and use the more precise methods of keeping time that the a computer offers.

"A low 21 run isn't bad at all Myles, considering you haven't tried this before, though it will most likely take hours to get the pieces together and get to your max. Often you'll encounter things like, stairs glitches just won't work on the great run or you start making some really stupid misstakes that you just never thought you would."

Thanks Illu:-) I can get good runs going up to 15 stars. I had about 12 minutes 40 seconds going on two occasions yesterday when I got star 15, but doing the Mips part plus going through both the 50 star and 70 star doors cleanly is tough for me to do right now.

Btw I do have a few new tricks that shave some time. There are 4 tricks in particular that could take this time down pretty low. The only problem is, my stamina ain't too great yet, so I waste some time somewhere else to counter for the time I shave using these four tricks.

When the capture card gets here, what I'll probably do first I make 4 short vids of these tricks so that we're all using basically the same strat.

Btw have you guys seen Ghyslain Raza yet? ;) You know...The "Star Wars Kid"...I guess I shouldn't make too big of a deal about this though cause his parents are really upset about his vid. Url is:

http://www.hogblom.com/cinema/film/Star_Wars_Kid_Remix.wmv

You're gonna love it;)

Myles

Title: Re: Mario 64
Post by Holy Moly on 02/26/05 at 09:14:20


Stefan wrote:
I made a video of one of my runs. I reach the first bowser door at 7:58 and got 15 stars at 15:15 ;D. I also show that after this I totaly mess it up and it should be fun to watch. The vid ends after I beated the 2nd bowser.

http://www.chrisvandijke.nl/stefan/movies/Mario64.WMV

Its great that more people starting to play mario 64 again. more Pal players please ;). I hope to see some impressive vids soon.


Nice video, mate. I will start soon again. Only need some free time.

Title: Re: Mario 64
Post by Weatherton on 02/26/05 at 19:57:41

General time saver:

I realized recently while watching Stefan's vid that I don't think people know that if you long jump onto a slanted surface and then proceed to run on that surfact, you run in hyper mode.  A great place to try this is on top of the castle, long jump on the slanted part and then just run around; you move very, very quickly.  A great place to use this is on Bowser 3, especially on the green, slanted slope before you turn around and long jump towards the moving platform.  If you long jump onto this slope and then continue running, you'll tear your way up there considerably faster... this might also be useful in other places, though none pop out at me at the moment (the slant has to be just right for it to work).

Bowser 3 Timesaver:
At the end of Bowser 3, you can long jump from the last spinning platform to the ledge with the strong wind... doing this cuts the corner and limits the amount of time you have to fight the wind.

Title: Re: Mario 64
Post by C_Bright on 02/27/05 at 04:19:16

It's great to see such interest in SM64!  And I'm glad that the Lakitu skip is useful... (I usually can't even get it to work.)

Maybe Myles was going to point this out, but there are some extra shortcuts in "Bowser in the Sky" that I haven't seen used in any SDA runs.  (Perhaps it's just due to pressure on the last level.)  I just made a video (http://rapidshare.de/files/719758/Bowser_In_The_Sky_-_1.11.wmv.html) completing the level in 1:11.  You might find some of the tricks too risky on a speed run.  I've hit an invisible wall on the last jump before... that would be the absolute worst on a speed run. :-/

I might give a 16-star run a try as well, but of course I'm not looking forward to the glitches.  I'm also working on a list with all the fastest star times. (Still a lot of times to improve, especially if new strategies are found.) I made a video (http://rapidshare.de/files/719766/Course_8_-_In_the_Talons_of_the_Big_Bird_-_21.wmv.html) of "In the Talons of the Big Bird"... Maaatthew pointed out to me that you can triple jump over the hill.  And if you haven't seen it, I have a video (http://members.shaw.ca/sm64/Course%2015%20-%20Cruiser%20Crossing%20the%20Rainbow%20-%2028.wmv) of "Cruiser crossing the Rainbow".

Title: Re: Mario 64
Post by Holy Moly on 02/27/05 at 05:15:55


C_Bright wrote:
It's great to see such interest in SM64!  And I'm glad that the Lakitu skip is useful... (I usually can't even get it to work.)

Maybe Myles was going to point this out, but there are some extra shortcuts in "Bowser in the Sky" that I haven't seen used in any SDA runs.  (Perhaps it's just due to pressure on the last level.)  I just made a video (http://rapidshare.de/files/719758/Bowser_In_The_Sky_-_1.11.wmv.html) completing the level in 1:11.  You might find some of the tricks too risky on a speed run.  I've hit an invisible wall on the last jump before... that would be the absolute worst on a speed run. :-/

I might give a 16-star run a try as well, but of course I'm not looking forward to the glitches.  I'm also working on a list with all the fastest star times. (Still a lot of times to improve, especially if new strategies are found.) I made a video (http://rapidshare.de/files/719766/Course_8_-_In_the_Talons_of_the_Big_Bird_-_21.wmv.html) of "In the Talons of the Big Bird"... Maaatthew pointed out to me that you can triple jump over the hill.  And if you haven't seen it, I have a video (http://members.shaw.ca/sm64/Course%2015%20-%20Cruiser%20Crossing%20the%20Rainbow%20-%2028.wmv) of "Cruiser crossing the Rainbow".


Impressive.....these tricks save 20-30 sec....maybe sub 20min is possible in pal as well ::)

Title: Re: Mario 64
Post by Stefan on 02/27/05 at 05:19:13


Weatherton wrote:
General time saver:

I realized recently while watching Stefan's vid that I don't think people know that if you long jump onto a slanted surface and then proceed to run on that surfact, you run in hyper mode.  A great place to try this is on top of the castle, long jump on the slanted part and then just run around; you move very, very quickly.  A great place to use this is on Bowser 3, especially on the green, slanted slope before you turn around and long jump towards the moving platform.  If you long jump onto this slope and then continue running, you'll tear your way up there considerably faster... this might also be useful in other places, though none pop out at me at the moment (the slant has to be just right for it to work).


Yes I know this trick, unfortunatly there are only 1 or 2 places to use it. Look at the 3rd bowser world in my vid I use it there once, the problem is if you jump to late you will bounce back from the slope so I dont take much risk at it.



C_Bright wrote:
It's great to see such interest in SM64!  And I'm glad that the Lakitu skip is useful... (I usually can't even get it to work.)

Maybe Myles was going to point this out, but there are some extra shortcuts in "Bowser in the Sky" that I haven't seen used in any SDA runs.  (Perhaps it's just due to pressure on the last level.)  I just made a video (http://rapidshare.de/files/719758/Bowser_In_The_Sky_-_1.11.wmv.html) completing the level in 1:11.  You might find some of the tricks too risky on a speed run.  I've hit an invisible wall on the last jump before... that would be the absolute worst on a speed run. :-/

I might give a 16-star run a try as well, but of course I'm not looking forward to the glitches.  I'm also working on a list with all the fastest star times. (Still a lot of times to improve, especially if new strategies are found.) I made a video (http://rapidshare.de/files/719766/Course_8_-_In_the_Talons_of_the_Big_Bird_-_21.wmv.html) of "In the Talons of the Big Bird"... Maaatthew pointed out to me that you can triple jump over the hill.  And if you haven't seen it, I have a video (http://members.shaw.ca/sm64/Course%2015%20-%20Cruiser%20Crossing%20the%20Rainbow%20-%2028.wmv) of "Cruiser crossing the Rainbow".


Thanks for the vid. That bowser castle vid is sick. I dont think I would be able to do that in a speedrun but some tricks could be done couse they are not that hard. You can consider doing these tricks if you lost time and you just need to do the tricks to beat your record. A record for every star that sounds like fun. To bad I'm Pal though, maybe we should find a conversation cos loading times has nothing to do with this since you time from the moment you touch the ground or something till you hit the star. And that rainbow ride vid is amazing, well done.

Title: Re: Mario 64
Post by Illu on 02/27/05 at 05:55:11

That Cruiser Crossing the Rainbow vid was amazing.

I might consider doing that Talons of the Big Bird trick on a speed run. On the last Bowser level I'm often doing that "going ahead of the moving platform and grabbing the pole after that" did that on my 20:10.

Title: Re: Mario 64
Post by Weatherton on 02/27/05 at 07:17:47

Is that course 8 trick actually faster than just running up the pyramid to the top and hitting him there?

Anyways, how did you do that jump in the air on Rainbow Road?  Every time I triple jump and then press B in the air, Mario just dives.  If I could get that to work, I'm pretty sure I'd be able to take a big corner cutter on Bowser 3 (after the first near-vertical ramp, turn around and triple jump back and then do that in-air jump to grab the ledge.... right now I can hit the lower ledge with a long-jump but can't grab it).  Btw, awesome vids!  Maybe single courses should be speedrun...

*EDIT* Martin just informed me that this jump is just a wall-kick  >:( ... so that short cut in Bowser 3 is still out of reach as far as I can tell  :-/

Title: Re: Mario 64
Post by Wabs on 02/27/05 at 08:34:35

C_Bright : those vids were VERY impressive !  :o
Big congrats !  :)

Title: Re: Mario 64
Post by Myles on 02/27/05 at 08:53:03

I like the way you do Bowser Stage three Curtis...Almost exactly how I do it:-)

There are two or three small things you do that are slightly faster than me and two or three things I do that are faster than you. I'll send you a vid soon of how I do it. Once we put it all together and blend our strats, I'm thinking this thing could go down to 1 minute 7 seconds or so.

Yeah I do talons of big bird the way you do it. Waiting for that bird to go over to the red pillar takes way too long.

Hah Rainbow Cruiser is pretty insane. There's two areas you're faster at than me, otherwise I do the same thing, only I don't run full speed like you. It usually takes me 45 seconds or so. 28 is very impressive. I'll work with this one and see what I can do.

Myles

Title: Re: Mario 64
Post by MartinM on 02/27/05 at 08:53:24

Here's a video of the second bowser level I made on an emulator...

http://s13.yousendit.com/d.aspx?id=2QB0Z3SZBT8D91R9SS0J8KSVD9

Title: Re: Mario 64
Post by Myles on 02/27/05 at 10:05:28

Martin, brilliant idea at the ending of bowser stage two. Long-jumping along the left edge of the top lava platform is something I never thought of. Hey btw Martin, I'll sign on AIM over the next few days a lot. You can give me your address and I'll send you the capture card.

Myles

Title: Re: Mario 64
Post by Illu on 02/28/05 at 10:59:55

I've made a video of my 20:10 run, I haven't send this to SDA since I'm still gonna try for that sub 20.

Title: Re: Mario 64
Post by Myles on 02/28/05 at 12:48:31

Well I would definitely like to see this vid:-)

You have AIM Illu? If not, I'll wait for you to get sub 20. Also, I'll try 16 star completion again here soon. I worked with the Mips part (the part I struggle with) and I'm doing alot better now. Hopefully I can get a 20:XX run and make a vid.

Myles

Title: Re: Mario 64
Post by Myles on 02/28/05 at 12:50:12

Hey btw just wondering...

What's the PAL WR for 16 star completion?

Myles

Title: Re: Mario 64
Post by Pbertovich05 on 02/28/05 at 13:02:46

Check SDA. I believe Stefan Van Dijke has it.

Title: Re: Mario 64
Post by Stefan on 02/28/05 at 13:32:09

Might be the same Stefan that is posting once in a while in this topic.

Title: Re: Mario 64
Post by Myles on 02/28/05 at 13:50:55

24:33 PAL good time Stefan. So do we divide by 1.1988, 1.2, or 1.2024 to get an NTSC estimation of your time?

Myles

Title: Re: Mario 64
Post by Michael_Fried on 02/28/05 at 19:46:19

If I remember correctly, you have to divide by 1.2 and then subtract a certain amount of time for each time you enter.

Title: Re: Mario 64
Post by mariokartmaster on 02/28/05 at 22:59:42

ya, know i've always wanted to see a banjo kazooie speed run.  I wonder if anyone's ever tried?

Title: Re: Mario 64
Post by Michael_Fried on 02/28/05 at 22:06:19

ya, know i've always wanted to see a banjo kazooie speed run.  I wonder if anyone's ever tried?

There's a Banjo Kazooie speed run on SDA.

Title: Re: Mario 64
Post by Pbertovich05 on 03/01/05 at 03:37:42

Ya by David Gibbons.

Title: Re: Mario 64
Post by Stefan on 03/01/05 at 09:41:01

24:11

used some new tricks and made a lot of stupid mistakes. Captuaring now.

Title: Re: Mario 64
Post by Holy Moly on 03/01/05 at 10:02:06


Stefan wrote:
24:11

used some new tricks and made a lot of stupid mistakes. Captuaring now.


WOW...cant wait to see the video :)

go on, stefan..sub 24 is easy for u ;)

Title: Re: Mario 64
Post by Illu on 03/01/05 at 10:42:58

impressive

Title: Re: Mario 64
Post by Stefan on 03/01/05 at 12:55:51

I saw your 20:10 vid Illu, its very consistand with a few errors. The biginning of the run is very impresive but later on you start making some small mistakes, like in the 2nd bowser fight. You also lost  about 20 secnds on the stairs. Makes me wondering why this time is stil so impresive, wich is a compliment. Good job :D

Title: Re: Mario 64
Post by Stefan on 03/01/05 at 13:02:46

run uploaded

http://www.chrisvandijke.nl/stefan/movies/mario64_pal_24_11.avi

you will enjoy the boil the bully star and the bowser fights ;D

Title: Re: Mario 64
Post by Myles on 03/01/05 at 17:30:13

Most stupid thing I've ever done...

When I was purchasing my capture card a week ago, somehow I forgot to click the "Place your order" button on Amazon.com

I feel like such a ditz...no wonder it has been a week and the card hasn't gotten here yet. Time to go click "Place your order" and start waiting all over again...

Myles

P.S...I'm not taking stupid pills...I'm just that dumb I guess lol.

Title: Re: Mario 64
Post by Myles on 03/03/05 at 11:13:01

Capture card received...

Today I install...

Tomorrow I play 16 star completion...

Myles

Title: Re: Mario 64
Post by Stefan on 03/04/05 at 02:16:18

I reached the stairs with 30 seconds in frond of my pr. I did the first stairs on the 2nd try and got the endless stairs in one try, but then I landed in WDW >:(. Took the stairs on a small angle to the right. I think you need to go right up to prefent from going into wdw.

great myles hope to see some vids from you soon./

Title: Re: Mario 64
Post by A Runnelid on 03/04/05 at 07:42:48

I don't know which is more stupid;
Forgetting to place your order or openly admitting that you don't need to take stupid pills..  ;)

Impressive vids everyone, and nice to see such activity with SM64 DS just days away for many.

Making a separate topic for that, and one for the featured mini games would be a good idea.

Good Luck everyone, and Thank You for providing videos for all of us to see.

Andreas

Title: Re: Mario 64
Post by Stefan on 03/04/05 at 12:33:36

couldn't get the stair glitches to work today so I desided to improve some bowser levels. Made a vid of all 3 worlds:

http://www.chrisvandijke.nl/stefan/movies/SVDinbowsersworld.WMV

Title: Re: Mario 64
Post by Holy Moly on 03/05/05 at 12:27:23


Stefan wrote:
couldn't get the stair glitches to work today so I desided to improve some bowser levels. Made a vid of all 3 worlds:

http://www.chrisvandijke.nl/stefan/movies/SVDinbowsersworld.WMV


Great job. Some more time savers and sub 20 is even possible in PAL ;)

Title: Re: Mario 64
Post by MartinM on 03/08/05 at 00:24:32

More fun with savestates...

Here's the 'in the talons of the big bird' star done on the emulator.

http://s9.yousendit.com/d.aspx?id=2RZ73LWCVB0J91PN1ZNAEBETNE

Title: Re: Mario 64
Post by kirbykarter on 03/08/05 at 05:24:59

Hey this might sound so noobish but it sounds like you can get up the endless stairs without 70 stars, I was wondering how you get up using a "glitch"?

Title: Re: Mario 64
Post by Holy Moly on 03/08/05 at 06:31:37


kirbykarter wrote:
Hey this might sound so noobish but it sounds like you can get up the endless stairs without 70 stars, I was wondering how you get up using a "glitch"?


Yes, u can finish the game with 16 stars..look around here, u will find a complete run.

Title: Re: Mario 64
Post by Holy Moly on 03/08/05 at 06:35:19


MartinM wrote:
More fun with savestates...

Here's the 'in the talons of the big bird' star done on the emulator.

http://s9.yousendit.com/d.aspx?id=2RZ73LWCVB0J91PN1ZNAEBETNE


Looks good, but it seems not very easy..or is it save to get it 100%?

Title: Re: Mario 64
Post by PYLemire on 03/08/05 at 18:03:41

Haven't seen it but if it requires some save state it can't be that easy  :)

And how much more would it save compared to hitting him atop the pyramid and sliding on the left side of it to get the star?

Title: Re: Mario 64
Post by MartinM on 03/08/05 at 18:06:51

It's actually pretty easy (don't need savestates to do it), but maybe not consistant enough to do in a speedrun.  It's about 3 seconds faster than Bright's video.

Title: Re: Mario 64
Post by PYLemire on 03/08/05 at 18:13:51

Can you explain how you're doing it?

Title: Re: Mario 64
Post by C Bright on 03/09/05 at 02:07:44

Sweet strategy!  If you haven't seen my page yet, I'm keeping track of my fastest star times (http://www.geocities.com/sm64home/fasteststartimes.html) for every star.  I'll update my video when I get a chance.

Keep looking for new strategies!  There are so many possibilities in this game, the more people that are looking, the better!

Title: Re: Mario 64
Post by Myles on 03/12/05 at 14:43:29

This run was one of the biggest choke jobs I've ever done...

16 star completion time = 21 minutes 35 seconds

This was the first time I've tried 16 star completion in a week due to controller problems...man this joystick screwed me over a few times in this run...Other than that, it was just an all around choke job on my part.

This run is not a PR as you folks know...I'm only posting this time because I taped it and will make a vid of it, so if any of you want to see how I do 16 star completion, I can send you a vid now.

Well actually I'd rather not anyone see this vid unless you really want to lol j/k:-). Some of the stuff is totally embarrassing. I'm usually good at the bowser stages...How I managed to miss 4 bowser throws total, I'll never know. And the way I did the 50 star door...YUCK...Mips was ok, only lost about 15 seconds.

One thing I will say though...2nd Bowser Stage was excellent...Practically flawless. Praise God.

OK, let's see. I'm gonna go through my run and pick out the crucial mistakes and checkpoints:

Mistakes:
-Missed Lakitu skip (loss of roughly 8 seconds)
-Missed one first Bowser throw (loss of roughly 13 seconds)
-The many Mips mistakes (loss of roughly 15 seconds)
-Slow getting through 50-star door (loss of roughly 27 seconds)
-Slow getting past endless stairs (loss of roughly 7 seconds)
-Died on third bowser stage (loss of roughly 23 seconds)
-Small fall on third bowser stage (loss of roughly 8 seconds)
-Missed three...ouch...three third bowser throws (loss of roughly 1 minute and 8 seconds)

Checkpoints:
-Reached 8-star door at 6:29 (NTSC)
-Collected 15th star at 12:31 (NTSC)
-Reached top of endless stairs at 17:36 (NTSC)

Also, I made enough minor mistakes to amount to at least 30 seconds worth of lost time (as we all do). Not factoring in the minor mistakes, because they almost always happen, my potential is:

18 minutes 46 seconds

If I wanted to be picky I could say potential is 18:16, but that will never happen because I'm not God and its best that way. So 18:46 is what I'm saying my potential is.

I'll give myself a year or so because this challenge is so difficult and takes more stamina than I have right now, but I honestly expect to go sub 19 minutes eventually as promised...If God wills it, that is going to happen...Someday...

Myles

Title: Re: Mario 64
Post by Holy Moly on 03/12/05 at 17:13:10

Nice..where can i get the video?

Title: Re: Mario 64
Post by Myles on 03/13/05 at 14:18:16

Unfortunately, I don't have web space to upload this vid, so someone else would have to upload it for me...Or, if you have AIM, I can send it to you that way...Simply IM "MyleStyle8184" and I'll send it to you.

Myles

Title: Re: Mario 64
Post by Wabs on 03/14/05 at 09:07:34

Stefan : that 3 bowser levels vid is pretty impressive, really nice to watch, congrats ! :)

Title: Re: Mario 64
Post by Weatherton on 03/14/05 at 14:36:29

Just a quick note, Stefan (and it seems most people) are doing a backflip in Bowser 3 on that spinning thing.  You should really be doing a side flip so that you can maintain your speed when you land...

Title: Re: Mario 64
Post by Holy Moly on 03/20/05 at 09:04:22

Ok guys, im back to business.  ;D
I tried all new tricks after a break of 1-2 months. Its working fine, especially the Peach Slide SC is very easy for me now (i mean the technique with sliding backwards 12,8 - 14sec is very easy).

During the next week ill start some runs...Van Dijke,...im coming ;D

Title: Re: Mario 64
Post by Michael_Fried on 03/20/05 at 09:13:11

Myles, would you happen to have a vid of your new rematch with koopa the quick WR of 9.9?

Title: Re: Mario 64
Post by PYLemire on 03/20/05 at 09:22:47

What a question! Of course Myles taped his run :)

He tapes everything he gets and it's running around but I don't think anyone put it on a site yet.

Title: Re: Mario 64
Post by Holy Moly on 03/21/05 at 14:29:28

Today i had a run which was 20sec faster than stefans 24:11. But after the 2nd bowser i made hundreds of mistakes and struggeled at the stair glitch.... :(

Maybe tomorrow....

Title: Re: Mario 64
Post by Ngamer on 03/23/05 at 18:43:20

There's going to be a Mario 64 run tomorrow night, 7PM EST.  Join either Elite or Kart Chat to compete.  The run will consist of collecting a "certain number" of stars.  The race will be conducted in real time, so the first to get all the stars needed and return to Chat will be the Champ.  Should be fun!

Title: Re: Mario 64
Post by Myles on 03/24/05 at 01:42:43

"Myles, would you happen to have a vid of your new rematch with koopa the quick WR of 9.9?"

Yeah its taped. I've got exams to close out the week, so I probably won't be on AIM today...But starting Friday, I should be on most of the weekend. So just IM me (MyleStyle8184) and I'll send you the vid.

Myles

Title: Re: Mario 64
Post by Weatherton on 03/27/05 at 18:40:14

A new trick was discovered, hopefully it can be done consistently.  You can get the Chain Chomp star by glitching through the fence using a Bobomb:

http://www.geocities.com/sm64home/news.html

Title: Re: Mario 64
Post by Holy Moly on 03/29/05 at 10:39:49


Weatherton wrote:
A new trick was discovered, hopefully it can be done consistently.  You can get the Chain Chomp star by glitching through the fence using a Bobomb:

http://www.geocities.com/sm64home/news.html


Nice trick..please find more tricks for 16 star speed run ;D

Title: Re: Mario 64
Post by Weatherton on 04/29/05 at 05:46:56

I've got a little somethin' somethin' for you guys... good luck doing this on a real run though  ;)

http://www.people.virginia.edu/~avw6s/random/Bowser3_bigSC_andQuickTurn-1.wmv

Also, Martin sent me this vid from some guy at GameFAQs who figured out an easier and faster way to do the MIPs glitch:

http://www.people.virginia.edu/~avw6s/random/MIPS_Trick.wmv

enjoy.

Title: Re: Mario 64
Post by Holy Moly on 04/29/05 at 07:06:07


Weatherton wrote:
I've got a little somethin' somethin' for you guys... good luck doing this on a real run though  ;)

http://www.people.virginia.edu/~avw6s/random/Bowser3_bigSC_andQuickTurn-1.wmv

Also, Martin sent me this vid from some guy at GameFAQs who figured out an easier and faster way to do the MIPs glitch:

http://www.people.virginia.edu/~avw6s/random/MIPS_Trick.wmv

enjoy.


The MIPS trick is very helpful...thanks for that.

Title: Re: Mario 64
Post by Quentin on 05/02/05 at 13:43:59

I made some runs today with most of the new tricks...
25:58 PAL

I lost about 2:20min on the whole...when i have more time then ill go for a 23:xx time 8)

www.mojo-portal.de/mariokart/25_58_Super_Mario_64_Speedrun_Holy_Moly.wmv

Title: Re: Mario 64
Post by Quentin on 05/03/05 at 12:10:29

25:16....i fell off in the middle of the last bowserlevel..and many many small mistakes ::)

But its getting better

www.mojo-portal.de/mariokart/25_16_Super_Mario_64_Speedrun_Holy_Moly.wmv

64MB

Title: Re: Mario 64
Post by Stefan van Dijke on 05/03/05 at 13:36:08

Nice you'r getting closer to my time. Damn I just saw your bowser world 3, is that the WR :o ?

Title: Re: Mario 64
Post by Holy Moly on 05/03/05 at 13:51:16


Stefan van Dijke wrote:
Nice you'r getting closer to my time. Damn I just saw your bowser world 3, is that the WR :o ?


:P Take ur fingers out of my wounds, please ;)

Title: Re: Mario 64
Post by Holy Moly on 05/04/05 at 03:21:04

Oh my FUCKING GOD....

all was simply perfect....

i beat bowser 2 at 19:30, did the first stair glitch with first try.... AND THEN DRY WET WORLD AHHHHHHHHHHHHHHH

could have been 23 PAL easily :'( :'( :'(

EDIT: Splits are now around 22:45 in PAL :o :o

Title: Re: Mario 64
Post by Stefan van Dijke on 05/04/05 at 09:42:07

Well you take a lot of risk doing that last stair glitch with an angle. You should try to get as straight as possible when doing the backwards longjump. For me I never ended in WDW doing it like that.

Title: Re: Mario 64
Post by PYLemire on 05/04/05 at 14:07:36

I think you only end there when you have an angle toward the right of Mario (the left wall if you're facing the stairs) I never had a WDW thingy on the other side.

Title: Re: Mario 64
Post by Stefan van Dijke on 05/04/05 at 14:33:36

I tryd both sides and both gave me wdw a few times.

Title: Re: Mario 64
Post by Weatherton on 05/04/05 at 20:10:11

Moly, care to put up a vid of that run?  It would still be fun to watch.  :)

Title: Re: Mario 64
Post by Holy Moly on 05/05/05 at 12:52:57


Weatherton wrote:
Moly, care to put up a vid of that run?  It would still be fun to watch.  :)


i overtaped it...but i made a more incredible run after that. the first 15 stars in 15min in PAL :o :o
that is 40sec faster than Dijke in his WR video ::)

Title: Re: Mario 64
Post by PYLemire on 05/05/05 at 15:26:22


Stefan van Dijke wrote:
I tryd both sides and both gave me wdw a few times.


I guess it's just because I more angled (is that a word?) toward the other wall most of the time  ::)

Title: Re: Mario 64
Post by Stefan van Dijke on 05/06/05 at 01:27:28

mmm, I didn't realy tryd with different angles. But both sides can get you into wet dry world. Moly check out if you still end up in wdw if you'r more angled ;)

Title: Re: Mario 64
Post by Holy Moly on 05/06/05 at 04:48:19

If i try again i will try to do it in the middle of the stair. But it will be hard to get such a run again :'(
I have to learn a lot in the next 2 weeks...so i can hardly play

Title: Re: Mario 64
Post by PYLemire on 05/07/05 at 11:09:13

That's one of the reason I haven't tried much. I had a pretty strong run and I had that WDW thing so it kind of pissed me off  >:(

Title: Re: Mario 64
Post by Myles on 05/08/05 at 12:08:13

Mario 64 Players,

Goto: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=20807042

There is a really cool challenge going on here, but you have to be able to make your own vids to participate.

Here are the rules:

"Every week for the next while, i'll personally choose a star for us to compete at and we'll create videos of us doing the star. I'll even make a website with past winners and thier times along with best video. sounds like fun HUH? :)

I use windows movie maker to edit my videos
i start the video when the screen is completely white
and finish as soon as mario touches the star, so all videos must be the same.

You can either post a link to your video once you make it, or email it to me at rob-cloutier@sympatico.ca (that's a dash after rob) and i'll put it up.

Week 1, Star 1 will be - 8 Red Coins, Whomps Fortress

post a msg if you plan on submitting a video

ALL VIDEOS MUST BE IN BY WEDNESDAY OF EACH WEEK, I'LL POST A NEW STAR TO DO EVERY THURSDAY!!!"

So If you're interested, click the link above and make yourself heard on gamefaqs MB.

Myles

Title: Re: Mario 64
Post by PYLemire on 05/08/05 at 12:50:55

Cool!

If the stars are less then 30 seconds long I could try it.

Title: Re: Mario 64
Post by Holy Moly on 05/08/05 at 13:12:27

what about PAL-NTSC?

Title: Re: Mario 64
Post by Stefan van Dijke on 05/08/05 at 15:06:58

a conversation rate will do it

Title: Re: Mario 64
Post by rascal on 05/10/05 at 16:59:28

I finally actually got all the glitches to work in like 2 days.  crawling to get MIPS through the door was so much easier.  and I got the endless stair glitch on the 2nd try.  sure was cool.

Title: Re: Mario 64
Post by Holy Moly on 05/11/05 at 08:40:14

24:59 PAL

www.mojo-portal.de/mariokart/24_59_Super_Mario_64_Speedrun_Holy_Moly.wmv

I missed the last bowser twice and some small mistakes.
My aim is definitely a 23:xx.

Marius

Title: Re: Mario 64
Post by In hiding on 05/12/05 at 05:19:49

awesome

Title: Re: Mario 64
Post by termoPilucco on 05/12/05 at 13:23:46


Holy Moly wrote:
24:59 PAL

www.mojo-portal.de/mariokart/24_59_Super_Mario_64_Speedrun_Holy_Moly.wmv

Marius


Fantastic Marius!
I'm waiting for your MKDD All Cup Tour, now  ;)

Title: Re: Mario 64
Post by Holy Moly on 05/14/05 at 09:55:04

Thanks, guys ;)

The ACT vid will come ofter i am god in dd ::)

Title: Re: Mario 64
Post by Tinister on 05/29/05 at 02:59:43


Holy Moly wrote:
Thanks, guys ;)

The ACT vid will come ofter i am god in dd ::)


You are god now...  ::)

Title: Re: Mario 64
Post by Holy Moly on 05/29/05 at 04:36:05

Ahh yes...good idea...i just ordered a NTSC N64...so i can soon try mario64 in sub 20min :)

And yes...an all cup tour video is also fun...lemme see :)

Title: Re: Mario 64
Post by Tinister on 05/29/05 at 11:15:24

What's the difference between NTSC Mario64 and PAL Mario64?

Title: Re: Mario 64
Post by Michael_Fried on 05/29/05 at 12:12:23

What's the difference between NTSC Mario64 and PAL Mario64?

The speed they run at.

Title: Re: Mario 64
Post by Holy Moly on 05/29/05 at 15:08:13


Tinister wrote:
What's the difference between NTSC Mario64 and PAL Mario64?


The PAL 16 Star Speedrun is about 4:30 slower than the NTSC...

the conversation rate is about 1,22 (its very complicated to get it exactly coz there are some irregularities)

Title: Re: Mario 64
Post by kirbykarter on 05/29/05 at 22:26:19

What makes it 1.22 to how MK64 is 1.2024?
Is it just SM64 has more stuff in it to make it run slower.  I don't see how the rate could be that big of a difference as they do run on the same system.

eddie

Title: Re: Mario 64
Post by Holy Moly on 05/30/05 at 01:38:26


kirbykarter wrote:
What makes it 1.22 to how MK64 is 1.2024?
Is it just SM64 has more stuff in it to make it run slower.  I don't see how the rate could be that big of a difference as they do run on the same system.

eddie


The normal rate from NTSC to PAL is the same like in mk64....1,2024. BUT in SM64 there are some irregulariesties like entering a level is in NTSC one sec faster, the dialogues of the characters are slower in PAL. These things make it to ca. 1,22. Its impossible to get it exactly. That is why its hard to compare PAL runs to NTSC and the other way round.
Dijkes 24:11 PAL would be a 19:xx time in NTSC...thats sure.

Regarding to computer games Europe is the biggest shit. PAL 50Hz is totally crap...i hope they soon will decide to get 60Hz NTSC or SCEAM. Every single game is slower here. Its a big shit. I just think of 50Hz MKDD....its replay speed compared to 60Hz.

Title: Re: Mario 64
Post by duffjr on 05/30/05 at 01:43:01

pal was a newer system that we never adapted to.  your tv's can do both, so what's the problem.  tell the eu to start sending broadcast signals in 60hz.

Title: Re: Mario 64
Post by 20-100 on 05/30/05 at 09:49:13

Of course the faster you go the more time you're spending opening levels etc (relatively) so the better you get, the higher the conversion rate becomes :)

Title: Re: Mario 64
Post by kirbykarter on 06/02/05 at 19:23:50

Some questions:

I've been playing this awhile and just got my smoothest run of 21:28.  I know this is not a wr and in SDA the current record for a NTSC run is 20:52 I believe is this the current NTSC wr run?

I think i read this before but you start the clock when you can move Mario not when the first two messages come up right?

Moly I your vids have really helped me and I thank ya, but I can't seem to access it anymore.  Some way I can still see it?

Lastly need some help in the star "break the wall" in how u use just one shot from the cannon.  Where and when do u shoot the cannon any reference points?

eddie

Title: Re: Mario 64
Post by PYLemire on 06/02/05 at 19:52:40

The canon aim is positioned at the lowest coin you see (If I remember correctly) and you shoot when the platform barely touch the red coin.

When starting the level going up and opening the canon you should have just enough time to position yourself and shoot thus saving time.

Title: Re: Mario 64
Post by Michael_Fried on 06/02/05 at 19:56:07

I know this is not a wr and in SDA the current record for a NTSC run is 20:52 I believe is this the current NTSC wr run?

Illu got 20:10 but he didn't submit the vid to SDA.  If you want it I can send it to you through AIM.

Title: Re: Mario 64
Post by Holy Moly on 06/03/05 at 01:39:24


kirbykarter wrote:
Some questions:

I've been playing this awhile and just got my smoothest run of 21:28.  I know this is not a wr and in SDA the current record for a NTSC run is 20:52 I believe is this the current NTSC wr run?

I think i read this before but you start the clock when you can move Mario not when the first two messages come up right?

Moly I your vids have really helped me and I thank ya, but I can't seem to access it anymore.  Some way I can still see it?

Lastly need some help in the star "break the wall" in how u use just one shot from the cannon.  Where and when do u shoot the cannon any reference points?

eddie


I played a lot of Mario in the last week..i have splits for a 22 PAL time now. I just need the luck to get a run without big mistakes. A 23min time is aim.

In some days i get the NTSC N64. A 23 time in PAL is a low 19 time in NTSC. Ill try to get both WRs.

So Stefans 24:11 is the strongest run on video (coz it would be 19min in NTSC). A shame that we have the PAL and NTSC systems.

And yes, the clock starts as soon as u can move mario and stop when u touch the big star after defeating Bowser#3.




Title: Re: Mario 64
Post by Holy Moly on 06/03/05 at 01:39:54


Michael_Fried wrote:
Illu got 20:10 but he didn't submit the vid to SDA.  If you want it I can send it to you through AIM.


Can u send it to me plz? Would be great :)

Title: Re: Mario 64
Post by kirbykarter on 06/04/05 at 22:19:46

Yeahhahahaha
;D ;D ;D ;D ;D
asdfjalsdfkj;asdl;

Title: Re: Mario 64
Post by kirbykarter on 06/04/05 at 22:55:50

;D ;D ;D

Yes, I've done it!
sub 20 min
My speed run of 19:45 min, and I believe a NTSC wr too.

The beginning was a bit rough with the princess slide and some other areas but other than that all the bowser levels were just about perfect something I was very grateful for.

Some mistakes made:
-MIPS only took two trys so that didn't cost just about any time.
-Also did the blast away star in two shots so that cost me some time there too
-The 50-star door and endless stairs were landed on the first try, ahh that was priceless
-The only real major mistake would be I missed one throw on the first bowser and didn't do the lakitu skip

Checkpoints:
-Reached 8th star door 6:50
-Collected 15th star 12:52
-Top of the endless stairs 16:51
Also not a single miss on the final bowser either so sweet.

I'm so relieved with this I hope not to play it again for awhile (a long while :) )

The last good thing is that it is taped!  But the bad thing is that I lack the tech to put it on the internet myself.  I think I have a friend that could put it on for me or because its on a vhs tape I can give to SDA to validate and be able to be shown.

It was a nice way making my day too :D

eddie

Title: Re: Mario 64
Post by Michael_Fried on 06/04/05 at 23:43:54

Did you use the faster amazing emergency exit strat where you do a triple jump and a wall jump from the platform with the heart?

Title: Re: Mario 64
Post by Tony Montana on 06/05/05 at 01:20:01

Amazing!!!

Cant wait to see the video. In 1 week i definitely have my ntsc n64. Then ill try to beat that again :)

Title: Re: Mario 64
Post by Brazilian Pobre on 06/05/05 at 02:38:53

are you guys talking about finishing the whole game in 19:XX min!? :o

Title: Re: Mario 64
Post by Tony Montana on 06/05/05 at 03:37:01


Brazilian Pobre wrote:
are you guys talking about finishing the whole game in 19:XX min!? :o



Yes

Title: Re: Mario 64
Post by PYLemire on 06/05/05 at 07:09:48

Didn't knew you were playing this Eddie :)

Congrats!

Title: Re: Mario 64
Post by Illu on 06/05/05 at 07:43:50

That came out of nowhere, however I did think it might be someone else than me that takes this sub 20 with more and more good players trying this.

How long have you been playing this Eddie?

First time sub 20 is very special, I was the previous world record holder and I say congrats!


Title: Re: Mario 64
Post by kirbykarter on 06/05/05 at 09:41:01

Thanx a lot!  Been playing it for about 2 to 3 weeks now.  What I'll probably do is I'll send it to SDA to have it put in so everyone can see it.  But I got to say I was very lucky with the glitches and all of bowser 3, well you see.  
@Fried- no I didn't use that strat never thought of it, but I'll try it out.

eddie

Title: Re: Mario 64
Post by Tony Montana on 06/05/05 at 10:01:16

I play it like hell and i dont have the luck..i hope i have luck when i get the NTSC n64.... :-[

My splits would be a low 18min time 8)

Title: Re: Mario 64
Post by PYLemire on 06/05/05 at 12:04:28

How can you tell your split on NTSC if you don't have it  ;D.

You can't convert anything accuratly.

Title: Re: Mario 64
Post by Paul Tanney on 06/05/05 at 12:10:17


Tony Montana wrote:
I play it like hell and i dont have the luck..i hope i have luck when i get the NTSC n64.... :-[

My splits would be a low 18min time 8)



Splits mean nothing , you can't exactly get that time unless your GOD which your not  :P

Title: Re: Mario 64
Post by Michael_Fried on 06/05/05 at 13:46:51

Splits mean nothing , you can't exactly get that time unless your GOD which your not

This page says he is:

http://www.mariokart64.com/mkdd/prsr.php?mode=arr

Title: Re: Mario 64
Post by Paul Tanney on 06/05/05 at 16:27:45

In MKDD not SM64 , so he is GOD in mkdd so he is god in every other game , hmm no.

Title: Re: Mario 64
Post by Michael_Fried on 06/05/05 at 16:36:40

In MKDD not SM64 , so he is GOD in mkdd so he is god in every other game , hmm no.

Are you insulting monotheistic religions?  There can't 2 different gods, 1 for each game.  If Marius is an MKDD god, then he's god.

Title: Re: Mario 64
Post by kirbykarter on 06/05/05 at 16:42:39


Michael_Fried wrote:
Are you insulting monotheistic religions?  There can't 2 different gods, 1 for each game.  If Marius is an MKDD god, then he's god.


If your saying that there is only one GOD then why have we given that title of the same level to two other players on MKDD, six on MK64 and "God" knows how many more in in the future in SMK too.

eddie

Title: Re: Mario 64
Post by Michael_Fried on 06/05/05 at 16:57:39

If your saying that there is only one GOD then why have we given that title of the same level to two other players on MKDD, six on MK64 and "God" knows how many more in in the future in SMK too.

Hm, I guess you have a good point.  Maybe some of those gods are fake and only one is a real god.

Title: Re: Mario 64
Post by Tony Montana on 06/06/05 at 03:10:47

LOL...crazy guys...

i only said that my pal splits are 22:45....in ntsc that is a low 18...why cant i say that? i know it. Read some posts above..there u can read all the stuff about the conversation rate.

Title: Re: Mario 64
Post by 20-100 on 06/06/05 at 03:58:54

And you complain about how often I change nicks?  ::)

Title: Re: Mario 64
Post by Quentin Tarantino on 06/06/05 at 04:22:06


20-100 wrote:
And you complain about how often I change nicks?  ::)


I never complained on this board... ::)

::)


::)

Title: Re: Mario 64
Post by Illu on 06/06/05 at 06:57:36

Yeah well, it's a bit different playing NTSC since it runs faster, maybe harder in parts, overall it's better that things run faster though.

Wait until you get NTSC and then see what you can do but it does seem like you could do well Marius, I'm looking forward to see what you can do on NTSC.

Title: Re: Mario 64
Post by Holy Moly on 06/06/05 at 07:24:37


Illu wrote:
Yeah well, it's a bit different playing NTSC since it runs faster, maybe harder in parts, overall it's better that things run faster though.

Wait until you get NTSC and then see what you can do but it does seem like you could do well Marius, I'm looking forward to see what you can do on NTSC.


Thanks for ur confidence! I really cant wait to play NTSC. It should arrive this week.

I found some new timesavers..ill show a small vid soon.
Now im sure its possible to get a 22min PAL time. I have to practise the Bowserthrowing..i messed up about 5 runs which would have been a 23 time already...im just too noobish at the last bowser.

Title: Re: Mario 64
Post by Paul Tanney on 06/06/05 at 08:21:50


Michael_Fried wrote:
In MKDD not SM64 , so he is GOD in mkdd so he is god in every other game , hmm no.

Are you insulting monotheistic religions?  There can't 2 different gods, 1 for each game.  If Marius is an MKDD god, then he's god.



Fried your so stupid you just try to make things more complicated then they are.

and what Eddie said is right.

Title: Re: Mario 64
Post by PYLemire on 06/06/05 at 08:26:52


kirbykarter wrote:
If your saying that there is only one GOD then why have we given that title of the same level to two other players on MKDD, six on MK64 and "God" knows how many more in in the future in SMK too.

eddie


Maybe they are all part of the one GOD?

Anyway back on topic :)


Tony Montana wrote:
LOL...crazy guys...

i only said that my pal splits are 22:45....in ntsc that is a low 18...why cant i say that? i know it. Read some posts above..there u can read all the stuff about the conversation rate.


Yeah but you can't really put a number on the convertion since there PAL is equal while there NTSC is faster so it depends on each run and on each run the convertion is different. i guess you're right that that it's about 1.2 but it can't be quite accurate. So yeah you could do in the 18s maybe but we'll see for that :). I know Myles told about that too but he just never really bothered to play enough to get his run down.


Title: Re: Mario 64
Post by Holy Moly on 06/06/05 at 08:34:01

Stop destroying this topic please. Annoying >:(

Title: Re: Mario 64
Post by PYLemire on 06/06/05 at 08:37:08

who's destroying what?

anyway when do you think you'll have this vid ready?

Can you tell about where you could save time? Are they big cuts?

Title: Re: Mario 64
Post by Holy Moly on 06/06/05 at 08:43:47

Star 2,3

MIPS

Bowserlevel 2,3

Ill make the vid when i find the time. Probably tomorrow morning.

Title: Re: Mario 64
Post by Stefan van Dijke on 06/06/05 at 09:04:59

A convertion of 1.2 means that 1 second in NTSC = 1.2 seconds in PAL. It doesn't mean that a 20 minute speedrun in NTSC = a 24 minutes speedrun in PAL. The game runs faster so it is more difficult, isn't it marius? ;D

Title: Re: Mario 64
Post by Holy Moly on 06/06/05 at 09:06:09


Stefan van Dijke wrote:
A convertion of 1.2 means that 1 second in NTSC = 1.2 seconds in PAL. It doesn't mean that a 20 minute speedrun in NTSC = a 24 minutes speedrun in PAL. The game runs faster so it is more difficult, isn't it marius? ;D


Yes, i cant wait to feel the difference 8)

Title: Re: Mario 64
Post by PYLemire on 06/06/05 at 09:10:36

wasn,t it only the loading star screen that was slower? and the game was running at the same speed? Or they just addapted the timer for Koopa's race accordingly so that PAL and NTSC can get the same time.

Title: Re: Mario 64
Post by Stefan van Dijke on 06/06/05 at 09:14:29

I can't say much about the convertion cos I didn't realy looked into it. I do know that loading a level in pal takes a bit longer if converted with 1.2, its about 0,5-0,8 seconds.

Title: Re: Mario 64
Post by Holy Moly on 06/06/05 at 09:35:42


PYLemire wrote:
wasn,t it only the loading star screen that was slower? and the game was running at the same speed? Or they just addapted the timer for Koopa's race accordingly so that PAL and NTSC can get the same time.


Nonono..the gamespeed is faster..just watch illus and dijkes vid...PAL is like replay.

Title: Re: Mario 64
Post by Holy Moly on 06/07/05 at 03:10:55

Grrrrr....just messed up a 23min run again...i lost 2!!!!!min at the first stair glitch..then i threw away my controller.
Im so pissed!!! >:( >:( >:(

The trick video will come tomorrow or so

Title: Re: Mario 64
Post by PYLemire on 06/07/05 at 14:15:50

That's what is really annoying about this :)

You get a good run out of 100 and you screw the stairs on it. The worst is probably that you know you'll screw there  ;)

Title: Re: Mario 64
Post by Stefan van Dijke on 06/07/05 at 14:37:47

The worst part is when you finish it under 25 minutes. Peach does not have the cake ready yet and you have to wait.

Title: Re: Mario 64
Post by Holy Moly on 06/07/05 at 22:29:58

I died in the last Bowserlevel, threw him 3 times off the platform and i lost 30sec at the first Mips: 25:11 :P

12 sec worse than my pr....sick....i can do 2 min better "easily". But where the hell is my luck?

Title: Re: Mario 64
Post by kirbykarter on 06/08/05 at 13:31:24

MIPS is just hell.  Go through a very nice run then lose a crap load of time on it.  Damn rabbit. >:(  Just die and let me walk through the walls.  
You can seem to practice anyother area of the runs like the stairs glitch and bowser 3, but just for some reason practicing on MIPS does nada.

Got a question for you guys too.  My 19:45 run is on VHS but in LP quality and the guys at SDA don't think that they can put it on because of the low quality its on, so lately been trying to do another run but in SP quality but no luck so far.  Anyways, a friend of mine can transfer the tape to DVD do you think that, that could do it so they could take it?

eddie

Title: Re: Mario 64
Post by PYLemire on 06/08/05 at 14:41:07

You should ask them. Cause putting it on a DVD won't make the quality better so I doubt it. They only accept good looking vids.

But you could send it to someone else who can put it online it just won't be on SDA.

Title: Re: Mario 64
Post by duffjr on 06/08/05 at 15:40:30

yea it would be better because the conversion doesn't include the gray lines.

Title: Re: Mario 64
Post by Holy Moly on 06/09/05 at 01:13:41

Get that 19:45 up...doesnt matter which quality. :)

Title: Re: Mario 64
Post by PYLemire on 06/09/05 at 13:17:14

Yeah that's pretty much what I think too :)

Just give it to someone who can get it online.

Title: Re: Mario 64
Post by Michael_Fried on 06/09/05 at 13:22:56

Maybe Sdkess would be willing to host it on vortiginous.com.

Title: Re: Mario 64
Post by Holy Moly on 06/09/05 at 19:12:24

I can host it...just give me the vid :)

Title: Re: Mario 64
Post by kirbykarter on 06/09/05 at 19:15:57

I talked to them again and now they say they can put it on so, I'm just sending it now.  Also got a 20:38 today on it with three missed last bowser throws, could of had another sub 20 darn, oh well.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/10/05 at 02:10:34

I just got my NTSC N64.

Just noticed that my VCR only taped b/w. So i have to play through my com screen. That means better quality, but very small screen :'(

Lets see :)

Title: Re: Mario 64
Post by kirbykarter on 06/10/05 at 12:52:13

Good luck to ya Moly, it'll be a whole different experience in SM64ing  ;)

eddie

Title: Re: Mario 64
Post by PYLemire on 06/10/05 at 20:12:19

And also get your vid online I want to see those tricks :)

And post how do you feel about playing NTSC? Is it weird at first?

Title: Re: Mario 64
Post by Holy Moly on 06/11/05 at 01:48:19

It feels great, its faster and that is what i love. Although it seems harder for me, coz switching from pal to ntsc is not easy. All the moves are faster, i have to push buttons faster etc.
The only thing i havent tried so far are the glitches.
Today i will finish some runs, then i can say more.

Title: Re: Mario 64
Post by Illu on 06/11/05 at 13:59:58

I set a new PAL record today to compensate the loss of my NTSC wr and not being able to record NTSC in colour at the moment.

Mario 64 - 16 stars run - 23:46 (PAL)

Might take awhile before I can make the vid, unless I do it with a digital camera, just the way it is at the moment for me. But I guess I'll let you all know here when I have the vid available.

I really feel this is a bit easier on PAL, stairs glitches might be easier to pull of too, some misstakes trough-out the run but nothing too bad, good stairs glitches.

Title: Re: Mario 64
Post by Stefan van Dijke on 06/11/05 at 14:22:08

I finaly lost my WR. Is this on tape? Then you can send it to the guys of SDA, they will make the vid for you and get it online as well.

Title: Re: Mario 64
Post by Holy Moly on 06/11/05 at 17:52:42

OMG....congratulations....i had party during the last 3 days coz of the fact that i passed my school...will come back soon ;D

Darn....i wanted to be first sub 24 :(

Title: Re: Mario 64
Post by Michael_Fried on 06/12/05 at 01:31:03

Darn....i wanted to be first sub 24

Don't worry, you can still be the first sub-23. ;)

Title: Re: Mario 64
Post by Holy Moly on 06/12/05 at 03:11:51

Can someone tell me his ntsc splits at first bowser door and so on?

Title: Re: Mario 64
Post by Illu on 06/12/05 at 04:54:07

If you mean mine then, I don't know about those, too lazy to check, I don't think they're that special. It was a run where I just didn't make any major misstakes, not really insane but a nice run.

Some parts like 3rd Bowser level was very good, glitches fast, this will be harder on NTSC. Some things are more risky to do on NTSC.

Title: Re: Mario 64
Post by Illu on 06/12/05 at 05:17:50

Decided to check some splits anyway...

First Bowser door: 8:10 (PAL)

15th star collected: 15:17 (PAL)

Entered last Bowser level: 20:57 (PAL)

Final time: 23:46 (PAL)

Title: Re: Mario 64
Post by Holy Moly on 06/12/05 at 06:41:46


Illu wrote:
Decided to check some splits anyway...

First Bowser door: 8:10 (PAL)

15th star collected: 15:17 (PAL)

Entered last Bowser level: 20:57 (PAL)

Final time: 23:46 (PAL)


First Bowser door: 7:45
15th star: 14:50
Entered last bowser level: never :P I always restarted at the stairs when i messed them up.

Tell me your NTSC splits please.

I just had 6:20 first bowser door.

Finished a 22 min run with thousands of mistakes...wow...ntsc is so much fun. lets see.

Title: Re: Mario 64
Post by Illu on 06/12/05 at 08:15:19

First Bowser door: 6:35

15th star collected: 12:26

Entered last Bowser level: 17:43

Those I had on my 20:10 run on NTSC.


Title: Re: Mario 64
Post by Holy Moly on 06/12/05 at 08:35:13


Illu wrote:
First Bowser door: 6:35

15th star collected: 12:26

Entered last Bowser level: 17:43

Those I had on my 20:10 run on NTSC.


Thanks :)

....u should do that triple jump at star 2 and 3...that is why your first splits seem so weak.

Title: Re: Mario 64
Post by Holy Moly on 06/12/05 at 16:05:08

21:29 my 3rd run in NTSC :)

Quite satisfying, coz i learn ntsc better and better. I lost a lot at the 2nd stair glitch (1min) and at the last bowser (30sec) and in the last bowserlevel (20sec)and had many many small disturbing mistakes coz in ntsc everything is faster compared to pal....


Ill upload this run that u can see all the new tricks. ;)

For tomorrow my aim is a 20:xxmin time.


Title: Re: Mario 64
Post by kirbykarter on 06/12/05 at 19:19:07

Dude Illu thats amazing nice job with the PAL achievement!
And Moly your seeming to get of NTSC pretty fast too!  Nice I hope my tape gets in and shown before you beat it man.
I think I posted my splits but if you want to know them here they are.
8th star door - 6:50
15 star collected - 12:50 about
top endless stairs- 17:xx low, can't check cause tape already gone.
Went crazy on the last bowser area and was able to get the sub 20.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/13/05 at 00:01:30

Here it is...


www.mojo-portal.de/mariokart/21_29_NTSC_Super_Mario_64_Speedrun_Holy_Moly.wmv

Title: Re: Mario 64
Post by kirbykarter on 06/13/05 at 08:38:22

That was a nice run Moly!  It's just too bad that the endless stairs and the bowser stairs the major errors happened.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/13/05 at 10:06:05


kirbykarter wrote:
That was a nice run Moly!  It's just too bad that the endless stairs and the bowser stairs the major errors happened.

eddie


Yes...without these 3 major mistakes i would have been a 19 time ::) And the game slowed down sometimes (in the 2nd bowserlevel and in the swimming part) Dont know why.


Title: Re: Mario 64
Post by Illu on 06/13/05 at 10:45:24

Mario 64 - 16 stars - 23:12 (PAL)

Taped some GE over my previous record run  :-/ (just like 3 sec, beginning of last Bowser level) I think it could still count as proof, but it pissed me of. So I decided to try again and beat the PAL record again  :P

I really wasn't that confident in doing it, my motivation wasn't on top, had to do it fast othervice I would have given up.

I could say a few misstakes, you'll know what I mean when you see the run, cost me a sub 23 time, but I did last bowser in three fast throws and I might not have tried that if it weren't for a few misstakes I made earlier.

PAL splits:

First Bowser door: 7:53

15th star collected: 14:58

Entered last Bowser level: 20:27

Final time: 23:12

Title: Re: Mario 64
Post by Holy Moly on 06/13/05 at 12:17:25

:o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o  :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Title: Re: Mario 64
Post by Stefan van Dijke on 06/13/05 at 14:30:18

That's a very nice run you got there Illu, one minute faster then mine. Too bad you just missed the 23 barrier thoug. There is also a new 70 star run comming up. This game never dies.

Keep it up guys!

edit: :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Title: Re: Mario 64
Post by Holy Moly on 06/13/05 at 15:54:32

20:58

I totally fucked up the last bowserlevel and the last bowser...as usual ::) lost about 1.30  :o :o

OMG..what can i get when i dont do that?

Will upload it soon.

EDIT: On tuesday and wednesday i cant play. :( But on thursday ill go for a low 20:xx time at least.
Ahh..and i made the quality better coz the last vids quality just sucked. Now its 100mb but good quality. Will post the link when its uploaded.

Title: Re: Mario 64
Post by kirbykarter on 06/13/05 at 19:41:06


Holy Moly wrote:
Yes...without these 3 major mistakes i would have been a 19 time ::) And the game slowed down sometimes (in the 2nd bowserlevel and in the swimming part) Dont know why.


Yea that just something that happens, don't know why there but it happens to me every time I come around there too.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/14/05 at 02:01:48

Here it is:

www.mojo-portal.de/mariokart/20_58_NTSC_Super_Mario_64_Speedrun_Holy_Moly.wmv

Title: Re: Mario 64
Post by Illu on 06/14/05 at 05:19:40

The NTSC framerate isn't as steady as PAL, it slows down in a few places, mainly the swimming part. To requce LAG on that part you'll have to look down with the upper C-button (watch my NTSC runs)

I just read about that new 70 start record too (1:01:24) sounds very impressive, over 10 min faster than the previous record.

Thanks for the compliments and keep up the good work!

Title: Re: Mario 64
Post by Paul Tanney on 06/15/05 at 07:38:49

I have a NTSC n64 ordered to with sm64 with it. I got some extra parts with it that can be sold for more then the n64 was , so its like im getting a free ntsc n64  ;D


Title: Re: Mario 64
Post by Holy Moly on 06/15/05 at 09:31:19


Paul Tanney wrote:
I have a NTSC n64 ordered to with sm64 with it. I got some extra parts with it that can be sold for more then the n64 was , so its like im getting a free ntsc n64  ;D

I will buy mk64 to and Wave race 64  8)


Thats great...cant wait to see u speedrunning, mate :)

Another top gamer will go to the top ;D

Title: Re: Mario 64
Post by Michael_Fried on 06/15/05 at 09:58:24

What ever happened to your All Cup Tour run that you were supposed to do after you reached god?  Weren't you supposed to get that done before you continued doing SM64 attempts?  Did you already do it and post about it and I didn't see the topic?

Title: Re: Mario 64
Post by Michael_Fried on 06/17/05 at 14:31:29

Looks like it's time for you to get back to playing SM64, Taylor.


Quote:
From: LeCoureur103 | Posted: 6/17/2005 3:12:28 PM | Message Detail
Mwahaha I have now recorded a 17-star run in 19:40.

... It is 17 because I accidentally picked up MIPS' star >_>

Mistakes:
- alerted the owl in Whomp's Fortress ~3 seconds
- death near the end of Bowser in the Dark World ~45 seconds
- dumbness in Hazy Maze Cave ~5 seconds
- picked up MIPS' star ~7-8 seconds
- failure on the 50-star door ~12 seconds
- 1 missed Bowser throw in the Sky ~15 seconds

So that comes to about 18:13. Maybe sub-18 is a little bit of a stretch, but surely there are some "invisible" seconds somewhere...

I'll definitely redo this simply because of the atrocity of dying in the first Bowser level. Also because it was not 16 stars.

Title: Re: Mario 64
Post by kirbykarter on 06/17/05 at 16:02:59

Fried, who is this that sent this?
No worries that shouldn't be too hard to do I've been improving my MIPS's skills a little.  Its starting to not be such a luck thing :D
Looks like I'm on vacation of karting again before it started too. :P

eddie

Title: Re: Mario 64
Post by Michael_Fried on 06/17/05 at 16:16:21

Fried, who is this that sent this?

As you can see from the first line of what I quoted, it was posted by LeCoureur103.  I don't know what his real name is.  He posted it in the Fastest Star Times topic on gamefaqs.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=20173099

Title: Re: Mario 64
Post by Holy Moly on 06/17/05 at 17:18:01

Where are the 19min videos?
I want to see them....

Title: Re: Mario 64
Post by Michael_Fried on 06/17/05 at 18:21:45

Where are the 19min videos?
I want to see them....


I don't think there are any online yet.

Title: Re: Mario 64
Post by kirbykarter on 06/17/05 at 23:02:01


Holy Moly wrote:
Where are the 19min videos?
I want to see them....


The guys at SDA say that I'm behind two more people to be put on.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/18/05 at 01:08:15


kirbykarter wrote:
The guys at SDA say that I'm behind two more people to be put on.

eddie


Send it to me per AIM and ill host it for u.

Title: Re: Mario 64
Post by kirbykarter on 06/18/05 at 01:10:58

I would but, they have the vid on VHS so now just have to wait till they put it on, shouldn't be more than a day or two.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/18/05 at 01:13:25


kirbykarter wrote:
I would but, they have the vid on VHS so now just have to wait till they put it on, shouldn't be more than a day or two.

eddie



Ohh ok then...2 days more waiting should be no problem :)

Title: Re: Mario 64
Post by kirbykarter on 06/18/05 at 13:40:43

Well no need to worry about this LeCoureur103 person cause he no longer holds the record.
Been taking runs at this for two days now and now got a new record of 19:24.  Was getting a bunch of low 20s and started to really get annoyed.  :D

Well it was a fairly smooth run only really large mistake is the first bowser throw coming a tad short so had to make another small throw.  

Some checkpoints:
Reached 8 star door- 6:27
Collected 15th star- 12:31
Entered last bowser level- 17:11

Well I really don't want to play this anymore now, just had to because of that post Fried showed of that guy.

Ah, its nice to have it back.  ;D

eddie

Title: Re: Mario 64
Post by Illu on 06/18/05 at 14:05:54

I'm impressed... yep I am  :o

Title: Re: Mario 64
Post by Stefan van Dijke on 06/18/05 at 14:10:10

Wow, thats 1:30 better then the run that is on SDA now. So are you canceling your run that wil be on SDA soon and send in this tape?

I really have to see a 16 or 70 star run soon, hurry up!!

Title: Re: Mario 64
Post by kirbykarter on 06/18/05 at 14:14:40

Yea they said they would replace it.  But the guys at the SDA say that now they need a new vcr plus the guy there is going on vacation and said won't be able to put it on till a little past next week.  Don't know if I can wait  ;D really want to show off my vid.

eddie

Title: Re: Mario 64
Post by Holy Moly on 06/18/05 at 14:43:39


kirbykarter wrote:
Yea they said they would replace it.  But the guys at the SDA say that now they need a new vcr plus the guy there is going on vacation and said won't be able to put it on till a little past next week.  Don't know if I can wait  ;D really want to show off my vid.

eddie


OMG..go to any mate and put it on the com..send it to someone and itll be ok....thats not hard at all.

Title: Re: Mario 64
Post by Michael_Fried on 06/18/05 at 15:36:48

Well no need to worry about this LeCoureur103 person cause he no longer holds the record.

Well this guy says he has splits for low 18, so he's definitely someone to watch out for, and I'm sure he's not done with 16 star run attempts yet.

Edit: Actually I just checked out gamefaqs again, and sorry to dissappoint you, but...


Quote:
From: LeCoureur103 | Posted: 6/18/2005 3:52:24 PM | Message Detail
19:17

Title: Re: Mario 64
Post by nstinson on 06/18/05 at 16:17:23

wheres the proof?

did he post splits?

Title: Re: Mario 64
Post by Michael_Fried on 06/18/05 at 16:47:57

wheres the proof?

did he post splits?


Not yet, but this is the same guy who got 1:01 for the 70 star run, and I think he said he sent the vid of that to SDA already, though I don't know when it'll be up on the site.  I'm guessing he'll also send in a 16 star run when he gets one he's happy with.

Title: Re: Mario 64
Post by Holy Moly on 06/18/05 at 17:26:48

so the video wr is still 20:10 by Illu.. ::)

No 19 time on video yet :-[

Title: Re: Mario 64
Post by kirbykarter on 06/18/05 at 17:29:16

OMG Fried stop making me sad. :'(  but thanks for the information.
Having 18min splits really isn't that hard its just being focus and consistant throughout the whole thing.

Guess my retirement from the game just got cut short.
I'm not doubting the guy, I'll just keep playing till I beat it.  ;)

eddie

Title: Re: Mario 64
Post by Illu on 06/19/05 at 05:24:03

19:24 is still a very impressive time, if possible try to make a vid of it unless you get even lower. That LeCoureur or whoever though might take this sub 19... and 1:01 on 70 stars, he must have some very nice strats.

Title: Re: Mario 64
Post by LeCoureur103 on 06/19/05 at 17:14:09

Hey guys, I was pointed to this topic from someone at Gamefaqs. Yeah I've got proof for my 19:17... It's on a VHS tape right now but I'm going to do a better run soon since it didn't go as well as I'd like. I'm positive I can get in the lower half of 18:XX. I've got splits for the 19:17, I'll post em right now if you want!

star 1 - :41
2 - 1:54
3 - 2:28
4 - 3:00
5 - 3:47
6 - 4:26
7 - 5:21
8 - 6:08
Start of Bowser 1 fight - 7:13
9 - 8:58
10 - 9:22
11 - 10:03
12 - 10:35
13 - 11:01
14 - 11:29
15 - 12:07
16 - 13:58
Start of Bowser in the Sky - 17:03

If you have any questions about my strategies or route or whatnot, ask away. Or wait until I get my 18:XX and send the vid in  ;)

Title: Re: Mario 64
Post by Holy Moly on 06/19/05 at 17:27:17

Yes, i have a question: ;D

What makes u say u want to get a low 18:xx? where did u lose over 45 sec in your run?

My splits are the same till star 16...then i always start messing up...thats disappointing.


Title: Re: Mario 64
Post by kirbykarter on 06/19/05 at 20:06:01

Another question:

That first star seems really fast, u must do the skip in the beginning, but is there some other trick you pull to get the star in 41 secs?  I've done a just about perfect run toward the first star and can only pull off 48 sec when I get it.

eddie

Edit: Never mind Fried showed me the gate trick :P
Thanks anyways.

Title: Re: Mario 64
Post by Holy Moly on 06/20/05 at 01:42:37


kirbykarter wrote:
Edit: Never mind Fried showed me the gate trick :P
Thanks anyways.


Gate trick? :o  Explain please....

Title: Re: Mario 64
Post by duffjr on 06/20/05 at 02:27:47

8 pages back...you go through the bars to the star.

Title: Re: Mario 64
Post by Illu on 06/20/05 at 06:39:38

My PAL record (23:11) is up at SDA now.

http://speeddemosarchive.com/news.html


Title: Re: Mario 64
Post by LeCoureur103 on 06/20/05 at 07:01:48

Yeah, I go through the bars with a bob-omb. It's really frustrating getting that and the lakitu skip right in a row...

As for time lost, well:

-missed 2(?) Bowser throws in the last battle
-7 seconds on "In the Talons of the Big Bird"
-took 3 tries to get MIPS through the door
-took 2 or 3 tries to get through the 50 star door

I dunno, probably a few more that I'm forgetting. I just know that I was on track for 18:38 one time but then messed up really bad on Bowser in the Sky, and that particular run had about 20 seconds of mistakes.

Title: Re: Mario 64
Post by Holy Moly on 06/20/05 at 09:35:31


Illu wrote:
My PAL record (23:11) is up at SDA now.

http://speeddemosarchive.com/news.html


Wow..just seen it....looks pretty smooth, no major mistakes...will be hard to beat that again. ;)

Title: Re: Mario 64
Post by Stefan van Dijke on 06/20/05 at 12:44:36

Lost 2 mario kart wrs and my super mario 64 wr. Couldn't have been a better week for me.

Downloading the run now Illu, compilments in a few minutes.

edit: just watched it, very smooth run I think, one mistake on bowser in the sky. Just use this trick and it will get you out of trouble, press A + B. In the first few jumps you see I only pres A, the jump after that I tapp B when mario holds on to the stick, just try it, its easy. Also I'm surprises that you don't use the new route in whomps fortress. Overall very nice run!

www.chrisvandijke.nl/stefan/movies/trick

Title: Re: Mario 64
Post by Beunhaas on 06/22/05 at 23:56:54

wow that is awsome Stefan  ;D

Title: Re: Mario 64
Post by kirbykarter on 06/23/05 at 12:56:13

For star 16 I was experimenting, do u guys think its faster to go the normal route and swim to the switch and press it and then jump up the newly made bridge to the sub, or go to the back of the sub to the fin and then jump on and finally a small double jump to the top of the sub?

Also I hate that new gate trick!  Only once have I done that with combo of the skip in the beginning, but at least my best split going to the 8 star door is now 6:13 :P.

eddie

Title: Re: Mario 64
Post by AlexPenev on 06/24/05 at 03:19:21

Sub propellor is a tad faster, but not many people use it.

The gate trick is just another randomness/luck factor thrown in.. bit of a shame.

Title: Re: Mario 64
Post by Pobre 007 on 06/24/05 at 06:46:47

I don't understand how someone can beat this entire game in 19 miniutes. don't you have to collect 70 stars?

Title: Re: Mario 64
Post by 20-100 on 06/24/05 at 06:52:03

Ok that was a lot like Regat :-p

Watch some vids Jeff.

Title: Re: Mario 64
Post by duffjr on 06/24/05 at 14:59:08


AlexPenev wrote:
Sub propellor is a tad faster, but not many people use it.

The gate trick is just another randomness/luck factor thrown in.. bit of a shame.


is that why you quit mk64 sc?

Title: Re: Mario 64
Post by LeCoureur103 on 06/25/05 at 08:42:41

I've always thought going up the back of the sub was faster. I did it in my 1:01 70-star run, as a matter of fact  :)

And the gate trick... It's not really as random as you might think. I can actually do it with a reasonable degree of consistency during speed runs. If you push the exact same sequence of buttons each time, you'll make it, guaranteed.... it just happens that that sequence of buttons leaves VERY little room for error  ;)

Good luck with your further runs Eddie, I hope to see you beat 19:17 soon so I can get motivated to improve on MY time one of these days  ;D

Title: Re: Mario 64
Post by Michael_Fried on 06/25/05 at 15:24:33

Good luck with your further runs Eddie, I hope to see you beat 19:17 soon so I can get motivated to improve on MY time one of these days

Weren't you supposed to be going for a sub-19 run?  I thought that alone would be good motivation.

Title: Re: Mario 64
Post by PYLemire on 06/27/05 at 11:56:22

Okay so I'm late in the news :)

Hope you haven't cancelled your first SDA tape Eddie otherwise we'll have to wait some more to see a sub 20 minutes run  :)

Congrats to Lecoureur (I guess you're french?) for getting both of these time and I really hope to see that 1:01 time soon must be a really solid run!

Title: Re: Mario 64
Post by LeCoureur103 on 06/28/05 at 08:01:53

1:01 is up on SDA now. Nay I'm not French, I just happen to have taken some classes in high school.

Title: Re: Mario 64
Post by In hiding on 06/28/05 at 09:59:10

omg this run is sick

Title: Re: Mario 64
Post by In hiding on 06/28/05 at 10:12:03

omg star 39 is grim

made a mockery of star 57

star 62 - god thats awesome

omg - that last star is unbelieveable

Title: Re: Mario 64
Post by kirbykarter on 06/28/05 at 10:33:23

Yea, my first time of 19:47 is up there too, I guess they start timing when u see the first msg box come up.  Sorry for the low quality too.

http://speeddemosarchive.com/news.html

eddie

Title: Re: Mario 64
Post by Stefan van Dijke on 06/28/05 at 11:20:27

Great runs guys. The 70 star run gets really impressive near the end at tick tock clock and rainbow ride, overall the runis amazing with almost no mistakes. And for eddie, you have a lot of potential for a better 16 star time, you should aim for sub 19 minutes.

Well done guys

Title: Re: Mario 64
Post by Illu on 06/28/05 at 11:34:07

I just wanted to say that 70 star run is the most impressive run I've ever seen for Super Mario 64, incredibly risky strat for that long of a run and very nicely performed.

Congrats Jacob!

Title: Re: Mario 64
Post by PYLemire on 06/29/05 at 08:34:11

Is the lowest quality of the vid something good to view or is it somehow hard to see nicely? I'm on 56k and it would take quite a while to get it even on low quality  :-/.

1h01 sound pretty strong and from the reading of your star by star description it sounds like you could get under 1 hour but that would be a pretty flawless run so congrats on that one I'm sure it will stand for a while  :D

Title: Re: Mario 64
Post by Paul Tanney on 06/29/05 at 08:55:24

The low quailty is still good quailty , i downloaded that one to watch. Very nice run.

Title: Re: Mario 64
Post by Holy Moly on 06/29/05 at 09:12:41

The 1:01 is very very impressive, the 19:42 looks very floppy (especially the 15 stars) but the end of the run was nearly perfect. Congratulations.

Title: Re: Mario 64
Post by Patricio on 06/29/05 at 10:27:09

I haven't been around for a month so i didn';t check the boards. When i saw Eddie's name on SDA today i was like WHOA! Nice Job Eddie.

Title: Re: Mario 64
Post by Michael_Fried on 06/29/05 at 13:34:37

The low quailty is still good quailty , i downloaded that one to watch. Very nice run.

I'll second that, Radix is way to picky when it comes to video quality, everything has to be so good.  The low quality vids are more than clear enough.

Title: Re: Mario 64
Post by Tired Pobre on 06/29/05 at 14:30:07

First of all Marius, I don't believe you can beat the game in 19 min because it took me damn near 3 hours and a half the other day after countless days of trying.

Title: Re: Mario 64
Post by kirbykarter on 06/29/05 at 16:01:57



Holy freak Jeff, calm down and watch some vids we keep on talking about.  There is the very, VERY impressive vid of the 70 star one in 1:01 hrs and mine of 19:47 with 16 stars.

http://speeddemosarchive.com/news.html
And heres the link to them so u don't start bitching about that too.

eddie

Title: Re: Mario 64
Post by Dutch Moly on 06/30/05 at 08:01:07

What i forgot to say...i was wondering why in the 70 star run the "jump up"-glitch is used. (after the 3rd bowser key door).

I thought 70star runs are without glitches.

Title: Re: Mario 64
Post by In hiding on 07/01/05 at 02:06:57

thats a very good question!!!

Title: Re: Mario 64
Post by Stefan van Dijke on 07/01/05 at 02:50:59

I was thinking the same thing exactly. I guess 70 star runs are just without the stairs and MIPS glitches, but he should have used the glitch to go through the gate next to the chomp in World 1 as well then.

Title: Re: Mario 64
Post by Holy Moly on 07/01/05 at 04:06:31


Stefan van Dijke wrote:
I was thinking the same thing exactly. I guess 70 star runs are just without the stairs and MIPS glitches, but he should have used the glitch to go through the gate next to the chomp in World 1 as well then.


I remeber the guy on SDA which held the 70star run before was very aggressive about using glitches. That is why i thought 70 star runs are without any glitch. Going through the wall or the gate would be glitch.

Maybe he did it by mistake...when he played 16 star runs before it might happened automatically.

Title: Re: Mario 64
Post by In hiding on 07/01/05 at 05:19:29

he also uses the jump in the stairwell which i thought was also banned for 70 star (no glitch) runs

Title: Re: Mario 64
Post by Illu on 07/01/05 at 07:23:11

I don't know who really made up such rules, I assume there's just some people that don't like the use of glitches. I think a 70 star run should be about getting 70 stars as fast as possible using any means possible with the game and the control pad.

I think it's okay to use glitches, they often require good skills within controlling a game and should be counted in as tricks and excellent strategy, though glithes since we assume they're something the game designers didn't intend to happen.

But ofcourse if someone wants then they can make another challenge where there's different rules in what you can and can't use. I just like it when I can feel completely free and use any means possible with just the game, my controller, though without cheats ofcourse.

Title: Re: Mario 64
Post by Holy Moly on 07/01/05 at 08:12:02

BUT

when glitches are allowed in the 70 Star run then we can also do a 20 star run,a 30 star run, a 40 star run, a 50 star run, a 63 star run and so on...do u get what i mean?

Using glitches means one plays the game in the way the progammers didnt intend it. Using a glitch is not what programmers intended. And that is what i think the meaning of a 70 star run. To play the game as fast as possible without glitches, like the programmers intended to play: 70 stars. I hope u understood what i mean.

Anyways. The 1:01 run is the most impressive super mario 64 stuff ive ever seen.

Title: Re: Mario 64
Post by Dark_Angel_Fox on 07/01/05 at 08:33:57

That has to be the world's most glitched-up game...But hey,That just gives it character! ;D

Title: Re: Mario 64
Post by AlexPenev on 07/01/05 at 09:42:57


Holy Moly wrote:
The 1:01 run is the most impressive super mario 64 stuff ive ever seen.


You obviously haven't seen a lot of Myles' stuff. Myles is easily the most annoying SM64 player ever (annoying because he uses bizarre tricks that always end up being faster than anything else people can think of, and they are always really hard to pull off). ::)

Title: Re: Mario 64
Post by AlexPenev on 07/01/05 at 09:44:53


Dark_Angel_Fox wrote:
That has to be the world's most glitched-up game...But hey,That just gives it character! ;D


I think OoT and Pokemon are hard to beat when it comes to glitches. But, most of what you've seen so far in any of the videos have not been glitches, just good tricks. Some of the glitches (such as going through the star doors without paying toll) have very big implications, but they are still just "1" glitch.

Title: Re: Mario 64
Post by LeCoureur103 on 07/01/05 at 12:27:41

I don't see what the fuss is about me jumping up through the stairs. A 16-star run uses glitches because it HAS to, and if I want a couple in a 70-star run 'cause they're neat or save time, what's the big deal as long as I still get 70 stars?

And doing 20, 30, 40, etc. -star runs would just be silly and arbitrary. A 16-star run is done because it's the lowest known number (like a Metroid Prime 22% run) and a 120 run is done because it's the HIGHEST number of stars (a 100% run). I really can't think of what 70 stars translates to, or if there's even a justification for doing it, but it seems a lot more legitimate to me than 16 stars. Sixteen almost seems like a 3-minute Link to the Past run... cutting out the majority of the game, but too much of it to be considered anything other than a novelty. Which is why I'm sort of sad that 16-star runs are all anyone seems to want to do. Seventy stars = "natural" run?

Title: Re: Mario 64
Post by In hiding on 07/01/05 at 12:32:26

I think the point is in reflection is that a 70 star run with glitches is there as a guide to say that completing the game with 70 stars and no glitches is one completion run but this run is the fastest 70 stars (the lowest legit form of ciompletion) yeat with glitches.

Title: Re: Mario 64
Post by PYLemire on 07/01/05 at 14:01:46


Dutch Moly wrote:
What i forgot to say...i was wondering why in the 70 star run the "jump up"-glitch is used. (after the 3rd bowser key door).

I thought 70star runs are without glitches.


What do you mean after the 3rd bowser door? I guess you mean the little jump after opening the 2nd bowser door that skip a bit of the stairs that get you to third floor? (Which seems quite useless to me since it saves like nothing cause you need to stop, grab and pull up)

Also I find the 70 stars run is just a SM64 speedrun just doing it as fast as you can and I feel it should be without glitch myself. It should be fastest completion of the game without glitch to me yet you can't call your run like that but again that's not like it's that much of a big deal there since you won't save 16 minutes with this.

And Marius you could get some inbetween 16 and 70 stars run if you'd like it's just meaningless to like everyone since it's just not a barrier you got to get. That's how I see it

Title: Re: Mario 64
Post by AlexPenev on 07/01/05 at 14:47:19


LeCoureur103 wrote:
I don't see what the fuss is about me jumping up through the stairs.


Yeah, it's only a pair of seconds, it's no big deal.


LeCoureur103 wrote:
A 16-star run uses glitches because it HAS to, and if I want a couple in a 70-star run 'cause they're neat or save time, what's the big deal as long as I still get 70 stars?


There is a bit of a difference here, though. What if you still get 70 stars overall and pass the endless stairs legit, but you used some tricks (say, MIPS) to bypass a few doors when you didn't have the requisite amount of stars. Now that wouldn't be fair, even though you still got 70 stars.

Another example is getting 69 stars normally, doing a glitch, and getting red coins in bowser 3. That's 70 overall, but not very natural.

70 star run is good because it requires planning. The 16 star run and 120 star run have fixed star choices already, so there's little innovation.

Title: Re: Mario 64
Post by In hiding on 07/01/05 at 16:23:06

agreed

Title: Re: Mario 64
Post by Stefan van Dijke on 07/02/05 at 03:20:56

Like I said, 70 stars without the Stairs and MIPS glitches. And what I saw in Tick Tock Clock and Rainbow Ride isn't quite "the way the game designers intended" so using those tricks and some 'small' glitches and beat the game as fast as yo can is a 70 star run.

Title: Re: Mario 64
Post by Holy Moly on 07/02/05 at 03:44:44


LeCoureur103 wrote:
Sixteen almost seems like a 3-minute Link to the Past run... cutting out the majority of the game, but too much of it to be considered anything other than a novelty. Which is why I'm sort of sad that 16-star runs are all anyone seems to want to do. Seventy stars = "natural" run?


70 Star runs need much more effort. That is why the majority of gamers play the 16 star run. Its only 20min which is nothing compared to an hour (or for the most even more). And it can be done in a free lesson or in a small break or whatever.

Title: Re: Mario 64
Post by Karel on 07/02/05 at 04:05:03

Just wanted to say seeing some of this stuff made me play SM64 yesterday too.
You guys are amazing at this, very cool to watch!  8)

To Moly, check your PM...

Title: Re: Mario 64
Post by duffjr on 07/02/05 at 20:09:26

70 stars would be a natural run without any glitches.  it's only a novelty if it's done with the mips glitch to go through the star doors.

Title: Re: Mario 64
Post by AlexPenev on 07/03/05 at 11:57:01

I think the only "glitch" he used was just the spiral staircase, which is insignificant. He could have just gone up the stairs normally, but that's not as fancy. The glitch doesn't really help you, it's just there to look cool. So his run is glitch-free, as far as I'm concerned.

Title: Re: Mario 64
Post by Paul Tanney on 07/03/05 at 12:28:53

If you mean the last stairs that is not a glitch its just a fancy way to get up the stairs like Alex said and also a quicker way , no glitch there  :P

Title: Re: Mario 64
Post by Stefan van Dijke on 07/03/05 at 15:42:12

He also skipped the chat with lakitu but it's cool so thats ok.

Title: Re: Mario 64
Post by kirbykarter on 07/03/05 at 15:45:10

Yea, whatever a 70 star run is a 70 star run, and this one is completely cool to me.

eddie

Title: Re: Mario 64
Post by LeCoureur103 on 07/03/05 at 19:39:31

The lakitu skip isn't even a glitch though... The trigger for his speech just happens to stop at the very edge of the railing, and I'm just exploiting that fact... right? RIGHT?

Title: Re: Mario 64
Post by Stefan van Dijke on 07/04/05 at 05:02:52

You would be right if there was no lakitu head in front of the door after skipping the trigger.

Title: Re: Mario 64
Post by LeCoureur103 on 07/04/05 at 09:38:30

It's not just his head, it's the entire Lakitu  ???

And I've just assumed that's where the Lakitu model is sitting before he gets up and flies off. I'm pretty sure you can see him from across the bridge anyway!

Title: Re: Mario 64
Post by Holy Moly on 07/04/05 at 09:54:59


LeCoureur103 wrote:
It's not just his head, it's the entire Lakitu  ???

And I've just assumed that's where the Lakitu model is sitting before he gets up and flies off. I'm pretty sure you can see him from across the bridge anyway!


Lakitu skip is of course a glitch. It wasnt intended by the programmers and the Lakitu sticks in the wall.

But wheres the problem? Your run is WR and very impressive, although there are 2 small glitches in it.

U should get sub 1 hour even without these glitches.

Title: Re: Mario 64
Post by LeCoureur103 on 07/04/05 at 14:24:17


Holy Moly wrote:
Lakitu skip is of course a glitch. It wasnt intended by the programmers and the Lakitu sticks in the wall.


Lakitu doesn't stick in the wall. I just went back and looked at him... If you do the lakitu skip, his model sits by the door because you've avoided the trigger to make the model start moving (like shooting the invisible Jump Guardian in Metroid Prime 2). There's nothing glitchy about this, just some clever jump work.

And just because something wasn't intended by the programmers doesn't make it a glitch. A glitch is a flaw in the programming itself. They surely didn't intend for you to get "Cruiser Crossing the Rainbow" without carpets, but you can, and I don't think anyone would argue that doing so is a glitch.

Title: Re: Mario 64
Post by AlexPenev on 07/04/05 at 19:32:05

Your whole run is a glitch, and should be banned :)

Title: Re: Mario 64
Post by Holy Moly on 07/04/05 at 20:24:32


AlexPenev wrote:
Your whole run is a glitch, and should be banned :)


Agreed. ;D

Title: Re: Mario 64
Post by kirbykarter on 07/04/05 at 22:43:01

Well then maybe a petition to see if this removal should take place.  Whose up for the first signature?  ;D

eddie

Title: Re: Mario 64
Post by Myles on 07/05/05 at 04:22:29

Well sorry to change the subject, but I just want to take the time to congradulate Alex Penev:

First off, he tied my 9"9* for Rematch with Koopa the Quick. I put a lot of work into this one for a long time, so I know how tough it is to go sub 10"...so congrats to Alex for that.

And second, Alex also tied 20"4* for Princess's Secret Slide with 80 Coins. He joins myself and Andrew Kent as the only players to have 20"4*. This is also an amazing feat because 20"4* is basically the max for this race (unless there is some other time-shaver that hasn't been discovered yet).

Myles

Title: Re: Mario 64
Post by AlexPenev on 07/05/05 at 05:42:24

All in a day's work. ;D

> 20"4* is basically the max for this race (unless there is some other time-shaver that hasn't been discovered yet).

On no you don't! You're leaving this one alone, mister. Don't you dare go and figure out some crazy new Myle-Style trick :'( Princess Slide is not healthy for the fingers.

Title: Re: Mario 64
Post by PYLemire on 07/05/05 at 14:03:16

Good job Alex!

Hopefully I'll have some time to play those here and there. Might as well start by the 12"4 time then we'll see for the others  :)

Title: Re: Mario 64
Post by Mr. White on 07/08/05 at 05:06:59

Im back to business guys. Yesterday i had some runs after my break.

I tried some new smaller tricks which ive seen in the 1:01 run. Theyre working good and save some sec. Thanks for that. I beat my splits but then messed up at the stairs again. I taped that so i will make a new "the cruel tutelage of holy moly" video soon. most of u know what i mean. ;)

Today in the evening ill try some more. I also played some PAL again and it was like replay. I wasnt able to play it. It was so boring. Its the same like 50Hz in MKDD... :o

Title: Re: Mario 64
Post by Stefan van Dijke on 07/08/05 at 07:10:57


Mr. White wrote:
I taped that so i will make a new "the cruel tutelage of holy moly" video soon. most of u know what i mean. ;)


Yes...hurry ;)

Title: Re: Mario 64
Post by PYLemire on 07/10/05 at 08:14:25

Anyway I just got the 70 stars run yesterday. Pretty cool overall a few things that saves a couple of seconds overall that I didn't knew. Still wonder why no one is doing the canon shot thing in blast away the wall rather then doing a silly shot to the owl star which is like just as fast if you only count that star but it's slower if you consider the blast away the wall star.

Sub 1hour is possible but that means a quite flawless run which is just like that run in a bit more crazy :) using some more risked strats here and there and like not missed jumping, throws and .

Quite impressive!

EDIT where is that vid?

Title: Re: Mario 64
Post by Myles on 07/10/05 at 15:19:49

"On no you don't! You're leaving this one alone, mister. Don't you dare go and figure out some crazy new Myle-Style trick..."

Don't worry. I'm done with this race.

Myles

Title: Re: Mario 64
Post by LeCoureur103 on 07/10/05 at 15:39:43


PYLemire wrote:
Still wonder why no one is doing the canon shot thing in blast away the wall rather then doing a silly shot to the owl star which is like just as fast if you only count that star but it's slower if you consider the blast away the wall star.


I'm not really sure what you mean by this. You NEED the cannon for Blast Away the Wall, there's no other way to break open the wall. Yes, it is slower to hop in the cannon and shoot back to the BATW star-- I didn't know about the fastest way until after the run was done. But since you have to open the cannon for BATW, no time is lost on the owl star.

Title: Re: Mario 64
Post by PYLemire on 07/10/05 at 16:16:14

I mean you can shoot once to blast away tha wall so that you hit the wall and land on the rotating platform up there. So the time you recover from the hit and get up you're like 1cm off the star. But if you don't want to wait for the platform to get there you need to open the canon and get the BatW star on the same try. You could still use the canon after that to shoot to the owl cage after so that it looks cool ;)

Title: Re: Mario 64
Post by LeCoureur103 on 07/10/05 at 20:32:04

Ah okay. Well as far as I know, it's actually quickEST to bounce off the wall, land, triple jump up the slope, wall kick off the left wall, then dive from the circular part of the wooden walkway into the star. It might only be quicker if you would normally have to wait for the walkway to get into place though... If you're saying that the cannon cutscene puts it in place so you don't have to wait, that might be something to really look into...

Title: Re: Mario 64
Post by PYLemire on 07/10/05 at 22:27:39

Well it really is easy so I guess you could check it yourself :). You put the bottom triangle of the aim on the "lowest over the wall" coin and shoot just before the rotating platform touch the red coin.

Also in Tall Tall Mountain did you know about the warp through the water thing at the start? No idea if it's quite hard to do though but it would probably save a ton of time. Top of the mountain star can take 26 seconds with that trick for example.

Finally just wondering if you're even planing on redoing a run? I guess you'll just wait forever or until no one ever beat your run? ;) Or would you try to get that sub 1h time?

Title: Re: Mario 64
Post by LeCoureur103 on 07/11/05 at 14:44:15

Well the watery thing in TTM might be considered illegal in that you leave the playing area... Also I apparently took 33.9 seconds to do Scale the Mountain anyway so it's not a TON of time. That'd be a million times harder anyway  :(

If there comes a time that I'm sure sub-hour is possible (with a nice cushion for errors of course) and no one else is planning to do it, I just might do a new run someday.

Title: Re: Mario 64
Post by C Bright on 07/11/05 at 22:27:18

The quickest way to do "Blast away the Wall" is to triple jump up the slope and land on the spinning platform - about 5 seconds better than using the cannon twice.  However, on a speed run, since you have to open the cannon anyway, it would be faster to use PY's method (another 5 seconds faster).


LeCoureur103 wrote:
Well the watery thing in TTM might be considered illegal in that you leave the playing area... Also I apparently took 33.9 seconds to do Scale the Mountain anyway so it's not a TON of time.

Heh, well look at the other time-savers you took.  Like the triple jump at the beginning of Rainbow Ride... it only saves 5 seconds, and you die if you miss the wall kick.  When I tested it out, sometimes I wouldn't grab back onto the edge, so there's still some risk.

When recording the "Scale the Mountain" video, I could do the water warp glitch most of the time, so I would use it on a speed run.  Also, there's no chance of dying if you don't succeed.

The trick should not be illegal if other "go through the wall" tricks are allowed (like in the spiral staircase).  Banning tricks like this would be arbitrary.

Title: Re: Mario 64
Post by PYLemire on 07/12/05 at 02:29:52

And you'd use it for stars other then scale the mountain I guess. 7 seconds is quite a good chop of time considering it's for a single star with only 1 trick.

Seeing a sub 1 hour run would be really cool so I hope you do it :). Not that it would be so much better then that one but it's a fantastic barrier.

Title: Re: Mario 64
Post by LeCoureur103 on 07/12/05 at 12:10:37


C Bright wrote:
The quickest way to do "Blast away the Wall" is to triple jump up the slope and land on the spinning platform - about 5 seconds better than using the cannon twice.  However, on a speed run, since you have to open the cannon anyway, it would be faster to use PY's method (another 5 seconds faster).


Sweet, I'll try to do that for 16 stars then.


Quote:
Heh, well look at the other time-savers you took.  Like the triple jump at the beginning of Rainbow Ride... it only saves 5 seconds, and you die if you miss the wall kick.  When I tested it out, sometimes I wouldn't grab back onto the edge, so there's still some risk.


But 5x4=20 seconds which is a lot more at stake. Also I missed it practically never so it didn't worry me too much.


Quote:
The trick should not be illegal if other "go through the wall" tricks are allowed (like in the spiral staircase).  Banning tricks like this would be arbitrary.


Well jumping up through the stairs and going through the 30 and 50 star doors are still within the bounds of the game. In my mind at least, passing through the wall and swimming under the mountain itself is a tad different. Maybe not though.

Title: Re: Mario 64
Post by C Bright on 07/12/05 at 16:45:52

I was just timing "Scale the Mountain", and you lose about 5 seconds if you don't float directly onto the slope after the fly guy (and this can't be done on a speed run because it's too random).  So the routes are approximately equal... using a wall kick under the bridge still saves 2-3 seconds, though.  And the water warp saves about 5 seconds on "Blast to the Lonely Mushroom".

I was also just testing the trick at the beginning of Rainbow Ride, and found a way to do it nearly every time.  Face the camera toward the spinning platforms, hold forward and a little left, and wall kick off the left platform and land on the right one.


LeCoureur103 wrote:
Well jumping up through the stairs and going through the 30 and 50 star doors are still within the bounds of the game. In my mind at least, passing through the wall and swimming under the mountain itself is a tad different. Maybe not though.

I guess this is because the area is normally off-limits and you don't normally see it.  But if you ban this area, then what about other areas that are sometimes off-limits? (e.g. behind chain chomp's gate)  And there may be more borderline areas discovered...  so the banning comes down to personal preference.

To be fair, I say we allow all glitches unless they ruin the point of the challenge.  (Like passing the 30/50/endless stairs in a 70-star run.)

Title: Re: Mario 64
Post by LeCoureur103 on 07/12/05 at 19:52:13

Eh, chain-chomp is fine with me because you're supposed to get behind that gate at SOME point while playing. Bombing through the gate is just another way of getting back there. But you're NEVER supposed to go under the mountain!

Title: Re: Mario 64
Post by PYLemire on 07/13/05 at 01:53:43

Oh and Curtis I don't get what you mean? How can shooting out of the canon, blowing the wall falling back all the way down. Get up triple jump and jump to the star. Be faster then shooting out of the canon, blowing the wall falling back up on the platform. Get up and walk/jump to the star?

Unless you mean you can triple jump to the platform without wall kicks? But if so you'd better triple jump to the star right away.

I think I'll get a video of the thing tomorrow since it doesn't seem I explain it well :)

Title: Re: Mario 64
Post by Mr. White on 07/13/05 at 04:22:03


PYLemire wrote:
I think I'll get a video of the thing tomorrow since it doesn't seem I explain it well :)


Yes please...im confused. ::)

I have a free day tomorrow so i can play some more speedruns..

Title: Re: Mario 64
Post by PYLemire on 07/13/05 at 13:38:48

Got the vid and I'm getting it on you send it as of now.

Due to my crappy connection it will probably take 15 minutes so it's in 10 minutes of now :).

Not quite good quality but it shows what I wanted to say.

Title: Re: Mario 64
Post by PYLemire on 07/13/05 at 13:43:59

http://s36.yousendit.com/d.aspx?id=2UKBY78AEUXHA0PQHKCVXZPKZF

it basically takes 30 seconds to open the canon + getting the star. So it's 48 or so for both BAtW and FICI.

Title: Re: Mario 64
Post by Mr. White on 07/13/05 at 14:01:31


PYLemire wrote:
http://s36.yousendit.com/d.aspx?id=2UKBY78AEUXHA0PQHKCVXZPKZF

it basically takes 30 seconds to open the canon + getting the star. So it's 48 or so for both BAtW and FICI.


Im doing that in my 20:58 run ::) It would have been 19:30 without the crap stairs and last bowser. :P
U should watch my videos. I also save more than 10 sec in star 2 and 3 (in the 16 star run) compared to the 1:01 run.

Title: Re: Mario 64
Post by PYLemire on 07/13/05 at 14:04:25

That's possible since it's the same thing I said like 3 months ago :).

And sorry but I had not seen your vid since it wasn't record time :P.

Title: Re: Mario 64
Post by Holy Moly on 07/13/05 at 14:21:14

www.mojo-portal.de/mariokart/2,3,4.wmv

Here a small helpful vid.

Title: Re: Mario 64
Post by C Bright on 07/14/05 at 06:38:34


LeCoureur103 wrote:
Eh, chain-chomp is fine with me because you're supposed to get behind that gate at SOME point while playing.

That does make sense.  But there could be other borderline cases, like using Chuckya to push you into the end of the WDW pipe.


PYLemire wrote:
How can shooting out of the canon, blowing the wall falling back all the way down. Get up triple jump and jump to the star. Be faster then shooting out of the canon, blowing the wall falling back up on the platform. Get up and walk/jump to the star?

Because you have to wait for the platform to get into the right position, so when timing individual stars it's faster to just shoot right away and then triple jump + wall kick up.

Title: Re: Mario 64
Post by PYLemire on 07/14/05 at 13:56:28

humm I doubt it :)

I guess you could get a vid of the triple up there thing cause you wait like 1 second while it takes more time then that to just do a triple jump.

As for the glitch thing I don't see anything wrong from using these there is no rule stated as you can't do this or that anywhere so to me you just have to get 70 stars, beat bowser and that's all. Do it the way you want.

Unless you just mean while timing as to get the fastest star time possible from a 120 star files. But then if it is I don,t really care since in a speed run the canon is closed and you have to open it. I time my star for speed runs not to get the fastest individual time for each of them.

Title: Re: Mario 64
Post by Stefan van Dijke on 07/14/05 at 14:11:25

Bright means that for individual stars the canon will already be opened and it's faster to shoot immediately and wall kick your way up instead of waiting for the platform.

Title: Re: Mario 64
Post by PYLemire on 07/15/05 at 01:12:46


Stefan van Dijke wrote:
Bright means that for individual stars the canon will already be opened and it's faster to shoot immediately and wall kick your way up instead of waiting for the platform.



PYLemire wrote:
Unless you just mean while timing as to get the fastest star time possible from a 120 star files. But then if it is I don,t really care since in a speed run the canon is closed and you have to open it. I time my star for speed runs not to get the fastest individual time for each of them.


that's obvious that it's not faster when the canon is open since that's trick to it. The time that you wait to see the canon animation is lost unless you're doing this since you'd have to wait for the plarform anyway and you do it at the same time.


Title: Re: Mario 64
Post by AlexPenev on 07/15/05 at 02:45:57

It works like this, PY:

For "fastest completion" of a star, the cannon is already open. The wooden beam isn't in a very great position.
For a speed run, you need to open the cannon, and when you open it you can either use it now or get Shoot into the Wild Blue first. The position of the beam is different now.

Title: Re: Mario 64
Post by PYLemire on 07/15/05 at 03:18:23

I just mean that fastest completion isn't of any use since we were talking about the 16 stars run here.

I can see that when the canon is opened it's faster to shoot and wall kick but it's not opened :P

Title: Re: Mario 64
Post by Holy Moly on 07/17/05 at 09:01:36

Made a 19:26

I still made one big mistake. Ill upload the vid and list the mistakes.

Title: Re: Mario 64
Post by Stefan van Dijke on 07/17/05 at 11:39:32

nice! thats a new sda record. So are you submitting this or do you want sub 19?

Title: Re: Mario 64
Post by Holy Moly on 07/17/05 at 11:56:52

Its uploaded:

NTSC 19:26

www.mojo-portal.de/mariokart/19_26_NTSC_Super_Mario_64_Speedrun_Holy_Moly.wmv

I made 2 bigger mistakes and some smaller. Lost about 1min.
But just watch it.
Have Fun.

Marius

EDIT: Damn. I just see that its only 96,8 uploaded but the vid is 99,5...I have to upload it again. :-/
Takes 2 hours

Title: Re: Mario 64
Post by AlexPenev on 07/17/05 at 12:10:24

Careful that you're not mixing MB and kB. The 96.8 MB is about 99,200kB, so it could be the correct size.

Title: Re: Mario 64
Post by Holy Moly on 07/17/05 at 12:13:39


AlexPenev wrote:
Careful that you're not mixing MB and kB. The 96.8 MB is about 99,200kB, so it could be the correct size.


Yes, u are right. I just downloaded it and it works. Phew :)

Title: Re: Mario 64
Post by Stefan van Dijke on 07/17/05 at 12:34:10

Good stuff. You are capable of an 18 minute time. Don't forget that if you want to submit it to sda that you have to make it avi.

Title: Re: Mario 64
Post by Holy Moly on 07/17/05 at 12:39:10


Stefan van Dijke wrote:
Good stuff. You are capable of an 18 minute time. Don't forget that if you want to submit it to sda that you have to make it avi.


I can only do mpg files...avi files are over 20gb when i do them ???

I can give him an mpg file then he can convert it to avi maybe. coz i dont want to play again until i see a faster vid 8)

Title: Re: Mario 64
Post by Stefan van Dijke on 07/17/05 at 12:48:43

mpg is accepted as far as I know

Title: Re: Mario 64
Post by Ivootjes on 07/17/05 at 12:56:31


Holy Moly wrote:
I can only do mpg files...avi files are over 20gb when i do them ???


I have the same problem

???

Title: Re: Mario 64
Post by Stefan van Dijke on 07/17/05 at 13:01:19

what software do you guys use for capturing? I recommend virtualdub

Title: Re: Mario 64
Post by Holy Moly on 07/17/05 at 14:27:49


Stefan van Dijke wrote:
what software do you guys use for capturing? I recommend virtualdub


I just talked to radix. I have a divx converter now. ;D
Tomorrow i will try to get these files then ill send them to him.

Title: Re: Mario 64
Post by kirbykarter on 07/17/05 at 14:34:40

Wow, very nice Moly!
Guess I have to send my 19:24.  :P
For some reason I can't view it, but it sounds like 18 min should be no prob for u.

eddie

Title: Re: Mario 64
Post by Patricio on 07/17/05 at 20:28:49

Nice Job Moly!!! Who will bring it under 19?

Title: Re: Mario 64
Post by PYLemire on 07/17/05 at 20:32:52

Will all those times gotten but not sent to SDA I'm a bit confused.

Didn't Lecoureur has a 19:15 run? I hope someone get the whole thing under 19 minutes soon enough :). I guess it will have to be you Marius since yuo seem to be the only one playing :P.

Title: Re: Mario 64
Post by AlexPenev on 07/17/05 at 23:35:56

I don't think Radix is very fond of people sending him scores which are only 1 or 2 seconds better than a current score for a 20-minute game... don't send your 19:24 Eddie, improve it instead.

Title: Re: Mario 64
Post by In hiding on 07/18/05 at 01:42:43

Thats a great run - i'm only thinking theres one place i was wondering if the jump is possible, it was on the last bowser level and its from one platform onto a large spinning concrete disk type thing without running all the way around.. just wondered if its possible /too risky etc

Title: Re: Mario 64
Post by Holy Moly on 07/18/05 at 03:10:16

Thanks guys.  :)

I have to work the whole week so i can only start 2 runs per day at maximum... ::)

And of course it will be hard to get a 18 time...only one mistake allowed..thats pretty sick.

Title: Re: Mario 64
Post by Stefan van Dijke on 07/18/05 at 06:18:11


In hiding wrote:
Thats a great run - i'm only thinking theres one place i was wondering if the jump is possible, it was on the last bowser level and its from one platform onto a large spinning concrete disk type thing without running all the way around.. just wondered if its possible /too risky etc


it is possible but too risky and since you have to line up and triple jump i wonder if it saves any time.

Title: Re: Mario 64
Post by Holy Moly on 07/18/05 at 06:20:21


Stefan van Dijke wrote:
it is possible but too risky and since you have to line up and triple jump i wonder if it saves any time.


It saves about 3 sec and it looks cool, but yes, its much more risky :)

Title: Re: Mario 64
Post by In hiding on 07/18/05 at 06:48:30

I think one of the most impressive things about that run is that alot of the jumps (especially in the bowser levels) are blind jumps - without altering the camera view. Very impressive Moly - hats off!

Title: Re: Mario 64
Post by Holy Moly on 07/18/05 at 06:51:31

Thanks.


BTW... where is that vid of the 19:07 Lecourer made?

Why doesnt he show a video ::) He was bragging he used all the great tricks, so where is the vid ;D Maybe he is just telling shit ;D

Title: Re: Mario 64
Post by Beunhaas on 07/18/05 at 07:53:31

Damn moly, you burned your ass in the second bowser level.. That's a pity  :(

Title: Re: Mario 64
Post by LeCoureur103 on 07/19/05 at 10:21:56

My time was 19:17 several weeks ago. It was on VHS, but my VCR ate the tape and I wasn't going to send it in anyway since I know I can do a ton better... low 18's, maybe 18:15-18:25. I'm getting myself psyched up to pimp a new run pretty soon, better watch out dudes.

And yeah I've known about the triple jump at the start of Bowser 3 for some time now and I'll most likely do it since it's not THAT hard. Wussies.  ;)

Title: Re: Mario 64
Post by Weatherton on 07/19/05 at 10:46:31

Whoa, are you serious about it not being a very hard jump?  There's essentially no room for error!!  I posted a vid of myself doing the jump in this thread... if I can find it fairly quickly I'll add the link up here.... you have to stop, tip to to the right edge and time the 3rd jump almost perfectly to avoid grabbing the edge (sure you could probably do this without the tip-toe setup, but good luck doing that in real time on a good run!!!).

Title: Re: Mario 64
Post by Weatherton on 07/19/05 at 10:52:39

Here it is.  By the way, please note that the vid also contains a demonstration of the fastest way to change directions... I descriptively referred to it as the "quick turn,"  it's easy and effective, just turn like you would for a side flip but right after you press A, press B and you'll avoid the slight delay of the side flip animation 8)


Weatherton wrote:
I've got a little somethin' somethin' for you guys... good luck doing this on a real run though  ;)

http://www.people.virginia.edu/~avw6s/random/Bowser3_bigSC_andQuickTurn-1.wmv

Title: Re: Mario 64
Post by LeCoureur103 on 07/19/05 at 15:53:51

Oh, well, I suppose I should mention I throw in a nice B dive at the top of the triple jump  :)

Title: Re: Mario 64
Post by In hiding on 07/20/05 at 05:08:21

That shits the lick - yeah that tripple jump was what I was expecting - but it looks tough, also higher gap than i imagined

Title: Re: Mario 64
Post by Holy Moly on 07/20/05 at 09:14:03


LeCoureur103 wrote:
My time was 19:17 several weeks ago. It was on VHS, but my VCR ate the tape and I wasn't going to send it in anyway since I know I can do a ton better... low 18's, maybe 18:15-18:25. I'm getting myself psyched up to pimp a new run pretty soon, better watch out dudes.


I have 18:2x splits, not using some timesavers. When i use the other 3 timessavers (gate/shift sand land/bowserlevel 3) then its maybe possible to get a 17 time. ;D

Title: Re: Mario 64
Post by Patricio on 07/20/05 at 10:11:26

These times sound amazing. Who will get the better run? i can't wait.

Title: Re: Mario 64
Post by PYLemire on 07/20/05 at 10:54:34

Nice vid Weatherton.

I wasn't doing this either and it looks like ot save a good bunch of time but I wonder if the gate/SSL/Bowser3 tricks can save you 15-20 seconds marius?

What's the SSL trick by the way?

Title: Re: Mario 64
Post by Holy Moly on 07/20/05 at 11:36:23


PYLemire wrote:
Nice vid Weatherton.

I wasn't doing this either and it looks like ot save a good bunch of time but I wonder if the gate/SSL/Bowser3 tricks can save you 15-20 seconds marius?

What's the SSL trick by the way?


Jumping to the bird much earlier..i just checked, it saves 9 sec. Bowser 3 level about 4 sec. I didnt try gate yet..but will be about 10sec also.

so i can save 20sec

Title: Re: Mario 64
Post by PYLemire on 07/20/05 at 12:11:58

Oh so you were still waiting him on the pillar? Yeah it saves quite a nice amount. I guess that pulling the glitches all nicely would be good enough to get sub 18 if you can get all those stars quickly enough.

Title: Re: Mario 64
Post by LeCoureur103 on 07/20/05 at 13:57:01

Getting in the 17s would be incredible... Knowing that someone else might be gunning for it will hopefully inspire me to greatness  8)

Title: Re: Mario 64
Post by PYLemire on 07/20/05 at 23:50:24

Yep that's the good point of competition :).

It's always cooler to be the first  :D

Title: Re: Mario 64
Post by In hiding on 07/21/05 at 04:42:16

its getting ever so much closer to the time for mario world! haha

i was thinking about the bird star which i've seen quicker by jumping from the pyramid

Title: Re: Mario 64
Post by Holy Moly on 07/21/05 at 09:33:45

NEW WR

18:59   ::)

I need someone to host the vid (95MB). My server is down for some weeks.

Title: Re: Mario 64
Post by 4 by 4 Pobre on 07/21/05 at 09:34:52

17:99

can someone host this vid for pobre?  ???

Title: Re: Mario 64
Post by Holy Moly on 07/21/05 at 09:37:37


4 by 4 Pobre wrote:
17:99

can someone host this vid for pobre?  ???


OMG..u better delete this post.

Title: Re: Mario 64
Post by Patricio on 07/21/05 at 09:46:32

You could just send it to Radix, although it might take awhile for him to get it up.

Title: Re: Mario 64
Post by A Runnelid on 07/21/05 at 12:03:33

Come on Patricio, you don't honestly believe he has nailed a run of 17 minutes and 99 seconds, do you?

Andreas

Title: Re: Mario 64
Post by Holy Moly on 07/21/05 at 12:20:31

http://paultanney.free.fr/18_59_Super_Mario_64_Speedrun_WR_Marius_Mollenhauer.WMV

The vid will be there in 2 hours. Its 95MB....dont start downloading before its finished plz.

Title: Re: Mario 64
Post by LeCoureur103 on 07/21/05 at 12:36:50

Cut under 19 by the skin of yer teeth, did ya? Very nice... Eagerly awaiting.

Just be aware that I've begun training and I've got lots of new crazy new moves lined up  ;)

Title: Re: Mario 64
Post by Karel on 07/21/05 at 12:51:26

Well done Moly, you're the best!  :D

Title: Re: Mario 64
Post by Michael_Fried on 07/21/05 at 13:13:20

Now let's see an All Cup Tour MKDD run, Moly!

Title: Re: Mario 64
Post by Holy Moly on 07/21/05 at 14:38:03

Ahhh....Im not at home. I cant check if the vid is up or not. Plz someone ask Paul to take a look on his server. Coz the link i posted seems to be wrong.

Please check it...if theres no mistake u all should get the vid then.
Its a shame that my server is down >:(

Title: Re: Mario 64
Post by Holy Moly on 07/21/05 at 14:55:53

Ok, i just checked...the upload failed. I will try again as soon as possible. I have birthday in 3 minutes...So bye...PARTY NOW 8)

Drunk Holy MOly Smash

Title: Re: Mario 64
Post by Patricio on 07/21/05 at 17:03:59

I thought the Shoot into the wall and get caught by the spinner on Womp's fortress trick was cool. I had never seen that before.

Title: Re: Mario 64
Post by PYLemire on 07/22/05 at 03:18:12

Yeah that's the only thing I could think of new for the game so it's cool :). Shoot into the wall and get caught by the spinner, hehe nice name ;)

Btw I'm just wondering what's the trick to speaking to red canon bob-omb fast?

Title: Re: Mario 64
Post by Holy Moly on 07/22/05 at 04:12:29


PYLemire wrote:
Btw I'm just wondering what's the trick to speaking to red canon bob-omb fast?


Just run and bress B. Mario will automatically stop running and start talking to him and when red bomomb is finished u have still full speed and can jump into the canon. That makes the thing much easier.

BTW. Paul has my vid now. He will start uploading.

Title: Re: Mario 64
Post by Holy Moly on 07/22/05 at 10:01:44

http://paultanney.free.fr/18_59_Super_Mario_64_Speedrun_WR_Marius_Mollenhauer_LQ.wmv

Finally. All servers cancelled the uploading. Now i made a file under 50MB, now all the servers accept it. Quality is still quite good.

I will try to get a high quality vid to radix then.
For now: ENJOY ;D

I lost about 40sec in that run. Many stupid mistakes, i must have been drunk there. I dont know.

EDIT: I just checked that the 48,2 MB files time is 18:59:98 LOL..the original mpg file says 18:58:95..funny

Title: Re: Mario 64
Post by Michael_Fried on 07/22/05 at 12:22:59

Why didn't you do the faster strat at 15:00 in the vid, the faster amazing emergency exit strat, the faster to the top of the fortress strat, or the bombomb trick to get through the gate?  Other than that the run was very good.

Title: Re: Mario 64
Post by Holy Moly on 07/22/05 at 12:32:01


Michael_Fried wrote:
Why didn't you do the faster strat at 15:00 in the vid, the faster amazing emergency exit strat, the faster to the top of the fortress strat, or the bombomb trick to get through the gate?  Other than that the run was very good.


What is faster? ::)

Top of the fortress looks faster, but it isnt. Gate trick is very hard to pull.
What do u mean by amazing energency strat?

AT 15min? Man, its all riscy and it saves 3 sec.
U can prove me wrong by beating my time. ;D

I can do 18:20 just without mistakes. When i use the gate trick/bowserlevel 3 trick then i might get 17:xx splits. Im satisfied with that. ;D

Title: Re: Mario 64
Post by Stefan van Dijke on 07/22/05 at 13:10:22

I have nothing to add to the run moly, its perfection!

Title: Re: Mario 64
Post by Michael_Fried on 07/22/05 at 14:08:51

What do u mean by amazing energency strat?

You can either walljump up to the platform with the star or walljump to another platform and longjump to the star.  I think both are faster than walljumping to the grating.

Top of the fortress looks faster, but it isnt.

How do you know?  Did you try both ways yourself?  If you just compared to Lecourier's vid, keep in mind that he wasted time by going to the floating island first.

Title: Re: Mario 64
Post by Holy Moly on 07/22/05 at 15:28:08


Stefan van Dijke wrote:
I have nothing to add to the run moly, its perfection!


Thanks. That is what i wanted to hear ;)

Lets see if someone can beat it again :)

@Fired: I did all tricks, i can do more, but thats even more riscy and they doesnt save much time. The only thing might be the gate trick and avoiding mistakes, but the other ones are just another way without saving time. I tried many ways. ;)

I may go for a 18:3x time, but for now ill leave it and play PAL.

Title: Re: Mario 64
Post by 20-100 on 07/22/05 at 16:07:21

I wouldn't want to be the guy having to beat that.....  :o

Title: Re: Mario 64
Post by Patricio on 07/22/05 at 19:27:55

Just watched it, nice job. It was a little close on that very last Bowser toss.

Title: Re: Mario 64
Post by LeCoureur103 on 07/22/05 at 19:54:24

Very nice. I don't get what you're saying about mistakes here, there are hardly any at all  ??? The glitches went very nicely, as did all Bowsers. I am quite sure that my Top of the Fortress strat is faster though... with my wall kick + long jump you keep momentum the whole way and get up to the elevator platform right away. You took like 19 seconds while I can do 17 on a perfect go, just food for thought...

Also, I thought the time was more like 19:01... You gained control at about :08 in the video and touched the big star after Bowser at 19:09 or so, at least on my computer  :-/

Title: Re: Mario 64
Post by Holy Moly on 07/22/05 at 20:11:08


LeCoureur103 wrote:
Very nice. I don't get what you're saying about mistakes here, there are hardly any at all  ??? The glitches went very nicely, as did all Bowsers. I am quite sure that my Top of the Fortress strat is faster though... with my wall kick + long jump you keep momentum the whole way and get up to the elevator platform right away. You took like 19 seconds while I can do 17 on a perfect go, just food for thought...

Also, I thought the time was more like 19:01... You gained control at about :08 in the video and touched the big star after Bowser at 19:09 or so, at least on my computer  :-/

Thanks ;)
When i do top of the fortress perfect then its the same as ur start. I tired both ways and for me my strat is easier, so i use that.
About the mistakes. In the lava level i made the only bigger mistake. The others are little mistakes, but they cost a lot of time on the whole. Some are no mistakes though, for example in the last bowserlevel i lost about 7 sec coz i didnt get the shortcut immediately or didnt do the long jump at the end. Other "mistakes" are the glitches for example. I had to place MIPS 3 times until it was on a good position. All these things cost time.

And yes, as i said, the time in the wmv file is 18:59:9x (not 19:01:xx). But the original taped mpg file is 18:58:9x). The converting made it one sec slower, but its still not over 19min. I checked the starting and the finishing frame from where Mario starts moving and touching the big star. ;D

Title: Re: Mario 64
Post by PYLemire on 07/22/05 at 22:16:24

nice run for sure.

Have you been stuck in the sand on Shiffin Sand Land on purpose so that triple jump is right when the bird come?

Also is the Bowser door MIPS trick in the vid done by pressing Z? I could never get it to work.

Placing MIPS 3 time being a mistake? You lose like 2 seconds, raming the wall for no reason and wall kicking then ramming the other wall and falling made you lose more then that. Also the a maze-ing exit wasn't all that good since you grabbed once and then "fell" in the pit so you had to come back up. But those aren't major time lost like LLL which was still "just" like 7 seconds.

Very nice run overall. Other then pulling a few thing slightly quicker like the final stairs (even if you can't really control that) but overall it would saves just seconds so it's a really nice run.

Bowsers were also very well done even if I thought the last shot would be a miss due to the angle :).

Title: Re: Mario 64
Post by Holy Moly on 07/23/05 at 02:35:53

Thanks ;)
Yes, the last bowser-throw was lucky, but my heart was exploding, so i felt very happy when it hit the bomb. :)

In the last bowserlevel i started to get nervous coz ive seen the timer and i knew i could get 18:xx.

After finishing the last bowser my hands were shivering like hell and i was full with adrenalin 8) I love those moments ;D

Now i will play some PAL.

EDIT: No, it wasnt intended to stuck in the sand. But if u stuck then the bird is exactly at the correct position. But its better to look up to him.

EDIT2: Its just pressing Z, its very easy...just walk against the door at one corner then press Z.

Title: Re: Mario 64
Post by Sargoth on 07/23/05 at 04:15:49

There was at least 20 seconds there of mistakes\bad luck.

But what about the second bowser route , where you jump alongside the bricks outside of the lava? Isnt that a fair bit faster?

Of course , very nice run tho. Lots of nice small stuff. Like jumping the stars . Neat , tho prolly doesnt save much time..

Title: Re: Mario 64
Post by Holy Moly on 07/23/05 at 06:52:27

I made some vids of my runs.

48MB Low Quality (the one which is currently available)

93MB Medium Quality

203MB High Quality (very good quality, like DVD ;D)

How do i get them to Radix? Theyre WMV files, coz avi files are bigger and have less quality. Hopefully he takes them on his site.

I need help to persuade him ;D

Title: Re: Mario 64
Post by Little Village on 07/23/05 at 06:54:14

lol, just ask him. he takes mine when I ask him.

Title: Re: Mario 64
Post by Myles on 07/25/05 at 19:35:54

Feast your Super Mario 64 eyes on this vid:

http://s66.yousendit.com/d.php?id=3NTOCT9YFW00434VRWDA3MWE8S

*Myles praises God & Jesus*

Myles

Title: Re: Mario 64
Post by Michael_Fried on 07/25/05 at 19:58:38

Omg Myles, give yourself 100% of the credit for your SM64 accomplishments, Jesus is a n00b at that game, how many times do I have to tell you that?  I bet Jesus doesn't even know what a video game is, let alone a red coin.

Title: Re: Mario 64
Post by kirbykarter on 07/25/05 at 20:47:34

Um.... WOW! :o
Thats some pretty amazing stuff u pull off Myles, cool work.  ;)

eddie

Title: Re: Mario 64
Post by Myles on 07/25/05 at 22:17:17

Thanks Eddie :-)

Myles

Title: Re: Mario 64
Post by Stefan van Dijke on 07/26/05 at 02:12:01

wow, I thought this was one of those weekly star competion vids on GameFAQs but its not. Are you comming back for the competitin there? Nice vid either way.

Title: Re: Mario 64
Post by In hiding on 07/26/05 at 03:49:06

Stefan, can you post some of the vids which have single star speedruns? Well, at least some of the most impressive ones

Title: Re: Mario 64
Post by Stefan van Dijke on 07/26/05 at 06:11:12

I'm not competing in single star challenges, but here is the link to the gameFAQs topic.

http://boards.gamefaqs.com/gfaqs/genmessage.php?board=198848&topic=20807042&page=25

Curtis Bright competes there, just look a few pages back for his website there are still a few videos there.

Title: Re: Mario 64
Post by In hiding on 07/26/05 at 06:47:17

cheers thats great!

Title: Re: Mario 64
Post by Holy Moly on 07/26/05 at 07:56:17

Nice stuff. Many of the links are dead, but still some impressive videos.

Just imagine an 120 star run with all 120 stars collected in a very perfect way ;D

Man, im waiting for that day ;) Maybe a time of 2:15 8)

Title: Re: Mario 64
Post by PYLemire on 07/26/05 at 12:57:57

haha 2hr15 that would be crazy :)

Btw Myles can you do this without the special triple jump? I don't feel like trying :P

Title: Re: Mario 64
Post by Maaatthew on 08/03/05 at 22:15:09

I found a little time saver....it only saves a few seconds, but I guess it's worth it :P

http://s31.yousendit.com/d.aspx?id=217MQCBQHEMX72ZAP0UK1JNX6B

Title: Re: Mario 64
Post by kirbykarter on 08/03/05 at 23:04:11


Maaatthew wrote:
I found a little time saver....it only saves a few seconds, but I guess it's worth it :P

Thats a good little time saver there, nice.

eddie

http://s31.yousendit.com/d.aspx?id=217MQCBQHEMX72ZAP0UK1JNX6B


Title: Re: Mario 64
Post by PYLemire on 08/04/05 at 00:08:01

yeah saves at least a couple of seconds pretty good trick :). Only for 16 stars but then again that's where just a few seconds are good to cut.

Also I've been wondering lately if anyone had tried tp get the 100 coins stars as fast as they could? And maybe even the 100 coins and another stars to get on a single go.

Title: Re: Mario 64
Post by In hiding on 08/04/05 at 03:25:37

that looks like something which wasn't meant to happen - seems a little risky to me!

Title: Re: Mario 64
Post by Holy Moly on 08/04/05 at 08:02:03

Nice one..i didnt notice this was possible. And its not riscy. ;) Saves 2, maybe 3 sekonds.  :)

Title: Re: Mario 64
Post by C Bright on 08/04/05 at 23:04:22


PYLemire wrote:
Also I've been wondering lately if anyone had tried tp get the 100 coins stars as fast as they could? And maybe even the 100 coins and another stars to get on a single go.

The star times competition is ready, so you might want to have a look over there:

www.sm64.com/startimescomp.html (http://www.sm64.com/startimescomp.html)

And if anyone else wants to submit times, that would be welcome. :)

Title: Re: Mario 64
Post by Holy Moly on 08/05/05 at 07:33:39

Cool.

Im on 2nd spot on some stars. See in my 18:59 run.

Title: Re: Mario 64
Post by Myles on 08/17/05 at 01:16:08

Take a look at what I did to Yoshi  :o :

http://s53.yousendit.com/d.php?id=2DYQ1M98IRDWG16982HHIULR4O

Myles

Title: Re: Mario 64
Post by In hiding on 08/17/05 at 05:32:21

wtf? lol, loving the text but whats praise god and jesus about?! lol

Title: Re: Mario 64
Post by Patricio on 08/17/05 at 08:29:58

That's very interesting...

Title: Re: Mario 64
Post by Holy Moly on 08/17/05 at 09:24:56

Cool stuff.

What i like to see is a video jumping the the top of the castle without 120 stars. I want to try it by myself, but i have no idea how it works, i just read that it is possible.

Title: Re: Mario 64
Post by Myles on 08/17/05 at 09:46:42

"Cool stuff.

What i like to see is a video jumping the the top of the castle without 120 stars. I want to try it by myself, but i have no idea how it works, i just read that it is possible."

I can do that. I'll make a vid if you want. :-)

Myles

Title: Re: Mario 64
Post by AlexPenev on 08/17/05 at 09:47:01

It's not too hard Marius.
Do you know how to get onto the roof without the cannon? That part is quite famous!

After you're on the roof, get onto the front part of the castle (still on the roof), which is just above the Peach's stained glass window. There's a sharp angle in the roof there, and the slope is very steep on both sides but you can stand on it. You have to do a triple jump now towards the tower (the second bounce is the hard one, because most of the time it will count as a first-time-jump because you land on the slope).

Once you do the triple jump and land onto the second tier of the tower, just run up along one of the sides.. just straight up along it (you can fall through one of them to land into the Black Room, but you can also run all the way up). You're on top.


Myles's video sort of makes sense. There was some trick to making bob-ombs walk in a straight line beyond their normal paths by walking in a certain way with Mario. This part I can't explain. But of course, Yoshi "tries" to get back to the waterfall-side corner of the roof where he is supposed to jump off (he always jumps off the same place, so he has to walk over to it first), but he never reaches it and never executes his suicide jump, so mario doesn't regain control and the game is stuck.

Title: Re: Mario 64
Post by Goof ball pobre on 08/17/05 at 10:04:50

I remeber going on top of the castle without 120 stars a while back. Maby when I was 12, I don't remember if yoshi was up there doe.

Title: Re: Mario 64
Post by Stefan van Dijke on 08/17/05 at 11:27:59


AlexPenev wrote:
After you're on the roof, get onto the front part of the castle (still on the roof), which is just above the Peach's stained glass window. There's a sharp angle in the roof there, and the slope is very steep on both sides but you can stand on it.


From here you can also backwards longjump towards the wall and pop through and get into the black room.

Title: Re: Mario 64
Post by Beunhaas on 08/17/05 at 12:42:30

When I played the game a lot I looked at supercheats.com (dunno if it's still online) for some tricks and codes for Mario 64. They said that you can meet Luigi there in the blackroom?!

Title: Re: Mario 64
Post by Patricio on 08/17/05 at 12:46:29

you can't. It is not true!!!!!!!!!!!!!!!!!!!!!!!!!

Title: Re: Mario 64
Post by C Bright on 08/17/05 at 19:56:55


Holy Moly wrote:
Im on 2nd spot on some stars. See in my 18:59 run.

Should I include the times from your run into the competition?


Myles wrote:
Take a look at what I did to Yoshi  :o :

Cool glitch Myles.  That's strange how Yoshi jumped around in the moat.

By the way, I missed your previous video.  You need to come on AIM so I can see it. ;)


Holy Moly wrote:
What i like to see is a video jumping the the top of the castle without 120 stars.

I've already made videos of getting onto the castle from both the right (http://www.vortiginous.com/cbright/Castle%20Roof%20from%20Right%20Side.avi) and left (http://www.vortiginous.com/cbright/Castle%20Roof%20from%20Left%20Side.avi) side. (Requires DivX codec.)

Title: Re: Mario 64
Post by Holy Moly on 08/17/05 at 22:53:08


C Bright wrote:
Should I include the times from your run into the competition?


Yes, please.


Quote:
I've already made videos of getting onto the castle from both the right (http://www.vortiginous.com/cbright/Castle%20Roof%20from%20Right%20Side.avi) and left (http://www.vortiginous.com/cbright/Castle%20Roof%20from%20Left%20Side.avi) side. (Requires DivX codec.)


Amazing stuff ;)

Title: Re: Mario 64
Post by AlexPenev on 08/22/05 at 08:22:46

Hey yeah, so like I have a small digital camera now, which can record some movies (3 minutes limit per clip for 320x240 resolution). I ran through some old tapes and managed to snap a few races. I found three Mario 64 races here (12'4, 16'0 and 9'9). I also played some SMS recently so I was taping more frequently and I made lots of short movies for that. And I threw in a few very short challenges off my computer as well.

http://paultanney.free.fr/alexpenev/full/

Title: Re: Mario 64
Post by Myles on 08/23/05 at 06:58:16

Thanks Alex.

Good to see some top notch vids from ya. :-)

Myles

Title: Re: Mario 64
Post by nstinson on 08/23/05 at 10:22:32

good to see videos at all....;)

Title: Re: Mario 64
Post by PYLemire on 08/24/05 at 07:19:02

I'll show you a 1min30 run for KTQ then Nathan  ;)

Title: Re: Mario 64
Post by Holy Moly on 08/30/05 at 16:20:13

I finally uploaded my High Quality Super Mario 64 viedeo.

Enjoy.

http://www.world-of-holy-moly.de/Super%20Mario%2064.htm

The site is not finished yet..so dont wonder some links are not working yet. I do my best to finish it at friday.

Title: Re: Mario 64
Post by Sheex on 08/30/05 at 23:32:26

Hey, I haven't read this whole topic from the start. I like Mario 64 speed run videos. I have the 70 stars 1 hours and one minute or something, I have Marius's 18'59 16 stars video. I have seen a 120 stars video on a speed run website, however I think the author isn't nearly as good as others, such as Holy Moly. I was hoping to find a better 120 stars video. Is there any other online? Or would I motivate someone to make one?

Title: Re: Mario 64
Post by Stefan van Dijke on 08/31/05 at 04:20:43

You better motivate some one ;), afaik there's no better vid online than the one on SDA.

Marius, are you still trying to improve your time?

Title: Re: Mario 64
Post by Holy Moly on 08/31/05 at 06:57:28


Stefan van Dijke wrote:
You better motivate some one ;), afaik there's no better vid online than the one on SDA.

Marius, are you still trying to improve your time?


I want to, but i have hardly time for gaming. BUT i will go to Netherlands on friday for one week, breathing in the crazy dutch super pr smash virus. ;D

But i wont play Mario64 coz i dont have a NTSC VCR. I will play some MKDD and other games with my mates.

I will come back to Mario64 when i have some holidays at home. ;)





Title: Re: Mario 64
Post by Sheex on 06/16/03 at 00:27:34

Great.

Title: Re: Mario 64
Post by Holy Moly on 09/09/05 at 16:19:14

LeCourer is back. He made a 18:45 and said he is even able to hit a 17 time.

Thats sick.


I uploaded a new cruel tutelage video on my site.

www.world-of-holy-moly.de

Title: Re: Mario 64
Post by Shade on 09/09/05 at 17:42:16

Off Topic:
Your Drunk-Holy-Moly-Smash is sooo hilarious :D

Title: Re: Mario 64
Post by Stefan van Dijke on 09/10/05 at 02:13:34

I enjoyed your video Marius, very well made! :)

Title: Re: Mario 64
Post by Holy Moly on 09/10/05 at 05:48:25


Shade wrote:
Off Topic:
Your Drunk-Holy-Moly-Smash is sooo hilarious :D


Yeah, pobre should watch it ;)

@Stefan: thanks :)

Title: Re: Mario 64
Post by In hiding on 09/10/05 at 07:50:53

you listen to a random selection of music - only thing is you can hear the game music in that.. :(

amazing vid tho!!

Title: Re: Mario 64
Post by Holy Moly on 09/10/05 at 10:44:24

random?

these songs are fitting to each part.

Title: Re: Mario 64
Post by Darth Pobre on 09/10/05 at 11:06:36

you don't seem drunk in that holy moly smash video marius.

Bush doesen't hate black people

he hates poor people.

Title: Re: Mario 64
Post by Darth Pobre on 09/10/05 at 11:14:26

now only 4 topics on gen board moly ;)

people think this is how i act, when the truth is, this is how i act when i'm not on addereel............

Title: Re: Mario 64
Post by In hiding on 09/11/05 at 04:42:02

holy, add me to your msn

thomasgx @hotmail.com

Title: Re: Mario 64
Post by Gaylord Pobre on 09/17/05 at 04:54:32

I decided to play Mario again. I have to hold back LeCourer. ;D

Title: Re: Mario 64
Post by In hiding on 09/17/05 at 15:30:20

rock it dude

Title: Re: Mario 64
Post by Holy Moly on 09/17/05 at 17:39:49


In hiding wrote:
rock it dude



Using the gate trick and the other tricks i didnt use in my current run and avoiding mistakes would give around 17:45. Sub 18min would be more than sick, but i give my best to get a low 18 time, at least holding LeCourer back.

Title: Re: Mario 64
Post by Holy Moly on 09/18/05 at 08:15:56

Look what happened to me ::)

btw. no sound, something is wrong with my com :-[
www.world-of-holy-moly.de/funnyglitch.wmv

Title: Re: Mario 64
Post by Stefan van Dijke on 09/18/05 at 08:21:14

Thats a cool glitch! you should post this at gamefaqs, the like these things there.

Title: Re: Mario 64
Post by Holy Moly on 09/18/05 at 09:11:37


Stefan van Dijke wrote:
Thats a cool glitch! you should post this at gamefaqs, the like these things there.


give me a link please :)

Title: Re: Mario 64
Post by Stefan van Dijke on 09/18/05 at 09:20:02

You should post it in the Secrets of SM64 Part 5 topic.

http://boards.gamefaqs.com/gfaqs/gentopic.php?board=198848

Title: Re: Mario 64
Post by Weatherton on 09/18/05 at 11:06:43

Awesome glitch, I wish you'd thrown him somewhere so we could see what happened to him.  I really enjoyed it though :)  G'luck on a sub-18 run!  BTW, are there any strategies that we know of but wouldn't dare use in a speedrun do to really low likelyhood of success?

Title: Re: Mario 64
Post by Holy Moly on 09/18/05 at 14:36:29


Weatherton wrote:
Awesome glitch, I wish you'd thrown him somewhere so we could see what happened to him.  I really enjoyed it though :)  G'luck on a sub-18 run!  BTW, are there any strategies that we know of but wouldn't dare use in a speedrun do to really low likelyhood of success?


I nearly use every riscy trick now. When i hit a good run i will stop coz then its just insane to improve...low 18: would be satisfying for now.

Title: Re: Mario 64
Post by Holy Moly on 09/24/05 at 14:25:30

18:28

Still no sound on my fuckshit com. I still made one big mistake, i threw mr bowser down in the last battle. >:(

I cant access the sda board, radix banned me ::)

Can someone post it there?

Ill go to my mate tomorrow and play there, i can tape with sound there. Im sure i can cut 15 more sec again.

Title: Re: Mario 64
Post by Michael_Fried on 09/24/05 at 14:34:55

I'll post there for you in a few minutes (unless I find that someone else did already when I get there).

Title: Re: Mario 64
Post by Illu on 09/25/05 at 10:30:49

That's amazing Marius!

Title: Re: Mario 64
Post by LeCoureur103 on 09/25/05 at 18:18:26

Congrats on a great time! Do you happen to have splits though? I'd be really interested in seeing how your runs break down compared to mine.

Title: Re: Mario 64
Post by Holy Moly on 09/26/05 at 05:35:10

Bowser 1 door 6:05

Collecting 2nd Key 15:18

Entering last Bowser 17:30

Missed last Bowser once, finish time 18:28

Title: Re: Mario 64
Post by Holy Moly on 09/28/05 at 14:02:36

18:14

Still not satisfying >:(

Made a stupid mistake. In bowserlevel 2 my finger slipped of the stick while longjumping the edge at the end. I hit the lava and had to go to the right on the platforms, lost about 10 sec. That looks very crappy. 95% of this run was purely perfect. I can improve like 20sec with a 100% run.

Still sound problems, but i taped this run.
I hope ill get this sound problem solved before i break the 18min barrier.

Can anyone post this on SDA board and tell me if LeCourer improved his 18:37?

Title: Re: Mario 64
Post by LeCoureur103 on 09/28/05 at 16:13:21

Sorry man I did improve. To 18:32.

Then to 18:08  :)

Title: Re: Mario 64
Post by Weatherton on 09/28/05 at 19:11:13

L:oking forward to these videos!

Title: Re: Mario 64
Post by Jeffrey Gutierrez on 09/28/05 at 19:23:21

Better change your sig mortiz!! ;D

Title: Re: Mario 64
Post by Holy Moly on 09/29/05 at 01:45:29


LeCoureur103 wrote:
Sorry man I did improve. To 18:32.

Then to 18:08  :)


Not bad. But dont worry, ill beat that.

Title: Re: Mario 64
Post by Illu on 09/29/05 at 11:36:58

you guys are nuts  :o

Title: Re: Mario 64
Post by Stefan van Dijke on 09/29/05 at 11:46:15

Almost under 18, wow! impressive, its nice to see some competition between the two. One of you will walk away with the record but both of you guys have done a great job already!


Holy Moly wrote:
Still sound problems, but i taped this run.


Well if you taped it then you can just send of the tape or capture your run at some one else his place. Though I have the feeling you mean "I captured this run" since you already told us you don't have a 60 hz vcr if I'm not mistaken.

Title: Re: Mario 64
Post by Holy Moly on 09/29/05 at 16:17:17

I taped this run on my com without sound. Thats what i meant. :(

Title: Re: Mario 64
Post by Myles on 10/02/05 at 08:53:44

What capturing device are you using to record stuff on your com? Is it properly connect to the line in of your computer?

Myles

Title: Re: Mario 64
Post by Holy Moly on 10/02/05 at 17:38:35


Myles wrote:
What capturing device are you using to record stuff on your com? Is it properly connect to the line in of your computer?

Myles


I have my sound back...but its very very crappy.

im uploading a 18:43 right now, i made it 2 mins ago. The 18:14 is totally screwed. I will try to beat that again. For now i only claim 18:43 coz thats the only proper video i have.

We will see if LeCourer can show a video, otherwise the WR is mine, because i have the fastest vid by far. ;D

Title: Re: Mario 64
Post by LeCoureur103 on 10/02/05 at 19:29:26

18:08 is on tape, and it is the WR whether or not it's available for viewing on the internet.

But I'm not done yet anyway :-*

Title: Re: Mario 64
Post by Holy Moly on 10/03/05 at 03:05:55


LeCoureur103 wrote:
18:08 is on tape, and it is the WR whether or not it's available for viewing on the internet.

But I'm not done yet anyway :-*


Yeh...if i dont beat your 18:08, i guess itll take a year until we see your video, so the WR is mine until then ;D

Title: Re: Mario 64
Post by P@UL on 10/03/05 at 04:20:39


Holy Moly wrote:
Yeh...if i dont beat your 18:08, i guess itll take a year until we see your video, so the WR is mine until then ;D



No its not yours , its the other guys until you beat it..stop trying to find a easy way to keep the WR.

Just beat him.

Title: Re: Mario 64
Post by 20-100 on 10/03/05 at 05:02:25


Holy Moly wrote:
Yeh...if i dont beat your 18:08, i guess itll take a year until we see your video, so the WR is mine until then ;D

Yay I have the PB wr on double dash  :D

Title: Re: Mario 64
Post by P@UL on 10/03/05 at 05:08:19


20-100 wrote:
Yay I have the PB wr on double dash  :D



Yeah and your #3 in mkdd to. Since he has no proof for any of his times

Title: Re: Mario 64
Post by 20-100 on 10/03/05 at 05:10:04

Actually some of my times aren't on video, so gregor fran is the real #1.

Title: Re: Mario 64
Post by Holy Moly on 10/03/05 at 05:22:11

Thats a different thing. There are 16 courses with 32 possible wrs. This is just one long run. Stop your ignorance.

Title: Re: Mario 64
Post by Holy Moly on 10/21/05 at 07:11:40

Can anyone check the SAD baord and tell me if there are any news about Mario 64 runs?

Thanks. ;)

Title: Re: Mario 64
Post by Stefan van Dijke on 10/21/05 at 07:55:34

so you can't even access the sda board anymore? Well nothing special is posted over the last few days. Haven't seen le coureur posting either. I think its about time that either of you show us a nice sub 18 minute video ;D

Title: Re: Mario 64
Post by Weatherton on 10/24/05 at 18:57:48

Hmm, how about a sub 17 minute run?

A TAS run is being done now that Mupen64 has rerecording ability.
http://bisqwit.iki.fi/nesvideos/forum/viewtopic.php?t=1621&postdays=0&postorder=asc&start=40

btw, I posted there about an mk64 TAS as well (in vs. GP mode):
http://bisqwit.iki.fi/nesvideos/forum/viewtopic.php?p=49900#49900

Title: Re: Mario 64
Post by In hiding on 10/25/05 at 01:20:56

pardon my ignorance in the modern world of ever increasing accronyms but what does TAS stand for?

Title: Re: Mario 64
Post by Blutorange on 10/25/05 at 12:31:27

TAS= Tool Assisted Speedrun (where you can use an emulator to save/load whenever you want) :-)

Blutorange

Title: Re: Mario 64
Post by duffjr on 11/22/05 at 09:29:00

any videos yet?

Title: Re: Mario 64
Post by In hiding on 11/23/05 at 06:11:27

so using "savestates"?

Title: Re: Mario 64
Post by Blutorange on 11/23/05 at 07:29:33

Of course ;)
And besides of using savestates, also slowing down, auto fire and whatever you
can do with an emulator :)

Blutorange

Title: Re: Mario 64
Post by In hiding on 11/24/05 at 05:12:15

ahh  see, i didn't realise that all of those things were possible with emulators, the furthest i've taken an emulator is to play a game.. and not very well at that.. too many config's on the sound and graphics!

Title: Re: Mario 64
Post by A Runnelid on 11/24/05 at 06:03:01

They're not using autofire, per se, since that is not human input. But they fire every other frame, which is just as good, if not better.

Andreas

Title: Re: Mario 64
Post by Holy Moly on 11/24/05 at 08:57:27

There is a video with 16:47 if im not mistaken, i downloaded it some time ago. Its crazy but impossible to do without emulator.

I cant remember the site/server, lemme search for it.


EDIT: 16:32

http://www.superplayers.de/danielviebrock/misc/mario64-tas-spezzafer.avi

Title: Re: Mario 64
Post by Stefan van Dijke on 12/12/05 at 14:36:51

So, is there any chance of either Le Coureur or Holy Moly showing us a vid of an 18 minute time, if either of you still care about it?

Title: Re: Mario 64
Post by PYLemire on 12/13/05 at 15:21:54


Holy Moly wrote:
There is a video with 16:47 if im not mistaken, i downloaded it some time ago. Its crazy but impossible to do without emulator.

I cant remember the site/server, lemme search for it.


EDIT: 16:32

http://www.superplayers.de/danielviebrock/misc/mario64-tas-spezzafer.avi


I don't think it's working right now but is it somewhere else? I'd like to just check it out.

Maybe it's out fo bandwidth? Or they moved it somewhere?

Thanks.



Title: Re: Mario 64
Post by Stefan van Dijke on 12/15/05 at 11:00:42

Yeh, the link seems to be dead, you can find in on bisqwit:

http://bisqwit.iki.fi/nesvideos/movies.cgi?systemid=8

I'd like to see some 'normal run' discusions rather then tool assisted, though.

Title: Re: Mario 64
Post by PYLemire on 12/16/05 at 23:41:52

Of course non tool assisted are better to watch for skill but I still like to see what it can look on a more perfect run even if there is less skill involved with tools.

Title: Re: Mario 64
Post by Holy Moly on 12/17/05 at 01:53:42


PYLemire wrote:
Of course non tool assisted are better to watch for skill but I still like to see what it can look on a more perfect run even if there is less skill involved with tools.


there is no skill involved. Some moves are not doable on a n64 controller/mario 64 cartrige.

Title: Re: Mario 64
Post by In hiding on 12/17/05 at 02:15:59

out of curiosity, what moves can't be done? could you make a vid of a move which can't be done on an n64 pls?

I dont doubt you, just curious

Title: Re: Mario 64
Post by PYLemire on 12/17/05 at 12:42:06


Holy Moly wrote:
[quote author=PYLemire link=1104687815/750#754 date=1134805312]Of course non tool assisted are better to watch for skill but I still like to see what it can look on a more perfect run even if there is less skill involved with tools.


there is no skill involved. Some moves are not doable on a n64 controller/mario 64 cartrige.[/quote]

Well it still take some skills someone without skill wouldn't be able to jump straight at all.

You still need to be abke do the moves it's just that you can retry to do them better.

Title: Re: Mario 64
Post by Michael_Fried on 12/17/05 at 18:34:27

The only skill involved is figuring out how to do the moves, once you know how to do them it doesn't take any skill to perform the moves since you can do them 1 frame at a time.

Title: Re: Mario 64
Post by Myles on 01/22/06 at 11:57:38

Stuck In Ceiling:

http://s52.yousendit.com/d.aspx?id=01JI6KG6O2HM00JV94ON85D6RY

Fly Into Pyramid Dead:

http://s52.yousendit.com/d.aspx?id=1J3DAQ916RMDS2AGH0M0BDI9G6

Snowman's Land Cap In Hand:

http://s65.yousendit.com/d.aspx?id=0MYXCBFN55K5F22XXUOTC9DOST

Seizure Mario:

http://s52.yousendit.com/d.aspx?id=0BXGYIVFZP8WW3K74VTPEQEMI9

Myles

Title: Re: Mario 64
Post by Holy Moly on 01/22/06 at 12:15:59

Damn you are crazy 8-) And you are the king of swing. ;)

Nice tricks, respect!!!

Title: Re: Mario 64
Post by Magiwand on 01/22/06 at 12:26:36

Chesse Myles, is there anything you can't do? :)

Title: Re: Mario 64
Post by duffjr on 01/22/06 at 12:28:11

you mean to say is there anything you can't do? ;)

Title: Re: Mario 64
Post by Myles on 01/23/06 at 06:09:06

Thanks fellas.  :)

Six Cannons:

http://s52.yousendit.com/d.aspx?id=0XHKUHAM3LH8G0MBBIL6IEXJ5L

Myles

Title: Re: Mario 64
Post by Magiwand on 01/23/06 at 20:03:12


Myles wrote:
Thanks fellas.  :)

Six Cannons:

http://s52.yousendit.com/d.aspx?id=0XHKUHAM3LH8G0MBBIL6IEXJ5L

Myles

Man, very well played. :) ;)

*clapping*

Title: Re: Mario 64
Post by polojal on 01/23/06 at 21:25:56

yes that video was cool, good job myles

Title: Re: Mario 64
Post by Kyle_Clayton on 01/24/06 at 16:00:28

i watched the six cannons what , it must have taken you ages to figure all that out, but pretty cool stuff 8-)

Title: Re: Mario 64
Post by Magiwand on 01/24/06 at 16:03:43


Kyle_Clayton wrote:
i watched the six cannons what , it must have taken you ages to figure all that out, but pretty cool stuff 8-)

no...it didn't take him any time at all because hes the legendary Myles...

Add to that clay, he discoverd Block (marty) first! ;D

Title: Re: Mario 64
Post by Myles on 01/26/06 at 18:23:53

Single Star Completion vid with a timer!

Check this out:

http://s37.yousendit.com/d.aspx?id=267EW328KRMR22MCSPIHP7WRWR

Myles

P.S...Notice how the end of this yousendit link says "WRWR". That's just yousendit's way of saying that my vid is the best  ;D

Title: Re: Mario 64
Post by Myles on 01/26/06 at 18:25:37

"no...it didn't take him any time at all because hes the legendary Myles..."

Gee thanks :)

Took about 1 hour 15 minutes to land inside of all those cannons.

Myles

Title: Re: Mario 64
Post by Boba Myles on 04/07/06 at 06:58:08

I played Tiny-Huge Island yesterday...

---

Cannon Of Death Music Glitch:

http://s37.yousendit.com/d.aspx?id=3766L7NAW1RKC32IMW3VHCWXIZ

Music Glitch X3:

http://s41.yousendit.com/d.aspx?id=3IZZ8UJIXDXX60LPZCB5TYFD15

One Fly Guy And Three Goombas:

http://s41.yousendit.com/d.aspx?id=393X9YW8TNH012DR0QHQPJRQGM

Rematch With Koopa The Quick Alt 1.6:

http://s41.yousendit.com/d.aspx?id=1SWHM7WKCCY9A320WY1CAVKQ6J

Rematch With Koopa The Quick Zero Seconds:

http://s41.yousendit.com/d.aspx?id=0MCE9WHXBXGY42OPB34GNZ01VY

Rematch With Koopa The Quick Zero Second Death:

http://s37.yousendit.com/d.aspx?id=3FH1ZSSGGRAOP0WR5RIEH4WBBB

Myles

Title: Re: Mario 64
Post by GLITCH_boss on 04/07/06 at 09:40:44

Do you think you could host the videos somewhere else?  I can't see the videos because of this server error:


Quote:
Server Too Busy
Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.

Exception Details: System.Web.HttpException: Server Too Busy

Source Error:

An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below.  

Title: Re: Mario 64
Post by Magi-3PO on 04/07/06 at 10:06:08

         Glitch Boss, this is a very old topic, just look how many replies and pages there are, I viewed Myles vids months ago, why bring up this old topic all over again? It just gets bigger, and now that its old, it may be not a cool topic anymore. Lets think of somthing else in this game.

-Brent

Title: Re: Mario 64
Post by GLITCH_boss on 04/07/06 at 10:12:33


Magi-3PO wrote:
         Glitch Boss, this is a very old topic, just look how many replies and pages there are, I viewed Myles vids months ago, why bring up this old topic all over again? It just gets bigger, and now that its old, it may be not a cool topic anymore. Lets think of somthing else in this game.

-Brent


Okay, what do you want to make a topic about in general discussion.  Sorry about reviving an old topic, there should be a date stamp on the first post in a topic, it sure would be helpful to know that it's not a dead topic...

*Thinks of josephs staff ghosts topic which comes back from the dead whenever he logs in*

P.S. what's with all the Star Wars related names?  Is there a special event on or something?

P.P.S. where does everything get the pictures for the signature or avatar?  Isn't it stealing if you take official art from people?

P.P.P.S. AWL, Absent without leave.

*Kills topic*

Title: Re: Mario 64
Post by Magi-3PO on 04/07/06 at 10:22:57

         I meant in this topic, we can recycle this one and make a new topic starting here. How about, post your rating on the n64 Mario games you own. Like this:  awesome/cool/great/good/average/okay/bad/stupid/retarded

Super Mario 64: Cool
Mario Kart 64: Awesome
Mario Party: Good
Mario Party 2: Great
Mario Party 3: Retarded
Mario Tennis: Great
Mario Golf: Good
Paper Mario: Cool

-Brent

Title: Re: Mario 64
Post by GLITCH_boss on 04/07/06 at 10:26:07


Magi-3PO wrote:
         I meant in this topic, we can recycle this one and make a new topic starting here. How about, post your rating on the n64 Mario games you own. Like this:  awesome/cool/great/good/average/okay/bad/stupid/retarded

Super Mario 64: Cool
Mario Kart 64: Awesome
Mario Party: Good
Mario Party 2: Great
Mario Party 3: Retarded
Mario Tennis: Great
Mario Golf: Good
Paper Mario: Cool

-Brent


Okay

Super Mario 64- Great
Mario Kart 64- Great
Mario Party 1- Good
Mario Party 3- Better than 1
(anything after 3- boring as hell)

Yes I own more Mario games on Gamecube than Nintendo 64.  And on Gameboy/Color/Advance.

Title: Re: Mario 64
Post by GLITCH_boss on 04/07/06 at 10:31:23

Gamecube versions

Mario Kart Double Dash- Great
Paper Mario 2- Good
Luigi's Mansion- Good but gameplay gets ridiculous after area 2
Mario Sunshine- Great
Mario Party 4- _
Mario Party 5- Trade back to shop.  Answer that question enough?

Gameboy/Advance versions
Mario land- Okay
Mario Land 2- Initially good
Wario Land- Great
Mario and Yoshi- Too bad to comment on
Mario Kart Super Circuit- Good
Mario Advance- Quite good
Super Mario Advance 2-4- Great
Wario Land 4- First time, good.  Second time- Boring, third and after- Like playing chess (more boring)
Mario and Donkey Kong- Damn well hard to finish (curses Twilight City world)
Mario and Luigi- Great

Nintendo DS
Mario 64 DS- Great
Mario Kart DS- Great
Warioware Touched- good


These are only personal opinions.  Do not flame me for something I said.  Flaming is technically illegal.  Don't as how.  Click signature for cool link.

Title: Re: Mario 64
Post by Magi-3PO on 04/07/06 at 10:55:37

         We can do all the systems from the top of your head! I own lots of Mario games so this will be tuff for me. Rate them like this:

awesome/cool/great/good/average/okay/bad/retarded

Super Mario Bros: Cool
Super Mario Bros 2: Retarded
Super Mario Bros 3: Awesome
Super Mario World: Cool
Super Mario World 2 Yoshi Island: Okay
Super Mario Kart: Awesome
Mario All Stars: Good
Super Mario 64: Cool
Mario Kart 64: Awesome
Mario Party: Good
Mario Party 2: Great
Mario Party 3: Retarded
Mario Tennis: Great
Mario Golf: Good
Paper Mario: Cool
Luigi's Mansion: Cool
Mario Sunshine: Great
Mario Golf Toadstool Tour: Cool
Mario Power Tennis: Cool
Mario Kart Double Dash!!: Awesome
Mario Super Star Baseball: Cool
Super Mario Strikers: Cool
Mario Advance: Okay
Mario Kart Super Circuit: Awesome
Mario Advance 2: Cool
Mario vs Donkey Kong: Cool
Mario Advance 3: Okay
Mario and Luigi Superstar Saga: Cool
Mario Advance 4: Cool
Mario Golf Advance Tour: Okay
Super Mario 64 DS: Good
Mario Kart DS: Okay
Mario and Luigi Partners in Time: Good

Thats all I can think of for now. ;)

-Brent

Title: Re: Mario 64
Post by poloJAL on 04/18/06 at 13:44:56

http://thatvideosite.com/view/2149.html
BEWARE..  NOT SUITABLE FOR MINORS!

Title: Re: Mario 64
Post by Holy Moly Smash on 04/18/06 at 14:05:29


poloJAL wrote:
http://thatvideosite.com/view/2149.html
BEWARE..  NOT SUITABLE FOR MINORS!



lmao  ;D damn...

Title: Re: Mario 64
Post by nstinson on 04/18/06 at 15:14:10

that was an... interesting video?

Title: Re: Mario 64
Post by Mage Windu on 04/18/06 at 17:04:49


poloJAL wrote:
http://thatvideosite.com/view/2149.html
BEWARE..  NOT SUITABLE FOR MINORS!

ROFL

-Brent

Title: Re: Mario 64
Post by Myles on 04/18/06 at 18:40:15

Good vid Josh  :)

It has happened to me before...very entertaining  ;)

Myles

Title: Re: Mario 64
Post by In hiding on 06/09/06 at 03:38:04

bump, any speed running on the new smb?

Title: Re: Mario 64
Post by nstinson on 06/09/06 at 11:03:46

heck, anyone still running SM64?

Title: Re: Mario 64
Post by Drunk Holy Moly on 06/09/06 at 11:06:35


nstinson wrote:
heck, anyone still running SM64?



Heck? why still? is it forbidden? mk64 or goldeneye are still speedrunned  (time trial) :-X

So, whats the intention of your post?

Title: Re: Mario 64
Post by Sir Meta Knight on 06/09/06 at 12:55:39

Lmao at the video.

And IMO, Paper Mario and the Thousand Year Door is one of the best Mario games ever. I felt so sorry for that computer :-[ It was a Mario game with a story line :o

Title: Re: Mario 64
Post by Magiwand on 06/09/06 at 12:58:38


Sir Meta Knight wrote:
Lmao at the video.

And IMO, Paper Mario and the Thousand Year Door is one of the best Mario games ever. I felt so sorry for that computer :-[ It was a Mario game with a story line :o

good game indeed

-Brent

Title: Re: Mario 64
Post by nstinson on 06/09/06 at 16:29:27


Quote:
So, whats the intention of your post?


To ask if anyone is still speedrunning this game, since they used to do it all the time.

Title: Re: Mario 64
Post by nstinson on 06/13/06 at 18:14:49

Myles! I found a new way for you to do the koopa race 1!


http://www.youtube.com/watch?v=uuskSDGfKPM

that was done on an emu.. but how could it be?;)

Title: Re: Mario 64
Post by John Hornick on 06/13/06 at 19:12:34

Damnzipping is a great term.

Title: Re: Mario 64
Post by Drunk Holy Moly on 08/19/07 at 02:18:23

Bump.

Andrew, here you can find all important stuff.

Maybe i should also play some Mario 64 again.

Title: Re: Mario 64
Post by Party Star on 08/19/07 at 02:35:01

lol. these days, glitchboss was still alive. jeez, he called himself the best glitch finder in the world for the DS. that was a stereotype MKDS kiddie.

Title: Re: Mario 64
Post by Robin on 08/19/07 at 07:35:16

hahaha glitchboss was such a fag.

Has anyone done the 1 star finish on a real N64 or is it only realistic for a TAS?

Title: Re: Mario 64
Post by PYLemire on 08/19/07 at 09:37:30

I tryed to do the 2nd one after you got 8 stars but I couldn't get anything close. I'd have to check the angle and all but I'm not sure how the 1st one is done where he goes in 4 directions before entering Bowser 1. He had to slow it down a lot to do it I guess.

It's possible since he did it but probably not something that you can really try and do consistantly.

Title: Re: Mario 64
Post by @ndrew_Math on 08/19/07 at 10:50:07

Hey guys,

I'm having some trouble pulling off a glitch that has been bugging me for a while.


How do you skip Lakitu at the beginning of the game?


I've seen the vids, but I just don't get it.

Do you have to land in a certain area on the bridge? Are there any techniques for this?


Help will be appreciated.

Title: Re: Mario 64
Post by Drunk Holy Moly on 08/19/07 at 12:43:49

Just jump very late (as close as possible to the bridge before the last jump) and be lucky. :) Thats all. And try to hit the bridge as left as possible. Thats what worked for me very well.

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/21/08 at 05:56:04

bump

I think I will at least try to get close to Myles time, because I don't think I will be able to beat it with the same strat.

90secs is too much ;D

I'll keep you up to date. Will take a few months i guess :P

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/22/08 at 00:49:25

So, where can I save time? I tried most of the "new" tricks from Myles run. But I need some little new tricks in order to gain some seconds.

Help.

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/22/08 at 07:34:03

That's funny  :-X


I need serious help. Where is Alex and all the other speedrunners?

Title: Re: Mario 64
Post by AlexPenev on 05/22/08 at 20:22:57

With that strat you won't save much time. Myles has practiced those stars to death. What you need is a different strat... best bet is to look at the other available stars and hope there's a quicker route than Myles didn't notice, e.g. B1 red coins.
Alternatively you could try to get the WR doing a 0-star run (or maybe 8-star run, to get rid of one of the tough BLJs).

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/22/08 at 21:39:15


527F766B43767D7665130 wrote:
With that strat you won't save much time. Myles has practiced those stars to death. What you need is a different strat... best bet is to look at the other available stars and hope there's a quicker route than Myles didn't notice, e.g. B1 red coins.
Alternatively you could try to get the WR doing a 0-star run (or maybe 8-star run, to get rid of one of the tough BLJs).


Yeah, but is a 8 or 0 star run even possible without TAS?

I definitely need a different strat. I lose like 10secs on Myles after 8 stars and BL1. That's too much.

Title: Re: Mario 64
Post by karterfreak on 05/22/08 at 21:58:53

It takes 8 stars to open the first bowser door, and 1 star to get to second bowser (0 star is impossible in real time, getting through the level even in TAS has only one frame of error)

1 star run in real time is unlikely, but possible, 9 star run would probably be feasible if you learned the BLJ by the stairs of the second bowser door.

Title: Re: Mario 64
Post by PYLemire on 05/22/08 at 23:14:39

It seems someone pulled one of the BLJ glitch on a real N64 but I don't know which one it was and no vid...

Title: Re: Mario 64
Post by AlexPenev on 05/23/08 at 00:42:24

It was the one in the lobby. Even if you can do that BLJ, it's difficult to control where Mario is moving. The person got through that obstacle by constantly pausing+unpausing and trying to control Mario to move up the stairs and through the bowser door.

Even if you can do the first blj, you'll need 15 stars for MIPS to appear because the second blj is too hard (I don't think anyone has successfully done the bljs on the small stairs in the basement yet on a console). However, the advantage is that going to the basement earlier can give you a wider selection of star choice, so you could get, say, 6 or 7 before fighting B1 and then getting 1-2 more in the basement before MIPS.

Title: Re: Mario 64
Post by C Bright on 05/24/08 at 03:14:44

You are very brave to try and take on Myles' time.  I put together a list of the star times (http://www.sm64.com/16stars/bukrim1731.html) in his run.  They are very good, and without skipping the 8-star door you wont really be able to find much better choices.  Bowser 1 red coins might be worth it once you count the level exit/entry time saved.

If you are able to skip the 8-star door, you would want to add Bowser red coins or "Elevator Tour In The Volcano" for "Blast Away The Wall", and if enough time is saved skipping entering Lobby courses you could entirely skip Bob-omb Battlefield and Cool, Cool Mountain and use stars like "Bully The Bullies" and "Red-Hot Log Rolling" (here (http://www.youtube.com/watch?v=47A7iSdE-tE) is a fast way to do it without the shell or wing cap, but even Myles wasn't crazy enough to use it).  There are also some tricky (http://www.youtube.com/watch?v=ydmyTAz4daA) glitches (http://www.youtube.com/watch?v=DYjvDUudF9o) for "Swimming Beast In The Cavern".

And every extra risk you take makes the run more and more unfeasible...

Title: Re: Mario 64
Post by PYLemire on 05/24/08 at 13:22:26

Where do you have to jump to skip that Bowser door?

Maybe that could be worth it if you can get the 8 red coins and then just a ocuple more stars from the entrance stages.

Especially since it's early in the run. Maybe not for the others unless you practice them enough to make ourself consistent at them since they are rather late in the run and screwing is annoying bu tthen again if you want to beat Myles you might add those anyway :D

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/25/08 at 08:50:58

Question:

How does the short way of getting the "blast away the wall" star work? (without using the cannon)

Is it just jumping or do I have press anything?

[smiley=beer.gif]

Title: Re: Mario 64
Post by TheFrigz on 05/25/08 at 09:02:27

You just jump at the seam and get lucky. ;)

Title: Re: Mario 64
Post by C Bright on 05/25/08 at 10:04:23


6E67725B53574C5B3E0 wrote:
Where do you have to jump to skip that Bowser door?

You mean in the Bob-omb Battlefield room?  If you end up inside the pillar closest to the door, you just have to walk into the corner and jump to be transported to the Bowser 1 hallway.  I don't know if this is an easier method or not.

For "Blast Away The Wall", I assume you've seen Myles' video (http://www.youtube.com/watch?v=8ULRV8NN4VE)?  At 8.9 sec that technically makes it the third fastest star in the game.  But when you consider everything it was the slowest star Myles chose.

Title: Re: Mario 64
Post by Drunk Holy Moly on 05/25/08 at 10:47:16


150914243F313E22560 wrote:
You mean in the Bob-omb Battlefield room?  If you end up inside the pillar closest to the door, you just have to walk into the corner and jump to be transported to the Bowser 1 hallway.  I don't know if this is an easier method or not..


I don't really understand that. Is there a video?

Title: Re: Mario 64
Post by C Bright on 05/25/08 at 12:21:46

I can't remember the specific video.  This (http://www.youtube.com/watch?v=kfycfhhkhic) at 0:20 is close but he goes in the wrong pillar.  Once you're in the pillar, you just move to the corner and jump.

I just tried the Lobby BLJ and got it going a few times (once I learned where you could move) but didn't get anywhere.  And on a speedrun you would need to do it immediately. :-/

Title: Re: Mario 64
Post by In Hiding on 05/26/08 at 02:50:46


18041929323C332F5B0 wrote:
I can't remember the specific video.  This (http://www.youtube.com/watch?v=kfycfhhkhic) at 0:20 is close but he goes in the wrong pillar.  Once you're in the pillar, you just move to the corner and jump.

I just tried the Lobby BLJ and got it going a few times (once I learned where you could move) but didn't get anywhere.  And on a speedrun you would need to do it immediately. :-/


You know alot about m64, how come? are you a srunner?

Title: Re: Mario 64
Post by oneshotbilly on 05/26/08 at 09:58:36

Myles in disguise.

Title: Re: Mario 64
Post by Alvin van Asselt on 05/26/08 at 10:14:25


584443414D5F4B541D2C0 wrote:
[quote author=18041929323C332F5B0 link=1104687815/800#811 date=1211743306]I can't remember the specific video.  This (http://www.youtube.com/watch?v=kfycfhhkhic) at 0:20 is close but he goes in the wrong pillar.  Once you're in the pillar, you just move to the corner and jump.

I just tried the Lobby BLJ and got it going a few times (once I learned where you could move) but didn't get anywhere.  And on a speedrun you would need to do it immediately. :-/


You know alot about m64, how come? are you a srunner?[/quote]
You don't know about Curtis Bright? He's a legend!

Title: Re: Mario 64
Post by PYLemire on 05/26/08 at 21:52:36

www.sm64.com is Curtis Bright's sites about SM64 and you can see a lot of his videos over there along with Myles, Thiago and others.

Not that surprising since I guess most of you aren't really playing SM64  :)

Title: Re: Mario 64
Post by ShadowOfMyles on 10/16/08 at 12:37:58

I'll set a new Rematch WR today. Guaranteed.

Myles

Title: Re: Mario 64
Post by ShadowOfMyles on 10/16/08 at 20:18:49

Freaking internet connection problems all evening, but finally:

http://www.youtube.com/watch?v=_vxCvDe1_Uo

Myles

Title: Re: Mario 64
Post by Drunk Holy Moly on 10/17/08 at 02:14:26

Great as usual. [smiley=smokin.gif]

I don't have the time to play Mario 64, but i hope I will have the time soon. Because I want at least a time close to your 16 star run.

Title: Re: Mario 64
Post by ALAKTORN on 10/17/08 at 05:37:36

i wish i still had this game, i'd love to compete with you guys :( but my brother always sells old stuff so <_<

and yeah that was great Myles, surely it's not beatable by more than "2

Title: Re: Mario 64
Post by ShadowOfMyles on 10/17/08 at 06:52:56

Thanks Marius! If/when you get the time, I'm sure you'll get a great run  ;)

Thanks ALAKTORN  :)

Myles

Title: Re: Mario 64
Post by ShadowOfMyles on 10/18/08 at 08:57:30

400th YouTube Vid:

http://www.youtube.com/watch?v=eQFJNHqxaZI

Myles

Title: Re: Mario 64
Post by ☆»Sword«☆ on 10/18/08 at 14:48:19

Wow Myles, that video was brilliant. And considering its all done on a home console, its amazing. :D

Good job on reaching 400 videos. :)

Title: Re: Mario 64
Post by ALAKTORN on 10/18/08 at 17:26:53

really cool stuff Myles :)


#3? *goes to see #2 and #1*


edit: those rematch 0" glitch are amazing, how do you do them?

Title: Re: Mario 64
Post by PYLemire on 10/19/08 at 01:30:03

Very good vids Myles! A lot of insane jumping in that 400th vid :p

Can't find the time to play much games nowaday. I have other things on my mind but seeing vids as great as this one is always impressive.

How many tim you must have spent getting all this on your computer. Do you know about the time span all these tricks were done in?

Keep up the good work as always!

Title: Re: Mario 64
Post by Drunk Holy Moly on 10/19/08 at 01:53:03


0A31383D362E163F1420353C2A590 wrote:
400th YouTube Vid:

http://www.youtube.com/watch?v=eQFJNHqxaZI

Myles


Very nice. This video shows that you really put a lot of effort into this game. Respect!  8-)

Title: Re: Mario 64
Post by ShadowOfMyles on 10/20/08 at 06:00:27

Thanks Sword, ALAKTORN, PY, and Marius  :)

As for the 0" koopa glitches, there's a lot of ways to delay his message and basically all of them can last long enough for Mario to reach the flag.

These vids were recorded from 2006 to 2008.

Myles

Title: Re: Mario 64
Post by ShadowOfMyles on 10/28/09 at 13:35:54

[media]http://www.youtube.com/watch?v=rsYsqu4SMHQ[/media]

Title: Re: Mario 64
Post by ALAKTORN on 10/28/09 at 13:41:35

awesome way to get on top of the castle :)

Title: Re: Mario 64
Post by Stevie on 10/28/09 at 14:00:35

Thats what i call a bump... [FLO POST]

Title: Re: Mario 64
Post by ShadowOfMyles on 04/23/12 at 16:03:11

I suppose this would be considered a bump  ;)

... but I just wanted to post this somewhere:

[media]http://www.youtube.com/watch?v=0lwWKoyHhK4[/media]

Title: Re: Mario 64
Post by Tom1 on 04/25/12 at 06:32:16

Sick myles. I love sm64 vids especially your wrs. Got any links to more vids?

And which are your top three favourite stars and have you got links to the speed runs of them?

Title: Re: Mario 64
Post by ShadowOfMyles on 05/03/12 at 15:37:42


63585A06370 wrote:
Sick myles. I love sm64 vids especially your wrs. Got any links to more vids?

And which are your top three favourite stars and have you got links to the speed runs of them?


Sorry for the delay, thank you very much  :)

That's a good question. My fav three star videos that I have on youtube are posted below.

1) Cool, Cool Mountain - 100 Coins. A speedrun, with an official timer added to the video using bluescreen software:

[media]http://www.youtube.com/watch?v=q-Vg-gB-pcw[/media]

2) Shifting Sand Land - Free Flying For 8 Red Coins. I collect all eight coins in a single flight without touching the ground:

[media]http://www.youtube.com/watch?v=w5Uf8bg4djM[/media]

3) Tick Tock Clock - Stop Time For Red Coins. Instead of stopping the clock, I entered with it on the fastest setting:

[media]http://www.youtube.com/watch?v=wlR9obib3oU[/media]

Title: Re: Mario 64
Post by Tom1 on 05/04/12 at 02:42:47

niceeeeeeee :) love the ttc strat and the long flight path :)

what else you got?

Title: Re: Mario 64
Post by AlexPenev on 05/04/12 at 05:57:58

I'm looking for a "Like" button, but I don't see one here :(

Title: Re: Mario 64
Post by Tom1 on 05/04/12 at 08:20:58

its cool as fuck. M64 is such a brilliantly designed game (albeit) all of the glitches are even good :D

Title: Re: Mario 64
Post by Jaws on 05/04/12 at 16:27:05

Mario 64 is damn good. Classic shit  8-)

Title: Re: Mario 64
Post by ShadowOfMyles on 05/10/12 at 15:04:30

Here's three more  :)

Floating Isle 1up Chase:

[media]http://www.youtube.com/watch?v=P0y66VN2B4w[/media]

Red Coins And Swingin' In The Breeze:

[media]http://www.youtube.com/watch?v=jwDVOVbnvZM[/media]

Li'l Penguin Lost Star Jump:

[media]http://www.youtube.com/watch?v=p3wsPxms3Po[/media]

Title: Re: Mario 64
Post by Chuck Foster on 05/12/12 at 14:43:49

I just bought this game on eBay and started a play-through.

I had it way back when the N64 came out and had tons of fun with it. There is one thing I'm noticing that I didn't notice back then: So many courses have mountain themes or something like "get to the top" for a star.

This run is going 100x faster than it did when I was younger, but I'm better at the game now and I know where almost all of the stars are. :P

I remember freaking out when my aunt told me that she had 24 stars. I was amazed.

Title: Re: Mario 64
Post by KingAlex on 05/13/12 at 16:38:28

I watched and tried stuff in so many of your videos Myles, love this game :D

Title: Re: Mario 64
Post by Tom1 on 05/14/12 at 07:42:00

these vids are awesome. That is all.  [smiley=thumbsup.gif]

Title: Re: Mario 64
Post by Tom1 on 05/18/12 at 02:21:54

Miles, do you play any super mario sunshine?

Or are there any good vids for it?

Title: Re: Mario 64
Post by NMeade on 05/18/12 at 21:22:14


774C4E12230 wrote:
Miles, do you play any super mario sunshine?

Or are there any good vids for it?


This is the current (maybe? haven't followed this game in a while) world record (any%; 1:44:22) here (http://www.youtube.com/watch?v=86U9s-klSKM&list=UUVqh3ukh2tiqrJAucXt_D9g&index=0&feature=plcp).

Tool assisted any% run (1:28:49) by Japanese player Batora here (http://www.youtube.com/watch?v=ltQqnKmhWHo&feature=related). (Batora also holds the current 16 star SM64 world record)

Title: Re: Mario 64
Post by Andrew K on 06/12/12 at 03:24:56

Pretty random question, but can you get the SL secret coin (the one in the plank on the snowman) without the cannon? I'm playing through the game completely without the Z button just for fun, and you can't enter the igloo and talk to the red bomb without Z. Playing the game without it is fun, I really like substituting the triple jump+dive combo for long jumps :)  Has anyone else tried this challenge?

Title: Re: Mario 64
Post by AlexPenev on 06/12/12 at 07:28:33

You can get it, e.g. by hopping off the ledge above and backkicking in mid air.

Title: Re: Mario 64
Post by the hylian on 06/12/12 at 12:45:37

secret coin in the plank on the snowman wat...

Title: Re: Mario 64
Post by Andrew K on 06/12/12 at 13:33:40

There's a coin that was supposed to be placed on top of a walkway on the snowman, but the programmers messed up the positioning and it ended up inside the wall. However it is close enough to get: http://www.google.com/search?hl=en&safe=off&biw=361&bih=470&gbv=2&tbm=isch&sa=1&q=SM64+snowman%27s+land+secret+coin+inside+snowman&btnG=#p=0 (second and fifth pictures; it was surprisingly hard to find :P)

Title: Re: Mario 64
Post by Mr.Nosey on 06/12/12 at 13:53:00

I never knew about this, but while having a bit of a look on sm64.com, I also learned about the tiny-huge island impossible coin just now. Has anyone ever managed to get this coin since then?

Title: Re: Mario 64
Post by ALAKTORN on 06/12/12 at 14:01:43

that link doesn’t work for me

Title: Re: Mario 64
Post by F@nt0m@s on 06/12/12 at 14:08:18


1419141E011A071B550 wrote:
that link doesn’t work for me

Doesn't for me neither...

Title: Re: Mario 64
Post by Andrew K on 06/12/12 at 15:07:48

^Search "sm64 snowman's land secret coin inside snowman" on google images, and look at the second and fifth results. Most of the other images are something else, and I couldn't find any pictures with fewer keywords :-X

@Nosey Afaik, no one has ever gotten the impossible coin, although people have come close. Just getting all the other 191 coins there is hard enough-it was the last course where I maxed my coin score 8-)

Title: Re: Mario 64
Post by Tom1 on 06/12/12 at 15:27:36

nsmb2 on the 3ds has been designed with speedrunning in mind which is encouraging.

Title: Re: Mario 64
Post by Andrew K on 06/16/12 at 21:03:44

Just got DDD red coins poleless and without Z :D  Never gotten them poleless at all before, so this took a while but was fun anyway. Anyone else ever tried/done this?

Title: Re: Mario 64
Post by AlexPenev on 07/05/12 at 00:41:26

Cartoon icon for each star
http://imgur.com/E9Hhq

Title: Re: Mario 64
Post by KVD on 07/05/12 at 00:52:06

That's seriously awesome!  :D

Title: Re: Mario 64
Post by Harvey, the Drew Brees of SMK on 07/05/12 at 12:37:47

It's fun figuring out which star each of those icons represents...

Title: Re: Mario 64
Post by Mario86 on 07/05/12 at 14:00:55

Great job, I'm wondering indeed if we can recognize them all!

Title: Re: Mario 64
Post by KingAlex on 07/05/12 at 15:57:13

A list I made incase you get stuck xD

From left to right

http://pastebin.com/ywReDN2n

Title: Re: Mario 64
Post by PYLemire on 07/17/12 at 18:46:10

whoa such an old topic!

Just wondering if people followed Siglemic's stream as he was going for 70 stars run?

I remember getting 70 stars in like 1h30 or so :p We were closing on 1h back when I was playing SM64 more or less often. Now it's down to 49:34. 120 stars record is 1h46.

This is quite insane to do especially with all the risks taken on the whole run especially on TTC.

It's a bit old but yeah if people haven't seen it, definitely worth it

http://www.youtube.com/watch?v=yU8C4px6zXc


Title: Re: Mario 64
Post by Mick on 08/01/12 at 20:58:02

Siglemic is now going for the 120 star WR again, playing for the whole month of August.

http://sv.twitch.tv/siglemic

Title: Re: Mario 64
Post by KingAlex on 08/04/12 at 15:36:57

Who else saw it just now, he was over a minute ahead of the WR and he fucked up one of the final stars :o

http://i49.tinypic.com/zmjc41.png

Title: Re: Mario 64
Post by Division X on 08/04/12 at 15:40:45

^ saw that, it was hilarious, thats what you get for showing off.

Everyone could see at the star animation he was gonna miss it (he was crouching so he couldn't jump).

Title: Re: Mario 64
Post by General on 08/04/12 at 16:12:57


0429203D16450 wrote:
Who else saw it just now, he was over a minute ahead of the WR and he fucked up one of the final stars :o

http://i49.tinypic.com/zmjc41.png

That is unfortunate.

Title: Re: Mario 64
Post by Mick on 08/04/12 at 16:17:34

The video : http://www.youtube.com/watch?v=Ef42obw5Zn8

Title: Re: Mario 64
Post by Liam A on 08/04/12 at 16:34:55

Why the hell would you do that during such a run? How stupid...  :-/

I saw this live too btw.

Title: Re: Mario 64
Post by Ridley_ on 08/04/12 at 18:46:51

I was lagging a bit when I saw comments like: "NOOOO[...]", "RESET",... I thought it was just a little mistake... I wasn't expecting that at all [smiley=flush.gif]

Title: Re: Mario 64
Post by ALAKTORN on 08/04/12 at 18:58:15

what did he do? I don’t get it

Title: Re: Mario 64
Post by thewebinator on 08/04/12 at 19:25:07

he could have just jumped into the star, instead he was crawling around and not lined up for the jump, so stupidly had to get out of the crouch as the carpet was still moving and then missed his jump. Obviously it's the 100 coin star, so several minutes are lost.

Title: Re: Mario 64
Post by ALAKTORN on 08/04/12 at 19:32:26

pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Title: Re: Mario 64
Post by General on 08/04/12 at 20:54:47


777A777D62796478360 wrote:
pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Nice SM64DS TAS

Title: Re: Mario 64
Post by Mr.Nosey on 08/05/12 at 05:09:36


7E5C575C4B5855390 wrote:
[quote author=777A777D62796478360 link=1104687815/850#868 date=1344133946]pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Nice SM64DS TAS[/quote]
There are things called private messages, use them.

Title: Re: Mario 64
Post by Mario86 on 08/05/12 at 05:26:18


51555759454B5449483C0 wrote:
[quote author=7E5C575C4B5855390 link=1104687815/850#869 date=1344138887][quote author=777A777D62796478360 link=1104687815/850#868 date=1344133946]pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Nice SM64DS TAS[/quote]
There are things called private messages, use them.[/quote]
There are rules about fake accounts, read them.

Title: Re: Mario 64
Post by Mr.Nosey on 08/05/12 at 05:36:37


1C3023383E6967510 wrote:
[quote author=51555759454B5449483C0 link=1104687815/850#870 date=1344168576][quote author=7E5C575C4B5855390 link=1104687815/850#869 date=1344138887][quote author=777A777D62796478360 link=1104687815/850#868 date=1344133946]pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Nice SM64DS TAS[/quote]
There are things called private messages, use them.[/quote]
There are rules about fake accounts, read them.
[/quote]
Err, what? I don't understand you.

Title: Re: Mario 64
Post by Mario86 on 08/05/12 at 05:49:55

I was adding something to your post to "General". ;)

Title: Re: Mario 64
Post by Arsεnic on 08/05/12 at 05:50:53


4D494B455957485554200 wrote:
[quote author=1C3023383E6967510 link=1104687815/850#871 date=1344169578][quote author=51555759454B5449483C0 link=1104687815/850#870 date=1344168576][quote author=7E5C575C4B5855390 link=1104687815/850#869 date=1344138887][quote author=777A777D62796478360 link=1104687815/850#868 date=1344133946]pro

can’t really blame him though, when you speedrun a game for so long it’s too boring to just stay put and do things properly, if he weren’t be doing that shit he probably wouldn’t have gotten that far

Nice SM64DS TAS[/quote]
There are things called private messages, use them.[/quote]
There are rules about fake accounts, read them.
[/quote]
Err, what? I don't understand you.[/quote]

I think he's talking about "General" (i.e "General" is a fake account).  :P

Title: Re: Mario 64
Post by Mr.Nosey on 08/05/12 at 05:53:48

General isn't a fake account unfortunately. He really is a wii wheeler who tt'ed a bit during the start of mkwii, then was inactive for ages, then recently started posting again on the mkwii.com board, then it seems migrated over here.


(and yes, I laughed at the irony of him posting in the general section at first too, but forgot it when you posted that)

Title: Re: Mario 64
Post by Liam A on 08/05/12 at 16:58:05

1:46:23 by Siglemic!  8-)

Title: Re: Mario 64
Post by Ridley_ on 08/05/12 at 17:02:52

Yes that was amazing! 8-)

Title: Re: Mario 64
Post by General on 08/05/12 at 17:08:58


5E5A58564A445B4647330 wrote:
General isn't a fake account unfortunately. He really is a wii wheeler who tt'ed a bit during the start of mkwii, then was inactive for ages, then recently started posting again on the mkwii.com board, then it seems migrated over here.


(and yes, I laughed at the irony of him posting in the general section at first too, but forgot it when you posted that)

My username is terribly generic . D:

I'm returning to Wii Wheel TTs, though.

Title: Re: Mario 64
Post by KingAlex on 08/05/12 at 17:09:00

14.5k viewers :o

Title: Re: Mario 64
Post by .Hahaae on 08/05/12 at 18:23:46

Oh yeah, General isn't a fake account. He's a pretty cool guy and used to be part of the MKW clan AE7 back in 2009 when it had all of the top TTers.

That aside, is Sig's run WR? I haven't followed SM64 in about a year.

Title: Re: Mario 64
Post by AlexPenev on 08/05/12 at 20:46:01


383838500 wrote:
That aside, is Sig's run WR? I haven't followed SM64 in about a year.

Yes, by 12 seconds. He died 3 times on Rainbow Ride and can still improve by ~2 minutes. Given his promise of "12 hours per day, every day during August" marathon promise, and today still being quite early into the month, it seems likely that he will improve it again. Or the other guy he keep trading the records back and forth with will improve it. Or both will.

Title: Re: Mario 64
Post by Chuck Foster on 08/05/12 at 22:28:13


04091B00480 wrote:
1:46:23 by Siglemic!  8-)


Dang! I missed it!  :o

Title: Re: Mario 64
Post by PartyStar on 08/06/12 at 03:25:51

I was watching too. It was amazing.

Title: Re: Mario 64
Post by stelzig on 08/06/12 at 04:54:54

It was honestly a bit boring because of how much better you could see he could do (and how much better he had almost already done). Really glad he said he would aim for 1:44 before moving on :)

Still cool to watch live though. Speedruns are much more entertaining this way, when you never now when/if people mess up.

Title: Re: Mario 64
Post by KVD on 08/06/12 at 06:29:18

Excuse me Stelzig? The first part of his run (like first half?) was straight from the thundergods... :-X
He did lose stuff at the end, but if anything it displayed his sicko potential and the fact this IS hard...he's making it look easy, but it's so frickin' hard. The fact he's still prone to flaws at the lvl he is currently at, underlines this point. It would be boring if it was too easy for him.  :P

At least, that's my two cents.

Title: Re: Mario 64
Post by stelzig on 08/06/12 at 06:53:43


7B5142555C300 wrote:
Excuse me Stelzig? The first part of his run (like first half?) was straight from the thundergods... :-X

Exactly. And I saw that. And it was awesome. But it was still very underwhelming to see him beat WR by so little when his potential is still so much better and he had twice as big a lead at RR the day before. I already said on that day that I hoped he would crush the WR when he did it or it would be a boring record, and fortunately he seems to have agreed with me.

I wasn't actually talking about the entire run and how entertaining it was, but about how hype the actual result of it being WR wasn't really that high for me. I even mentioned in my previous post how live speedruns are more entertaining because of potential screw-ups and such, so I don't understand how my post can even be interpeted as such.

Title: Re: Mario 64
Post by KVD on 08/06/12 at 07:11:45

I guess I interpreted it as such, because the word boring is ill-chosen to describe your apparent viewpoint (at least if you ask me). Underwhelming sounds more like it, yep.

Is he using different strats for some parts then Nero's PR btw? I find it hard to believe that cleaner execution alone can give him a 2 min lead vs Nero, but I'm a noob, so it's possible I don't add 1 and 1 together.

Title: Re: Mario 64
Post by stelzig on 08/06/12 at 07:14:58

I don't know... I think it is pretty common to call a record/accomplishment boring. Oh well, doesn't matter.

Can't say anything about the strat thing, I don't know anything about mario64.

Edit: For the same reason, I kinda get annoyed by the use of "the run" or "urn" or whatever these fans say. But maybe I just have higher standards for what I would call THE run (and not just use it whenever it is a potential PB/WR), and/or don't really enjoy the overuse of that meme, lol.

Title: Re: Mario 64
Post by PartyStar on 08/06/12 at 07:36:52


7C7B6A637566680F0 wrote:
Still cool to watch live though. Speedruns are much more entertaining this way, when you never now when/if people mess up.


Exactly and this has made me very enthusiastic about competitive gaming again. I wasn't really bothered that much anymore even though I kept playing MKDD once in a while and sometimes picked up another game. This whole live gaming adds more depth to it, like consistency, creativity, skills, endurance etc. It opened a whole new world for me.

About what is the run or not. For me that depends a bit on the kind of game. Some games are easier to max, while others are already hard to beat. For example Mario 64 is very technical game, there are so many ways to go through the game. I mean staying alive in games like this while taking so much risk, without losing focus is just a lot of skill.

Title: Re: Mario 64
Post by stelzig on 08/06/12 at 08:21:55

^With that view on what "the run" is, then it should still be kinda hard to call something that when you know it is very likely to be beat again very soon. And it mostly annoys me when he losses two digit seconds (or minutes even) in one split and then people are all like "this is still the run". Idk, clearly one split that wasn't very satisfying, heh.

As for competitive gaming, I very much recommend also looking into multiplayer then :P (ssbm <3)

But yeah, i've had speedruns running while i'm playing myself (or even focusing solely) alot lately. I've considered getting into a game myself, but I just feel these long runs have such a long and hard entry road, and I therefore prefer (playing) classic high score and time trial gaming where runs are shorter (like mariokart :P). So much stuff you need to learn before you can actually start really playing. Might try and get into super monkey ball, and see how close I can get to cosmo's time - that at least "only" took 18-19 minutes :P

Title: Re: Mario 64
Post by Liam A on 08/06/12 at 14:59:02

http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Tom1 on 08/06/12 at 16:59:30

this is fucking insane.

Title: Re: Mario 64
Post by Arsεnic on 08/06/12 at 17:13:05

^This.

I love how he restarts, as if nothing happened, he's still playing with the same motivation. The best speed runner I've ever seen so far.

Title: Re: Mario 64
Post by Mick on 08/06/12 at 18:02:47

It just had to happen during the time my Internet went out... Nice that he is still going though. He certainly doesn't want the record to be beaten any time soon.

Title: Re: Mario 64
Post by Ridley_ on 08/07/12 at 01:32:30


6F5C5D4B40474D2E0 wrote:
^This.

I love how he restarts, as if nothing happened, he's still playing with the same motivation. The best speed runner I've ever seen so far.


Have a look to Trihex's stream, you should be amazed as well. This guy is the best Yoshi's Island speedrunner, I can't compare him to Sig as they play different games, but what he does seems harder to me.

Title: Re: Mario 64
Post by Mario86 on 08/07/12 at 01:48:22


49666B65663E0F0 wrote:
This guy is the best Yoshi's Island speedrunner

Please can you give a link to watch it? I'm highly interested.

Title: Re: Mario 64
Post by Nicola on 08/07/12 at 02:24:49

I watched a bit last night... he was very close to get the 100-coins star in Cool, Cool Mountain, but as he jumped towards the star at the end of the slide the fat penguin arrived and pushed him down [smiley=lolk.gif]

Title: Re: Mario 64
Post by Ridley_ on 08/07/12 at 02:50:24


507C6F7472252B1D0 wrote:
[quote author=49666B65663E0F0 link=1104687815/875#895 date=1344328350]This guy is the best Yoshi's Island speedrunner

Please can you give a link to watch it? I'm highly interested.[/quote]

Sure, here it is:
http://www.twitch.tv/trihex

He'll play YI this afternoon I think (~10 p.m for us). For the moment, you can still have a foretaste by watching this: http://www.youtube.com/watch?v=9Hwhw96Z5TY :)

Title: Re: Mario 64
Post by Mario86 on 08/07/12 at 02:52:59

OK, thanks. I'm highly interested since I think about performing my own SMW2 speedrun by 2013 and need a lot of documentation and preparation.

Title: Re: Mario 64
Post by Division X on 08/07/12 at 03:07:49

Trihex' schedule is monday tuesday wednesday (not sure what time he starts). Siglemic starts his stream every day at 8 pm GMT.

Title: Re: Mario 64
Post by Ridley_ on 08/07/12 at 03:15:02

Good luck then, especially if you are going for a 100% speedrun [smiley=dead.gif] You'll have to remember perfectly the location of all red coins if this is not already the case, and practice a lot to hit them with your eggs without slowing down.

There is also some techniques (I don't know them) to avoid bonus games at the end of levels, as they all cost about 30 seconds. I believe you have to stop at a particular spot in each level in order to manipulate luck.

Title: Re: Mario 64
Post by KVD on 08/07/12 at 03:17:04


5C7063787E2927110 wrote:
OK, thanks. I'm highly interested since I think about performing my own SMW2 speedrun by 2013 and need a lot of documentation and preparation.


^Defo  8-)
The level that runners achieved in this game already is completely sick. But considering what you did with SMK, I think you can cling on provided you give it your all.


625150464D4A40230 wrote:
The best speed runner I've ever seen so far.


Seconded. Though Krystall from Zelda ALTTP is insane as well, as is the above Yoshi's Island runner. And of course Gardikis, but I consider the SMB1 more of a Time Trial than a speedrun, because of the length and nature of the run.

Title: Re: Mario 64
Post by Mario86 on 08/07/12 at 03:48:14


634C414F4C14250 wrote:
Good luck then, especially if you are going for a 100% speedrun [smiley=dead.gif] You'll have to remember perfectly the location of all red coins if this is not already the case, and practice a lot to hit them with your eggs without slowing down.


Well I already know the game by heart since I published and entire illustrated homemade walkthrough years ago. But I don't aim at a 100% speedrun. First of all, I wanna complete the game in the smallest amount of time, and if I succeed, I'll consider a 100% speedrun as some kind of goal of my gamer life.

Title: Re: Mario 64
Post by Tom1 on 08/07/12 at 09:09:34

this M64 stuff is sick. Its too next level.

Title: Re: Mario 64
Post by Mr.Nosey on 08/07/12 at 09:38:49

[media]http://www.youtube.com/watch?v=Kda4LvpcXb0[/media]
Read the comments for an explanation.

Title: Re: Mario 64
Post by Tom1 on 08/07/12 at 10:42:37

he's played it for thousands of hours but still.. so sick.

Title: Re: Mario 64
Post by NMeade on 08/07/12 at 12:40:42


04283B2026717F490 wrote:
[quote author=634C414F4C14250 link=1104687815/900#901 date=1344334502]Good luck then, especially if you are going for a 100% speedrun [smiley=dead.gif] You'll have to remember perfectly the location of all red coins if this is not already the case, and practice a lot to hit them with your eggs without slowing down.


Well I already know the game by heart since I published and entire illustrated homemade walkthrough years ago. But I don't aim at a 100% speedrun. First of all, I wanna complete the game in the smallest amount of time, and if I succeed, I'll consider a 100% speedrun as some kind of goal of my gamer life.[/quote]

Someone who is very good at any% is Carl Sagan (his channel can be found here (http://www.twitch.tv/carlsagan42), he also has an alternate channel when he streams his TASing sometimes, which can be found here (http://www.twitch.tv/carlsagan42alt)).

Both of the channels are Twitch channels (streaming), not YouTube channels, his YouTube channel can be found here (http://www.youtube.com/user/CarlSagan42). He is the WR holder of any% (the video is on his channel) and recently made the new any% TAS. His any% TAS can be found here (http://www.youtube.com/watch?v=a7-p_-shmDg), and his any% RTA WR can be found here (http://www.youtube.com/watch?v=35veloJl5oY&list=UUlZbO3wehSIsPUKLx_X5caw&index=1&feature=plcp).

Title: Re: Mario 64
Post by Mick on 08/07/12 at 14:45:20

I have no idea how he managed to beat the WR. everytime I watch him, he ends up 2-3 mn behind his PR's midway through and do stupid mistakes.

Anyway I'm getting hooked by this stream, hoping to catch "the" run, eventually, even if it eats on my sleep :-X

Title: Re: Mario 64
Post by Tom1 on 08/07/12 at 15:34:07

i feel the same mick!

Title: Re: Mario 64
Post by Zwiebel on 08/07/12 at 15:50:52

I saw him live getting the wr, but I only watched the end of the run...normally when I watched he only failed :(

Title: Re: Mario 64
Post by Mick on 08/07/12 at 17:52:53

1:46.21
I saw the whole run this time :D

Still a lot of mistakes all around especially that stupid fail inside the volcano and RR carpet (again).

Title: Re: Mario 64
Post by ALAKTORN on 08/07/12 at 18:04:26

he improved… by 2 seconds? [smiley=roll.gif]

did he fall again from the carpet? [smiley=dead.gif]

Title: Re: Mario 64
Post by Mick on 08/07/12 at 18:07:42


787578726D766B77390 wrote:
did he fall again from the carpet? [smiley=dead.gif]

At the very beginning yeah, and still managed to live, so this time it didn't cost him the run but "only" the sub 1:46. I still can't believe he actually failed that so easy jump...

Title: Re: Mario 64
Post by stelzig on 08/07/12 at 18:08:17

^He fell 3 times on RR. One of them was indeed on carpet. At least no deaths this time though... But lol those 2 seconds was the exact amount of time he saved on RR compared to his previous (and also awful) run there.

Title: Re: Mario 64
Post by PartyStar on 08/08/12 at 08:43:24


61474257406B5D415A5B03320 wrote:
Anyway I'm getting hooked by this stream, hoping to catch "the" run, eventually, even if it eats on my sleep :-X

I'm also hooked by this stream and watch a bit of it each night.

Title: Re: Mario 64
Post by KVD on 08/08/12 at 13:50:38


5156474E584B45220 wrote:
Edit: For the same reason, I kinda get annoyed by the use of "the run" or "urn" or whatever these fans say.


Man, in retrospect I COULD NOT agree more with you on that one. RESET!!! TEH URN!!! are typed just about every second in the chat. I think that stream chat contains the biggest agglomeration of pure morons the earth has ever seen. Damn... [smiley=flush.gif]

Title: Re: Mario 64
Post by NMeade on 08/08/12 at 13:56:19

I've been watching him since a year and about a month ago back when he only had about 1k followers, back then his chat was good, but ever since his first marathon at the end of 2011 where he got huge publicity, his stream chat has went to hell. It's best not to pay attention to it and just watch what you came to see.

Title: Re: Mario 64
Post by PartyStar on 08/08/12 at 13:57:11

and Dat Run. Dat is means that in dutch. Its just weird to see everybody is using it for that.
Yeah these spammers are annoying. Here you can watch the stream without the chat http://www.twitch.tv/team/srl

Title: Re: Mario 64
Post by ALAKTORN on 08/08/12 at 14:22:02

first time watching him… fuck I wasn’t expecting him to be so crazy good O_o

ads are annoying btw

Title: Re: Mario 64
Post by TheFrigz on 08/08/12 at 14:46:22


0A070A001F0419054B0 wrote:
first time watching him… fuck I wasn’t expecting him to be so crazy good O_o

ads are annoying btw


adblock is your friend

also i don't know what you clowns are talking about, his chat is awesome Kappa

Title: Re: Mario 64
Post by the hylian on 08/08/12 at 14:59:38

I was spamming the chat with the run, reset and Kappa before he started doing marathons.

Title: Re: Mario 64
Post by TheFrigz on 08/08/12 at 15:05:23


65797479687D78707F110 wrote:
I was spamming the chat with the run, reset and Kappa before he started doing marathons.


http://t.qkme.me/3651e0.jpg

Title: Re: Mario 64
Post by stelzig on 08/08/12 at 15:54:32

I still get annoyed more by the misuse of these memes than the overuse. But they both contribute to the loss of meaning I guess.

I wouldn't say it is so bad that I would go out of my way to watch a stream without the chat though. It's not like you can't just ignore it on your own anyway either. :P

Edit: But yeah, I don't mind a little spamming of memes, but at least wait for the right damn moment.

Title: Re: Mario 64
Post by Tom1 on 08/08/12 at 16:17:22

what are the memes?

There's a dog, a black guy, a white guy.. they pop up all the time.. what are they?

Title: Re: Mario 64
Post by padz on 08/08/12 at 17:20:16


62595B07360 wrote:
what are the memes?

There's a dog, a black guy, a white guy.. they pop up all the time.. what are they?

type ZugZug BigNig and GreyFace into chat

Title: Re: Mario 64
Post by PartyStar on 08/08/12 at 17:39:11

I just watched almost the entire run again. Its half past 2 A.M. over here. I was planning to go to bed 2 hours ago. The speedrunning actions of mario 64 are almost hardwired in my brains by now.

Title: Re: Mario 64
Post by .Hahaae on 08/08/12 at 17:44:00

Why does he not hit reset immediately when the run has no chance to PR? This is the one thing that I can't stand about Siglemic; he wastes his time / his viewers' time by not resetting once he's too far behind. Makes me want to choke a baby every time. >_>

Title: Re: Mario 64
Post by ALAKTORN on 08/08/12 at 18:11:55

if he restarted everytime he’d never get to practice the end

I saw him do a 1:48:01, pretty shit run all throughout, he was having a great run just before but I got an ad when he restarted

Title: Re: Mario 64
Post by .Hahaae on 08/08/12 at 18:18:06

To practice the end he should just get a 120 star account and practice on that before he decides to stream, not practicing / shaking off rust in WR attempts.  :-/

Title: Re: Mario 64
Post by TheFrigz on 08/08/12 at 18:22:39


4242422A0 wrote:
To practice the end he should just get a 120 star account and practice on that before he decides to stream, not practicing / shaking off rust in WR attempts.  :-/


Quit being an entitled little prick, sig will do what he wants, you don't have to watch.

Title: Re: Mario 64
Post by NMeade on 08/08/12 at 18:23:57

He has been mostly practicing before his marathon started and hasn't done a lot of completed runs. He noted that most of the first half of August will be dedicated to finishing more runs and getting used to doing full runs again (he drilled 70 star for 6-7 months from December to June, practiced from that point to end of July all the other stars for 120 star), where the other half of the month will be his real reset habits.

Title: Re: Mario 64
Post by .Hahaae on 08/08/12 at 18:58:38


7A7951555051340 wrote:
He has been mostly practicing before his marathon started and hasn't done a lot of completed runs. He noted that most of the first half of August will be dedicated to finishing more runs and getting used to doing full runs again (he drilled 70 star for 6-7 months from December to June, practiced from that point to end of July all the other stars for 120 star), where the other half of the month will be his real reset habits.


Ah. Makes sense I guess. Any idea on what his goal for a completed run is?

Title: Re: Mario 64
Post by NMeade on 08/08/12 at 19:25:15

He wants 1:44. He thinks a human playing absolutely perfect can get 1:43, but he said at the end of the day you never really know, but his failed run on RR was a failed 1:44, so he is going to keep pushing for that time.

Title: Re: Mario 64
Post by padz on 08/08/12 at 20:48:12


6854597A4E555B463C0 wrote:
[quote author=4242422A0 link=1104687815/925#929 date=1344475086]To practice the end he should just get a 120 star account and practice on that before he decides to stream, not practicing / shaking off rust in WR attempts.  :-/


Quit being an entitled little prick, sig will do what he wants, you don't have to watch.[/quote]
What's the matter too testy from working for EA you little friend?

Title: Re: Mario 64
Post by the hylian on 08/09/12 at 00:09:17


4776736D6267170 wrote:
[quote author=62595B07360 link=1104687815/900#924 date=1344467842]what are the memes?

There's a dog, a black guy, a white guy.. they pop up all the time.. what are they?

type ZugZug BigNig and GreyFace into chat[/quote]
lol

if someone wants to spam the chat with faces
here are some:
Kappa
RedCoat
BrainSlug
SMSkull
BCWarrior
SSSsss
PJSalt
PunchTrees
JKanStyle
CougarHunt
SwiftRage
MVGame
DansGame
KevinTurtle

Title: Re: Mario 64
Post by Tom1 on 08/09/12 at 00:12:38

I saw him at -6 on the third set to -14 next. Tough to swallow. I've told so many people about this.

I think he has a 1'44 in him

Title: Re: Mario 64
Post by Tom1 on 08/09/12 at 00:23:52


7D616C617065606867090 wrote:
[quote author=4776736D6267170 link=1104687815/925#925 date=1344471616][quote author=62595B07360 link=1104687815/900#924 date=1344467842]what are the memes?

There's a dog, a black guy, a white guy.. they pop up all the time.. what are they?

type ZugZug BigNig and GreyFace into chat[/quote]
lol

if someone wants to spam the chat with faces
here are some:
Kappa
RedCoat
BrainSlug
SMSkull
BCWarrior
SSSsss
PJSalt
PunchTrees
JKanStyle
CougarHunt
SwiftRage
MVGame
DansGame
KevinTurtle[/quote]

Who or what are these though?

Title: Re: Mario 64
Post by stelzig on 08/09/12 at 07:39:52

Someone on a danish forum made this a few days ago and I thought some of you might find it interesting:

http://img3.imageshack.us/img3/7015/sm642.png

It's comparing his runs (red means this run is in the lead) and then the last column calculates what time he would've made with the best from all of these runs. The green numbers are because he apparently messed up there in both runs and could go lower. Yep, he should definitely get that 1:44 or maybe even 1:43.

A bit interesting to see that his newest WR was never in front before the very end. And the two seconds at the very beginning, heh.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 08:18:08

in a hour and 44 it’s too easy to mess up, he even does stupid shit like A[ch8594]Z instead of Z[ch8594]A often, I doubt he can get 43[ch8242] without a new strategy (his looks improvable, should learn more from TAS)

Title: Re: Mario 64
Post by stelzig on 08/09/12 at 08:22:44

As you said in your previous post though. This guy is crazy good. 1:43 would be amazing, but I wouldn't even really be surprised because he sometimes really just plays that good man. :D

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 08:34:16

yeah but 1:43 would require him to be at the top of his game all throughout the run, I don’t think it’ll happen

I think he should aim for 1:44 then re-think his strategy

Title: Re: Mario 64
Post by padz on 08/09/12 at 08:37:02

I think someone should invent a strat where you cut enough time that you don't have to hoard every timesaver you can think of just to get through the month.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 14:22:42

I’ve never seen him play this badly [smiley=lolk.gif]

Title: Re: Mario 64
Post by the hylian on 08/09/12 at 14:30:58

Except most new strats would be blj.

There really isn't going to be a new strategy unless a new glitch gets found, like entering the pyramid in SSL using the bomb-omb glitch a while ago.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 15:05:07

they’re not all BLJ lmao

Title: Re: Mario 64
Post by Tom1 on 08/09/12 at 15:51:36

+3 on the first set and alaktorn is already hounding the chat with reset. Dude.. i've seen him go -9 on the fourth.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 15:54:32

it’s a joke, duh

Title: Re: Mario 64
Post by Tom1 on 08/09/12 at 15:56:58

he is playing shit though tonight.. just a bit lax, not as snappy as normal

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 16:00:08

yeah he was doing much better yesterday

Title: Re: Mario 64
Post by PartyStar on 08/09/12 at 16:11:43

He is taking a different route now.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 17:19:25


51505B515047505B51350 wrote:
He is taking a different route now.

seems slower, he’s playing really well and is only 3 seconds ahead…

Title: Re: Mario 64
Post by PartyStar on 08/09/12 at 17:21:53

Yes, indeed he is playing very well now. Most often he doesn't talk either when it goes well. I keep watching this run now. I'm addicted to this stream.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 17:39:46

what happened? :(

Title: Re: Mario 64
Post by Zwiebel on 08/09/12 at 17:47:41

1'46"45 with 3 missed Bowser throws on the last stage omg wtf just happened

Title: Re: Mario 64
Post by KingAlex on 08/09/12 at 17:50:38

Yeah dude I would think 9 times out of 10 he'd get no misses, I'm always surprised when he does

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 17:51:15

are you serious I could never get those fucking throws right lol it’s not easy

Title: Re: Mario 64
Post by KingAlex on 08/09/12 at 17:52:23

I can do them pretty well, if I do miss it's only once or twice, and I don't invest countless hours into this game. Nonetheless it's still a great time obviously

Title: Re: Mario 64
Post by Ridley_ on 08/09/12 at 18:00:22

His stream stopped working when he entered the final level for me -__-

Do you guys think the new route is faster? It seemed pretty weird to me, I guess it's doesn't change anything, it's mainly because doing the same route over and over is boring.

Title: Re: Mario 64
Post by ALAKTORN on 08/09/12 at 18:46:45

slower, he played much better and was only 3 seconds ahead

Title: Re: Mario 64
Post by .Hahaae on 08/09/12 at 20:01:26

Honey got 1:45:41 WR. Nice to see some competition.

Title: Re: Mario 64
Post by Chuck Foster on 08/09/12 at 20:35:24


2C2C2C440 wrote:
Honey got 1:45:41 WR. Nice to see some competition.


I'm hoping this gives Siglemic necessary motivation to not screw up at the end of anymore great runs.

Any info on Honey? I'm not familiar with these people.

Title: Re: Mario 64
Post by .Hahaae on 08/09/12 at 20:37:44

Apparently, he's been a SM64 beast for years. Sig holds him in high esteem, saying that Honey is probably slightly better than he is. Interesting WR battle though. If Honey used a faster route then 1:43 might be doable in a run where he doesn't do all of the retarded small errors that cost ~1 second here and there.

Title: Re: Mario 64
Post by Chuck Foster on 08/09/12 at 20:39:04

Honey just gave his youtube channel in the chat:

http://www.youtube.com/user/honeySM64/

The WR is being uploaded atm.

Title: Re: Mario 64
Post by KingAlex on 08/09/12 at 22:46:11

1:45.35 WR by siglemic

Title: Re: Mario 64
Post by Chuck Foster on 08/09/12 at 22:48:11


7E535A476C3F0 wrote:
1:45.35 WR by siglemic


I got to see it this time. Freakin' nerve wracking at the end.  ;D [smiley=thumbsup.gif] :'( :)

Title: Re: Mario 64
Post by TheFrigz on 08/09/12 at 22:48:59

That was fucking close.  I didn't think he could pull it off after those minor mistakes at the end of RR.  I knew he had missed a bowser throw in his PR, but I don't know where he made up the rest of that time..fucking clutch  [smiley=thumbsup.gif]

Title: Re: Mario 64
Post by .Hahaae on 08/09/12 at 22:49:25

LOL I got ninja'd. Yeah I was about to shit myself at Rainbow Ride where he started making small mistakes. Shame he lost nearly a minute on Shifting Sand Land though. 1:44 is definitely on the horizon.

Title: Re: Mario 64
Post by Chuck Foster on 08/09/12 at 23:33:49


4646462E0 wrote:
LOL I got ninja'd. Yeah I was about to shit myself at Rainbow Ride where he started making small mistakes. Shame he lost nearly a minute on Shifting Sand Land though. 1:44 is definitely on the horizon.


You also made a typo.  :P

Yeah he said he would go for 1:44... I dunno if he'll get it, but it'll fun to watch him try. I wonder if HoneySM64 is going to keep trying.

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 00:46:47

[media]http://www.youtube.com/watch?v=Vf7m51S1CI4&feature=g-u-u[/media]
honey's run

Title: Re: Mario 64
Post by ALAKTORN on 08/10/12 at 02:42:55

I’ve been missing out while sleeping!

Honey’s route looks slower but it’s actually faster?

Title: Re: Mario 64
Post by Tom1 on 08/10/12 at 04:15:20

omg i fucking missed it  >:(

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 04:37:54

what are these routes you're talking about?

lblj for first star bowser or not?

Title: Re: Mario 64
Post by ALAKTORN on 08/10/12 at 04:58:02

the fuck is LBLJ

BLJ to BitDW is slower

but what about Honey’s route? looks slower but he got the record with tons of mistakes…

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 06:38:50

then what are the different routes?

I can't watch twitch.tv

Title: Re: Mario 64
Post by sicko on 08/10/12 at 08:37:49

Hi! All routes are pretty much the same time, it really does not matter which order you do the stages in at all. It's all preference, honey just likes to take Whomps early as possible so he can guarantee that he gets cannonless.


Title: Re: Mario 64
Post by KVD on 08/10/12 at 08:46:46

Ha, welcome to the board Sicko, SM64 legend!  8-)

Title: Re: Mario 64
Post by ALAKTORN on 08/10/12 at 08:48:52

how did he find us :o

Title: Re: Mario 64
Post by Mario86 on 08/10/12 at 08:55:24

Wow, one more gaming legend on those boards. Welcome here!

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 09:01:17

sicko do you still play mario 64?

Title: Re: Mario 64
Post by sicko on 08/10/12 at 09:06:09


415D505D4C595C545B350 wrote:
sicko do you still play mario 64?

I haven't been actively playing since late 2011. I still race it from time to time though for fun, nothing too serious.

Also thank you all for welcoming me ! I joined here to discuss some sm64 and hopefully teach people a little more about speedrunning it.

Title: Re: Mario 64
Post by Tom1 on 08/10/12 at 10:25:33

Sicko how did you find us and do you rate myles?

Title: Re: Mario 64
Post by Division X on 08/10/12 at 11:28:39


232E2329362D302C620 wrote:
BLJ to BitDW is slower


No, it saves 7 frames.

Title: Re: Mario 64
Post by ALAKTORN on 08/10/12 at 11:29:44


022F302F352F29281E460 wrote:
[quote author=232E2329362D302C620 link=1104687815/950#973 date=1344599882]
BLJ to BitDW is slower


No, it saves 7 frames.[/quote]
not sure what you were trying to say here

Title: Re: Mario 64
Post by Division X on 08/10/12 at 11:35:19


414C414B544F524E000 wrote:
[quote author=022F302F352F29281E460 link=1104687815/975#982 date=1344623319][quote author=232E2329362D302C620 link=1104687815/950#973 date=1344599882]
BLJ to BitDW is slower


No, it saves 7 frames.[/quote]
not sure what you were trying to say here[/quote]

That BLJing to BitDW is faster by 7 frames.

Title: Re: Mario 64
Post by sicko on 08/10/12 at 11:42:02


457E7C20110 wrote:
Sicko how did you find us and do you rate myles?

Someone named Ethan4us pmed me on twitch, and about myles at sm64 ? He was good in 2008 when no one played but he's far behind everyones level now. There are so many sm64 players now it's hard to compete at a high level.

Title: Re: Mario 64
Post by Tom1 on 08/10/12 at 11:44:37

what makes a good m64 player? Consistency? Developing new routes?

(sorry for the noob questions, i've always loved the game but never even thought this level of play existed and now i'm hooked).

Title: Re: Mario 64
Post by sicko on 08/10/12 at 11:57:10

Consistently being able to get good times and being able to consistently to perform the hard tricks

Title: Re: Mario 64
Post by Chuck Foster on 08/10/12 at 12:09:51


7E737E746B706D713F0 wrote:
the fuck is LBLJ

BLJ to BitDW is slower

but what about Honey’s route? looks slower but he got the record with tons of mistakes…


Can you explain what those letters mean?

Title: Re: Mario 64
Post by Division X on 08/10/12 at 12:21:55


220914020A3E270E12150413610 wrote:
[quote author=7E737E746B706D713F0 link=1104687815/950#973 date=1344599882]the fuck is LBLJ

BLJ to BitDW is slower

but what about Honey’s route? looks slower but he got the record with tons of mistakes…


Can you explain what those letters mean?[/quote]

BLJ = Backwards Long Jump, it's used to create an immense amount of speed to go through objects like doors to skip parts of the game

BitDW = Bowser in the Dark World, the first bowser level

I'm not really sure what LBLJ is, probably Lobby BLJ

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 13:57:32

yes lobby blj

Title: Re: Mario 64
Post by .Hahaae on 08/10/12 at 14:55:36


71767D21232221130 wrote:
[quote author=457E7C20110 link=1104687815/975#981 date=1344619533]Sicko how did you find us and do you rate myles?

Someone named Ethan4us pmed me on twitch, and about myles at sm64 ? He was good in 2008 when no one played but he's far behind everyones level now. There are so many sm64 players now it's hard to compete at a high level.[/quote]

Yeah that was me lol. Welcome to the board.  [smiley=beer.gif]

Title: Re: Mario 64
Post by the hylian on 08/10/12 at 15:00:23

I want to see you play mario kart sicko.

Title: Re: Mario 64
Post by Division X on 08/10/12 at 15:05:16


233F323F2E3B3E3639570 wrote:
I want to see you play mario kart sicko.


Agreed, he doesn't even need rapid fire for MKWii  ;D

Title: Re: Mario 64
Post by AlexPenev on 08/10/12 at 19:57:52


516A6834050 wrote:
what makes a good m64 player? Consistency? Developing new routes?

Same as for any game: (a) practice, (b) some creativity, (c) practice. Given enough free time anyone can slog through the practice requirements, but I think Myles was also exceedingly creative compared to his peers of his time. Things really took off after tas routes, where the tricks became very hard and needed even more practice, so nowadays a runner in addition needs a lot of resolve and patience, as well as (obviously) knowledge of the fastest tas and non-tas tricks.

Title: Re: Mario 64
Post by padz on 08/11/12 at 01:51:47


5D7079644C7972796A1C0 wrote:
creativity
WHATA FUCK MAN xD i just fall of my chair kuz i couldnt and i CANT stop laugh xDXDXDXDXDDDDDDDDDDDDXXXXXXXXXXXXXXXXXXXDDDDDDDDDDDDDDDDDDD OMG*OSH DDDDDXXXXXXXXXXXXXXXXXXXXXXXDDDDDDDDDDDDDDDDDDDDDDDDDD

Title: Re: Mario 64
Post by Mario86 on 08/11/12 at 02:46:02

You're doing it wrong padz, true laughing is "HAHIUIEHUEHAHIUHAEHUHEIHUEHAH".

Title: Re: Mario 64
Post by KVD on 08/11/12 at 03:19:16

Am I the only one missing what's funny there?

Title: Re: Mario 64
Post by Mario86 on 08/11/12 at 04:21:37

No, I don't get it too, but I pretend I'm understanding to laugh with my internet friends! :}

Title: Re: Mario 64
Post by Tom1 on 08/11/12 at 04:56:44

Now that's funny lol

Title: Re: Mario 64
Post by the hylian on 08/11/12 at 05:31:50

Everyone performing the same strats =/= creativity, I think that's what he means.

Title: Re: Mario 64
Post by KVD on 08/11/12 at 05:46:46

Yeah, but they had to have come from somewhere in the first place. I think there's still room for a creative mindset to have an extra advantage in places with a subtly different approach (considering it's a 2 hour run), also in terms of how to improvise when you make small mistakes, etc.

Title: Re: Mario 64
Post by ALAKTORN on 08/11/12 at 16:17:58

he just fucked up teh urn http://www.mariokart64.com/yabbfiles/Templates/Forum/default/cry.gif

Title: Re: Mario 64
Post by ALAKTORN on 08/12/12 at 14:10:22

Sicko you’re a fucking idiot, for once I’m making meaningful comments trying to help with strategy advising and you ban me from the chat

stupid retarded shit

Title: Re: Mario 64
Post by sicko on 08/12/12 at 14:11:34

I didn't ban you nor time you out lol

Title: Re: Mario 64
Post by KVD on 08/12/12 at 14:12:33

You should ban him now based on the above reply  [smiley=lolk.gif]

Title: Re: Mario 64
Post by Zwiebel on 08/12/12 at 14:13:42

Alaktorn told me to support him, so:

everyone fuck off fags alaktorn is fucking right end of story

/end support

On a serious note if it wasn't you don't listen to Michelle he's having his period

On an even more seirous note: TEH URN

Title: Re: Mario 64
Post by ALAKTORN on 08/12/12 at 14:21:38


0B26383433343D510 wrote:
On an even more seirous note: TEH URN

he’s 6 seconds ahead, this is the urn

Title: Re: Mario 64
Post by sicko on 08/12/12 at 14:21:59

There are a lot of mods lol im not bothered enough to t/o or ban someone.
Anyway the jump to the blue coins was the original way to do this star, but you only get a few frames to jump on the slide down the sub which can be hard, then it requires a 2nd frame wall kick or else you will not grab the ledge. Pretty much everyone switched from that strat to this strat which is  a lot more consistent, for some reason sig is having alot of trouble with it atm.

Title: Re: Mario 64
Post by ALAKTORN on 08/12/12 at 14:27:51

2 frames in 30 fps? that’s fucking easy

can’t you just triple jump up there anyway?

Title: Re: Mario 64
Post by sicko on 08/12/12 at 14:31:30

When i say second frame wall kick, i mean wall kick on second frame, if you get a 1st, 3rd or 4th frame wallkick you will not grab the ledge. Obviously you can get consistent at that strat but this strat is WAY more consistent. Hyassin actually uploaded a video of this strat the other day showing how consistent you can be: http://www.youtube.com/watch?v=zBI1fxtE_rs .

Title: Re: Mario 64
Post by ALAKTORN on 08/12/12 at 14:37:45

oh, I see

comparing it to that vid, like some guy in the chat said, Sig is diving way too early

Title: Re: Mario 64
Post by KVD on 08/12/12 at 14:40:51

Someone in the stream chat just said Honey got a new WR, but I'm guessing he was just trolling like 95% of the people in that chat?  :-?

Title: Re: Mario 64
Post by sicko on 08/12/12 at 14:43:05

Yeah, people who actually speedrun the game would be first to find out not some random person haha.

Title: Re: Mario 64
Post by Zwiebel on 08/12/12 at 15:26:38

I also had the impression that he was diving far too early, but I'm no pro at this game so I might be wrong. Someone should tell sig to try diving later though...

With someone I mean someone he's actually listening to.

Title: Re: Mario 64
Post by TBK on 08/12/12 at 18:06:41

Are there some estimates on how many hours Sig has played overall compared to honey and nero?

Title: Re: Mario 64
Post by padz on 08/13/12 at 00:00:53


607C717C6D787D757A140 wrote:
Everyone performing the same strats =/= creativity, I think that's what he means.

No friend, Penev is a moronic shit for buying into the creativity myth. We already knew that though.

Title: Re: Mario 64
Post by AlexPenev on 08/13/12 at 01:31:57

I didn't know that.

Title: Re: Mario 64
Post by KVD on 08/13/12 at 02:28:14


7E757471717879697F761D0 wrote:
Are there some estimates on how many hours Sig has played overall compared to honey and nero?


Last time he talked about that he ballparked it between the 4000 and 5000 hours area, which is insane as he started playing like 3 years ago. No idea what the figures are for Honey and Nero, but they can't be much less, considering the level they are at.  :-X

Title: Re: Mario 64
Post by sicko on 08/13/12 at 03:29:33

Honey has been playing for 3 years, sig and nero started playing around 1 year and 10 months ago.

Title: Re: Mario 64
Post by KVD on 08/13/12 at 05:42:22

Man I should stop buying into what people say on that chat.. [smiley=flush.gif]
I thought it was defo over 2 years for Sig.  :-/

Title: Re: Mario 64
Post by Sargoth on 08/13/12 at 05:52:52


664C5F48412D0 wrote:
Someone in the stream chat just said Honey got a new WR, but I'm guessing he was just trolling like 95% of the people in that chat?  :-?


Wow, thats a low estimate xD
Sig`s chat is easilly the worst thing to happen to group mentality in a while :P
You should hide the chat BEFORE you enter the streampage. Get some nifty macro or something to insta-hide it for you. It will rot your brain sooo fast.

On another note, welcome to the forums Sicko, great to have you :)
Wierd to see that this SM64 topic is getting peoples attention though, but allright.

Personally, I think SM64 will go to ( a high ) 1:44:xx now before it quiets down a bit.
Siglemic obviously being in prime position to get it, but putting together a run like that wont be a cakewalk for anyone.

Title: Re: Mario 64
Post by sicko on 08/13/12 at 11:29:17

http://www.youtube.com/watch?v=C8NcVmDKk6s :(

Title: Re: Mario 64
Post by ALAKTORN on 08/13/12 at 11:36:57

what the fuck, why did he throw them away? he could’ve sent them to me

Title: Re: Mario 64
Post by A Runnelid on 08/13/12 at 11:57:16

What makes you so sure he threw it all away? Putting it aside in a sealed box is very symbolic closure, perhaps something you would use to great effect in a YouTube video when annonucing a break in competitive gaming for various titles, such as Alleyway, but far from diposing of something entirely.

Title: Re: Mario 64
Post by ALAKTORN on 08/13/12 at 12:11:16

I didn’t watch the whole vid, just read what he wrote

Title: Re: Mario 64
Post by stelzig on 08/13/12 at 12:46:24

I don't really approve of announcing retirement from whatever game (or gaming in general), especially because people most of the time return anyway. No need to announce it to people, just take a break and come back again if you ever feel like it.

But at least this guy made something out of the supposed retirement announcement, but I still find it kinda silly to do.

Title: Re: Mario 64
Post by PartyStar on 08/13/12 at 13:16:14

To me it more looks like admitted defeat or he might decided, it's time to move on! I more or less know this kind of feeling. I felt it like this 13 years ago too. I stored my whole gameroom away inside similar sized boxes. Though I kept playing casual on game game cube and later Wii, I did not really felt that motivated anymore for some serious gaming (except for MKDD once in a while)! It wasn't until recently when I decided to do DKCR for NLG. To me it symbolically meant: Piet Returns!!

Title: Re: Mario 64
Post by Tom1 on 08/13/12 at 13:22:45

so who's got the last/winning WR?

Title: Re: Mario 64
Post by Ridley_ on 08/13/12 at 15:11:30

Sig keeps failing the Dire, Dire Docks red coins star, must be the hardest star of the game.

Title: Re: Mario 64
Post by ALAKTORN on 08/13/12 at 16:03:27


4768656B6830010 wrote:
Sig keeps failing the Dire, Dire Docks red coins star, must be the hardest star of the game.

no, he’s just diving too early

Title: Re: Mario 64
Post by General on 08/13/12 at 16:44:15

Yeah, he may change his mind and come back.

Title: Re: Mario 64
Post by Goose on 08/13/12 at 21:49:15

I retired from GE like 10 times in the 5 years I played.  It's just what happens when you get frustrated and need a break.  You ragequit and say you retire.  When something actually happens in your life where you just don't feel like playing anymore and move on, that's when you actually retire.  But you don't announce that because you don't care anymore.

Making a retirement video = caring = Nero will be back.

Title: Re: Mario 64
Post by Michael F on 08/15/12 at 20:18:48

He's near the end of a run right now (4 levels left) and 6 seconds ahead of the WR.

Edit: He just finished TTC and he's 1:12 behind. :(

Title: Re: Mario 64
Post by AlexPenev on 08/15/12 at 21:24:40

Did he keep going or restart after that minute loss?

Title: Re: Mario 64
Post by TheFrigz on 08/15/12 at 21:58:52

He kept going and for whatever reason finished with 119 stars.

Title: Re: Mario 64
Post by Tom1 on 08/16/12 at 08:50:49

he continues to see, you never quite know what will happen. Also good practice to see what splits he's getting.

Title: Re: Mario 64
Post by Michael F on 08/19/12 at 19:27:21

He just finished WDW and he's 26 seconds ahead.

Edit: He finished THI and he's 17 seconds ahead.

Edit: He died in TTM.

Title: Re: Mario 64
Post by ALAKTORN on 08/19/12 at 19:39:29

the urn is a lie

Title: Re: Mario 64
Post by TheFrigz on 08/19/12 at 19:39:51

he got trolled immensely in ttm

http://www.twitch.tv/siglemic/b/329229722

6:01:13 RIP in peace teh urn

Title: Re: Mario 64
Post by Chuck Foster on 08/19/12 at 20:01:42


625E5370445F514C360 wrote:
he got trolled immensely in ttm

http://www.twitch.tv/siglemic/b/329229722

6:01:13 RIP in peace teh urn


That was disappointing.  :( There are so many good-looking runs that are suddenly over.

Title: Re: Mario 64
Post by Tom1 on 08/20/12 at 09:17:24

I saw where he was 26 up too.

Alot of it seems to come down to the pyramid where he can get in the pyramid with some glitch? When he nails that the urn seems ON! NO?


Title: Re: Mario 64
Post by ALAKTORN on 08/20/12 at 09:25:00

there are a lot of places where it’s easy to mess up and lose a lot of time, teh urn doesn’t exist

Title: Re: Mario 64
Post by Mick on 08/22/12 at 03:23:42


546865467269677A000 wrote:
he got trolled immensely in ttm

http://www.twitch.tv/siglemic/b/329229722

6:01:13 RIP in peace teh urn

http://i.minus.com/i9iCDvJhchlHL.gif

Title: Re: Mario 64
Post by Goose on 08/22/12 at 03:37:43

For someone as involved in gaming and speedrunning as ALAKTORN, he sure has a really shitty attitude towards this.

Title: Re: Mario 64
Post by the hylian on 08/22/12 at 05:25:18

He's more involved in speedfapping.

Title: Re: Mario 64
Post by ALAKTORN on 08/22/12 at 08:01:48


3315100512390F13080951600 wrote:
http://i.minus.com/i9iCDvJhchlHL.gif

omg that is hilarious ;D

Title: Re: Mario 64
Post by Trystan_Pugh on 08/23/12 at 01:56:16

There's no way I would have kept my cool after that. N64 would be straight out the window! So unlucky.

Title: Re: Mario 64
Post by AlexPenev on 08/23/12 at 17:36:15

Trystan, like this?: http://i.imgur.com/unhMH.jpg

Title: Re: Mario 64
Post by Michael F on 08/23/12 at 20:47:30

He just finished HMC and he's 9 seconds ahead.

Edit: Finished SSL and 44 ahead.

Edit: Finished LLL and 52 ahead.

Edit: He didn't attempt canonless.  Finished WF and 43 ahead.

Title: Re: Mario 64
Post by TheFrigz on 08/23/12 at 21:08:45

cannonful strats Kappa

Title: Re: Mario 64
Post by Michael F on 08/23/12 at 21:10:21

Finished WDW and 43 ahead.

Edit: Finished THI and 41 ahead.

Edit: Finished TTM and 55 ahead.

Edit: Finished SL and 50 ahead.

Title: Re: Mario 64
Post by Etch on 08/23/12 at 21:26:22

This will be the one!

Title: Re: Mario 64
Post by Michael F on 08/23/12 at 21:32:46

Finished TTC and 56 ahead.

Title: Re: Mario 64
Post by TheFrigz on 08/23/12 at 21:33:32

10k viewers, holy shit

Title: Re: Mario 64
Post by TheFrigz on 08/23/12 at 21:40:47

holy fuck, that choke was painful to watch.

this run was incredibly strong, that was a real shame.  i've never seen him play so well so consistently.

Title: Re: Mario 64
Post by .Hahaae on 08/23/12 at 21:41:22

So much for that one.

Title: Re: Mario 64
Post by KingAlex on 08/23/12 at 21:41:23

What the fuck happend??? He had 118 stars and my internet died, I come back and it's done....

Title: Re: Mario 64
Post by ALAKTORN on 08/23/12 at 21:41:35

oh my fucking god


I lagged as fuck, I didn’t even properly see the choke

Title: Re: Mario 64
Post by TheFrigz on 08/23/12 at 21:42:27

it was brutal..he was trying safe strats and still fucking up..failed long jump to cruiser, then failed backup strat like 3 times..got 119 and was -0:03 and just quit

Title: Re: Mario 64
Post by KingAlex on 08/23/12 at 21:42:33

His twitch page won't even load for me anymore. I'll have to check the vid when it does

Title: Re: Mario 64
Post by .Hahaae on 08/23/12 at 21:42:57


634E475A71220 wrote:
What the fuck happend??? He had 118 stars and my internet died, I come back and it's done....


He fell 2-3 times at the red coin area, recovered each. Then he fell 3 times at the magic carpet and lost almost all the time he had gained (went from 56 ahead to 3 ahead).

Title: Re: Mario 64
Post by Etch on 08/23/12 at 21:44:25

The chat fucking exploded, lol.

Title: Re: Mario 64
Post by KingAlex on 08/23/12 at 21:46:16

It finally loaded, that was awful :-/

Title: Re: Mario 64
Post by Brett on 08/23/12 at 21:55:20

Gosh that was the most painful fail I have ever seen. He was a fucking minute ahead and played it totally safe and still choked. He fell like 4 times and was still 3 seconds ahead. I prolly would have continued anyway but I can't really blame him for not wanting to, I'd have just about cried at that point. This isn't the first WR fail he had, yesterday he was failing the last RR star as well and was still 33 seconds ahead then he choked BitS (died once, continued, missed 2 Bowser throws, still only lost by 9 seconds).

Title: Re: Mario 64
Post by Mick on 08/24/12 at 17:28:27

http://www.youtube.com/watch?v=L7t1nTYYSaU

I'm fucking dying LMAO

Title: Re: Mario 64
Post by Etch on 08/24/12 at 17:43:09

^ ;D

SSL 44 ahead :]
LLL 4 ahead :[
Reset x[

Title: Re: Mario 64
Post by ALAKTORN on 08/24/12 at 18:24:10


7F595C495E75435F44451D2C0 wrote:
http://www.youtube.com/watch?v=L7t1nTYYSaU

I'm fucking dying LMAO

OMFG this is magnificent ;D

Title: Re: Mario 64
Post by TheFrigz on 08/24/12 at 19:15:07

hahahahaha that was fantastic

Title: Re: Mario 64
Post by General on 08/24/12 at 22:34:38


64424752456E58445F5E06370 wrote:
http://www.youtube.com/watch?v=L7t1nTYYSaU

I'm fucking dying LMAO

oh my god  [smiley=lolk.gif]

Title: Re: Mario 64
Post by sully on 08/28/12 at 15:14:12

Watched a little of Siglemic's stream yesterday. Are there stats somewhere with his best times per section or anything like that?

Title: Re: Mario 64
Post by Mick on 08/28/12 at 15:21:50

He has only some videos with best splits on his channel. Like his last video is a 3'43 on TTC (almost perfect run).

Title: Re: Mario 64
Post by stelzig on 08/28/12 at 15:39:41

Though probably not his absolute best splits, I guess i'll bump this post :) (it's also made from before he made 1:45)
5156474E584B45220 wrote:
Someone on a danish forum made this a few days ago and I thought some of you might find it interesting:

http://img3.imageshack.us/img3/7015/sm642.png

It's comparing his runs (red means this run is in the lead) and then the last column calculates what time he would've made with the best from all of these runs. The green numbers are because he apparently messed up there in both runs and could go lower. Yep, he should definitely get that 1:44 or maybe even 1:43.

A bit interesting to see that his newest WR was never in front before the very end. And the two seconds at the very beginning, heh.


Title: Re: Mario 64
Post by Michael F on 08/29/12 at 23:03:59

Honey has a new Twitch account: http://www.twitch.tv/honey82184

He's going to be racing Siglemic soon (you can watch the race on Siglemic's channel).

Edit: The race started.

Edit: Siglemic got 1:46:35 with a death in RR and a missed Bowser throw.  Honey got 1:51:40 (apparently he hasn't played in 20 days so he's out of practice).

Title: Re: Mario 64
Post by Goose on 08/30/12 at 02:52:31

It was the most amazing thing I have ever witnessed.

Title: Re: Mario 64
Post by KVD on 08/30/12 at 02:54:08

So sorry I missed this. 1:46:35 as a 1-try racetime is utter insanity.  :o

Though technically it's not really a 1-try considering he's played over 250 hours this month already...  [smiley=roll.gif]

Title: Re: Mario 64
Post by Liam A on 08/30/12 at 03:35:00

Honey is still streaming. He's attempting a 120 star WR run  :D

Michael, Honey has been playing recently, as he made the first sub-1:46 before Siglemic reclaimed it within hours.

Title: Re: Mario 64
Post by Mick on 08/30/12 at 03:51:35


62464C474E4A4370695D464A4B2F0 wrote:
Honey has a new Twitch account: http://www.twitch.tv/honey82184

Now I can watch SM64 stuff again without staying awake at impossible hours [smiley=lolk.gif]

Title: Re: Mario 64
Post by Michael F on 08/30/12 at 10:37:44


111C0E155D0 wrote:
Honey is still streaming. He's attempting a 120 star WR run  :D

Michael, Honey has been playing recently, as he made the first sub-1:46 before Siglemic reclaimed it within hours.


That was 20 days ago.  He hasn't played since then, until last night when he raced Siglemic.

Title: Re: Mario 64
Post by PartyStar on 08/30/12 at 12:00:04


4E686D786F44726E75742C1D0 wrote:
[quote author=62464C474E4A4370695D464A4B2F0 link=1104687815/1050#1073 date=1346306639]Honey has a new Twitch account: http://www.twitch.tv/honey82184

Now I can watch SM64 stuff again without staying awake at impossible hours [smiley=lolk.gif][/quote]

hahaha same for me!! But I haven't watched siglemic's runs lately.

Also, I find Super Mario 64 one of the most entertaining games to watch.

Title: Re: Mario 64
Post by Michael F on 08/30/12 at 22:43:20

Honey is in THI right now and he's on WR pace.

Edit: He's about 50 seconds ahead.

Edit: He lost a lot of time on TTC.  I'm not sure if he's still ahead.

Edit: He lost some more time on the Bowser level then had a good Bowser fight and got 1:45:59.

Title: Re: Mario 64
Post by Michael F on 08/30/12 at 23:36:20

Siglemic and Honey are going to start a race soon.  I think I'll go to sleep soon so I won't be able to watch the whole thing.

Honey is winning by about 16 seconds.  You can watch them side by side here: http://syphirx.com/mash/index.php?one=siglemic&two=honey82184

Title: Re: Mario 64
Post by ALAKTORN on 08/31/12 at 08:55:23

I missed it, how did the race go?

Title: Re: Mario 64
Post by Michael F on 08/31/12 at 12:12:35


5F525F554A514C501E0 wrote:
I missed it, how did the race go?


I didn't watch the whole thing but they were both behind WR pace when I stopped watching.

Title: Re: Mario 64
Post by Mick on 08/31/12 at 14:20:10


787578726D766B77390 wrote:
I missed it, how did the race go?

Siglemic : 1h51
Honey : 1h53

Something like that. Only saw the ending and they choked hard or RR and Final Bowser, lol.

Title: Re: Mario 64
Post by Liam A on 09/01/12 at 06:03:14

http://www.twitch.tv/honey82184

120 star ofc  [smiley=thumbsup.gif]

Title: Re: Mario 64
Post by Liam A on 09/01/12 at 13:10:17

http://www.twitch.tv/siglemic

He's ahead of the WR using a new route as of the time I posted this  :P

Title: Re: Mario 64
Post by TBK on 09/01/12 at 13:28:31

Let's see if he can keep his nerve... :-X

Title: Re: Mario 64
Post by Michael F on 09/01/12 at 13:32:10

He's 26 seconds ahead.

Edit: 35 seconds ahead and he's about to start Reset Ride!

Title: Re: Mario 64
Post by General on 09/01/12 at 13:47:06

1:44:52 WR by sig

Title: Re: Mario 64
Post by Liam A on 09/01/12 at 13:47:32

1:44:52 by Siglemic. Simply incredible  ::)

Title: Re: Mario 64
Post by TBK on 09/01/12 at 13:47:36

Hopefully Honey will also still go for 1:44.

Title: Re: Mario 64
Post by PartyStar on 09/01/12 at 13:49:43

Awesome stuff!!!!! And thanks for mentioning he was on wr pace!!!

Title: Re: Mario 64
Post by Arsεnic on 09/01/12 at 13:50:36

http://img11.hostingpics.net/pics/907902Jay.png

:)

Siglemic = GOAT on SM64

Title: Re: Mario 64
Post by ALAKTORN on 09/01/12 at 13:53:57

DA UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURN!!!!

I’ve only noticed by the time he was in BitS, did he use a new route?

Title: Re: Mario 64
Post by ALAKTORN on 09/01/12 at 14:22:06

what’s topless?

Title: Re: Mario 64
Post by Mr.Nosey on 09/01/12 at 14:34:43

Damn, I'm annoyed I missed this. I was watching Honey stream earlier, it was the first time that I've watched for longer than a few minutes, I just couldn't tear myself away :D

Title: Re: Mario 64
Post by .Hahaae on 09/01/12 at 14:36:08

Damn I missed the run lol. Very nice, but I have a feeling that this WR will be short-lived if Honey keeps going. I just hope that Siglemic doesn't lose motivation if it gets beaten.

Title: Re: Mario 64
Post by ALAKTORN on 09/01/12 at 14:46:03

na he wants to improve it himself already

Honey isn’t as good as Sig anyway, but he’s smarter

Title: Re: Mario 64
Post by Goose on 09/01/12 at 14:56:36

He started playing WF right after the 1st star in BOB so that canonless is early in the run, instead of an hour in.  That was the new route.  The routes sync up after 73 stars I believe (after he goes upstairs in the castle.)

Topless is in SSL where you use the bobomb to gain entry into the top of the pyramid (don't have to stand on all the pillars)

Title: Re: Mario 64
Post by Arsεnic on 09/01/12 at 15:02:17


6F626F657A617C602E0 wrote:
Honey isn’t as good as Sig anyway, but he’s smarter


How do you know that?  [smiley=lolk.gif]

Is it because Honey used a new route ?  :P

Title: Re: Mario 64
Post by ALAKTORN on 09/01/12 at 15:07:08


0C2424382E794B0 wrote:
Topless is in SSL where you use the bobomb to gain entry into the top of the pyramid (don't have to stand on all the pillars)

that’s called pillarless, I thought they were the same thing but apparently topless is another still…


083B3A2C27202A490 wrote:
[quote author=6F626F657A617C602E0 link=1104687815/1075#1098 date=1346535963] Honey isn’t as good as Sig anyway, but he’s smarter


How do you know that?  [smiley=lolk.gif]

Is it because Honey used a new route ?  :P[/quote]
you can see by how he plays that he uses his brain more

cannonless early is what Honey has been doing for a while btw

Title: Re: Mario 64
Post by GenesisX on 09/01/12 at 15:12:34

Only saw rainbow ride an the final bowser, but Sig played extremely well. There were some moments I just close my eyes because I thought he was going to make a fatal error. So glad he got a 1:44 though!!

Title: Re: Mario 64
Post by AlexPenev on 09/01/12 at 19:25:32

Vid here (http://www.twitch.tv/siglemic/b/330730609), starts an hour in.

Title: Re: Mario 64
Post by KingAlex on 09/01/12 at 19:30:39

I started watching from the start of TTC, thanks for posting the updates [smiley=bath.gif]

Title: Re: Mario 64
Post by Shock on 09/01/12 at 20:27:08


210C051830050E0516600 wrote:
Vid here (http://www.twitch.tv/siglemic/b/330730609), starts an hour in.


Watched all of it. Very impressive. :o

Title: Re: Mario 64
Post by Michael F on 09/02/12 at 00:49:10

Honey just finished SSL and he's on a good run (but he hasn't done WF yet).

Edit: He finished LLL and he's 1:07 ahead of Sig's 1:45:35 run.

Edit: He failed cannonless once then got the other star and didn't attempt cannonless again, and now he's 1:00 ahead.

Edit: He finished WDW and he's 1:04 ahead.

Edit: He finished THI and he's 53 ahead.

Title: Re: Mario 64
Post by TheFrigz on 09/02/12 at 01:13:39

getting into the top of the pyramid with the bob-omb is pillarless. topless is a different trick, involving a very tricky wall jump to get to the "sand hand" fight quicker..hard to explain but yeah

upset that i missed the URN, but gj to sig and gl to honey!

Title: Re: Mario 64
Post by Michael F on 09/02/12 at 01:24:28

He finished TTM and he's 52 ahead (he needs to be 43 ahead to tie the WR).

Edit: He finished SL and he's 39 ahead.

Edit: He's doing RR before TTC so no split.

Edit: He's 28 ahead.

Edit: He missed a few Bowser throws.

Edit: 1:45:32.

Title: Re: Mario 64
Post by ALAKTORN on 09/02/12 at 06:42:39

wow, Honey was on a WR run? too bad he failed it…

Title: Re: Mario 64
Post by stelzig on 09/03/12 at 08:16:15

http://www.ebay.co.uk/itm/ws/eBayISAPI.dll?ViewItem&item=280957447447#ht_500wt_1414

Holy crap!

Title: Re: Mario 64
Post by Liam A on 09/03/12 at 08:18:43


6364757C6A7977100 wrote:
http://www.ebay.co.uk/itm/ws/eBayISAPI.dll?ViewItem&item=280957447447#ht_500wt_1414

Holy crap!


:o :o :o :o :o

Title: Re: Mario 64
Post by NMeade on 09/03/12 at 08:19:37

That has to be a joke, $90k?? If that is legitimate then wow...

Title: Re: Mario 64
Post by TBK on 09/03/12 at 08:42:43

So did it end via buy it now or what happened? I can't see any bids. I can't believe somebody is that stupid to buy it for 90k [smiley=lolk.gif]

Title: Re: Mario 64
Post by inviso87 on 09/03/12 at 08:58:45

Pissed that I missed the run, but glad he finally got it. Congrats Sig!

Title: Re: Mario 64
Post by Mr.Nosey on 09/03/12 at 09:54:59


Quote:
Shipping was fast (The Run!) Seller is an absolute Grill! Thanks A++++++++   09-Jun-12 21:40
Buyer: fenwick_fergus(31)


There's no proof that the seller is Siglemic?
Stelzig, how did you come across this?

Title: Re: Mario 64
Post by ALAKTORN on 09/03/12 at 09:56:31


464150594F5C52350 wrote:
http://www.ebay.co.uk/itm/ws/eBayISAPI.dll?ViewItem&item=280957447447#ht_500wt_1414

Holy crap!

what the fuck, someone actually bought it? :-/

@Nosey: June? he didn’t get that time yet in June…

Title: Re: Mario 64
Post by stelzig on 09/03/12 at 09:59:00

Someone linked it on a danish message board. I have no idea if it is real. But assuming it is, the man who bought it probably has more money than he knows what to do with, so I don't see why he shouldn't be allowed to pay that ridicilous sum, lol. Though I won't pretend that I understand why he would even in that case :P (but I wouldn't be interested in paying anything at all xD)

It seems like alot of work to go through with to put up such a joke on ebay to me too though, and I have seen other collectibles (also in gaming) being priced for even more ridicilous amounts so... But yeah, I have absolutely no confirmation and it could be fake. I guess the only way to really find out would be to ask the man himself ;)

Title: Re: Mario 64
Post by TBK on 09/03/12 at 10:35:36

Earlier in the chat there was a little talk about his old controllers. Some guy asked what he'll do with them and he said he might sell them if anyone wants them (something like that). No word of that auction...

Title: Re: Mario 64
Post by Ridley_ on 09/03/12 at 10:48:13

By the way, a race between Honey and Sig just began :)

Title: Re: Mario 64
Post by Mr.Nosey on 09/03/12 at 11:11:44


030E0309160D100C420 wrote:
[quote author=464150594F5C52350 link=1104687815/1100#1110 date=1346685375]http://www.ebay.co.uk/itm/ws/eBayISAPI.dll?ViewItem&item=280957447447#ht_500wt_1414

Holy crap!

what the fuck, someone actually bought it? :-/

@Nosey: June? he didn’t get that time yet in June…[/quote]
Woops, didn't see the date.
I just looked on the seller's profile and that was the only message. I assumed it was recent because of the word grill, which I had encountered when watching Honeys stream recently (Sig popped in to say a few things on the chat) and saw a misspelling of 'girl' (one person telling another more gullible individual that the speedrunner is a girl) quickly transform into a brief meme of calling one of Sig and Honey grills.

Title: Re: Mario 64
Post by stelzig on 09/03/12 at 11:38:49

The grill meme definitely did not originate from a recent misspelling, I have seen it in multiple streams for quite a while now. Clearly it is even from before june :P

Edit: And the use of the meme hasn't ended yet either, so it is hardly a "brief" meme. It's one of those fillers people use all the time, just like "urn". *has nothing to say* = "Is sig a grill? Kappa" :P

Title: Re: Mario 64
Post by Liam A on 09/03/12 at 11:43:30

Honey and Siglemic are battling it out over 120 star!

http://www.twitch.tv/honey82184
http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Mr.Nosey on 09/03/12 at 11:44:02

Well yeah, okay then, doesn't surprise me.
I guess someone saw the word girl, and mixed the two together, before a tide of people spammed 'grill' in whatever context, which confused me. I haven't watch much of the streaming, because I know that once I do, it's so hard to tear myself away..

Title: Re: Mario 64
Post by Mick on 09/03/12 at 12:23:05


1017060F190A04630 wrote:
The grill meme definitely did not originate from a recent misspelling, I have seen it in multiple streams for quite a while now. Clearly it is even from before june :P

Well, considering the "Sig is a girl" meme is around since last year at least, I wouldn't be surprised if Nosey was right.

Title: Re: Mario 64
Post by ALAKTORN on 09/03/12 at 12:49:59

EVERYONES CHOKING CALL THE DOCTOR

Sig won by like 10 seconds… they both choked multiple times at BitS ;_;

Title: Re: Mario 64
Post by inviso87 on 09/03/12 at 12:51:24

The chokes by both of them were hilarious, especially at the end.

Title: Re: Mario 64
Post by MVT on 09/03/12 at 12:52:28

If you people believe that someone payed that sum of money for that controller you are fools.  Ebay has been plagued with problems of people putting in ridiculous bids, offers and high priced purchasing fraud where the buyer doesn't end up paying a penny.

Title: Re: Mario 64
Post by Arsεnic on 09/03/12 at 12:53:40

This race was crazy! I was supporting Honey..  :-/

1# Sig: 1:48.44

2# Honey: 1:48.53


Title: Re: Mario 64
Post by Liam A on 09/03/12 at 12:55:43

They're going to race over 70 star soon  ;D

Title: Re: Mario 64
Post by stelzig on 09/03/12 at 12:56:47


41676277604B7D617A7B23120 wrote:
[quote author=1017060F190A04630 link=1104687815/1100#1121 date=1346697529]The grill meme definitely did not originate from a recent misspelling, I have seen it in multiple streams for quite a while now. Clearly it is even from before june :P

Well, considering the "Sig is a girl" meme is around since last year at least, I wouldn't be surprised if Nosey was right.
[/quote]
I am absolutely positive that I have not mistaken the actual word "girl" for the misspelling "grill" for the entire month that sig has been targetting a new world record. It is not new and has been used in other streams as well in other ways, than just asking wether or not a person is a grill. It has pretty much been made the "correct" way of spelling "girl".

Edit: And obviously the old buyer review also shows that it is even older. Unless this supposedly fake auction also has somehow made a mistake and put up a wrong date.

Title: Re: Mario 64
Post by Mr.Nosey on 09/03/12 at 14:29:18

The buyer review doesn't necessarily have to be for this particular auction, so basically it was for another older one.

Title: Re: Mario 64
Post by stelzig on 09/03/12 at 14:32:50

I realise that. That is why I said "unless the supposedly fake auction made a mistake".

This is silly. Let's get back on track now xD

Sig is amazing. [smiley=thumbsup.gif]

Title: Re: Mario 64
Post by Mr.Nosey on 09/03/12 at 15:02:24

Right, my mistake. Agreed. In fact, watching all this speedrunning encouraged me to start doing some single star speedrunning - specifically the ones needed for a 16-star run. Some things that look so easy on stream, like the bob-omb glitch in BOB and the cage wall-jump in WF are so so so much harder than you think..
(admittedly I have been doing it with only a keyboard, so maybe only having 8 possible directions of movement is a bit of a disadvantage)

Title: Re: Mario 64
Post by NMeade on 09/03/12 at 16:05:48

It is a bit of a learning curve to be able to do some of those things. I wouldn't recommend doing the cage wall jump in WF for a while if you're a beginner, also taken that you're playing on keyboard. The easiest way to get better at this game is mastering moving Mario and controlling him. Once you do that, learning stars and different strats are a lot easier.

Title: Re: Mario 64
Post by Mr.Nosey on 09/04/12 at 02:14:55

Yeah, I spent about 10minutes trying the cage jump from a savestate and didn't get it once. However I'd been watching two more average 16 star runs in order to learn some strats from; mkdasher's and dennis balow's, and the owl that david used doesn't seem much slower, and much much easier to optimise.

Is anyone else here interested in getting into some sm64 speedrunning (though for me not 70 star or 120 star just yet) and doing some srl races?

Title: Re: Mario 64
Post by stelzig on 09/04/12 at 02:36:30

I've been practicing sunshine for a few days and will probably start doing a few runs in that. Never been too big of a fan of 64, and it looks harder to get started with (even though you can do short runs like 16 star)

Title: Re: Mario 64
Post by ALAKTORN on 09/04/12 at 06:55:40

I’d love to race it, but with emulators there’s no point

too bad I have neither an N64 nor the game edit: I forgot I have it on VC, maybe I could use that…

Title: Re: Mario 64
Post by stelzig on 09/04/12 at 07:08:19

Your VC version should still be PAL though. And knowing n64, that probably means it sucks :(

Title: Re: Mario 64
Post by ALAKTORN on 09/04/12 at 07:18:11

right, I wasn’t thinking of that

speedrunning games is too complicated [smiley=roll.gif]

Title: Re: Mario 64
Post by Michael F on 09/08/12 at 01:05:23

Xiah is on a good 16-star run right now.

http://www.twitch.tv/xiah_7s

Edit: And he fucked up SSL. :(  I'm not sure how much it cost but he hasn't reset yet.

Edit: He missed the jump to the narrow ledge in BitFS and reset.

Title: Re: Mario 64
Post by the hylian on 09/08/12 at 03:54:59


5256545A4648574A4B3F0 wrote:
Yeah, I spent about 10minutes trying the cage jump from a savestate and didn't get it once. However I'd been watching two more average 16 star runs in order to learn some strats from; mkdasher's and dennis balow's, and the owl that david used doesn't seem much slower, and much much easier to optimise.

Is anyone else here interested in getting into some sm64 speedrunning (though for me not 70 star or 120 star just yet) and doing some srl races?

The cage jump really isn't that hard, you just have to hit the right spot, which is almost in the right corner. And when you wall jump immediately hold left.

Title: Re: Mario 64
Post by Michael F on 09/08/12 at 19:50:29

Sig is streaming 16 star right now.  I'm not sure but I think he's on pace to PR.

Edit: He lost a lot of time on BitFS but I think he can still PR.

Edit: He died in BitS.

Edit: He's on another run and about 46 seconds behind WR pace (which is still good enough for a PR).

Edit: Big fall in BitS but maybe he can still PR (but probably not).

Edit: 17:12 (PR is 16:54)

Title: Re: Mario 64
Post by Michael F on 09/11/12 at 16:42:43

Honey is on a good 16 star run right now (the timer is wrong so you have to subtract about 2 minutes).

Edit: And he missed Mips so I guess the run is over. :(

Title: Re: Mario 64
Post by Michael F on 09/12/12 at 00:13:05

I don't know how long ago this happened, but I just noticed that Nero closed his Youtube channel. :(  Does anyone have backups of his videos?

Title: Re: Mario 64
Post by Liam A on 09/18/12 at 13:52:01

http://www.twitch.tv/honey82184

Title: Re: Mario 64
Post by Michael F on 09/21/12 at 13:15:57

Honey is streaming 16 star and he's on pace for sub-16.

Edit: He fell in BitS. :(

Title: Re: Mario 64
Post by SMK Online BM World Champ on 09/21/12 at 15:10:00

No he ain't.  Tell me when he's on again.  

Title: Re: Mario 64
Post by Liam A on 09/23/12 at 02:06:13

http://www.twitch.tv/xiah_7s

1 star WR attempts  :)

Title: Re: Mario 64
Post by Arsenic on 09/23/12 at 11:38:51

Does anyone know when Siglemic will stream again? Almost 3 weeks that he hasn't streamed. (Yes, I'm a fanboy  :-[)

Title: Re: Mario 64
Post by Liam A on 09/23/12 at 11:51:49

He streamed today  :-?

Title: Re: Mario 64
Post by Arsenic on 09/23/12 at 12:21:58


000D1F044C0 wrote:
He streamed today  :-?


Really? Then, Why no one speaks about him since his last race against Honey?  :-?

Title: Re: Mario 64
Post by Liam A on 09/23/12 at 13:16:45

Look in his videos page, he's been practising for a 120 star improvement  :P

Title: Re: Mario 64
Post by Goose on 09/23/12 at 14:00:16

Honey came up with a better THI 100 route where you most of the coins while racing Koopa the Quick.  I dunno how much time it saves but Sig liked it a lot and wants to beat 1:44:52 eventually.

Title: Re: Mario 64
Post by Michael F on 09/24/12 at 13:53:50

Honey is on a good 16-star run right now.  I don't think he's on WR pace but he might PR.

Edit: He died in BitS. :(

Title: Re: Mario 64
Post by MKDasher on 09/27/12 at 15:06:41


2E29383127343A5D0 wrote:
Your VC version should still be PAL though. And knowing n64, that probably means it sucks :(


Late replay lol, but as far as I know for VC it doesn't matter if it's PAL. Should be fast anyway.

Title: Re: Mario 64
Post by stelzig on 09/27/12 at 22:53:46

I'm pretty sure mk64 on VC is still slow so I don't see why this should be different. It doesn't actually matter that you can set your wii to 60hz, the game will still run in 50 :(

Title: Re: Mario 64
Post by Mario86 on 09/28/12 at 00:46:16

Indeed, PAL Virtual Console runs games in 50 Hz. They're just upscaled to get rid off those awful black stripes at the top and the bottom of the screen that can appear on the original system.

Title: Re: Mario 64
Post by Liam A on 09/30/12 at 04:07:57

http://www.twitch.tv/xiah_7s

1 star WR attempts  :)

Title: Re: Mario 64
Post by SMK Online NTSCBM World Champ on 10/02/12 at 12:30:39


2F28393026353B5C0 wrote:
I'm pretty sure mk64 on VC is still slow so I don't see why this should be different. It doesn't actually matter that you can set your wii to 60hz, the game will still run in 50 :(


You can mod the region to run at 60Hz NTSC.  Please let me know if you want me to post a guide.  If you install the NA .wad file via Homebrew, would it still run at 50Hz?  

Title: Re: Mario 64
Post by Liam A on 10/15/12 at 10:24:56

http://www.twitch.tv/siglemic

120 star WR attempts  ;)

Title: Re: Mario 64
Post by TheFrigz on 10/15/12 at 11:52:24

he has no splits, but he's playing really well.  the run Kreygasm.  he's around -35 or so after WDW..

EDIT: -1:09 after THI

EDIT: -1:05 after TTM

EDIT: -1:05 after SL (despite about 15 seconds of mistakes)

EDIT: -0:58 after TTC

EDIT:  Died on RR, missed one bowser throw.  Final time:  1:44:23

Title: Re: Mario 64
Post by Arsenic on 10/15/12 at 12:23:22

This is the run.  :)

EDIT: 1:44:23 !

Title: Re: Mario 64
Post by Liam A on 10/15/12 at 12:25:02

1:44:23!

He went to pieces near the end...  :o

Title: Re: Mario 64
Post by ALAKTORN on 10/15/12 at 12:25:38

he choked at the end :( 1:43 fail

Title: Re: Mario 64
Post by AlexPenev on 10/16/12 at 02:27:13

Mid 1:44 is still beastly. Has he changed the strategy to gain any time, or same strat?

Title: Re: Mario 64
Post by Liam A on 10/16/12 at 14:16:34


171A08135B0 wrote:
http://www.twitch.tv/siglemic

120 star WR attempts  ;)


Title: Re: Mario 64
Post by Mick on 10/16/12 at 15:42:09

Holy crap I missed a new WR out of nowhere ? :(

Must feel great though despite the apparent fail.

Anyway right now he is 14 seconds ahead of his former WR after BBH.

Title: Re: Mario 64
Post by Goose on 10/16/12 at 16:12:19

This is probably not the run.

Does anyone have the 120 star comic style picture?  The one Sig is using as his background on twitch.  I want to look at it again.

Title: Re: Mario 64
Post by Michael F on 10/16/12 at 16:17:38


5971716D7B2C1E0 wrote:
Does anyone have the 120 star comic style picture?  The one Sig is using as his background on twitch.  I want to look at it again.


http://static-cdn.jtvnw.net/jtv_user_pictures/siglemic-channel_background_image-d74e3aa0bc5635ba.jpeg

Title: Re: Mario 64
Post by Michael F on 10/16/12 at 16:29:14

Sig is 34 seconds ahead of his 1:44:52 run at the end of THI.

Title: Re: Mario 64
Post by Mr.Nosey on 10/16/12 at 16:31:48

Sig is currently 34 seconds up on his old 1:44:52 run, so if he stayed on this pace, he'd beat the WR.
He cocked up a couple of times so far, most notably missing the elevator blj first time in HMC.
He's using his old wr splits because apparently he took a weird (I assume slower) route in his mst recent run.
I enjoyed watching up to this point, but I've really got to get some sleep now - I have to wake up in 6 hours on the dot :(

Title: Re: Mario 64
Post by Jaws on 10/16/12 at 16:32:44

So this shit is live or recorded?

Title: Re: Mario 64
Post by Goose on 10/16/12 at 16:42:55

Thanks Fried

WHY WOULD THIS BE RECORDED.  LOOK IN TOP RIGHT.  WHAT DOES IT SAY? LIVE!  TWITCH IS FOR LIVE GAMING OMG.  WHY DO SO MANY PEOPLE ASK THIS.

Title: Re: Mario 64
Post by Michael F on 10/16/12 at 16:45:36

He's 25 seconds ahead at the end of TTC.

Title: Re: Mario 64
Post by Liam A on 10/16/12 at 16:46:33

Going into RR, he's holding a 25sec lead on his 1:44.52 splits, could be WR pace  :o

Edit: entering BiTS, 31sec ahead!

Title: Re: Mario 64
Post by Michael F on 10/16/12 at 16:51:51

He's 31 seconds ahead at the end of RR.

Title: Re: Mario 64
Post by Jaws on 10/16/12 at 16:52:09


577F7F637522100 wrote:
Thanks Fried

WHY WOULD THIS BE RECORDED.  LOOK IN TOP RIGHT.  WHAT DOES IT SAY? LIVE!  TWITCH IS FOR LIVE GAMING OMG.  WHY DO SO MANY PEOPLE ASK THIS.


Cause you can record with streams dumbass, you didn't know this?  ;D

Title: Re: Mario 64
Post by Michael F on 10/16/12 at 16:54:35

He missed 2 throws and got 1:44:44.

Title: Re: Mario 64
Post by Andrew K on 10/16/12 at 16:54:56

Fails at Bowser cost WR, 1'44"44 final time :-/

EDIT: Damn Fried, I thought I posted fast :P

Title: Re: Mario 64
Post by Liam A on 10/16/12 at 16:55:07

1:44:44 finishing time, missed 2 Bowser throws  :(

Title: Re: Mario 64
Post by Mick on 10/16/12 at 16:57:47

I'm not sure he could have beaten the WR even with a good Bowser fight (or then by 1-2 seconds).

Anyway the run still had many more mistakes from what I've seen. 1'43 is way doable without flinching.

Title: Re: Mario 64
Post by Goose on 10/16/12 at 16:58:30


002B3D394A0 wrote:
[quote author=577F7F637522100 link=1104687815/1150#1173 date=1350430975]Thanks Fried

WHY WOULD THIS BE RECORDED.  LOOK IN TOP RIGHT.  WHAT DOES IT SAY? LIVE!  TWITCH IS FOR LIVE GAMING OMG.  WHY DO SO MANY PEOPLE ASK THIS.


Cause you can record with streams dumbass, you didn't know this?  ;D[/quote]

I know you could.  I could just play recorded files of me playing for hours and people would watch and I'd get money.  Anyone can.

There's a reason Sig is popular and gets 5k viewers, and playing recorded video isn't why.

Title: Re: Mario 64
Post by Jaws on 10/16/12 at 18:58:19


002828342275470 wrote:
[quote author=002B3D394A0 link=1104687815/1175#1177 date=1350431529][quote author=577F7F637522100 link=1104687815/1150#1173 date=1350430975]Thanks Fried

WHY WOULD THIS BE RECORDED.  LOOK IN TOP RIGHT.  WHAT DOES IT SAY? LIVE!  TWITCH IS FOR LIVE GAMING OMG.  WHY DO SO MANY PEOPLE ASK THIS.


Cause you can record with streams dumbass, you didn't know this?  ;D[/quote]

I know you could.  I could just play recorded files of me playing for hours and people would watch and I'd get money.  Anyone can.

There's a reason Sig is popular and gets 5k viewers, and playing recorded video isn't why.[/quote]

Oh, now you know, cause I said it. Okay.

Title: Re: Mario 64
Post by the hylian on 10/18/12 at 07:19:35

[media]https://www.youtube.com/watch?v=Tfo0OMbZ9ek&feature=g-u-u[/media]

Title: Re: Mario 64
Post by ALAKTORN on 10/18/12 at 07:55:12

goddamnit people, learn to preview posts and how to embed videos…

you have to remove all the superfluous things

Title: Re: Mario 64
Post by Arsenic on 10/19/12 at 16:30:00

http://fr.twitch.tv/siglemic

He's 8 seconds ahead at the end of LLL. Not bad. :)

Title: Re: Mario 64
Post by Jaws. on 10/19/12 at 17:04:32

Arse, you still TTing MC?

Title: Re: Mario 64
Post by Arsenic on 10/20/12 at 04:17:02


1C3721251C37213325393B33560 wrote:
Arse, you still TTing MC?


Not really, I'm a bit inactive since June because my controller is almost broken (the R button doesn't always work).  :-/

By the way, Who're you? It's obvious you're not Jaws.   ::)

Title: Re: Mario 64
Post by Liam A on 10/21/12 at 11:35:56

http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Michael F on 10/21/12 at 11:40:55

Sig is 46 seconds ahead after TTM.

Title: Re: Mario 64
Post by TheFrigz on 10/21/12 at 11:45:41

to be clear, he's 46 ahead of his 1:44:52, not his WR

Title: Re: Mario 64
Post by Michael F on 10/21/12 at 11:46:56

He's 53 ahead after SL, so he's on pace for the sub.

Edit: He fucked up TTC 100.  He can probably still get the WR but I'm not sure about the sub.

Edit: He's 35 ahead after TTC.

Title: Re: Mario 64
Post by Michael F on 10/21/12 at 11:58:32

He's 49 ahead after RR.

Edit: He died in BitS. :(

Edit: He missed 2 throws and then decided to kill himself instead of finishing the fight.

Title: Re: Mario 64
Post by ALAKTORN on 10/21/12 at 12:01:54

he should practice BitS, always chokes there

pressure must get to him

Title: Re: Mario 64
Post by Mick on 10/24/12 at 20:05:50

A hack just got released allowing 2-player mode on Mario 64 (with online to boot !)

http://www.youtube.com/watch?v=AJTLOiz5kws

Title: Re: Mario 64
Post by ALAKTORN on 10/25/12 at 03:58:50

^TASes of that shit are bound to be entertaining

Title: Re: Mario 64
Post by Goose on 10/25/12 at 11:16:21

Time for Honey and Sig to collaborate on a run

Title: Re: Mario 64
Post by Mr.Nosey on 10/25/12 at 17:07:31

[media]http://www.youtube.com/watch?v=rfP5zXcgDY0[/media]

Title: Re: Mario 64
Post by AlexPenev on 10/25/12 at 18:21:39

How does the camera in this multiplayer hack work? Does it follow each player individually (when each is playing on their own screen) and only switch to the two-player cam when replaying button presses to record? The game would be rather unplayable if both users had to use the two-player camera at the same time on both screens.

Title: Re: Mario 64
Post by padz on 10/25/12 at 18:47:07

the 2p cam is the most impressive part of the hack. if you want splitscreen there's always galaxy:

[media]http://www.youtube.com/watch?v=Pqef07U0LNs[/media]

Title: Re: Mario 64
Post by Goose on 10/25/12 at 18:54:25

It's being streamed live here

http://www.twitch.tv/esibun

Title: Re: Mario 64
Post by AlexPenev on 10/25/12 at 19:26:59


4677726C6366160 wrote:
the 2p cam is the most impressive part of the hack. if you want splitscreen there's always galaxy:
Why split screen? Aren't the two SM64 players playing with emulators and connecting together online? They shouldn't need split screen if they're not on the same screen. Co-op has obvious logistic problems with cameras when you're trying to show both players at the same time but also trying to give both players freedom to do their own thing. My question is what each player sees while playing: if they see the 1p cams then they can do their own thing, but the resulting 2p cam video could be weird. If they both see the 2p cam, then they have to stick close together and can't divide large problems (e.g. 100 coins stars) into two "equal" halves.

Title: Re: Mario 64
Post by KingAlex on 10/25/12 at 22:59:48

I played it with my brother on the Wii, it's OKAY (a bit laggy and freezes if audio is on). It acts like the regular camera in 1 player mode but you can keep switching which of the players it focuses on. You can also have it so it doesn't focus on either of them and it makes the level really zoomed out if you were to seperate, because it needs to keep both players on the screen (like in the red coin maze in that TAS video), but based on where each player is it might be hard for one player to do anything (if they're behind a wall or something that blocks them from being seen, in which case you'd have to switch the camera so it focuses on that one player for a moment) There's some other bugs with the hack, for example, the cannons work but only when Player 1 goes near it, and it doesn't zoom in and show the crosshair, you just fire while zoomed out and see Mario fly where ever you unknowingly aimed. It looked pretty funny the first couple times, but it makes it really hard to get stars that require the cannons. Also, warp points are removed and certain things don't render until Player 1 gets near them, such as chomps, some coins, etc. But these may just be bugs in the emulator we used on the Wii, not entirely sure.

Title: Re: Mario 64
Post by Liam A on 10/30/12 at 16:47:29

http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Mr.Nosey on 11/01/12 at 12:52:11

Just finished my first sm64 race! (42nd out of 47 I think 8-))
I happened to come across cosmo's stream where he was waiting for a massive 16-star race to start, so I joined. After getting bored after 5mins of unsuccessful bljs using my left index finger, I remapped the jump button so I could do it with my right index finger and got both bljs within the next 2 mins really easily :D So as that was the only real big factor stopping me from speedrunning it, I'll definitely do it more in the future.

Title: Re: Mario 64
Post by padz on 11/04/12 at 01:35:56


1538312C04313A3122540 wrote:
[quote author=4677726C6366160 link=1104687815/1200#1200 date=1351216027]the 2p cam is the most impressive part of the hack. if you want splitscreen there's always galaxy:
Why split screen? Aren't the two SM64 players playing with emulators and connecting together online? They shouldn't need split screen if they're not on the same screen. Co-op has obvious logistic problems with cameras when you're trying to show both players at the same time but also trying to give both players freedom to do their own thing. My question is what each player sees while playing: if they see the 1p cams then they can do their own thing, but the resulting 2p cam video could be weird. If they both see the 2p cam, then they have to stick close together and can't divide large problems (e.g. 100 coins stars) into two "equal" halves.[/quote]
So for the hour it took you to type that out you didn't stop to think that maybe the company behind this and later games lacking such an important feature should be the ones to step it up when they are outdone by a lone romhacker :-?

Title: Re: Mario 64
Post by AlexPenev on 11/04/12 at 15:00:44

I'm finding it hard to parse your question. Could you rephrase it? What are you suggesting Nintendo should do, or should have done, exactly? Just because Nintendo may not have thought of a good solution to this rare problem doesn't mean that some individual clever coder can't devise a good domain-specific solution first. Maybe a good solution to the general problem already even exists somewhere, in some other game that I don't know about. I was just interested in how the problem was being addressed in this particular case, in case it were something clever and novel and non-trivial. The way Alex describes it, it sounds like the obvious solution, but the obvious solution has problems (Alex mentioned some, such as loading things for both players, or what to do when one player enters a cannon/warp/door/etc).

Title: Re: Mario 64
Post by padz on 11/04/12 at 17:31:34

Instead of whining about a hobbyist not writing his own emulator that does asynchronous netplay to do things the original hardware never could just to play a 16 year old game with a friend, maybe Nintendo could start making games again since that's kind of the reason they exist. Just a thought.

Title: Re: Mario 64
Post by AlexPenev on 11/04/12 at 20:21:36

And how is the problem of effective co-op speedrunning (or slowrunning), in general, related to your beef with Nintendo? I think you're trying to say that Nintendo should feel ashamed for not having implemented 2p cams or split screens like some romhackers. But the 2p cams and split screens aren't without their own problems. I expect Nintendo have at least thought about it and tested it, because it really isn't very hard, and if they didn't include it then they probably had good reason to.

Title: Re: Mario 64
Post by padz on 11/04/12 at 21:24:43

???? I don't understand what you are saying. :-? This makes you a big doofus with a chip on his shoulder. [smiley=engel017.gif] [smiley=evil.gif]

Title: Re: Mario 64
Post by AlexPenev on 11/04/12 at 23:44:47

Sure, play dumb.  [smiley=flush.gif] [smiley=thumbdown.gif]

Also: http://i.imgur.com/T81A3.jpg

Title: Re: Mario 64
Post by Mick on 11/05/12 at 11:02:28

0 star TAS improved out of nowhere !

[media]http://www.youtube.com/watch?v=Q5Bl6_Y9fCA[/media]

Title: Re: Mario 64
Post by Mick on 11/09/12 at 11:01:53

Sig going for a 48-hour non-stop stream : www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Michael F on 11/11/12 at 01:48:58

N1c0ssbmmario is on a good 16-star run right now.

http://www.twitch.tv/n1c0ssbmmario

Edit: 16:13.  He lost 8 seconds on the last Bowser fight.

Title: Re: Mario 64
Post by Goose on 11/11/12 at 09:43:15

That's new WR right?

Title: Re: Mario 64
Post by MKDasher on 11/11/12 at 14:50:35


5E76766A7C2B190 wrote:
That's new WR right?


Nah, WR is 15:35 by WhiteAris

Title: Re: Mario 64
Post by Nooba Please on 11/11/12 at 22:06:06

[smiley=lolk.gif]This thread way less dead than sm64.org forums

Title: Re: Mario 64
Post by Goose on 11/17/12 at 10:25:34

49:26 JUST NOW WOW  [smiley=bath.gif]


Since Sig broke the 70 star WR today, he is trying to break the 120 star WR as well in the same day.  This could be epic as fuck.

Title: Re: Mario 64
Post by Andrew K on 11/17/12 at 13:40:27

Holy shit :o

Now I don't know whether to watch the 120 star stream or the 70 star WR...

EDIT: Watching 120; he's 18 seconds ahead at the end of BBH

EDIT2: 34 ahead after DDD 100, damn ads :(

Title: Re: Mario 64
Post by Liam A on 11/17/12 at 13:51:34

http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Nooba Please on 11/17/12 at 13:51:57

damn... does anyone know what happened to Honey? Did he ragequit like nero [smiley=lolk.gif]

Title: Re: Mario 64
Post by Michael F on 11/17/12 at 14:08:36

He's 43 ahead of the 1:44:52 run after HMC.

Edit: 33 ahead after SSL.

Title: Re: Mario 64
Post by ALAKTORN on 11/17/12 at 14:19:26

nice reset

Title: Re: Mario 64
Post by Andrew K on 11/17/12 at 14:20:44

what happened? missed it because of ads [smiley=thumbdown.gif]

Title: Re: Mario 64
Post by ALAKTORN on 11/17/12 at 14:21:02

he fell off so many times that he died

Title: Re: Mario 64
Post by TheFrigz on 11/19/12 at 07:28:14

apparently he set a 49:26 70 star, and he's currently -20 on that time after TTM

EDIT:  He performed his usual RR choke tactics, reset

Title: Re: Mario 64
Post by Michael F on 11/20/12 at 09:37:40

"~NEW 70 WR 49:09 HEHEHE~" according to Sig's stream title, but I didn't see the run.

http://www.twitch.tv/siglemic/b/341571393 (it starts at 32:43)

Title: Re: Mario 64
Post by ThomasJL on 11/20/12 at 09:59:33

sweet i'll enjoy it with a cold one

Title: Re: Mario 64
Post by Goose on 11/21/12 at 12:18:02

Sig is playing 16 star "not going for the WR" apparently.

He has been improving all day and is now down to 16:11.  WR is 15:35.  Just seems like a matter of time lol.

Title: Re: Mario 64
Post by Mick on 11/21/12 at 15:43:48

https://twitter.com/Nahoc10/status/271279832501981184

Title: Re: Mario 64
Post by Liam A on 11/21/12 at 15:58:35

FINALLY  ;D ;D ;D

Cannot wait to see this!

Title: Re: Mario 64
Post by padz on 11/21/12 at 16:49:26

don't hold your breath, nahoc is french

Title: Re: Mario 64
Post by Mick on 11/24/12 at 07:02:57

[media]http://www.youtube.com/watch?v=xL6VE_5PddM[/media]

Title: Re: Mario 64
Post by Mario86 on 11/24/12 at 08:42:45


68595C424D48380 wrote:
don't hold your breath, nahoc is french

What do you mean?

Title: Re: Mario 64
Post by TheFrigz on 11/24/12 at 08:43:07

that was awesome

Title: Re: Mario 64
Post by Mr.Nosey on 11/25/12 at 14:47:30

Wtf 1.5 days after posting and only one reply has been made concerning the most hyped TAS ever?
I was anxiously waiting for this to get realised before I went home for the weekend, but I've only just got the chance to start watching it now, it's going to be so good!

Title: Re: Mario 64
Post by ALAKTORN on 11/25/12 at 14:53:01

Siglemic needs to learn from that

Title: Re: Mario 64
Post by padz on 11/26/12 at 13:48:23


7672707E626C736E6F1B0 wrote:
Wtf 1.5 days after posting and only one reply has been made concerning the most hyped TAS ever?

totally manufactured. it's been a long time coming and only the tas community cares

Title: Re: Mario 64
Post by General on 12/04/12 at 10:57:27


4D6B6E7B6C47716D76772F1E0 wrote:
[media]http://www.youtube.com/watch?v=xL6VE_5PddM[/media]

I watched this the other day. It's fucking amazing.

Title: Re: Mario 64
Post by Drunk Holy Moly on 12/06/12 at 10:02:08

God, I hate TAS so much  [smiley=smokin.gif]

Whats the current 16 star NON TAS World Record?

[smiley=beer.gif]

Title: Re: Mario 64
Post by Michael F on 12/06/12 at 10:45:25


1D3A392C0A183A392C550 wrote:
God, I hate TAS so much  [smiley=smokin.gif]

Whats the current 16 star NON TAS World Record?

[smiley=beer.gif]


15:32 by WhiteAris but I can't find a vid.  I think his fastest vid is 15:35: http://www.youtube.com/watch?v=l724Xg0wc1c

The fastest time done by someone who streams regularly is 15:52 by Xiah: http://www.youtube.com/watch?v=tOdhx41yoaY

Title: Re: Mario 64
Post by Drunk Holy Moly on 12/06/12 at 13:36:50

Okay I see I have been away for a long time.  :-X

Why does the timer start right at the beginning? It used to start as soon as you take control over Mario.

Is this played on N64?

What does RTA mean?

Rom Version 1.0?

Normal N64 Controller?

Many questions :)

Title: Re: Mario 64
Post by Michael F on 12/07/12 at 00:18:47


Quote:
Why does the timer start right at the beginning? It used to start as soon as you take control over Mario.

That's how the websites that track SM64 WRs do the timing (or at least that's how they've done it for the past few years).  SDA does it differently.


Quote:
Is this played on N64?

He claims it was done on a real N64, although he doesn't stream so there are some people who don't trust him.


Quote:
What does RTA mean?

Real Time Attack (non-TAS).


Quote:
Rom Version 1.0?

I'm not sure, but I think he just means the first Japanese version of SM64.  According to this page (http://www.mariowiki.com/Super_Mario_64), "In 1997, Super Mario 64 was re-released in Japan as "Shindou edition." It featured all the changes from the English game, plus Rumble Pak support."


Quote:
Normal N64 Controller?

I don't know what controller WhiteAris uses.  I know that Sig uses a normal controller but he switches to a different controller for the Bowser fights (if I remember correctly it was the Hori controller).

Title: Re: Mario 64
Post by Drunk Holy Moly on 12/10/12 at 02:59:39

Thanks Fried!


0D29232821252C1F0632292524400 wrote:
The fastest time done by someone who streams regularly is 15:52 by Xiah: http://www.youtube.com/watch?v=tOdhx41yoaY


This one seems legit to me. Very impressive and almost no mistakes!

I will definitely give it a try anytime soon. [smiley=beer.gif]

Title: Re: Mario 64
Post by Mick on 12/19/12 at 03:08:40

1:44:01 by Siglemic.

Completely missed the run so I couldn't tell you what prevented him to get the sub this time. Still a considerable improvement but he doesn't seem happy with his current time.

Title: Re: Mario 64
Post by ALAKTORN on 12/19/12 at 08:09:09

has he even started implementing any TAS strats

Title: Re: Mario 64
Post by Michael F on 12/19/12 at 20:08:51

Here's the 1:44:01 run: http://www.twitch.tv/siglemic/b/349276663

It starts at 5:19:56.

Title: Re: Mario 64
Post by KVD on 12/21/12 at 01:47:27

Oh wow..what a run! Though even on the final Bowser lvl it is clear to pinpoint where he missed the sub (failed wallkick on the lift pole). Pretty heart-breaking to miss the sub by such a small amount... [smiley=dead.gif]

Estimated TEEH URNN quotes during that run: 9874920989282333   ::)

Title: Re: Mario 64
Post by ALAKTORN on 12/21/12 at 03:23:36


002A392E274B0 wrote:
Estimated TEEH URNN quotes during that run: 9874920989282333   ::)

estimated RESET quotes after failed WK: [ch8734]

Title: Re: Mario 64
Post by Mr.Nosey on 02/05/13 at 10:08:59

[media]http://www.youtube.com/watch?v=0Z20tvWCHCQ[/media]
Insane.

Title: Re: Mario 64
Post by ALAKTORN on 02/05/13 at 22:39:13

“ MrPhobble 12 hours ago

get it consistently[ch65279] now Kappa”

best comment

Title: Re: Mario 64
Post by the hylian on 02/06/13 at 00:33:54

'FrankerZ FrankerZ FrankerZ Teh UrN'
best comment

Title: Re: Mario 64
Post by Mario86 on 02/06/13 at 03:28:43


7F7B79776B657A6766120 wrote:
[media]http://www.youtube.com/watch?v=0Z20tvWCHCQ[/media]
Insane.

dafuq

Title: Re: Mario 64
Post by Yoshistar™ on 02/06/13 at 08:36:38

My best less star used game beating is 17 stars. Maybe 16...
I don't know what the current WR is for the Peach's secret slide, but my own record is surely not that good.
13.0 seconds is my current record, setted on 17 May 2010 :) it gets old ::)

I still need to practice on that door glitch, the stupid rabbit won't push me through it :(

Title: Re: Mario 64
Post by ALAKTORN on 02/19/13 at 04:39:39

so what is the new WR? I’ve seen Sig streaming with a whole new design, which shows his controller inputs :O

Title: Re: Mario 64
Post by .Hahaae on 02/19/13 at 05:12:25


40766A71706A6D786B2820202C190 wrote:
My best less star used game beating is 17 stars. Maybe 16...
I don't know what the current WR is for the Peach's secret slide, but my own record is surely not that good.
13.0 seconds is my current record, setted on 17 May 2010 :) it gets old ::)

I still need to practice on that door glitch, the stupid rabbit won't push me through it :(


Princess Secret Slide WR is 12"2 iirc.

Title: Re: Mario 64
Post by ALAKTORN on 02/19/13 at 05:28:13

^and TAS hasn’t been able to do better

http://www.youtube.com/watch?v=SY1r_BeWyWo

Title: Re: Mario 64
Post by Yoshistar™ on 02/19/13 at 12:53:53

Cool :)


I've been searching for glitches in SM64 DS and this is the link:
http://www.mariowiki.com/List_of_glitches_in_Super_Mario_64_DS

And 2 glitches are interesting.

1. In Boo's Hounted House course you can get a star from Boo by killing him near the painting, but like the description says... requirements are unknown.
Normally you'll have to be Luigi (with power up to go through walls) to get the star from Mr. I.

2. Water glitch near the propellers of Bowser's sub in Dire, Dire Docks.
I've not yet succeeded to let it work, but Yoshi did go under water with half of his body during Ground Pound movement, but he should go down (losing 4 life points) and be able to walk under water...


I'm making a guide about how many stars you can get with limited possibilities...
For example, how many stars can Yoshi grab without using caps and power ups?
Only the first part, not the whole game. Each part seperately actually...

Answer: 27 :)

Title: Re: Mario 64
Post by ALAKTORN on 02/19/13 at 13:31:35

^you sure about that number?

there are a few glitches me and MKDasher discovered while TASing the game that I haven’t seen listed in that wiki, you can search SM64DS in our channels to find them

here’s an any% TAS we made https://www.youtube.com/watch?v=ORoH-p1sTkI

Title: Re: Mario 64
Post by Yoshistar™ on 02/20/13 at 03:44:29

I'm sure it's that number.


The stars that can't be reached:



Course 1, mission 2, Mario is needed for a race, while mission 3 is specific and Mario required to defeat King Bob-omb.
Mission 4, also mission specific, but Yoshi can do that. (sadly only unlocked after beating 1 to 3)

Course 2 Mission 7: Box can't be destroyed by Yoshi which contains the switch.

Course 3 mission 6, Luigi with power to go through walls to get the switch star or else you can't... glitch available??
mission 7, unreachable without metal or maybe glitch... Wario required of course which isn't possible in the beginning.

Course 4, mission 2, it's possible to bring the penguin down to his mother, but why is the mother blind? :P obviously with her...
Snowball mission (5), mission specific (unlocked after beating missions 1 to 4), everyone can guide the snowball :)
Mission 7, ice must be broken to reach the switch star...

The secret star of the 4 towers with 8 red coins, Yoshi can't fly, but it did happened to me once that Yoshi was given the wing power... don't know how to trigger that...

Mario stage, black box with red coin in it (Wario only), 2 coins way too high without Mario float power...

Course 5 unreachable for Yoshi, because he can't kill ghosts...
Secret stage in the backyard also unreachable for Yoshi, because the box can't be broken without small box or mustached character...

And finally, Bowser's world unreachable without having Mario unlocked the door to it... glitch available??

Maybe it can go higher, but ignoring the glitch-required stars is an option ;)

Title: Re: Mario 64
Post by AlexPenev on 02/26/13 at 04:15:46

Mario 64 worlds recreated in Minecraft. Some of the originals were so blocky that these look very similar.
http://imgur.com/a/Q5a8h#57  (dozens of pics... scroll along the top).

Title: Re: Mario 64
Post by PartyStar on 02/26/13 at 08:46:41

^Wow. that looks awesome! I also liked a 16 bit ALU reconstruction in minecraft.

Title: Re: Mario 64
Post by Liam A on 02/26/13 at 12:29:06

http://www.twitch.tv/alexsm64/new

Alex sure is posing a threat to the 70 star WR!

Title: Re: Mario 64
Post by TheFrigz on 02/26/13 at 12:51:59

i believe that is being run on virtual console, which is faster than n64.  still cool.

Title: Re: Mario 64
Post by Liam A on 02/26/13 at 13:06:46

Yeah, from what I've seen, the use of Virtual Console is controversial amongst the SM64 speedrunning community. There really should be a concrete decision on what's allowed, and what's not. You could say that Virtual Console is just basically a different game altogether, I guess.

Title: Re: Mario 64
Post by TheFrigz on 02/26/13 at 13:12:52

From what I understand, VC saves about "a second per star" due to less lag on loading, and it's been estimated to save about 1:30 in a 70 star run.  Sig is now streaming 70 star VC attempts, presumably to set a fast time before Alex is able to haha

Title: Re: Mario 64
Post by Goose on 02/26/13 at 13:17:40

Alex fucking Tolio

Why are all randomly good and new speedrunners like 15 years old?

Title: Re: Mario 64
Post by ALAKTORN on 02/26/13 at 15:13:56


1824290A3E252B364C0 wrote:
From what I understand, VC saves about "a second per star" due to less lag on loading, and it's been estimated to save about 1:30 in a 70 star run.  Sig is now streaming 70 star VC attempts, presumably to set a fast time before Alex is able to haha

lol that’s sad, they should just stick to the original hardware, or the record could just become dependant on what you’re playing on instead of player skill

Title: Re: Mario 64
Post by Liam A on 02/26/13 at 16:02:35

http://www.twitch.tv/siglemic

Looks as though Sig's at the VC now!

Title: Re: Mario 64
Post by Andrew K on 02/26/13 at 16:22:45

^He is, and is now 40 seconds ahead of his 70 star WR with 5 minutes left :o :o :o Could a 47'xx happen?

http://www.twitch.tv/siglemic

EDIT: Holy shit 36 seconds ahead going into BitS :o



NEW WR 48'45, on VC

Congrats to him on the first sub 49 minute 70 star run [smiley=beer.gif] Anyone else think he'll go for sub 48?

Title: Re: Mario 64
Post by Mick on 02/26/13 at 16:49:19

The run was really bad for his standards. He'll crush the 48' barrier.

Also 49'09 is still the real WR.

Title: Re: Mario 64
Post by Goose on 02/26/13 at 19:23:10

It's such a common debate these days about which hardware to use.  Pretty much all OOT players use emulator.  It's such a shitty excuse but everyone goes "bla bla n64 is hard to find, the controllers are hard to find, they deteriorate, bla bla I'm gay."  But fact of the matter is that the faster version will always eventually get used, at the dismay of everyone who played the other versions.

Title: Re: Mario 64
Post by the hylian on 02/27/13 at 00:29:55

The reason sig runs on N64 is because the japanese VC is shit and he wanted to compete with the best players.

Title: Re: Mario 64
Post by Yoshistar™ on 02/27/13 at 04:43:31

Super Mario 64 is better on a real N64 than on PJ64 1.6... or maybe tied up with Glide64 plugin??

I have 4 controllere, and one has a bit loose joystick, but I play much better if I have a joystick controller for PC for the emulator.
Now having Gravis GamePad Pro for NES games :) sadly have some bug issues..

I'm trying to improve my PSS time record, but it's hard to do with 13.0s as the current record...

PSS= Peach's Secret Slide.

I stick with my N64 for making records, and the emu for making videos...

Title: Re: Mario 64
Post by Dahrra on 04/03/13 at 23:57:07

http://www.twitch.tv/twitch/b/380820507?t=2h08m50s

Forgot how much of a disaster Sig's PAX practice run was. Very cringe-worthy. That host didn't help one bit either.  ;D

Title: Re: Mario 64
Post by Liam A on 04/04/13 at 11:32:39

ikr [smiley=lolk.gif]

I'm thinking, "stop trying to talk to him on the hard parts, let him concentrate!"  [smiley=uzi.gif]

Title: Re: Mario 64
Post by KingAlex on 04/04/13 at 16:49:09

Was the actual run better?

He should stream again this August, that was wicked 8-)

Title: Re: Mario 64
Post by Goose on 04/05/13 at 14:35:30

SIGLEMIC ON FACE CAM  [smiley=engel017.gif]

http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Liam A on 04/06/13 at 13:59:36


0D2525392F784A0 wrote:
SIGLEMIC ON FACE CAM  [smiley=engel017.gif]

http://www.twitch.tv/siglemic


Title: Re: Mario 64
Post by Dahrra on 04/06/13 at 15:09:58

What the fuck is wrong with that dog of his? Had my headphones at near full volume and that legit made me jump out of my seat.  [smiley=uzi.gif]

Title: Re: Mario 64
Post by Liam A on 04/06/13 at 16:23:10


Quote:
A mysterious "Finn" just donated a total of 1000 dollars for @siglemic to do a 24 hour stream session! http://www.twitch.tv/siglemic

Title: Re: Mario 64
Post by Dahrra on 04/06/13 at 17:58:25

http://www.youtube.com/watch?v=nusZ83zsWWI&list=UUd1LV_GtG9fGSEu5vuK1TbQ&index=1

alexSM64

And sig has made like... a month's wages in a single day?

Title: Re: Mario 64
Post by Goose on 04/07/13 at 00:45:44

LOL GoronGuy is ridiculous.

http://i.imgur.com/dvTSNdE.gif

Title: Re: Mario 64
Post by Dahrra on 04/09/13 at 13:19:34

http://www.twitch.tv/calebhart42/b/388745872 (Skip to like 1:18:00)

Caleb's grandparents came in asking him to help move a truck or some shit, they get asked to wait and his grandpa just sits there behind him watching for the rest of the 70 star run.

Title: Re: Mario 64
Post by Mr.Nosey on 11/25/13 at 12:59:45

[media]http://www.youtube.com/watch?v=QZrZgaU2z6Y[/media]

http://i0.kym-cdn.com/photos/images/original/000/199/693/disgusted-mother-of-god.png?1321272571

Title: Re: Mario 64
Post by Andrew K on 05/15/14 at 23:58:29

^Love that guy's videos. He's constantly finding new glitches and improving his ABC vids in ways that no one would ever think of. He definitely the most technically smart person to ever play the game, too bad that his groundbreaking stuff doesn't get more publicity in the SM64 community.

In other news....Siglemic finally got a 1:43 120 star run! When he first subbed 1:45 we all thought it would be the final minute sub but he's proved us wrong. I can't imagine anyone doing a 1:42 but you never know.

[media]http://www.youtube.com/watch?v=eEBPvXsQDcc[/media]



Title: Re: Mario 64
Post by .Hahaae on 05/16/14 at 05:11:26

Sig has actually had a few 1:42 fails IIRC. New strats come up, and less choking.

Title: Re: Mario 64
Post by Mr.Nosey on 05/18/14 at 04:41:59

This guy has been destroying and manipulating the game for a long time now, but this video really took me by surprise:
[media]http://www.youtube.com/watch?v=2NtxoAgNY80[/media]

Title: Re: Mario 64
Post by DaBlackBoi1 on 05/18/14 at 07:18:40

Not sure if this had been posted.
[media]http://www.youtube.com/watch?v=J-OiEgPX8LE[/media]

Title: Re: Mario 64
Post by ShadowOfMyles on 06/11/14 at 15:37:57

Haven't played this game for ages. Hopefully, you guys like this.

[media]http://www.youtube.com/watch?v=MFSVFHO2YHw[/media]

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG

Title: Re: Mario 64
Post by Andrew K on 06/12/14 at 02:12:23

^Impressive, definitely wasn't something I was expecting to see. And non-TAS high speed flying is always cool :D

But it's not as amazing as this:
[media]http://www.youtube.com/watch?v=1iwAbEXgpic[/media]

All I can say is WTF. 18 years after SM64's release and 12 after the coin was discovered, we can finally say that every single coin is reachable. It's been great to follow this guy's theorizing and discoveries over the last year, and breakthrough stuff like this keeps me watching.

Title: Re: Mario 64
Post by Tom1 on 06/12/14 at 02:19:09

wow                          

Title: Re: Mario 64
Post by Yoshistar™ on 06/12/14 at 02:56:59

lolwut, a coin in a wall?! ;D ;D ;D ;D ;D ;D ;D

Also Myles, great vid man! I'm considering to do freeruns as well, but my skills aren't that good though.. ::)

Title: Re: Mario 64
Post by ALAKTORN on 06/12/14 at 07:16:41

“12 after the coin was discovered”

does anyone have a history on its discovery? back then, YT didn’t even exist…

honestly the way he took it was kind of underwhelming, but I can’t wait for the first person to break the huge tie on Cyberscore (http://cyberscore.me.uk/chart/2140) ;D

maybe I should try myself… Myles, what about you? you seem to have an account (http://cyberscore.me.uk/user/11803), but nothing ever submitted?

Title: Re: Mario 64
Post by tif on 06/12/14 at 09:27:11


080508021D061B07490 wrote:
huge tie on Cyberscore ;D


I gotta say I never got the point of making charts for the number of coins collected on every SM64 level. I mean it was obviously gonna result in those huge, ridiculous ties.

Title: Re: Mario 64
Post by Yoshistar™ on 06/12/14 at 09:46:03

At least the slide records aren't huge ties ;D (you're #1 with PSS Myles if you submit it!)

I never cared about the coin records, but Peach's Secret Slide was fun to do few years back (2008). My best ever is 13.0 (picture proof) and I've never had a 13.x again since... but I did made fun glitching in the game :) (and I tried to do the 0-star run, lol)

I'm also busy making bloopers episodes, I've decided to start over after a forced break (computer problems) since it took way too long to get back to business.
This time it's just episodes, no more seasons ::) (Shakersilver had to quit too due to some problems, story became less funny though)

Title: Re: Mario 64
Post by Brett on 06/12/14 at 11:08:45

Only thing I can find relating to the history is http://www.sm64.com/courses/course10.html

In this page, he mentions someone finding a secret coin in Snowman's Land along with an impossible coin in THI. It is likely that since the date is early 2002, it was probably a topic on GameFAQS (the biggest SM64 site at the time), and topics back then didn't archive the way they do now. They'd get locked due to inactivity and eventually be removed from the site all together, so unless someone did it themselves the topic is almost certainly non existant. There's actually 2 underground coins in THI. The other one is close enough to the ground that you can obtain it by walking over it. The one in SL is possible by wall kicking under the platform containing the coin, or with a cannon shot.

Title: Re: Mario 64
Post by AlexPenev on 06/12/14 at 13:58:39

I remember those gamefaqs topics. Someone also rediscovered BLJ (saying they read about it in a mexican gaming magazine, or something crazy).

Title: Re: Mario 64
Post by ShadowOfMyles on 06/13/14 at 13:52:14

Thanks guys  :)

I created a cyberscore account in 2008, but there was an error when I would try to sign in. I contacted them about this from then up until 2011 and got no answer. Just signed in successfully a few minutes ago, so apparently the error is finally resolved.

After all these years, looks like penev and I would still be the best N64 console players according to their charts... pretty cool.

Great to see someone get 192 on THI. Looks like the chart still has 191 as the WR on cyberscore. It'll be interesting to see how many people get 192 since it doesn't look all that hard to do.

If I play again anytime soon, I'll post the vid(s) here.

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/13/14 at 21:13:17


5E656C69627A426B407461687E0D0 wrote:
Thanks guys  :)

I created a cyberscore account in 2008, but there was an error when I would try to sign in. I contacted them about this from then up until 2011 and got no answer. Just signed in successfully a few minutes ago, so apparently the error is finally resolved.

After all these years, looks like penev and I would still be the best N64 console players according to their charts... pretty cool.

Great to see someone get 192 on THI. Looks like the chart still has 191 as the WR on cyberscore. It'll be interesting to see how many people get 192 since it doesn't look all that hard to do.

If I play again anytime soon, I'll post the vid(s) here.

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG


Woah, can you explain how to get 192 on THI? I'd love to be one of the first to manage that on Cyberscore. If I did that and improved my rematch with KtQ, I would be in the running for first..  ;D

Title: Re: Mario 64
Post by VinnieC on 06/14/14 at 04:41:01

[media]http://www.youtube.com/watch?v=1iwAbEXgpic[/media]
the video was posted on the previous page

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/14/14 at 21:46:18


714E49494E42270 wrote:
[media]http://www.youtube.com/watch?v=1iwAbEXgpic[/media]
the video was posted on the previous page


Oops, somehow overlooked it. Also, is 12'1 possible on PSS without TAS? I got 12'2 recently after years of attempts and dozens of 12'3s, somebody said on the previous page that myles would break the record if he submitted his time. Myles, is that true? Is 12'1 even possible? What would be different about the strategy?


EDIT: It may or may not be allowed on the site anyways, the rules limit the use of glitches. If you think it should be allowed, maybe write your opinion on it here and sway the opinion of those who have the final word?  ;) http://www.cyberscore.me.uk/forum/index.php?topic=4463.0

The jump seems simple but it's really not simple at all. I tried copying the video exactly and getting the jump out of the water just right seems pretty difficult, although I only put in ~20 minutes of attempts. I would HATE getting it and then bumping into a tiny goomba and losing a coin or losing a coin from the pirahna plants or the fly guy. That would just be awful.. [smiley=dead.gif]

Title: Re: Mario 64
Post by ShadowOfMyles on 06/15/14 at 09:57:11

I would say that 192 should count for THI.

As for Princess's Secret Slide, there must've been some kind of misunderstanding on the previous page because my record is still the old 12"3 I got in 2006:

[media]http://www.youtube.com/watch?v=ml_yJ8qdTns[/media]

12"3 was WR at the time, so I haven't played it much since then. Now that people are getting 12"2, I finally have a reason to play this again  :)

What I do have is both untied WRs for Footrace and Rematch:

[media]http://www.youtube.com/watch?v=R_YAcqg3iNo[/media] [media]http://www.youtube.com/watch?v=_vxCvDe1_Uo[/media]

There is still room for improvement though, so I'll probably play those again as well.

And of course, I'll play THI.

Might be a little while until I get around to this since I'm focusing on MK64 right now, but I'm thankful that you guys have been so informative and I look forward to competing on cyberscore in the near future  8-)

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/15/14 at 13:34:00

^ Awesome job Myles. I love your youtube channel, every single video is high quality stuff.

A couple tips that helped me get the 12'2: (I doubt you'll need them, but since you've helped me in the past)

Obviously, everything needs to be ideal. I like to enter the slide with a long jump lined up just behind the sign in front of the slide and ending right where the right wall of the slide meets the entry platform. I'm pretty sure that there's a very specific place which lags less and gets you to max speed straight away. Angle your slide towards the left wall and break away about 0'1 second before the last torch after the tunnel area, then (the most crucial part) quickly maneuver mario's back to hit the right edge of the slide on the border between the tunnel and the slide, with mario facing slightly left of the slide entrance. Without losing speed, small jump and hold the directional stick towards the part of the slide you intend to hit, begin the dive just before mario crosses over the left side of the slide from above. If you landed correctly, just hold back in a straight line towards the ending. It seems identical to the 12'3 strat.. and really it is, but minor differences and optimizations in the execution add up. If you can get somewhat consistent at getting 12'3s, a 12'2 run will surprise you eventually. I doubt it'll take you as much time as it took me though.

On another note, how do you manage to place the koopa shell so precisely for the rematch? That part always irks me.. so much setup just to go wrong.. do you have a consistent method?

Title: Re: Mario 64
Post by Yoshistar™ on 06/16/14 at 04:29:55

I've decided to try to add you all as a friend on Cyberscore, internet is slow though, so I might not be able to add a lot....

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/16/14 at 20:11:24

That impossible coin may still be near impossible Non-TAS. looks like you need perfect forward momentum and a frame perfect jump in just the right spot to get it. I tried for a good while and the closest I could come was still quite a ways off, I kept landing in the water where bubba the fish is on huge island near the pirahna plant star. On top of that, getting all the other coins in the course is still a challenge, I feel that doing both may be one of the most difficult challenges in the game, period. Seems out of my league at least, maybe I'm doing something wrong.

Title: Re: Mario 64
Post by Yoshistar™ on 06/17/14 at 01:23:07

I did some attempts in PSS yesterday and got 12.4 twice! Took me 1,5 hour to get that quick! :o

The second one had a better SC aim, but I screwed up the final part a bit... might have been a huge tie for 2nd place ;D


Edit:

How exactly do you the final part? I got the first part right, but the final part is a tricky part...
I sometimes go really wide which costs me time [smiley=ninja.gif]

And I guess pressing B as late as possible before hitting wall? I once pressed it at the very last moment and Mario went pretty quick downwards...

Title: Re: Mario 64
Post by ShadowOfMyles on 06/18/14 at 03:51:10


7853515D500B0300040706320 wrote:
^ Awesome job Myles. I love your youtube channel, every single video is high quality stuff.

A couple tips that helped me get the 12'2: (I doubt you'll need them, but since you've helped me in the past)

Obviously, everything needs to be ideal. I like to enter the slide with a long jump lined up just behind the sign in front of the slide and ending right where the right wall of the slide meets the entry platform. I'm pretty sure that there's a very specific place which lags less and gets you to max speed straight away. Angle your slide towards the left wall and break away about 0'1 second before the last torch after the tunnel area, then (the most crucial part) quickly maneuver mario's back to hit the right edge of the slide on the border between the tunnel and the slide, with mario facing slightly left of the slide entrance. Without losing speed, small jump and hold the directional stick towards the part of the slide you intend to hit, begin the dive just before mario crosses over the left side of the slide from above. If you landed correctly, just hold back in a straight line towards the ending. It seems identical to the 12'3 strat.. and really it is, but minor differences and optimizations in the execution add up. If you can get somewhat consistent at getting 12'3s, a 12'2 run will surprise you eventually. I doubt it'll take you as much time as it took me though.

On another note, how do you manage to place the koopa shell so precisely for the rematch? That part always irks me.. so much setup just to go wrong.. do you have a consistent method?


Thank you. I try to make sure all my uploads are well done  :)

And thanks for the 12"2 tips. I do have an exact spot I place the shell at for rematch. It's a bright discoloration in the sand that you might be able to see in the video. Also, if you get the camera aligned at just the right angle, all you have to do is move the joystick to the right groove of the controller and you'll land on the shell fairly often. If you still have problems with it, I can make a tutorial video later on.

Seems like coin 192 on THI is very precise. We'll all just have to keep trying until we get it lol.

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG

Title: Re: Mario 64
Post by PYLemire on 06/25/14 at 12:42:40

Yeah after watching the video I was wondering how hard it would be since it looks really easy.

Then again I just wonder how else people have been trying before? Surely lots of people have tried swimming and jumping at it. I don't recall even getting the coin let alone landing back to safety afterward.

Anyone touched the coin yet?  :D

Title: Re: Mario 64
Post by Yoshistar™ on 06/25/14 at 13:08:03

No ::)

With the PSS.... do I need to hold back all the time after SC? I'm basing on the fact from the Scooby Doo game that doing nothing will 'lock' the aim, it's a great game btw :)

Title: Re: Mario 64
Post by PYLemire on 06/25/14 at 13:43:23

Was just rereading through the topic through my crappy english :D

I stumbled upon this post which is quite funny nowadays


0720233610022023364F0 wrote:
Nice stuff. Many of the links are dead, but still some impressive videos.

Just imagine an 120 star run with all 120 stars collected in a very perfect way ;D

Man, im waiting for that day ;) Maybe a time of 2:15 8)


Also that Lecoureur guy had 1h01 for 70 stars and funnily enough low 18s was supposed to be the max for 16 stars

Title: Re: Mario 64
Post by ShadowOfMyles on 06/25/14 at 14:32:30

Whomps And Reds:

[media]http://www.youtube.com/watch?v=-b_UuujtuYE[/media]

^ Random video I felt like making.

Yeah, PY. It's amazing how much faster the speed runs have gotten these last few years  :)

---

Website: http://www.mylesbukrim.com/shadowofmyles.html
YouTube: http://www.youtube.com/user/ShadowOfMyles
Google+: http://plus.google.com/+ShadowOfMyles

http://www.mylesbukrim.com/SOMmk64.PNG

Title: Re: Mario 64
Post by Andrew K on 06/25/14 at 15:15:18

^Epic star jump at the end, especially with the blind camera angles. After playing through a couple SM64 hacks (I'd recommend to anybody who loves SM64), I've come to prefer the dynamic Mario camera most of the time, which just makes this even more impressive to me [smiley=thumbsup.gif]



5B52476E6662796E0B0 wrote:
Yeah after watching the video I was wondering how hard it would be since it looks really easy.

Then again I just wonder how else people have been trying before? Surely lots of people have tried swimming and jumping at it. I don't recall even getting the coin let alone landing back to safety afterward.

Anyone touched the coin yet?  :D

I've gotten it with savestates, never without though. Getting the frame-perfect jump with no way to see the water's edge really just comes down to luck, and then you have to hope that the kick is doable from where you made the second savestate. You can practice it as much as you want but sometimes the coin will just be out of reach. I've never tried it without the post-water jump savestate, but the kick would definitely take some skill.

You're not going to get the coin and fall off with this method btw, you can easily miss the coin but still land in the water. But if you're too high you'll go up through the ground, which makes your positioning before the water jump very important. The whole method is pretty finicky, but at least it works!

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/26/14 at 06:01:49


5950456C64607B6C090 wrote:
Yeah after watching the video I was wondering how hard it would be since it looks really easy.

Then again I just wonder how else people have been trying before? Surely lots of people have tried swimming and jumping at it. I don't recall even getting the coin let alone landing back to safety afterward.

Anyone touched the coin yet?  :D


I've managed to get the frame perfect jump quite a few times, and every time it seems like I'm not going at the right angle or speed, and even with a well-timed kick, it seems I land in the water down below every time. It comes down to insane timing and intuition. On top of the other coins in the course and the possibility of dying while attempting the impossible coin, it seems very difficult.

Title: Re: Mario 64
Post by PYLemire on 06/26/14 at 07:19:48


6F404A5C4B59652E0 wrote:
I've gotten it with savestates, never without though. Getting the frame-perfect jump with no way to see the water's edge really just comes down to luck, and then you have to hope that the kick is doable from where you made the second savestate. You can practice it as much as you want but sometimes the coin will just be out of reach. I've never tried it without the post-water jump savestate, but the kick would definitely take some skill.

You're not going to get the coin and fall off with this method btw, you can easily miss the coin but still land in the water. But if you're too high you'll go up through the ground, which makes your positioning before the water jump very important. The whole method is pretty finicky, but at least it works!


Interesting, I was wondering what the best method would be. To get all 191 coins and then try for that coin or go for the coin and if you get it hope to gather all 191 coins. Both can be frustrating.

I haven't played this in a while but I think you could "swim too far down in the nothingness water" and die? Which would be frustrating with 191 coins. Is it very precise btw? I mean the jump is but do you have to be as low as possible in the water-ish or you can get the coin from many depth level. I would probably do as many strokes downward as the TAS vid though hehe. Plus speed is probably important.

Title: Re: Mario 64
Post by Tom1 on 06/30/14 at 05:11:11

holy shit

http://youtu.be/JQ24UHbhFM8

Title: Re: Mario 64
Post by Yoshi12 on 06/30/14 at 08:23:32


1811042D25213A2D480 wrote:
[quote author=6F404A5C4B59652E0 link=1104687815/1300#1313 date=1403734518]
I've gotten it with savestates, never without though. Getting the frame-perfect jump with no way to see the water's edge really just comes down to luck, and then you have to hope that the kick is doable from where you made the second savestate. You can practice it as much as you want but sometimes the coin will just be out of reach. I've never tried it without the post-water jump savestate, but the kick would definitely take some skill.

You're not going to get the coin and fall off with this method btw, you can easily miss the coin but still land in the water. But if you're too high you'll go up through the ground, which makes your positioning before the water jump very important. The whole method is pretty finicky, but at least it works!


Interesting, I was wondering what the best method would be. To get all 191 coins and then try for that coin or go for the coin and if you get it hope to gather all 191 coins. Both can be frustrating.

I haven't played this in a while but I think you could "swim too far down in the nothingness water" and die? Which would be frustrating with 191 coins. Is it very precise btw? I mean the jump is but do you have to be as low as possible in the water-ish or you can get the coin from many depth level. I would probably do as many strokes downward as the TAS vid though hehe. Plus speed is probably important.
[/quote]

What course or level is this achievable in

Title: Re: Mario 64
Post by Brett on 06/30/14 at 08:38:56

THI, nothing else even has close to that number of coins. There's only 3 mistake coins in the whole game. This was the only one that wasn't collectible until now.

Title: Re: Mario 64
Post by Yoshistar™ on 06/30/14 at 10:10:35

Where are the other 2 "mistake coins"?

Where exactly do you need to hit the spot to go through the mountain?

Title: Re: Mario 64
Post by Andrew K on 06/30/14 at 13:00:34

^One of the two (the hidden coin) is right next to what used to be the impossible coin. You can't see it if you're standing next to it, but its hitbox extends just above the ground so all you have to do is walk over it and you'll collect it. The other one, the secret coin, was misplaced inside the snowman in Snowman's Land. It is just inside the wall next to the first wooden plank, and you can get it by shooting into it with the cannon, wall jumping into it, or just dropping down and kicking. Picture here: http://www.sm64.com/pics/secretcoin_view1.jpg

As for jumping into the mountain, it's pretty random. Just double jump and dive into the mountainside with plenty of speed and you might go through. Make sure you don't jump too high or you'll overshoot the water.

@PYLemire I'm sure the best way to attempt 192 coins would be to get the impossible coin first. It's not worth is to spend 5+ minutes collecting all the coins because your success rate would be next to 0, so by going for it first each attempt will take one minute instead of several. Also, have you ever tried hanging on the net to get the wiggler coins? It's very finicky and can easily take a few minutes to get all 10 coins.

The thing that makes positioning hard is that there's very little difference between getting the coin and being too high and going up through the ground. If you jump out too high, then you have to slow down to stay under the ground and then you won't have enough momentum to reach the coin. Luckily the water extends all the way down to the death barrier so you don't have to worry about going too low and falling our.

EDIT: Just timed myself collecting 5 of the wiggler coins by hanging on the net, took 8 minutes 50 seconds...no way anyone would spend 15 minutes getting all 10 before trying a blind, frame perfect jump. If you leave them for last then it takes less than a minute so that's the way to go.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 06/30/14 at 16:47:29

^ On top of that, the small goombas on the edge can be problematic.. if they bump into you or you jump short of them, they will disappear and so will their coin. The ones on the edge by where koopa the quick runs with the wind blowing is tricky, also the fly guy by where the large balls roll, his coins can fall into the abyss and be lost.

I think the best strategy is to go for these tricky coins right off the bat and then attempt the impossible coin, then if you can get that get all the coins in the course except the wiggler coins, then just enter wiggler's area last for the final ten. That way you don't have to worry about getting the impossible coin and then having to deal with losing one of the tricky coins (which you might not have to worry about if you're careful, but if not, good luck). Anyways that's how I've gone at it, but the jump to get the coin is deceptively hard. I've yet to manage it even once on console.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/01/14 at 19:12:43

I just got 10.0 on the rematch! Literally a perfect run (for me), it's debatable whether or not your time, myles is legal by cyberscore rules because koopa has to "give you" the star for it to count.. although I think yours should count, as you have to aim farther from the edge and z cancel the shell in order not to fall off, which costs a tiny bit of time.

Pic - http://www.cyberscore.me.uk/proofs/10107/1069126.jpg

But in other news, this PR brought me up to first on cyberscore for super mario 64!! I'm so happy for this :) My first koopa the quick race still has room for improvement though, never could time the wing cap to run out at the right time though I suppose it's worth a shot to gain a more substantial lead than just 2 CSP, as I could be overtaken at any time with almost any improvement from Emperor91..

If only penev was around so I could ask him how he managed to run the wing cap out at just the right time consistently enough to get his 14'7. I suppose I could dig up his video, time the amount of time it takes between talking to koopa and the wing cap running out, then time how long the wing cap lasts, subtract, and use a stopwatch to talk to koopa at just the right time... I guess I'll give that a go and see if I can pull it off now that I have basically maxed everything else..

I know this would never happen but I really wish they'd put charts for star times on cyberscore and make it to where you had to have a video to be ranked... I would absolutely love that.. I guess it would be a logistical nightmare to implement though.

I digress, I'm just so fucking stoked right now.. I'm first on SM64 cyberscore!!
Here's my beautiful rankbutton:  http://www.cyberscore.me.uk/external/game_rankbutton/27/1/10107 (http://www.cyberscore.me.uk/game/27)

(Sorry if I'm coming off like I'm bragging or something.. I'm just really proud of myself.. I know I'm not the best at the game.. There's no comparison to me or siglemic or myles, my speedrun times are not even close to the records now.. This is just my best gaming accomplishment probably ever, so I'm really really happy)
EDIT:
I just realized I double posted. I don't think I've ever done that..  :o
Anyways I forgot to add my method to clip into the mountain. Line up with the middle of the black square and move ever so slightly to the left, then side somersault and double jump towards the mountain. Directly above where the second platform is with the chuckya on it and the board that leads to the top by the normal route, maybe about three mario lengths up, there's an irregular black coloration. After your double jump, aim just above where the second platform meets the mountain and dive just before you hit it. It might take a few tries but you can get fairly consistent with that method.

Title: Re: Mario 64
Post by ALAKTORN on 07/01/14 at 19:19:40

uhm… I just thought, since CS rules only say he must give you the star, then could you do the 0[ch8243]00 glitch and be legit? I think that still gives you the star in the Rematch, right? not in the first because you need the cannon or something, though…

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/01/14 at 20:18:21


474A474D52495448060 wrote:
uhm… I just thought, since CS rules only say he must give you the star, then could you do the 0[ch8243]00 glitch and be legit? I think that still gives you the star in the Rematch, right? not in the first because you need the cannon or something, though…


I'm not sure, though you could technically be right because it isn't explicitly disallowed, it's a bit underhanded though assuming that everyone else likely got their time without it, and the zero glitch would be a huge advantage... but I'm not even sure how you could get a better time and still get the star. Only thing I can think of would be trigger the zero glitch and long jump to bounce off the fly guy, then spin into the cannon and make whatever shot would put you closest to the flagpole.

But if you did that, I don't think that KTQ would ever even arrive at the pole, though I've never tested it myself. Actually I feel compelled to test that out now, I'll let you know. If it does work, would you consider it legit? I would feel a bit like I'm cheating penev out of the top position, but if you think it would be allowed I'll give it a go. Since you're a moderator, think you could figure out if it's allowed or not? I'd ask on the forum but the forum there seems DEAD. I've been waiting for two weeks for someone to approve my videos and nobody has.

Damn I hate being so long winded. I'll edit this after I figure out whether or not the zero glitch can be used in this one.

EDIT: Made a video exploring two possibilities: 1. use the zero glitch, land on fly guy before touching ground, spin to cannon. Doesn't work, you can't make it that far. 2. use the zero glitch, land on shell, ride to end. works, but koopa disappears this way. I suspect two possibilities. 1 - KTQ's run animation doesn't start if he's on screen, so he disappears, or the less likely 2 - if his run animation is interrupted too early by touching the flagpole, he disappears. I'll upload the video and update this post when it's done.

[media]http://www.youtube.com/watch?v=NPVUmAJrsT0[/media]

Title: Re: Mario 64
Post by ALAKTORN on 07/01/14 at 20:43:42

I’m not a mod anymore there

test it just so we at least know what happens, if it’s allowed or not we’ll see later

Title: Re: Mario 64
Post by Brett on 07/02/14 at 06:09:18

The rule of thumb for KTQ is that you must talk to him within his normal talking radius, and don't break any rules that make KTQ not give you the star. For example, using the cannon on KTQ1 is not allowed.

Oh and you can get into the cannon, you need to go to the flyguy before the cannon and lure it to the water. Then land in the water from KTQ's platform, swim to the flyguy, jump on it, go into the cannon, and blast towards the flag. However a 0 second run isn't possible with this strategy as you can't aim the cannon far enough right.

Title: Re: Mario 64
Post by PYLemire on 07/02/14 at 07:13:38

Also you might want to test getting 0"1 so maybe he doesn't start to run because the race is over already but would if you are 1 inch from the finish. I doubt any of it would be legal since 0"0 times are easy to tie and destroy the whole purpose of those races. So yeah talking within the radius pretty much mean it's not allowed (if that's really one of the rules).

As for the cap vanishing at the right time, you can just calculate it. However long the cap last minus the time it takes you to talk to koopa from the cap block minus what the timer show when you want the cap to vanish.

Title: Re: Mario 64
Post by Brett on 07/02/14 at 07:24:28

0.1 isn't a possible time. Once the timer starts it takes like half a second before Mario can even move. I doubt anything less than like 0.5 is possible without it being a zero. Either he is close enough to the flag to stop the timer immediately, or he is far enough away that he has to move to stop it, and moving takes time.

But no, even if it was possible, you can only be so far away from KTQ before he will just disappear after you start the race. That's why the rules require you to talk to him within his normal talking radius.

Title: Re: Mario 64
Post by ALAKTORN on 07/02/14 at 08:52:57


665B56514640424E340 wrote:
That's why the rules require you to talk to him within his normal talking radius.

that’s not a rule on Cyberscore though, which means skipping ahead a little is allowed there

Title: Re: Mario 64
Post by Brett on 07/02/14 at 09:49:55

Are you serious? That's so stupid, I believe you can go all the way to around the pivot bridge for KTQ1. That would save a couple seconds or so. Not sure how it could be beneficial for KTQ2.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/02/14 at 10:13:24

^ Actually I tested this briefly last night. I think as soon as you jump in his talking radius the game starts a cumulative count for how many frames you're on the ground. With KTQ1, if you long jump in his radius, he will always begin the race before you can jump again. The headstart in this case is minor, but it probably saves about a third to half of a second.

Also it's debatable whether or not it could be beneficial at all for KTQ2, but it's worth testing. With the normal strat you run off the side and land on the shell, the sideways momentum gets you started at a decent speed on the shell. If one were to set the shell directly by the slope, long jump into his radius, land on the fly guy, and attempt to land on the shell at an angle that matches the same momentum, you could probably have a small advantage. It's not that hard to do but it would take a few tries to get the best position and speed. I haven't tested this myself but I don't see why it wouldn't work in theory.

Title: Re: Mario 64
Post by Brett on 07/02/14 at 11:11:23

No, you do KTQ1 with the wing cap. Triple jump and fly to the pivot bridge. KTQ will stop and talk to you if you touch the ground for even one frame. It would probably make the timing for the wing cap expiration a little more difficult, but nothing that someone dedicated couldn't master.

Title: Re: Mario 64
Post by Yoshi12 on 07/02/14 at 11:29:36

^Is that even possible to get the star this way?

Title: Re: Mario 64
Post by ALAKTORN on 07/02/14 at 11:35:45


724F42455254565A200 wrote:
No, you do KTQ1 with the wing cap. Triple jump and fly to the pivot bridge. KTQ will stop and talk to you if you touch the ground for even one frame. It would probably make the timing for the wing cap expiration a little more difficult, but nothing that someone dedicated couldn't master.

yeah, I’ve always known that strategy would net a 1st place on Cyberscore, but I was wondering about KTQ2

I guess KTQ2 could be interesting trying to find the best skip approach while still netting the star…

Cyberscore doesn’t ban the skipping simply because it’s impossible to tell if you’ve done it or not from an image proof– which is the standard proof CS considers you should always be able to provide (banning the skip would mean that only videos could be allowed)

btw with BLJs you can get a time of approximately 1 second at KTQ1 and still net the star

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/02/14 at 11:48:15


5D7162797F497F6378792122100 wrote:
^Is that even possible to get the star this way?


It's debatable, but IMO unlikely. If you watch pannenkoek's video explanations for some of the technical aspects of the game, certain elements are "unloaded" when you get far enough away from them. The distance is approximately (using BitS as a reference) the distance between the last two goombas before the spinning windmill thing before the pipe that leads to final bowser to the pole with the grate around it past the 6th red coin. It's a little bit less distance than KTQ1 to the pivot bridge, which is why I think it's unlikely. The concept would work but you'd have to remain in range so as not to "unload" KTQ (if you do, he won't finish the race)


464B464C53485549070 wrote:
[quote author=724F42455254565A200 link=1104687815/1325#1332 date=1404324683]No, you do KTQ1 with the wing cap. Triple jump and fly to the pivot bridge. KTQ will stop and talk to you if you touch the ground for even one frame. It would probably make the timing for the wing cap expiration a little more difficult, but nothing that someone dedicated couldn't master.

yeah, I’ve always known that strategy would net a 1st place on Cyberscore, but I was wondering about KTQ2

I guess KTQ2 could be interesting trying to find the best skip approach while still netting the star…

Cyberscore doesn’t ban the skipping simply because it’s impossible to tell if you’ve done it or not from an image proof– which is the standard proof CS considers you should always be able to provide (banning the skip would mean that only videos could be allowed)[/quote]

Both would be interesting, but I think there's more options for KTQ1 than 2 simply because the layout of THI doesn't leave much room for options. I'll probably mess around with KTQ1 strats a bit more as I don't think much time can be saved (probably less than a single long jump headstart) by using an overly complicated setup strat on KTQ2 and blindly jumping at the fly guy and maneuvering correctly to hit the shell at the right angle in that tight of a space.

Maybe I'll get around to do that soon but I don't really feel like working on that atm, my KTQ1 time can definitely be improved by at least 1.5 seconds so I'll concentrate on that for now. It didn't even occur to me to use the wing cap until it was mentioned, which I'm sure will be frustrating to coordinate so the cap expires at the right time.

Anyways, I obviously overlook a lot of obvious things when it comes to figuring out the strats, it's definitely not my forte. I'm sure someone else can come up with a way to abuse the loading zone for KTQ2 better than I can, I just don't know what that would be.


Quote:
btw with BLJs you can get a time of approximately 1 second at KTQ1 and still net the star


Just how feasible would you say that is non-TAS? Tougher than the 0-star BLJ? Yeah right..  ::)

Title: Re: Mario 64
Post by ALAKTORN on 07/02/14 at 12:08:40

some vids: KTQ1 14[ch8243]7 skipless by sonicpacker https://www.youtube.com/watch?v=ay6bU4eHgQc

9[ch8243]4 TAS BLJless no-cap/cannon/skip https://www.youtube.com/watch?v=LjKwRt8gFj4

the 2[ch8243]6 BLJ TAS vid was deleted (2"6      Nothing693      http://youtu.be/cbEpVav98eo), I can only find this 5[ch8243]5 one… https://www.youtube.com/watch?v=xQUCSs_g4B8

I can’t find that one vid that did capped+skip anymore

Title: Re: Mario 64
Post by Brett on 07/02/14 at 12:34:36

I don't know exactly how far you can go on KTQ1 but I remember it was close to the pivot bridge, definitely worthwhile to save time.

Only feasible thing I can think of for KTQ2 skip is to long jump, land on flyguy, twirl your way to wooden bridge leading to red coins and start the race. Long jump to cannon, blast to finish pole and hope it's within 10 seconds. I'm not sure if it would be, and I'm also not sure if KTQ calls the cannon cheating for his 2nd race. You can probably go a bit further than the wooden bridge but I don't know how far.

Another thing I thought of off the top of my head is to long jump, grab the shell, climb up the mountain near the top and cancel, start race (if it's close enough to him), slide down right side of mountain into flag pole. That should be faster than 10 seconds.

Title: Re: Mario 64
Post by AlexPenev on 07/02/14 at 19:01:25

KTQ races have always been done within his speech radius. Obviously doing any kind of trick to trigger his speech outside his radius will give an instant advantage.

The 9"4 TAS video is pretty hardcore... that wall kick to get to the summit looks quite difficult?

Title: Re: Mario 64
Post by ALAKTORN on 07/02/14 at 20:12:54


78555C41695C575C4F390 wrote:
The 9"4 TAS video is pretty hardcore... that wall kick to get to the summit looks quite difficult?

almost everything is frame-perfect to mantain the speed (30fps)

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/03/14 at 12:29:15

I'll be ironing out some KTQ specifics over the next few hours, I've finally got my capture device working again (I haven't used it in forever, tore UP my garage looking everywhere for the charger.. forgot you just plug it directly in..  [smiley=dead.gif]) So I'll be testing all kinds of strategies to see what the fastest time I can finish in and still get the star is. I'll just edit this post with the results unless somebody posts before then.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/03/14 at 13:47:28


714C414651575559230 wrote:
I don't know
Another thing I thought of off the top of my head is to long jump, grab the shell, climb up the mountain near the top and cancel, start race (if it's close enough to him), slide down right side of mountain into flag pole. That should be faster than 10 seconds.


I just did this thinking it would work, and it didn't, I even tried getting as close as possible to KTQ before cancelling the shell while still on the mountain, got 9'3.. really thought that he started racing but he didn't... I got in on video if you'd like me to upload.. I'm still going to attempt to beat penev's time for a bit longer.

EDIT: I figured out a strategy that is totally outside the box that might beat the current WR and still get the star. Basically it involves (and I've been trying to get a video of this, but there's a lot of luck involved) getting the shell up to the ledge to the left of KTQ, then long jumping onto the mountain, sliding down, hitting the fly guy and spinning to the flagpole.

EDIT2: GOT IT, a new WR KTQ strategy. It involves getting the shell to a specific spot on that tiny brown bridge before starting the race. I've only got a 10'6 recorded on video, but I can do better.

EDIT3: UGHH.. I got the 10'6 first try and I know I can do better, I tried for 2+ hours straight and got so close about a dozen times but managed to screw it up every time. I'll just go ahead and upload the 10'6 and the 9'3 together in one vid so you guys can see the strategy and perhaps give me some advice on what to do to improve it.

EDIT4: [media]http://www.youtube.com/watch?v=Wk-S8jXF7zg[/media]

Title: Re: Mario 64
Post by Brett on 07/03/14 at 22:15:54

You can tell if KTQ disappears right when the race starts. If a shotgun goes off to start the timer, he didn't disappear. If the timer just starts with the race music and you don't hear a shotgun, KTQ vanished. Have you tried hopping on the shell, going all the way to where KTQ is, scaling the mountain platforms next to KTQ and talking to him from higher elevation? Then running around the mountain and sliding down to finish pole? It might be slower tho.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/04/14 at 01:37:20

Hmm. Would anyone know where to find a save file for the sm64 ROM so that I could test that out with savestates before deciding on a strategy? With the one you just mentioned, four contenders come to mind for being the possible optimal strategies. If I had just one savestate by which I could setup the shell for each of them I could optimize my play afterwards and see which one has the best potential for use on console.

1. The one you just mentioned, hitting the mountain clip to ascend to the top quickly from the cliff by KTQ, then sliding off.

2. Starting from the same place, but sliding to the fly guy on the side of the mountain between the piranha plants and the flagpole and spinning to the endzone

3. The strategy I posed in the video above with the small change of using the wind on the small catwalk to move more quickly up

and 4. - A longshot - what if you could clone a shell somehow and place it within long jump range of where the first shell is cancelled in strategy 3, jump to it and then finish according to the current WR strategy? I can't really remember if THI was one of the courses with a cloning glitch.

If it is, it brings up a fifth even more unlikely possibility, though with crazy potential if doable. If I remember correctly there are two "classes" of objects in sm64, important and unimportant. These I believe indicate their relative priority when they are loaded. This might be something only few people like pannenkoek would know about, but if there is some alternative to the storage glitch in THI similar to the one in TTC which allows for other objects to be stored and carried for cloning use, what if you could just move KTQ himself closer to the flagpole, then use a variation of the zero glitch to get a headstart?

If that's somehow possible (though unlikely, as I don't think there are any bob-ombs in THI to do that variation of the cloning glitch.. not to mention it could be TAS-only) then it could potentially be possible to complete the race in zero seconds and still get the star.. or even maybe complete in one second and lose to KTQ.. I'll have to ask pannenkoek about that one, he's definitely got the widest knowledge of that subject of anyone I know of.

EDIT: Nevermind about the save. I just did a quick 16 star run to get the upstairs key and I'm all set. I'll be testing out each of these strategies tomorrow expect a video.  [smiley=beer.gif]

EDIT2: The strategies above roughly compared:
[media]http://www.youtube.com/watch?v=VM4ZIUHvO8g[/media]

EDIT3: Got in touch with pannenkoek and learned that you can clone a koopa shell and place it up by the small bridge in strategy # 3. This changes everything  ;D I'm going to get some rest and then work my ass off when I wake up to implement that strategy on console.

Title: Re: Mario 64
Post by ALAKTORN on 07/04/14 at 10:44:18

lmao shell cloning ;D pannenkoek is a genius

Title: Re: Mario 64
Post by Brett on 07/04/14 at 10:57:26

Fastest video I could find was 9.4, but how do you clone a shell? There's no way you can clone anything on THI?

[media]http://www.youtube.com/watch?v=xeMuQKtp54U[/media]

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/04/14 at 12:03:20

This is about to get complicated. I'll explain this to the best of my current knowledge, but I'm still learning as we speak the particulars of this.. it's by far the most complicated non-tas strategy I've ever considered.

1 - Using this video as reference - https://www.youtube.com/watch?v=9xE2otZ-9os

As I understand it now, to setup - first collect every coin (perhaps not all, may be necessary to leave a few to manipulate the VS#) within KTQs sight radius and en route to the flagpole. Then defeat every enemy in the same area, and stomp the pole down near the koopa. Throw and regrab chuckya in the two frame window as he explodes to hold a vacant slot. Activate the handsfree chuckya glitch (grab chuckya in those two frames with a dive and land on a slope / OR with clone chuckya jump into the invisible wall by KTQ). Manipulate the vacant slot number you are currently holding to be loaded into VS1 when you knock koopa's shell off after coaxing him to the correct location.

Now climb up to below star # 2 (the box at the top of huge island) and slide down to the area across from KTQ. Release the clone one mario length away from the first white discoloration at the seam of the hill and the flat surface. Long jump within KTQ's talk radius and again quickly enough to land on the shell. Maneuver to the correct location on the tiny brown bridge with half the shadow overlapping the bottom most part of the bridge, then cancel the shell, long jump to the cloned shell, and continue with the strategy in a similar fashion to the video you posted.

This can (in theory, I need to iron out all the details of the setup) achieve a time of about 7-8 seconds while still getting the star Non-TAS.

Holy hell is this complicated or what?

EDIT: I'm going to leave this here for reference so I have a link describing what not to do when I'm attempting the hands free glitch. https://www.youtube.com/watch?v=x4DJCa_3hgU

EDIT: My sanity has left the building trying to attempt this. I know being frustrated is only making this more difficult but I'm pulling my hair out and grinding my teeth trying to make this ridiculous strat to work and I have to say, I'm done for now, I'm completely done. I'm not coming back to this until I feel ready to sit down and wrap my head around all this nonsense.

Title: Re: Mario 64
Post by ALAKTORN on 07/10/14 at 08:03:48

guys, we had forgotten about this… lol

[media]http://www.youtube.com/watch?v=2B59rvu1HNM[/media]

8[ch8243]1 TAS that isn’t even optimized, Shell Mario glitch

Title: Re: Mario 64
Post by Maaatthew on 07/10/14 at 16:20:14

Those KTQ races are pretty fun to watch, especially the shell mario glitch!!

Anyway this is sort of off topic, but has anyone played the super mario 64 "star road"? I saw some guy playing it on twitch and its basically sm64 but hacked with all new levels and stars, etc. looks interesting and fun to play, I have yet to play it.

https://sites.google.com/site/supermario64starroad/home/finished-hacks

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/10/14 at 16:25:26

^ I haven't played star road, I tried putting a ROM of it onto an N64 emulator I have on my wii and it lagged too much. It looks fun though. Super Mario 74 is another ROM hack, I've managed to beat that and get 150/151 stars without savestates. It's hard as hell though, and some stars are just ridiculous. It plays very smoothly though and the levels are well designed. It's difficulty is just right too IMO. Wayyy harder than SM64 but not as hard as Kaizo Mario 64. Definitely worth a shot, anyone that likes mario 64 will love it.

Title: Re: Mario 64
Post by ALAKTORN on 07/10/14 at 17:02:43

why don’t you try the KTQ2 record with Shell Mario, Jacob?

Title: Re: Mario 64
Post by Mr.Nosey on 07/11/14 at 10:16:12

Played both SM74 and Star Road, definitely recommend both of them, they're heaps of fun.
SM74 is more technically difficult, Star Road is more aesthetically pleasing.

Title: Re: Mario 64
Post by J x c x b _ S x n s x x on 07/12/14 at 01:12:18


6469646E716A776B250 wrote:
why don’t you try the KTQ2 record with Shell Mario, Jacob?


Unfortunately I have to now, I've never played around with the shell glitch on console, I only heard of it relatively recently. How does it work exactly? If I remember correctly you jump into water and cancel the shell at the same time or something like that? And how do you build up speed on it? I'll do this in a couple of days I'm working on getting closer to #1 SA2:B at the moment and I really want to sit down and give that strategy a once-over and see the potential with it

Title: Re: Mario 64
Post by ALAKTORN on 07/12/14 at 09:33:20

I thought you just were supposed to jump at the water boundary while riding the shell, not cancel it or anything

a different way is to lure Koopa inside the water, hit him there, then landing on the shell on the same frame you start swimming in the water, or something; I think first method is easier

you don’t build speed, your speed simply gets glitched to a constant high-speed as far as I understand it

Title: Re: Mario 64
Post by Michael F on 07/15/14 at 13:31:15

puncayshun got a new 120 star WR, 1:43:35.

http://www.twitch.tv/puncayshun/c/4667255

Title: Re: Mario 64
Post by Tom1 on 07/16/14 at 03:23:08

whos that? I thought sig was the god at this and some other guy

Title: Re: Mario 64
Post by .Hahaae on 07/16/14 at 03:58:54

Sig lost the WR to this guy some time ago iirc.

Title: Re: Mario 64
Post by Tom1 on 07/16/14 at 04:37:19

i presume he got the 70 before the 120? If you own the 70 you know by nature you should be able to get the 120.

where were the cuts?

Title: Re: Mario 64
Post by .Hahaae on 07/16/14 at 05:05:15

Tbh, I haven't followed the scene a whole lot since the whole Sig vs. Honey rivalry died down in 2011 or so. But this new fellow has had the 120 star WR for some time now I believe. Don't know much other than that lol.

Title: Re: Mario 64
Post by Tom1 on 07/16/14 at 05:05:15

sick run                        

Title: Re: Mario 64
Post by Yoshistar™ on 07/16/14 at 10:53:54


686C6E607C726D7071050 wrote:
Played both SM74 and Star Road, definitely recommend both of them, they're heaps of fun.
SM74 is more technically difficult, Star Road is more aesthetically pleasing.

I really need to play Star Road! Didn't they said there will be a part 2?
Oh man being able to hack SM64 entirely, I got some nice ideas for a few courses. (mostly being quite hard)

Title: Re: Mario 64
Post by Andrew K on 07/16/14 at 22:09:03

^That's already been done; ever played SM74 Extreme Edition? The SM74 designer (Lugmillord) made major changes to every level to make them tons harder. The difficulty starts out moderately high and then goes through the roof in